Book picks similar to
Evolutionary Game Design by Cameron Browne
computing
games
gamedev
someday_2
The Grasshopper: Games, Life and Utopia
Bernard Suits - 1978
"Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, so games belong at the heart of any vision of Utopia. Originally published in 1978, The Grasshopper is now re-issued with a new introduction by Thomas Hurka and with additional material (much of it previously unpublished) by the author, in which he expands on the ideas put forward in The Grasshopper and answers some questions that have been raised by critics.
Things a Computer Scientist Rarely Talks About
Donald Ervin Knuth - 2001
Knuth, whose massive contributions to computing have led others to nickname him "The Father of Computer Science"—and whose religious faith led him to understand a fascinating analysis of the Bible called the 3:16 project. In this series of six spirited, informal lectures, Knuth explores the relationships between his vocation and his faith, revealing the unique perspective that his work with computing has lent to his understanding of God.His starting point is the 3:16 project, an application of mathematical "random sampling" to the books of the Bible. The first lectures tell the story of the project's conception and execution, exploring its many dimensions of language translation, aesthetics, and theological history. Along the way, Knuth explains the many insights he gained from such interdisciplinary work. These theological musings culminate in a surprising final lecture tackling the ideas of infinity, free will, and some of the other big questions that lie at the juncture of theology and computation.Things a Computer Scientist Rarely Talks About, with its charming and user-friendly format—each lecture ends with a question and answer exchange, and the book itself contains more than 100 illustrations—is a readable and intriguing approach to a crucial topic, certain to edify both those who are serious and curious about their faiths and those who look at the science of computation and wonder what it might teach them about their spiritual world.Includes "Creativity, Spirituality, and Computer Science," a panel discussion featuring Harry Lewis, Guy L. Steele, Jr., Manuela Veloso, Donald E. Knuth, and Mitch Kapor.
Winning Your Wife Back Before It's Too Late
Gary Smalley - 1999
While there are numerous books designed for the spouse who wants to separate or divorce, there are few resources for those who want to reconcile the relationship. This book is written specifically for the man whose wife has walked out on him and wants to win her back. It includes step-by-step, easy-to-understand instructions and advice. Real-life examples offer insight into how other men won their wives back and a workbook section helps men develop a personalized game plan for their individual situations. Winning Your Wife Back Before It's Too Late offers simple steps that God can use to restore hope and make a positive difference in a marriage relationship.
Show Stopper!: The Breakneck Race to Create Windows NT and the Next Generation at Microsoft
G. Pascal Zachary - 1994
Describes the five-year, 150 million dollar project Microsoft undertook to develop an advanced PC operating system.
Educating Ruby: What our children really need to learn
Guy Claxton - 2015
It is for everyone who cares about education in an uncertain world and explains how teachers, parents and grandparents can cultivate confidence, curiosity, collaboration, communication, creativity, commitment and craftsmanship in children, at the same time as helping them to do well in public examinations. Educating Ruby shows, unequivocally, that schools can get the right results in the right way, so that the Rubys of tomorrow will emerge from their time at school able to talk with honest pleasure and reflective optimism about their schooling. Featuring the views of schoolchildren, parents, educators and employers and drawing on Guy Claxton and Bill Lucas’ years of experience in education, including their work with Building Learning Power and the Expansive Education Network, this powerful new book is sure to provoke thinking and debate. Just as Willy Russell’s Educating Rita helped us rethink university, the authors of Educating Ruby invite fresh scrutiny of our schools.
Egyptian Mythology: Classic Stories of Egyptian Myths, Gods, Goddesses, Heroes, and Monsters
Scott Lewis - 2018
These timeless myths are fountains of insight and, many would argue, beacons of light that can shatter the darkness of ignorance. For those of you that are ready and willing to receive these ancient messages, your time has come. All you need to do is start reading. Then the wisdom of Thoth will begin to stir inside you.Some of the stories that you will find in this book are:
The Story of Re
The Book of Thoth
The Story of Isis and Osiris
Anubis and the Underworld
The Great Queen Hatshepsut
Horus: The Conquer of Set
The Shipwrecked Sailor
The Girl with Rose-Red Slippers
The Adventure of Sinuhe
The Taking of Joppa
The Land of the Dead
The Golden Lotus
The Seven Year Famine: Khnemu of the Nile
Bastet and the Cats
The Peasant and the Workman
Sphinx and the Prince
The Treasure Thief
And more!
