Ten Candles


Stephen Dewey - 2015
    It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

John Grisham Complete Series Reading Order


Reader's Friend - 2015
     John Grisham has been writing dozens of novels in various series and genres for over 15 years. As a fan, it can be difficult to keep up! The Reader's Friend reference list for John Grisham is a complete list of every John Grisham title, and is designed for maximum convenience and functionality. Keeping track of your Grisham addiction had never been easier! All of the info you need, and none of the clutter you don't. We're readers just like you, and we know you don't need a lot of junk in your reference list. Our John Grisham list is designed to be clean and optimally usable: The info you need, right there where you need it. No flipping back and forth in the table of contents, no scrolling through filler. AND IT'S SO SIMPLE TO USE: Check off the books you've read with a single tap! — Just use your Kindle's built-in highlighter. Instructions are included! Get free updates regardless of how you purchased the list — We update immediately every time a new John Grisham title is released, so you'll never be out of the loop! Browse titles CHRONOLOGICALLY, BY SERIES, or BY GENRE — Whichever is most convenient for you! For a preview, just click the book cover to the left and "LOOK INSIDE!" EVERY JOHN GRISHAM TITLE IS INCLUDED: Jake Brigance (A Time to Kill) series Theodore Boone series All stand-alone mysteries and thrillers All stand-alone general fiction All short stories All non-fiction We've even included a bonus list of John Grisham's many adaptations, so that you can watch the TV series or movie when you finish a book! PLEASE NOTE: THIS IS A TITLE LIST ONLY, compiled for reference purposes to assist readers. No copyrighted material from the titles listed is included. This list is compliant with United States Copyright Office circular 34.

Dragon Age RPG Set 1


Chris Pramas - 2010
    Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age

Chess: The Complete Guide To Chess - Master: Chess Tactics, Chess Openings and Chess Strategies


Logan Donovan - 2015
    Logan Donovan tracks the spread of chess across history—from India to Persia to Europe and worldwide. You can take your place in a long line of chess masters - even if you’ve never played the game before! Do you want to get started out right? Would you like an advantage over your opponents—from the very first moves? The Complete Guide to Chess - Master: Chess Tactics, Chess Openings and Chess Strategy explains how you can easily memorize popular chess “openings” (the first few turns of a game). If you’re a beginner, you can amaze your friends by learning the tricks and traps of the Grandmasters —and using them on your unsuspecting foes! Ruy Lopez Italian Game Sicilian Defense French Defense Caro-Kann Defense Pirc Defense Queen’s Gambit English Opening Alekhine’s Defense Modern Defense King’s Indian Defense King’s Indian Attack The Dutch Defense and many more! Read this book for FREE on Kindle Unlimited - Download Now! It’s easy to learn the tactics of chess! The Complete Guide to Chess - Master: Chess Tactics, Chess Openings and Chess Strategy explains powerful concepts such as “forks” and “pins” in simple, easy-to-understand language. With the help of this book, you’ll be ready to “turn the tables” on your opponents! Remember - You don't need a Kindle device to read this book. Just download a FREE Kindle reader for your computer, tablet, or smartphone! You'll also learn key principles of chess strategy, such as: King Safety Center Control Pawn Structure Piece Quality and When to Play for a Draw! You’ll even find out how to “Seal the Deal” with Logan Donovan’s 14 Tips for the End Game! Don’t keep losing games through trial and error—get the tips and strategies you need to WIN! FREE BONUS AT THE END OF THE BOOK! GET IT TODAY AS IT’S ONLY AVAILABLE FOR A LIMITED TIME! Download The Complete Guide to Chess - Master: Chess Tactics, Chess Openings and Chess Strategy TODAY—you’ll get everything you need to start winning a LOT more games!&

The Tao Of Poker: 285 Rules to Transform Your Game and Your Life


Larry W. Phillips - 2003
    In The Tao of Poker, prize-winning poker player Larry Phillips offers more than 280 rules to bring you to new levels of personal achievement, just when and where you need them most.Here are some of The Tao of Poker’s rules for success:Take the long viewOnce you commit to a hand, play it strongDon’t throw in good money after badIf you think you’re beat, get outTry out these rules and watch your game, and your life, improve. Now you can be a winner at home, at work, and at the casino - wherever the stakes for success are high!

A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design


Anna Anthropy - 2013
    We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). We don't learn from history. It's too hard to improve.The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need--whether we create games, study them, review them, or build businesses on them.Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level.Liberate yourself from stale cliches and genres Tell great stories: go way beyond cutscenes and text dumps Control the crucial relationships between game "verbs" and "objects" Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and "talk back" to you Effectively use resistance and difficulty: the "push and pull" of games Design holistically: integrate visuals, audio, and controls Communicate a design vision everyone can understand

The Art of Death Stranding


Titan Books - 2019
    From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for the PlayStation(R)4 system. In the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it's up to Sam Bridges to journey across the ravaged continent and save mankind from impending annihilation.The Art of Death Stranding is packed with hundreds of pieces of concept art for the characters, equipment, locations and creatures featured in the game, as well as early and unused concepts, including artwork by acclaimed artist Yoji Shinkawa.

