Minutes to Midnight


Trent Parke - 2012
    Minutes to Midnight is the ambitious photographic record of that adventure, in which Parke presents a proud but uneasy nation struggling to craft its identity from different cultures and traditions. Minutes to Midnight merges traditional documentary techniques and imagination to create a dark visual narrative portraying Australia with a mix of nostalgia, romanticism and brooding realism. This is not a record of the physical landscape but of an emotional one. It is a story of human anxiety and intensity which, although told from Australia, represents a universal human condition in the world today.

Lessons in Classical Painting: Essential Techniques from Inside the Atelier


Juliette Aristides - 2016
    With the same direct, easy-to-follow approach of Juliette Aristides's previous books, Lessons in Classical Painting presents aspiring artists with the fundamental skills and tools needed to master painting in the atelier style. With more than 25 years of experience in ateliers and as an art instructor, Aristides pairs personal examples and insights with theory, assignments and demonstrations for readers, discussions of technical issues, and inspirational quotes. After taking a bird's eye look at painting as a whole, Aristides breaks down painting into big picture topics like grisaille, temperature, and color, demonstrating how these key subjects can be applied by all painters.

How To Draw The Newest Pokémon : Featuring Some Sinnoh Characters


Maria B. Alfano - 2007
    That's what makes them a challenge to battle--and a challenge to draw! But if you're determined to sketch 'em all, then this book is a great start. It's packed with tips to get you drawing the newest Pokemon characters. So sharpen your pencil and get ready to go!

The Art of Coco


John Lasseter - 2017
    Filled with concept art and insights from the creative team who worked on the film, this book overflows with insights into the process behind Pixar's unique and engaging vision. The Art of Coco explores the behind-the-scenes details about the making of the film and production art that brings the mesmerizing story to life in a brand new way.• A must-have companion book to the feature film• See the world of Coco in detail through intriguing storyboards and spellbinding colorscripts• Filled with exclusive interviews with the production teamPacked with colorful artwork and energetic character sketches, this comprehensive volume showcases the stunning artwork from the film's creation. The Art of Coco is part of the fan-favorite, collectible Art of series—books that explore production art and exclusive making-of details.• A perfect gift for fans of Coco and Pixar, animators, animation and filmmaking students, film buffs, and more• Reveals exclusive details and facts that you can't read anywhere else• Add it to the shelf with books like The Art of Zootopia by Jessica Julius, The Art of Moana by Jessica Julius and Maggie Malone, and The Art of Pixar: The Complete Color Scripts and Select Art from 25 Years of Animation by Amid Amidi©2017 Disney Enterprises, Inc.All Rights Reserved.

Dawn: The Worlds of Final Fantasy


Yoshitaka Amano - 2009
    "Dawn" collects the paintings, detailed line art, and preliminary sketches designed for the first four games.---From book cover:There is only one Final Fantasy.Through more than two dozen wildly diverse adventures since the first game was released in 1987, the international influence of the game is legendary both inside the video-game industry and throughout popular culture. It is a tale of bold heroes and heroines, breath-taking landscapes and terrifying creatures. Through Final Fantasy, characters such as Luneth, Refia, Rosa Farrell, Cecil Harvey, and many others have become household names to millions of players across the globe. And for many of the games, the epic landscapes have all been brought to life through the remarkable vision of one man: Yoshitaka Amano.Now, for the first time outside Japan, Amano and Square-Enix, Inc., have permitted the artwork that inspired the designs of the Final Fantasy games to be published. In Dawn, you will see the development of the first four games through Amano's paintings, detailed line art, and preliminary sketches.If you've taken this journey before, prepare to see the world you know through new eyes. If you're embarking on this quest for the first time, brace yourself. Your life will never be the same again.There's never been a game, a world, an adventure, like Final Fantasy.Cover design by Scott Cook

How to Draw Comics the Marvel Way


Stan Lee - 1977
    Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples, Buscema graphically illustrates the hitherto mysterious methods of comic art. Stan Lee’s pithy prose gives able assistance and advice to the apprentice artist. Bursting with Buscema’s magnificent illustrations and Lee’s laudable word-magic, How to Draw Comics the Marvel Way belongs in the library of everyone who has ever wanted to illustrate his or her own comic strip.

