Reality is Broken: Why Games Make Us Better and How They Can Change the World


Jane McGonigal - 2010
    The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.

Dungeons & Tombs


Jim Zub - 2019
    Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.

Warcraft: Bonds of Brotherhood


Paul Cornell - 2016
    In a fantasy action epic set decades before the film, the young and headstrong Llane, Lothar, and Medivh embark on a mission of vengeance that will forge them into heroes the kind of heroes Azeroth will need in its darkest hour.

Monitor


Leigh Alexander - 2016
    After they recover an NBN executive’s PAD at a protest in Broadcast Square, it seems Lana Rael and her friends, Johnny and Tim, might finally have their chance to discover the truth behind NBN’s saccharine and explosively popular franchise, Sunshine Junction.But when the aspiring activists stumble into the corporation’s all­ seeing eye, they find themselves in the limelight—and not in the way they hoped.As camdrones begin to follow them through the megacity and broadcast their every move on live threedee, Lana and her friends will have to ask themselves just how much they’re willing to sacrifice to fight the corps. Is making a difference worth risking their privacy, their lifestyle, or their lives?Fans of media giant NBN, its colorful programs, and its high-profile characters gain unparalleled access to the megacorp's HQ in Leigh Alexander's Monitor. As the media-focused megacorp responds to the threat posed by a trio of wannabe activists, we learn more about such popular characters as Jackson Howard, Victoria Jenkins, and Dinosaurus.Meanwhile, as the protagonists have their privacy stripped away, they lose control of their lives. Their actions become increasingly desperate and surprising. As they look for ways to retaliate, will their lives spiral into total anarchy? Will they regain control of the context that defines them? And who is responsible for their suffering? In Monitor, the truth is malleable, and learning how to shape it is paramount.In addition to its 96 pages of fiction, the hardcover edition of Monitor comes with a sixteen-page full color insert with setting information on activism in the Android future, NBN's Global Adaptive Entertainment, MegaBuy, and the future of marketing.

Destiny Grimoire Anthology, Volume I: Dark Mirror


Bungie Inc. - 2018
    The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny’s most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy.Each unique volume intends to illuminate a facet of the world, and the complete anthology will confirm and challenge players’ thoughts and assumptions on what it means to be a Guardian, offering new and differing perspectives on the cosmic war that rages between the Traveler and its ancient enemies.

Catharsis


Travis Bagwell - 2016
    He attends a prestigious private school on scholarship and his parents are reasonably well off. Yet life hasn't been easy for Jason. He has spent most of high school being tormented by both the students and faculty and his parents are never home. Frustrated and alone, his one escape has always been video games. In-game, he can feel the type of power and freedom he lacks in his day-to-day life. Fortunately, a new virtual reality game (the first of its kind) has just been released, which promises the opportunity for an even greater escape. Once he begins playing, Jason quickly finds himself on the path to becoming the game’s villain. In the process, he also starts to suspect that there is something unusual going on within the game. (This novel contains graphic violence and language. Books don't have ratings, but, if they did, this book would be rated "M" for Mature)

Off-Camera Flash: Techniques for Digital Photographers


Neil van Niekerk - 2011
    Seeking to address the various challenges of off-camera lighting, professional photographers and advanced amateurs alike will find a range of confidence-building instruction, beginning with basic how’s and why’s of lighting for creative effect, the types of equipment available and instruction about their proper use, clear definitions of various technical concepts such as managing shutter speed and controlling flash exposure, using ambient light as well as natural sunlight during a shoot, and incorporating off-camera flash into a portrait session. Concluding this lesson plan is a look at five different real-life photo sessions, each employing a different flash technique. Here, photographers get a deeper understanding of each concept put into practice, marrying the elements of lighting with the natural elements presented by the shoot.