Edge of Collapse: An EMP Post-Apocalyptic Survival Prepper Series (American Fallout Book 1)


Alex Gunwick - 2017
    In seconds, his routine business trip becomes a nightmarish struggle to survive. After narrowly escaping a nuclear explosion in San Francisco, the Navy SEAL must travel through a world without rule of law. Relying on his skills and the items in his Bug Out Bag, he fights an epic battle as he struggles to get home. Nothing will stop him from getting back to his family. As his resources run out, his resourcefulness kicks in. His family’s depending on him and he won’t let them down—even if it means leaving a trail of destruction in his wake. Liz can’t believe they’re under attack. At first, it seems like things won’t be too bad. Yet within hours, it seems like the whole world’s gone crazy. With communication lines down, she’s unable to reach her husband, Luke. Getting her kids to their Bug Out Location won’t be easy, but she’s determined to make it. It’s well stocked and safely tucked away in a canyon. But as people begin to flee the cities, a new darkness spreads across America. Her struggle to survive rips apart her core values and forces her to examine what it means to be a mother, a wife, and a survivor. American Fallout is a thrilling post-apocalyptic survival prepper EMP fiction series that makes you step back and ask: Could this happen tomorrow? What would happen if the world’s nuclear arsenal was unleashed? What would you do if it happened while you were away from home? And how would your family survive?

The Art of Doubles: Winning Tennis Strategies and Drills


Pat Blaskower - 2007
    Author Pat Blaskower is your personal coach, guiding and encouraging you and your partner to play winning tennis by showing you how to:- choose a compatible partner - determine your jobs on the court - learn poaching skills - communicate with each other and opposing teams - maintain mental toughness - use various formations and strategies - pick your shots intelligently - decide where to play: tournaments or leagues - and much, much more!The book also includes detailed court diagrams that show you how to execute offense, defense, and tactical plays; checklists that summarize the most important points of each chapter; and on-court drills to help you improve and refine your skills. The Art of Doubles is loaded with practical, proven tennis strategies that you can put to work immediately to see improvements in your own doubles game!

Conquering Hero (King Henry Shorts, #2)


Richard Raley - 2012
    THE KING HENRY TAPES:Book 1 - The Foul Mouth and the Fanged LadyBook 2 - The Foul Mouth and the Cat Killing CoyotesKING HENRY SHORTS:#1 The Foul Mouth - Little King Henry #2 The Foul Mouth - Conquering Hero#3 The Foul Mouth - Friendship is Madness

Black Crossing


C.K. Crigger - 2007
     Isaac Gilpatrick witnesses the killing of old Marshall Blodgett, and when his mother Ione is threatened with death - or worse - he is intimidated into remaining silent. But the guilt he carries wears at Isaac's nerves, until he can bear it no longer and vows to put the information into the new marshal's hands. Unfortunately, Marshal TJ Osgood arrives in town too late. He finds Isaac silenced for good after a crooked judge ordered him hanged. Now, with an under-aged deputy and a hound dog as his only allies, Osgood must sort out the truth, protect the bereaved Ione Gilpatrick, and bring a rough bunch of backwoods timber thieves to justice. That is, if Ione doesn't beat him to it....

Last Descendants


Matthew J. Kirby - 2016
    Monroe, the IT guy at school, might finally bring Owen the means to clear his father's name by letting him use an Animus—a device that lets users explore the genetic memories buried within their own DNA. The experience brings Owen more than he bargained for. During a simulation, Owen uncovers the existence of an ancient and powerful relic long considered legend—the Trident of Eden. Now two secret organizations will stop at nothing to take possession of this artifact—the Brotherhood of Assassins and the Templar Order. It soon becomes clear to Owen that the only way to save himself is to find the Trident first.Under the guidance of Monroe, Owen and a group of other teenagers go into a memory they all share within their DNA: the 1863 Draft Riots in New York City. Owen and his companions will find themselves tested on the gritty streets of New York, and their experiences in the past will have far-reaching consequences in the present.

Badlands


Christopher Kenworthy - 2012
     When a highway robbery takes place on route, Bligh feels there is more to it than meets the eye. He starts to investigate El Mexicano, an elusive but infamous bandit terrorising the south-west. As he hunts for his man, Bligh is led further into the vast Arizona wilderness. And what he finds will shatter all of his expectations... On the border of the US and Mexico, where the law seldom reaches, he pursues justice - and a hidden treasure. But in these Badlands, the truth is not always what it seems. Badlands is an action packed western full of intrigue, deception and revelations. Praise for Christopher Kenworthy 'A thrilling read.' - Robert Foster, acclaimed author of The Lunar Code. ‘Kenworthy is a craftsman and entertainer.’ - Richard Foreman, bestselling author of The Sword of Rome series Christopher Kenworthy was a journalist and novelist. His other Westerns include Apache Country and Hired Gun, and he has also written two naval fiction series - the John Paul Jones adventures and the In the Dark of the Moon saga. Pioneering Press is an imprint of Endeavour Press, the UK’s leading independent digital publisher. We publish new and classic westerns by authors from the US and the UK.

Duster


Frank Roderus - 1977
    Will he survive the harsh trail life, Mexican bandits, and a kidnapping? Rescue comes from the most unlikely place--but will it come in time?