Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time


Bill Loguidice - 2009
    Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Hoard of the Dragon Queen


Wolfgang Baur - 2014
    To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate. • The first of two adventures in the Tyranny of Dragons™ story arc, Hoard of the Dragon Queen provides everything a Dungeon Master needs to create an exciting and memorable adventure experience.  • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program.    • Adventure design and development by Kobold Press.

Changeling: The Dreaming


Ian Lemke - 1997
    Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains.We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real.The storytelling game of modern fantasy. The Kithain are heirs to Earth's secret kingdom of faerie. And yet they are only part fae; they are forced to adopt mortal guises to survive disbelief in magic. The fae must strive to forestall the coming Winter and bring about an endless Spring lest Banality consume all and the Dreaming be lost.Changeling Second Edition features a clarified and expanded setting and cosmology, as well as completely new and revised rules. Yet it's fully compatible with first edition and the rest of the Storyteller games. A full-color, hardcover book with art and graphics like you've never seen before.

Godwalker


Greg Stolze - 2005
    Ignorance is no excuse for the cops and creeps and exterminators whose desires shaped the world. Knowledge is a little power, a dangerous thing, to the cross-dressers and risk-takers who understand enough to damage the world more to their liking. They all collude and collide on a driverless ride, each trying to be the one to break the secret heart of the world. But only one can claim the prize of being the cosmos' corrupt ward boss. Only one can be the Godwalker.

Bhima


Vikas Singh - 2015
    I am the mightiest warrior of mytime. I have violated my dharma and murdered a man in cold blood.I have, single-handed, wiped out a whole generation of my kinsmen.I have committed acts of unspeakable brutality on the battlefield.I have done it all for the love of one woman. A woman who lovesmy brother.I am Bhima, the second Pandava. This is my story.Possessed of amazing strength, fierce loyalty and greattenderness, Bhima as a character is almost always eclipsedby Yudhishtira and Arjuna. In spite of his many virtues,he is destined to be remembered as all brawn and biceps.Now, in Vikas Singh’s retelling of the Mahabharata,India’s greatest epic is narrated through the eyes of ahero who has never got his due. A fascinating accountof a fascinating character—his extraordinary courage,his obsessive love for Draupadi, his deeply conflictedemotions about his brother, Arjun—this stunning work,written in a racy, entertaining style, provides the definitiveanswer to the question: What was it like to be Bhima?

Vulcan's Kittens


Cedar Sanderson - 2013
    That all goes out the window the night Mars, god of war, demands her grandfather abandon her and return to Olympus for the brewing war. Now Old Vulcan is racing around the world and across higher planes with Sehkmet to gather allies, leaving Linn and an old immortal friend to protect the farm and the very special litter. But even the best wards won't last forever, and when the farm goes up in flames, she is on the run with a daypack, a strange horse, a sword, and an armful of kittens. Linn needs to grow up fast and master her powers, before the war finds the unlikely refugees...

Gridlock: Crossword Puzzles and the Mad Geniuses Who Create Them


Matt Gaffney - 2006
    Tens of millions of Americans solve crossword puzzles regularly, but few know a thing about their genesis. Who writes crosswords, how--and for God's sake, why? Matt Gaffney is one of two dozen people who earns a living as a cruciverbalist. In Gridlock he provides an insider's look at the people who put that puzzle in your paper every day. With verve and gusto, Gaffney traces his own starving-artist struggle to find paying puzzle gigs, including marketing hip crosswords to the Gen-X market. He then moves on to topics like the effect of computers on crossword writing, including a man versus machine battle he stages to see who writes better crosswords; the ever-evolving crossword puzzle book market, where a top-selling series now has books shaped like a toilet seat; and a trip to the American Crossword Puzzle Tournament, where the "Cru" (collective slang noun meaning "the crossword puzzle writing community") hangs out in person once a year. Gridlock also features an interview with crossword rock star Will Shortz.

Exalted


Christopher Moeller - 2001
    The Empire of the Dragon-Blooded -- an invincible colossus -- stands astride the ruins of the First Age. For millennia, the scarlet Empress held the world in her steel grip. But the empress is no more, and the Realm spirals toward chaos and civil war. Its enemies descend -- demon princes, deathlords, skin-changing barbarians and the twisted and inscrutable Fair Folk hammer at the gates. In this time of darkness are reborn the solar Exalted, heroes of legend once slain by the Dragon-Blooded. Will these living legends herald the return of the Golden Age... or the end of creation?Exalted is the latest hardcover rulebook addition to the World of Darkness -- -- but not the one you think you know. You've never seen or even dreamed of this land before, yet it's hauntingly familiar. Become one of the Exalted, one of the heirs to an Age of Heroes, now cast down and disparaged. Will you rail against the tyranny of the oppressive Realm, seek your destiny in the dangerous Threshold, or throw in with the bizarre creatures of the wilds? The fate of this new world is in your hands.