Star Wars: The Old Republic: Encyclopedia


Ian Ryan - 2012
    Now comes the ultimate in-depth guide to the turbulent and fascinating world featured in the game — The Old Republic.Created in full collaboration with LucasArts, this in-depth companion covers the spectrum of characters, weapons, vehicles, events, and planets of Star Wars: The Old Republic. More than just an encyclopedia, it is the ultimate guided tour of the dangerous and mysterious universe found in a galaxy far, far away.© 2012 Lucasfilm Ltd. ® & ™ All Rights Reserved. Used Under Authorization.

Chess Openings: Traps And Zaps


Bruce Pandolfini - 1989
    Unfortunately, though, many openings are not completed successfully, partly because until now most opening instruction has consisted of tables of tournament level moves that offer no explanations for the reasons behind them. Consequently, these classical opening patterns can serve as little more than references to the average player. In Chess Openings: Traps and Zaps, Bruce Pandolfini uses his unique "crime and punishment" approach to provide all the previously missing explanation, instruction, practical analyses, and much, much more. The book consists of 202 short "openers" typical of average players, arranged according to the classical opening variations and by level of difficulty. Each example includes: -the name of the overriding tactic -the name of the opening -a scenario that sets up the tactic to be learned -an interpretation that explains why the loser went wrong, how he could have avoided the trap, and what he should have done instead -a review of important principles and useful guidelines to reinforce each lesson Also included are a glossary of openings that lists all the classical "textbook" variations for comparison and reference and a tactical index. Chess Openings: Traps and Zaps is a powerful, pragmatic entry into a heretofore remote area of chess theory that will have a profound influence on every player's game.

Texas Hold'em for Dummies


Mark Harlan - 2006
    It's a game that's deceptively simple, yet within its easy framework you'll find truth and trickery, boredom and fear, skill and misfortune—in other words, all the things that make life fun and worth living! Texas Hold'em For Dummies introduces you to the fundamental concepts and strategies of this wildly popular game. It covers the rules for playing and betting, odds, etiquette, Hold'em lingo, and offers sound advice to avoid mistakes. This handy reference guide gives new and even seasoned players winning strategies and tactics not just for playing the game, but for winning. You'll learn: —Rules and strategies for limit, no-limit, tournament, and online play—How to play the other players—The importance of your bankroll—recommended sizes and more—Hands you should and should not play—How to camouflage your play and dodge traps—When, who, and how to bluff—How to maximize your win with check-raising and trapping—The different approaches for playing in private games, casinos, card rooms, tournaments, and on the Internet—How to use mathematics to your advantageTexas Hold 'Em is a game of both skill and chance. But it's a game that can be beaten, and whether you want to make money, sharpen your game, or just have a good time, Texas Hold 'Em for Dummies will give you the winning edge.

Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time


Bill Loguidice - 2009
    Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Blackjack Brannigan: The Montana Series


L.J. Martin - 2019
    Martin, brings you a classic western revenge quest!Jailed in one of the west’s worst prisons for another’s crime. Framed by a rich man and his whelp…who was your best friend and now your worst enemy.Learn to stay alive and how to survive…until it’s your time. It’s bust out a way they fear to follow and bring a buddy along. Then they shall reap what they sowed. Sometimes only gun smoke and blood in the sand will quench a thirst.

Hammer of God


Philip McCormac - 2015
     On this occasion, the men in question are vicious thugs and killers. They don't give in easy. And mostly he brings them in slung over a saddle. But after tracking and killing a group of merciless bandits, he realises the bloodshed is too much for him. He resigns his badge and rides south to Mexico where he hangs up his guns. The peaceful life Joe is seeking is wrecked when the notorious bandit Gomez Farias guns down his friends. The Hammer of God is roused. The blood that flowed in his former life as lawman was but a trickle compared to the flood unleashed when Joe rides out on the vengeance trail… Hammer of God is a thrilling and classic adventure story set in the Wild West. Praise for Philip McCormac 'You can taste the dust and blood of the Old West on every page.' - Tom Kasey, best-selling author of Trade Off. Philip McCormac lives in the East Midlands, England, is married with two grown-up children and five grandchildren. He is the author of fourteen Western novels including Son of a Gun and Vengeance Unbound. He is also the author of detective thriller Tone Death.