Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.

The Complete Druid's Handbook


David L. Pulver - 1994
    This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!

Ye Olde Antique Shoppe: Complete Series


Margaret Brazear - 2019
    But when she and her friend, Peter, find a valuable coin and try to take it out of the shop, they find themselves in the fifteenth century. But that is only the beginning. The Edward V Coin The discovery of the coin from the short lived reign of Edward V, prompts Peter to want to find out what really happened to the princes in the Tower. The Anne Boleyn Necklace When Peter finds the famous B necklace worn by Anne Boleyn in many portraits, he is eager to use it to go back and see her in the flesh. But Rachel has sworn she'll never time travel again, until she finds a journal which reveals a cousin, stranded in the fifteenth century. She feels she must rescue her, but she doesn't stop to wonder if the cousin wants to be rescued. The Ripper Rings Jack the Ripper took souvenirs in the form of organs from his victims. But from one victim he took three rings and when they turn up in the antique shop, both Peter and Rachel are keen to find out how they got there.

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

Kings and Sorcerers Bundle


Morgan Rice - 2016
    Fans of Young Adult Fiction will devour this latest work by Rice and beg for more.”--The Wanderer, A Literary Journal (regarding Rise of the Dragons)A bundle of books #4 (A FORGE OF VALOR) and #5 (A REALM OF SHADOWS) in Morgan Rice’s #1 Bestselling fantasy series KINGS AND SORCERERS, comprising 6 books. The series begins with RISE OF THE DRAGONS (Book #1), a free download on Amazon with over 500 five star reviews!In A FORGE OF VALOR, Kyra slowly returns from the verge of death, healed by Kyle’s love and mysterious power. As he sacrifices for her, she regains her strength—yet not without a price. She presses Alva for the secret of her lineage, and he finally reveals all about her mother. Aidan, Motley at his side, strives to rescue his father, trapped in the perilous capital, while in the far corner of the kingdom, Merk, amazed by what he discovers in the Tower of Ur, braces himself against a massive troll invasion. Dierdre finds herself facing a full-fledged Pandesian invasion in her embattled city of Ur.In A REALM OF SHADOWS, Kyra finds herself in the midst of a burning capital, attacked by a host of dragons, clinging for life. With her beloved homeland destroyed, The Flames down and the trolls pouring in, Kyra must urgently quest to Marda to retrieve the magic weapon before it is too late—even if it takes her into the very heart of darkness. Duncan finds himself trapped, with the others, in the burning capital, and he uses all his wits to find his men, attempt escape, and rally his forces to regroup and attack Pandesia. Across the kingdom, Merk sails with King Tarnis’ daughter through the Bay of Death as they abandon the Tower of Kos and sail for the warrior isle of Knossos.With its strong atmosphere and complex characters, KINGS AND SORCERERS is a sweeping saga of knights and warriors, of kings and lords, of honor and valor, of magic, destiny, monsters and dragons. It is fantasy at its finest, inviting us into a world that will live with us forever, one that appeals to all ages and genders.

Veiled Dagger Series: Books 1-3


Jon Kiln - 2017
     Royal assassin, Rothar, is on a routine mission. Tasked with quietly eliminating a lecherous merchant with a penchant for young children, Rothar's blade strikes without hesitation. But when more children go missing, Rothar digs deeper and discovers an insidious network that reaches high up into the echelons of nobility. What started as a simple mission has become a dangerous quest for justice. Rothar must call upon all his skill to punish those responsible, and rescue the innocent before it's too late. Contains the first three books in the series: Assassin's Quest Assassin's Shadow Assassin's Winter

Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

The Complete Paladin's Handbook


Rick Swan - 1994
    Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer.

The Godling Chronicles, #4-6


Brian D. Anderson - 2014
    The Godling Chronicles Book Four - A Trial of Souls Book Five - Madness of the Fallen Book Six - The Reborn King

Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement


Matt Sernett - 2011
    Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.

Heat: A Fire Novella and Elemental Spin-off


A.L. Knorr - 2018
    If the fire inside hadn't scared off everyone he knew and loved, maybe he'd find it easier to get out of the rut he's found himself in. When he meets beautiful Angelica, an earnest and sweet Canadian antique-hunter, he jumps at the opportunity to learn a new trade and just maybe, change his life for the better.What Chad didn't count on was meeting another fire mage, a stronger, smarter, faster, more experienced supernatural with all the debonair clothes and manner of a true aristocrat. At a snobby antiques auction...in a huge old mansion...full of wood and other burnables.Meeting Basil Chaplin, founder of Arcturus, a secret school for fire magi, means Chad had better bring his A-game.

Call of Cthulhu: 7th Edition Quick-Start Rules


Sandy Petersen - 2013
    — one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!

Sir Edge


Trevor H. Cooley - 2018
    He has spent centuries without a body, but now he is ready for his return. There is only one obstacle standing in his way. In the sixteen years since their marriage, Justan and Jhonate have gone through many adventures together. During this time, Justan has grown into the name given to him by the Bowl of Souls. He is SIR EDGE. He has the fame and glory that he had dreamt of as a child, but those things mean nothing to him anymore. He is now embroiled in a new conflict and driven by a deep pain within him, a pain fifteen years in the making . . . Join Edge and his bonded on an epic journey that will take them to places both holy and wrought with evil. Ogres and dragons, warriors and wizards are destined to clash, their fates guided by The Bowl of Souls. The Bowl of Souls series. THE MOONRAT SAGA 1. Eye of the Moonrat 2. Messenger of the Dark Prophet 3. Hunt of the Bandham 1.5. Hilt's Pride 4. War of Stardeon 5. Mother of the Moonrat THE JHARRO GROVE SAGA 1. Tarah Woodblade 2. Protector of the Grove 3. Ogre Apprentice 4. The Troll King 5. Priestess of War 6. Behemoth THE DARK PROPHET SAGA 1. Sir Edge 2. Half Breeds (2019)

Complete Ninja's Handbook


Aaron Allston - 1995
    This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.

Fable III Signature Series Guide


Doug Walsh - 2010
    A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.