Every story has been formatted to create a clear and concise retelling for all of those who are not already familiar with the lore of ancient Egyptian culture!
The Elements of Programming Style
Brian W. Kernighan - 1974
Elements of programming.
Real-Time Rendering
Tomas Akenine-Möller - 1999
With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.: Download Figures
Software Requirements 3
Karl Wiegers - 1999
Two leaders in the requirements community have teamed up to deliver a contemporary set of practices covering the full range of requirements development and management activities on software projects. Describes practical, effective, field-tested techniques for managing the requirements engineering process from end to end. Provides examples demonstrating how requirements "good practices" can lead to fewer change requests, higher customer satisfaction, and lower development costs. Fully updated with contemporary examples and many new practices and techniques. Describes how to apply effective requirements practices to agile projects and numerous other special project situations. Targeted to business analysts, developers, project managers, and other software project stakeholders who have a general understanding of the software development process. Shares the insights gleaned from the authors' extensive experience delivering hundreds of software-requirements training courses, presentations, and webinars.New chapters are included on specifying data requirements, writing high-quality functional requirements, and requirements reuse. Considerable depth has been added on business requirements, elicitation techniques, and nonfunctional requirements. In addition, new chapters recommend effective requirements practices for various special project situations, including enhancement and replacement, packaged solutions, outsourced, business process automation, analytics and reporting, and embedded and other real-time systems projects.
The Simple Six: The Easy Way to Get in Shape and Stay in Shape for the Rest of your Life
Clinton Dobbins - 2018
Free of all the usual filler and hype, The Simple Six is a real program, for real people, offering real results. The unique programming method found only in The Simple Six is based on the idea that repeating a small amount of work consistently can lead to great changes in the way you look, the way you feel, and the way you think about fitness and exercise. If you're looking for a simple, straightforward way to build a strong, balanced, and capable physique, then The Simple Six is for you. The Simple Six truly is the easy way to get in shape and stay in shape for the rest of your life!
Hacking Engagement: 50 Tips & Tools To Engage Teachers and Learners Daily (Hack Learning Series Book 7)
James Alan Sturtevant - 2016
Many students are bored and disengaged Teachers are handcuffed by outdated textbooks, standardized curriculum, and disinterested students. What if you could solve these problems immediately and excite even your most reluctant learners daily? Read it Today and Engage tomorrow! 33-year veteran teacher, author, presenter, and engagement guru James Alan Sturtevant makes it easy, with incredible teacher tips and tools for both the veteran and student teacher--50 engagement tools that you can begin using right now, with no special training or boring professional development. Easily rebrand your class and connect with all students Are you the teacher students "hate"? Do kids groan when they walk into your classroom? Engaging learners is all about connecting and making education fun. With Sturtevant's education tips and creative teaching tools, students will rebrand you and your class as their favorites. Best of all, they'll engage with every lesson you teach, every single day! 50 Tips and Tools Unlike other education books that weigh you down with archaic research and impossible-to-implement strategies, Hacking Engagement, the 7th book in the popular Hack Learning Series, provides 50 unique, exciting, and actionable tips and tools that you can apply right now. And there's something here for every teacher--no matter what grade or subject you teach. Try one of these amazing engagement strategies tomorrow:
Engage the Enraged
Create Celebrity Couple Nicknames
Hash out a Hashtag
Empower Students to Help You Uncover Your Biases
Avoid the Great War on Yoga Pants
Let Your Freak Flag Fly
Become a Proponent of the Exponent
Trade Blah, Blah, Blah for Zen
Transform Your Class into a Focus Group
Commit to Engagement Try at least one tip or tool now and witness an amazing transformation in your classroom and school. Are you ready to engage? Scroll up and grab your copy of Hacking Engagement now.