Illustration Now! Volume 3


Julius Wiedemann - 2009
    A fascinating mix of established master draftsmen and neophytes, working in a vast range of techniques, Illustration Now! Vol. 3 features illustrators from 30 countries, including  information about their career paths, and lists of selected exhibitions. Also included is an introduction by specialist Steven Heller on current trends in the field. This book is perfect for graphic artists, creative professionals and illustration students, as well as anyone with an appreciation for draftsmanship and visual language.

The Short Story of Modern Art: A Pocket Guide to Key Movements, Works, Themes, and Techniques


Susie Hodge - 2019
    Simply constructed, the book explores 50 key works – from the realist painting of Courbet to a contemporary installation by Yayoi Kusama – and then links them to the most important movements, themes and techniques. Accessible, concise and richly illustrated, the book reveals the connections between different periods, artists and styles, giving readers a thorough understanding and broad enjoyment of modern art.

Charles Bargue and Jean-Leon Gerome: Drawing Course


Gerald M. Ackerman - 2003
    The Bargue-Gerome Drawing Course is a complete reprint of a famous, late nineteenth century drawing course.

Antonio Gaudí: Master Architect


Juan Bassegoda Nonell - 2000
    The text covers the full range of his oeuvre, describing early assignments in the 1870s as a draftsman for leading architects in Barcelona, the innovative buildings he created for the Güell Palace and Estate, daring new structural solutions at Bellesguard, architecture inspired by nature at the Casa Calvet and in the Park Güell, and the construction of his unfinished masterpiece, the Church of the Sagrada Familia, which occupied him until his death. The author traces all the influences that led to his definitive style, from his fascination with the Orient and neogothicism to his affinity for naturalism and specific geometric forms.Brilliantly illustrated, this incisive overview of Gaudí's visionary work is ideal for those who delight in his architecture as well as those who look forward to traveling to Spain to see his monumental legacy.

The Legend of Korra: The Art of the Animated Series Book One: Air


Michael Dante DiMartino - 2013
    With captions from Mike and Bryan throughout, this is an intimate look inside the creative process that brought the mystical world of bending and a new generation of heroes to life!* Captions by creators Michael Dante DiMartino and Bryan Konietzko!* Follow-up to smash hit animated series Avatar: The Last Airbender!* Never-before-seen artwork!

Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide


Howard Grossman - 2013
    Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes:    • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide   • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts    • Complete charts showing all information and metamorphous of each familiar    • Breakdown for all spells, alchemy formulas, and items    • Solve every puzzle, defeat every boss, and find all hidden treasures    • Features a hard cover with unique treatments for collectability.

Picturing and Poeting: Picturing and Poeting


Alan Fletcher - 2006
    Follow-up volume to the best-selling The Art of Looking Sideways, Picturing and Poeting is the latest collection of mind-bending images and creative wordplay from Alan Fletcher, one of the most internationally influential figures in graphic design.

Who's Afraid of Contemporary Art?


Kyung An - 2017
    In this easy-to-navigate A to Z guide, the authors’ playful explanations draw on key artworks, artists, and events from around the globe, including how the lights going on and off won the Turner Prize, what makes the likes of Marina Abramovic and Ai Weiwei such great artists, and why Kanye West would trade his Grammys to be one.Packed with behind-the-scenes information and completely free of jargon, Who’s Afraid of Contemporary Art? is the perfect gallery companion and the go to guide for when the next big thing leaves you stumped.

Creative Thursday: Everyday Inspiration to Grow Your Creative Practice


Marisa Anne Cummings - 2012
    Learn to make creativity a daily habit!Whether you're just beginning to trust your artistic voice or you've been refining it for years, Marisa Anne is the loving guide and caring mentor you need to help you commit to moving through resistance, stepping outside of your comfort zone and making creativity a regular part of your life.