Revelations of the Dark Mother


Phil Brucato - 1998
    She is Lilith, the Dark Queen, the Harlot of the Damned. It was she, some whisper, who taught Caine his shadowed gifts. And it is she, the legends continue, who will rise to herald the Final Nights, the great Gehenna.Come, childer, and hear the Dark Mothers tale.Embraces Her Children for the Final NightsA Book of Nod-style tome of vampire myths and history, Revelations of the Dark Mother explores the heretofore ignored legends of Lilith, the Dark Queen. Learn of the hidden Lilith-cults that have existed down through the ages. Discover a new telling of the Vampire creation myth, and guess at what is yet to come in the night.

Monster Manual


Mike Mearls - 2014
    This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. • The second of three core rulebooks, this book details all manner of creatures that characters might encounter over the course of their adventures. • An essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. • Created as part of a massive public playtest involving more than 170,000 fans of the game.

The Art of God of War


Sony Interactive Entertainment - 2018
    Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created.An intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life.Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.

Looking For Group


Alexis Hall - 2016
    I’m not like obsessed or addicted or anything. It’s just a game. Anyway, there was this girl in my guild who I really liked because she was funny and nerdy and a great healer. Of course, my mates thought it was hilarious I was into someone I’d met online. And they thought it was even more hilarious when she turned out to be a boy IRL. But the joke’s on them because I still really like him. And now that we’re together, it’s going pretty well. Except sometimes I think Kit—that’s his name, sorry I didn’t mention that—spends way too much time in HoL. I know he has friends in the guild, but he has me now, and my friends, and everyone knows people you meet online aren’t real. I mean. Not Kit. Kit's real. Obviously. Oh, I’m Drew, by the way. This is sort of my story. About how I messed up some stuff and figured out some stuff. And fell in love and stuff.

Diary Of A Minecraft Creeper: An Unofficial Minecraft Creeper Diary (Diary Of A Minecraft Creeper Book 1)


Alex Brian - 2015
    Your favorite unofficial Minecraft series is now available as “Hugs of a Creeper”. Ever wondered how the life of a Minecraft Creeper would be? In this book, you will meet a Minecraft Creeper and get to know if creepers are any different than us. Do they have a heart? Do they have feelings? Well, only a creeper could answer this question! If you are a Minecraft fanatic, you would definitely want to know more about what it takes to be a Minecraft creeper. This diary written by a Minecraft Creeper will help you uncover the many secrets and mysteries related to the Creeper's life. *** Download Your Copy Or Read It FREE With Membership *** Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. Minecraft®/TM & © 2009-2015 Mojang AB/Notch

The Art of the Mass Effect Universe


Casey Hudson - 2012
    Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.

iKṛṣhṇa


Anand Kadakol - 2019
    I was in sublime touch shooting off arrow after arrow. The targets were drifting across my vision and all it took was one aim and release; the arrows shot off with a swish only to hit the target where I intended it and killed the recipient of the shot. A few lefthanded shots depending on the angle of the shot where I could find the target best positioned for the shot; others right handed. The bow was drifting from one hand to the other flawlessly and the arrows were flowing out like spit from a cobra's mouth, both accurate and deadly. Before we realised there were hardly any leaders standing. By the time Jarasandha recovered, his leaders and his entire army had perished. Jarasandha gave a loud shout and invited us to come out in the open and fight like real warriors. By this time Balarama also came into the battlefield.Jarasandha did not turn back and run; he was livid and angry; he started challenging us to come down and fight like real warriors.Rama and I descended into battleground. Jarasandha was aghast to see Kids trying to defeat him. Jarasandha invited us for a duel. He said two versus one couldn't be fair in a war. Balarama moved ahead and chose mace as his weapon. He was adept at mace and Jarasandha was no less a mace warrior. The fight that took place was of a quality that I wouldn't witness for a long time to come. Jarasandha was more than accomplished. While Jarasandha unleashed himself upon Balarama with full force and vigour, Balarama was deftly defending himself. Mace was flying into Rama from all directions. Balarama was saving his energy for the future; if he could wear Jarasandha down, he could then unleash himself upon him. Balarama was not through and through defensive. There would be moments when he surprised Jarasandha by his speed and power.Rama's mace would start banging into Jarasandha with immense strength and speed. Before Jarasandha would recover from one bout of attack the second one would begin in a different style of attack. The lesson and practice with our Guru was paying results; I could see that in this bout. Jarasandha couldn't fathom the skill level of Rama. He had thought it would be child's play and he would crush Rama in no time and head for me. But this challenge was more than what he had imagined. The fact that his theory proved wrong gave him the mental agony which the real fight had not given. That agony was showing in his inconsistent fighting method. He would burst at Rama; Rama would easily read the move and defend himself; that would frustrate Jarasandha; he would change his move, which Rama easily anticipated and countered, Jarasandha would get more frustrated and soon he lost his mace to a vicious shot by Rama. Now it was Rama with his mace facing an unarmed Jarasandha.Rama shouted at me and said he wanted to finish this fight right away, and lifted his mace to hit Jarasandha. I stopped Rama, it's unfair to kill someone who is unarmed on a battlefield. I said another day would come and he had to let him go with honour.