Book picks similar to
Sunset Empires by White Wolf Publishing
world-of-darkness
roleplaying-games
shameful-nerd-books
vampire-fiction
A Vulgar Display of Power: Courage and Carnage at the Alrosa Villa
Chris Armold - 2007
evil. Heavy Metal guitarist, Dimebag Darrell Abbott, was attacked and murdered on stage, December 8th, 2004 at the Alrosa Villa Nightclub. Erin Halk, Jeff Thompson and Nathan Bray each lost their lives trying to help Dimebag and others from the attack of an armed madman. While Dimebag is certainly a part of the story contained within the book, the focus is squarely on the background of Halk, Bray & Thompson, in addition to the killer, his motives and the actual incident at the venue. "A Vulgar Display Of Power: Courage And Carnage At The Alrosa Villa" is a deep, moving story which does an amazing job of honoring the memories Jeff, Nate, Erin, and Darrell. Of the victims who lost their lives, Nathan Bray is the only person who is survived by a wife and child. MJS Music Publications is contributing proceeds from every copy sold to a college fund set up for his son, Anthony. Music History/True Crime/Biography 352 pages, 240+ pictures.
Revelations of the Dark Mother
Phil Brucato - 1998
She is Lilith, the Dark Queen, the Harlot of the Damned. It was she, some whisper, who taught Caine his shadowed gifts. And it is she, the legends continue, who will rise to herald the Final Nights, the great Gehenna.Come, childer, and hear the Dark Mothers tale.Embraces Her Children for the Final NightsA Book of Nod-style tome of vampire myths and history, Revelations of the Dark Mother explores the heretofore ignored legends of Lilith, the Dark Queen. Learn of the hidden Lilith-cults that have existed down through the ages. Discover a new telling of the Vampire creation myth, and guess at what is yet to come in the night.
Roblox Books: Diary of a Roblox Noob: Fortnite (New Roblox Noob Diaries)
Robloxia Kid - 2018
Does the Roblox Noob have the mental fortitude to survive in the harsh world of Fortnite? It definitely does not seem so! Read to find out!
Read this Roblox book for FREE with Kindle Unlimited!
Truth Until Paradox
Stewart Wieck - 1994
At least, the kind of magic that keeps the world alive. Magic is the power to shape reality, and this power is falling ever more into the hands of a few, into the hands of the Technocracy, a group of mages that has decided the universe is best defined by science.The second edition of this anthology contains the best stories from the first edition, as well as new stories that even better reflect the world of Mage: The Ascension "RM" as presented in the new edition of the Storyteller game.
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
Deal Me in: Twenty of the World's Top Poker Players Share the Heartbreaking and Inspiring Stories of How They Turned Pro
Stephen John - 2009
Poker's biggest players, such as Phil Ivey (2009 WSOP Main Event Finalist), Johnny Chan, Phil Hellmuth, Doyle Brunson and Daniel Negreanu give first-person accounts of their personal journeys and the key moments in their rise to the top of the poker pantheon. These stories will teach, inspire and make you laugh. Deal Me In humanizes the larger-than-life personalities, allowing the reader to understand more about poker strategy through the trials and errors of the best players in the game. Each poker legend tells his or her own story in the book including: Doyle Brunson, Phil Hellmuth, Daniel Negreanu, Phil Ivey, Annie Duke, Johnny Chan, Chris Jesus Ferguson, Carlos Mortensen, Chau Giang, Jennifer Harman, Allen Cunningham, Howard Lederer, Erik Seidel, Chad Brown, David Devilfish Ulliott, Layne Flack, Scotty Nguyen, Annette Obrestad, Tom Dwan and the 2008 Main Event winner Peter Eastgate.
Thriller 25th Anniversary: The Book, Celebrating the Biggest Selling Album of All Time
Michael Jackson - 2008
THRILLER - the music, the videos, the looks and the dance moves that changed music forever. February 12th, 2008 saw the release of Michael Jackson's Thriller album in a special 25th anniversary edition featuring all classic Thriller hits digitally remastered, a bonus DVD with Jackson's electrifying appearances and dance moves from the Thriller era PLUS brand-new tracks and remixes of Thriller's biggest hits with guest stars such as Akon, Fergie, Kanye West, and will.i.am. Now, the party continues: THRILLER 25th Anniversary - The Book celebrates the iconic King of Pop and the world's biggest selling album of all time. More than 180 exclusive, high quality, digitally remastered and glossy photographs make this book a visual journey back to the iconic times of Thriller: Behind the scenes in the studio recording THRILLER, making the revolutionary short films, being on a victorious tour, Grammy's most glorious night, and much more. FEAT. EXCLUSIVE INTERVIEWS: Quincy Jones (Executive Producer, Thriller); Rod Temperton (Songwriter, Thriller); John Landis (Director, Thriller - The Short Film); Tamara Conniff (Editiorial Director, BILLBOARD); Matt Forger (Sound Engineer, Thriller); Bruce Swedien (Sound Engineer, Thriller); Bob Giraldi (Director, Beat It); and many more. ALSO: The stories behind the Thriller songs, unreleased songs from the Thriller recording sessions, hand-written lyrics by Michael Jackson, hand-written notes from the studio sessions, poems by Michael Jackson, and much more.
