Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

White Plume Mountain


Lawrence Schick - 1979
    WHITE PLUME MOUNTAIN is from the Special ("S") series; like others in this series, it is meant to stand on its own and is a complete ADVANCED DUNGEONS & DRAGONS adventure. The recommended number of players is four to ten, with levels ranging from fifth to tenth.Introduction:White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons & devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, & discovered the system of old lava-tubes that riddle the cone & the underlying strata.With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad reputation, & he could think of a few ways to make it worse. So, taking with him his fanatically loyal company of renegade gnomes, he disappeared below white Plume Mountain & vanished from the knowledge of men...

Dominion


Darius Hinks - 2021
    Little does he care for the war that rages between men and monsters beyond the city walls, despite portents of its encroaching threat. Mortal life in the Realm of Beasts is short enough, and to leave the shelter of civilisation is to surrender to certain death.But death is coming to Excelsis. The forces of Destruction are on the move and the realm quakes with each thunderous step. In the wildlands, a sinister new foe overwhelms even the mighty Stormcast Eternals. Yet just as all seems lost, an unexpected champion rises – one to whom Niksar is inextricably linked – ready to lead a crusade into the very heart of darkness. Embroiled in this harrowing journey, Niksar is forced to choose between loyalty and the chance of survival, and in so doing discover his true worth in the greatest battle yet against the savage forces of Destruction.

The League: Nemesis Rising, Books 1-3: Born of Night, Born of Fire, Born of Ice


Sherrilyn Kenyon - 2016
    In a world where the League is the law, alliances will be broken and forged, enemies will be made and vanquished, and love will be found between the warriors of this world…Born of NightCommand Assassin Nykyrian Quikiades and Kiara Zamir are both hunted. The only way they can survive is to overcome their suspicions and learn to trust in the very ones who threaten them the most: each other.Born of FireWhen Syn the assassin comes back on the radar, Shahara is only one who can bring him to justice. But they have past secrets that make the mission more deadly…Born of IceDevyn Kell can no longer be loyal to the League. Alix Garran is a woman on the run. As Alix's past catches up to her, and Devyn's old enemies turn lethal, they have to fight together…or fall alone.

Fizban's Treasury of Dragons


Wizards RPG Team - 2021
    Dungeon Masters will discover a rich hoard of new tools and information for designing dragon-themed encounters, adventures, and campaigns. Discover a host of new dragons and other creatures. Learn about the lairs and hoards of each type of dragon, and how hoards focus the magic that suffuses dragons and connects them to the myriad worlds of the Material Plane. Discover everything there is to know about the most iconic monsters of D&D with help from Fizban, your expert advisor on dragonkind!Introduces gem dragons to fifth edition!Reveals the story of the First World and the role Bahamut and Tiamat played in its creation and destruction.Adds new player character options, including unique draconic ancestries for dragonborn, dragon-themed subclasses for monks and rangers, and new feat and spell options.Offers everything a Dungeon Master needs to craft adventures inspired by dragons across the worlds of D&D, with new dragon lair maps and details on 20 different kinds of dragons.Presents a complete dragon bestiary and introduces a variety of new dragons and dragon-related creatures, including aspects of the dragon gods, dragon minions, and more.On the CoverFizban the Fabulous protects a group of innocents as a crystal dragon and a red dragon clash in the sky, in this painting by Chris Rahn.

Ars Magica, Third Edition, First Printing


Ken Cliffe - 1992
    

The Chrysanthemum, the Cross, and the Dragon


Iver P. Cooper - 2018
    Cooper's latest alternate history novel, a new contribution to Eric Flint's 1632 Universe, the romance between Juan Cardona, an officer in Spain's Manila garrison, and Huang Mingyu, a young, beautiful Chinese woman, is threatened when a Dutch-Japanese force launches a surprise attack on 17th century Manila. Manila falls and Juan is rescued by Huang Mingyu, who proves to have hidden talents and connections. It is then up to Juan to warn the incoming Manila galleon of the Dutch-Japanese threat before it blunders into Manila Bay, and to prove his worth to Mingyu's family. Who have interests of their own in the region....Will true love prevail when Japan (the chrysanthemum), Spain (the cross) and China (the dragon) come into conflict?For readers unfamiliar with the 1632 universe, it posits a cosmic catastrophe -- the RIng of Fire -- that throws the West Virginia town of Grantville into 17th century Germany. By 1633, the ripples caused by this event have reached East Asia, and the Japanese are determined to forestall the missionary-instigated Shimabara Rebellion of 1637.

De Wolfe in Disguise: De Wolfe Pack Connected World


Jennifer Siddoway - 2018
     Lady Rebekah Maxwell has no idea what to expect when the messengers from House De Wolfe come riding to her father’s castle. She knows they are here to answer her marriage proposal, but nothing of the man she’s intended to marry. When Leonidus De Wolfe arrives at Castle Caerlaverock he is enchanted with the Lady Rebekah instantly, but when she mistakes him for one of the guards he sees an opportunity. He hopes that she will come to know him as a man, and not just the title that comes with his name. Read for FREE with Kindle Unlimited

Ten Candles


Stephen Dewey - 2015
    It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.