Ana, estudiante
Paco Ardit - 2012
This Spanish reader is packed with useful expressions you need in everyday situations: greetings, buying things, talking to friends, etc. Anyone who already knows the basics of the Spanish language is ready to read this book. I assume you have a general knowledge of personal pronouns, articles, and some common verbs/nouns in Spanish. Actually, the only verb tense you need to know is simple present.A funny story about love and friendship. A girl who studies Psychology at the University, falls in love with her teacher, prepares exams, and goes out with friends. The action takes place in Buenos Aires, Argentina, so you'll be exposed to real argentinian slang.This easy Spanish book will show you the most used grammar structures in different situations. As the difficulty level is just right you will learn and enjoy it at the same time. There's no doubt about it: A beginner Spanish book is the perfect place to start practicing the language.
Elements of Programming
Alexander Stepanov - 2009
And then we wonder why software is notorious for being delivered late and full of bugs, while other engineers routinely deliver finished bridges, automobiles, electrical appliances, etc., on time and with only minor defects. This book sets out to redress this imbalance. Members of my advanced development team at Adobe who took the course based on the same material all benefited greatly from the time invested. It may appear as a highly technical text intended only for computer scientists, but it should be required reading for all practicing software engineers." --Martin Newell, Adobe Fellow"The book contains some of the most beautiful code I have ever seen." --Bjarne Stroustrup, Designer of C++"I am happy to see the content of Alex's course, the development and teaching of which I strongly supported as the CTO of Silicon Graphics, now available to all programmers in this elegant little book." --Forest Baskett, General Partner, New Enterprise Associates"Paul's patience and architectural experience helped to organize Alex's mathematical approach into a tightly-structured edifice--an impressive feat!" --Robert W. Taylor, Founder of Xerox PARC CSL and DEC Systems Research Center Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering, must be based on a solid mathematical foundation. The book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.This is not an easy book. Nor is it a compilation of tips and tricks for incremental improvements in your programming skills. The book's value is more fundamental and, ultimately, more critical for insight into programming. To benefit fully, you will need to work through it from beginning to end, reading the code, proving the lemmas, and doing the exercises. When finished, you will see how the application of the deductive method to your programs assures that your system's software components will work together and behave as they must.The book presents a number of algorithms and requirements for types on which they are defined. The code for these descriptions--also available on the Web--is written in a small subset of C++ meant to be accessible to any experienced programmer. This subset is defined in a special language appendix coauthored by Sean Parent and Bjarne Stroustrup.Whether you are a software developer, or any other professional for whom programming is an important activity, or a committed student, you will come to understand what the book's experienced authors have been teaching and demonstrating for years--that mathematics is good for programming, and that theory is good for practice.
Game Coding Complete
Mike McShaffry - 2003
The best description of the first edition comes from two Amazon reviewers; the first proclaiming, "I got the same feeling of enlightenment when reading this one as I did all those years ago when I read the classic book "Code Complete" and the second stating "This is the first game book I have read that I was sorry when I got to the end because there wasn't any more."For Game Coding Complete, Second Edition, McShaffry returns with many more of his highly popular, shoot-from the hips war stories and expert game programming insight that only a real insider could provide. McShaffry uses his experience as a leading programmer for Origin Systems, Microsoft, and Ion Storm a division of Eidos, to illustrate real-world techniques and solutions, including examples from his recent work on the major game, Thief Deadly Shadows. Game Coding Complete, Second Edition takes programmers through the complete process of developing a professional quality game using hundreds of insider tricks and techniques developed and perfect by the author from over a decade of game development experience. It covers a range of topics that will appeal to the most discriminating programmers such as key "gotcha" issues that could trip up even veteran programmers. The new edition features expanded coverage of 3D programming, several new chapters on game interface design, game audio, game scripting, game engine technology, code optimization, production and scheduling, plus it now includes a CD-ROM packed with valuable source code and game development tools. The appendix offers solid advice on starting your own game company. The C++ language is used to explain specific programming concepts with added discussion of development with C# and Managed DirectX programming.