Age of Rebellion Roleplaying Game Core Rulebook
Jay Little - 2014
Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!
Pathfinder Roleplaying Game Beginner Box
Jason Bulmahn - 2011
Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!
DC Adventures Hero's Handbook: Super-Hero Roleplaying in the DC Universe
Steve Kenson - 2010
This handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information.
Ravenloft Core Rulebook
John W. Mangrum - 2001
A world ruled by fear and horror. Vampires who command the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.
Ronan O'Gara: Unguarded: My Life in Rugby
Ronan O'Gara - 2013
Ronan O'Gara has been at the heart of Munster and Irish rugby for the past fifteen years. Now, as he comes to the end of a glittering playing career, it is time for him to reflect on those many successes and occasional failures with the straight-talking attitude that has become his trademark. Never one to shy away from the truth, the result is Ronan O'Gara: Unguarded. Packed full of anecdotes and analysis of the teammates O'Gara has been proud to share the shirt with, and of the coaches he has played under -- often in controversial circumstances -- this is the definitive record of an era when Munster rose to triumph in Europe, and Ireland to win the Grand Slam, before crashing down to earth again. It is simply the must-have rugby book of the year.
Underdark (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Accessory)
Bruce R. CordellVance Kovacs - 2003
In addition to 25 new regional feats as well as new prestige classes, spells, monsters, and magic items, there is also background content on 60 cities and sites of interest, including extensive story content gathered from a multitude of Forgotten Realms products and articles.To help both players and dungeon masters use the book without players stumbling onto things they shouldn't, additional material for running a campaign is isolated in a single section of the book and includes adventure hooks.To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
Aberrant
Glenn Fabry - 1999
We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it.Golden age -- or Hell on Earth? To the residents of the Trinity Universe, the 21st century was a monstrous era when mad gods ran rampant across the world. But is this truth -- or OpNet propaganda? What was the Age of Aberrants really like? Find out the truth. It's not what you expect.Aberrant is a core rulebook and prequel to the Trinity science-fiction game. Set in the early 21st century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm.
Player's Handbook: Core Rulebook 1
Jonathan Tweet - 2000
Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. These revised editions also contain bonus content, such as new feats, that are exclusive to these editions. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in Fall 2003 from Wizards of the Coast, Inc. Overall changes to all the titles include making complex combat easier to understand and provide more information on interacting with and summoning monsters. Specific changes include the following: the Player's Handbook received revisions to character classes to make them more balanced, and there are revisions and additions to spell lists. Amazon.com ReviewThe Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.Old-school players will likewise be pleased, as the outdated AD&D rules system has been given a thorough overhaul. Gone are almost all the old restrictions on race and alignment. Halfling sorcerers, half-orc paladins, dwarf barbarians, and gnome monks are now possible. THACO, negative armor class, funky saving throws, inflated ability scores, heat-based infravision, and just about every other needlessly complex rule has been reworked into a faster, more consistent, and more fun system. Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities. The end result of all these changes is a dynamic game with more customized characters.Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point. The book is filled with example montages that help to show the difference between human, half-elf, and elf, or relative size differences between creatures, or what the various levels of cover and concealment look like. These illustrations make the rules much more clear. The style of the artwork is consistent throughout the book and is a definite departure from older editions of AD&D. Instead of the classic medieval artwork of Larry Elmore, the new book has the spiky, leathery, Mad Max-meets-Renaissance look of the Magic: The Gathering card game.We would have preferred less radical artistic changes, but we love everything else that Wizards of the Coast has done with Dungeons & Dragons. The rules are fast and clear, and the characters--including the new sorcerer class and the return of the monk, barbarian, and half-orc--are fabulous. If you're new to the D&D game, then this rule book is the perfect introduction. And if you're an old-school gamer who played D&D back in the day, then welcome to the new era of D&D.