Changeling: The Dreaming


Ian Lemke - 1997
    Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains.We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real.The storytelling game of modern fantasy. The Kithain are heirs to Earth's secret kingdom of faerie. And yet they are only part fae; they are forced to adopt mortal guises to survive disbelief in magic. The fae must strive to forestall the coming Winter and bring about an endless Spring lest Banality consume all and the Dreaming be lost.Changeling Second Edition features a clarified and expanded setting and cosmology, as well as completely new and revised rules. Yet it's fully compatible with first edition and the rest of the Storyteller games. A full-color, hardcover book with art and graphics like you've never seen before.

Shadowrun: Doc Wagon 19


Jennifer Brozek - 2015
    Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.

Accidental Demon Slayer Boxed Set Vol 2 (Books 4, 4.5, 5)


Angie Fox - 2013
     THE LAST OF THE DEMON SLAYERS - novel #4 Lizzie Brown would just like to have one normal date. Instead, she gets a towering inferno with a message: her long-lost dad is a fallen angel in danger of becoming a demon. Not good. Especially since she's a demon slayer. I BRAKE FOR BIKER WITCHES - short story #4.5 Accidental demon slayer Lizzie Brown discovers a haunted biker bar and comes face-to-face with the ghosts of her past, who warn her about a startling new future. MY BIG FAT DEMON SLAYER WEDDING - novel #5 Lizzie's dream wedding is complicated when one of the guests at the eccentric seaside mansion is possessed and trying to kill her. REVIEWS “Fabulously fun” -The Chicago Tribune "Fun, humorous, and reminiscent of Charlaine Harris or Kim Harrison's books." -Sacramento Book Review “Fox has a genuine gift for creating dangerously hilarious drama.” -RT Book Reviews “A fast, savvy, hilarious romp through a real world populated by paranormal mischief...Fox is one of my new favorite paranormal authors." -Pop Syndicate Want a sneak peek? Be sure to check out the “Look Inside This Book” feature at the top left of the page where you can preview the first three chapters! Urban Fantasy Romance Available by Angie Fox: BIKER WITCHES SERIES (Urban Fantasy Paranormal Romance): Book 1: The Accidental Demon Slayer Book 2: The Dangerous Book for Demon Slayers Book 3: A Tale of Two Demon Slayers Book 4: The Last of the Demon Slayers Novella: I Brake for Biker Witches Book 5: My Big Fat Demon Slayer Wedding Novella: The Tenth Dark Lord 'A Leaping: Lizzie and Dimitri's first Christmas (Coming December 4, 2013!) Book 6: Beverly Hills Demon Slayer - (Coming soon!) The MONSTER MASH SERIES (Urban Fantasy Paranormal Romance): Book 1: Immortally Yours Book 2: Immortally Embraced Book 3: Immortally Ever After Find Urban Fantasy Romance Author Angie Fox Online: Visit Angie's website at www.angiefox.com Follow Angie on Twitter at www.twitter.com/AngieFoxauthor Join Angie on Facebook at https://www.facebook.com/pages/Angie-Fox If you enjoy reading Angie Fox's Urban Fantasy Series, consider adding yourself to her email list to keep on top of new releases, contests and other fun things. Signing up is easy. Just visit www.angiefox.com/contact

Dungeon Master's Guide Rules Supplement: The Castle Guide


Grant Boucher - 1990
    Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.

Dr. Jekyll and Mr. Hyde


Kin Platt - 1973
    The Ageless classic now in Comics

Monitor


Leigh Alexander - 2016
    After they recover an NBN executive’s PAD at a protest in Broadcast Square, it seems Lana Rael and her friends, Johnny and Tim, might finally have their chance to discover the truth behind NBN’s saccharine and explosively popular franchise, Sunshine Junction.But when the aspiring activists stumble into the corporation’s all­ seeing eye, they find themselves in the limelight—and not in the way they hoped.As camdrones begin to follow them through the megacity and broadcast their every move on live threedee, Lana and her friends will have to ask themselves just how much they’re willing to sacrifice to fight the corps. Is making a difference worth risking their privacy, their lifestyle, or their lives?Fans of media giant NBN, its colorful programs, and its high-profile characters gain unparalleled access to the megacorp's HQ in Leigh Alexander's Monitor. As the media-focused megacorp responds to the threat posed by a trio of wannabe activists, we learn more about such popular characters as Jackson Howard, Victoria Jenkins, and Dinosaurus.Meanwhile, as the protagonists have their privacy stripped away, they lose control of their lives. Their actions become increasingly desperate and surprising. As they look for ways to retaliate, will their lives spiral into total anarchy? Will they regain control of the context that defines them? And who is responsible for their suffering? In Monitor, the truth is malleable, and learning how to shape it is paramount.In addition to its 96 pages of fiction, the hardcover edition of Monitor comes with a sixteen-page full color insert with setting information on activism in the Android future, NBN's Global Adaptive Entertainment, MegaBuy, and the future of marketing.