Book picks similar to
MechWarrior: Destiny by Philip A. Lee


battletech
science-fiction
role-playing-game
rpg

Amber Diceless Role-Playing: Diceless Role-Playing System


Erick Wujcik - 1991
    * A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!

Scouts Out: Books One and Two


Danny Loomis - 2016
    He and his team battle to drive the enemy from star systems under protection of the Confederation. His courage and fighting abilities are tested to their utmost, as he rises through the ranks of the LRS and beyond. Small unit skirmishes build to full-scale combat on planet surfaces, and serve as a counterpoint to violent conflict in space.

Mech


Isaac Hooke - 2019
    A trapped platoon. The one man who will stop at nothing to lead his unit to safety. Rade Galaal and his team of special operators are deployed to a colony under attack by a strange new alien race. Their mission: find the extraterrestrial base and destroy it. The operation should be easy, given that his men pilot Brigand mechs: massive, 25-foot-tall war machines armed to the teeth with electrolasers, rockets, incendiary throwers, and more. But it's not easy. Rade and his team soon find themselves in over their heads. Surrounded by an entire world of enraged aliens, they must rely on their wits, their training, and their mechs to survive. Because their only way out is each other.

Cyber Seed Quadrilogy: The Complete Box Set


Craig A. Falconer - 2019
    Others send it straight to hell... Grab all four books in the thrilling CYBER SEED QUADRILOGY for one low price, in this great value 1200-page sci-fi box set! When Kurt Jacobs imagines the ultimate gadget — one capable of replacing phones, credit cards, keys and TVs — the idea consumes his every waking moment. When the Sycamore corporation buys into Kurt's creation and The Seed becomes a reality, his every dream comes true. Power like this has never existed. The launch of The Seed, a powerful microchip implant that turns each user's palm into a fully functioning trackpad and effectively turns them into walking computers, breaks all sales records. Alongside the augmented reality UltraLenses which act as the system's display, it immediately renders all handheld devices obsolete. But amid all of the awe and optimism, there is far more going on behind the curtain than Kurt or anyone else could ever have predicted... Cyber Seed Quadrilogy imaginatively chronicles The Seed's colossal impact on a society unprepared to handle it, from the high hopes of launch day to the breakneck descent into corporate dystopia. Remarkable apps and groundbreaking features that make life easier and more enjoyable... unprecedented surveillance and privacy abuses in a world where your eyes can no longer be trusted... both sides of a timely story unfold in this 1200-page complete series box set. And Kurt Jacobs, the guilt-wracked genius responsible for it all, may well be the only man who can do anything to put things right... This box set contains all four books in the CYBER SEED QUADRILOGY, previously published individually as: 1) Sycamore 2) Sycamore 2 3) Sycamore X (10-story collection) 4) Sycamore XL (12-story collection) Imaginative new technologies, devious conspiracies, and a whole lot of action-packed drama... dive in to the thrilling CYBER SEED QUADRILOGY today! (From the author of the blockbuster international bestseller, Not Alone)

Acheron Rising: A Federation Chronicles Novella


Ken Lozito - 2020
    Commander Elias Browning's military career was over, or so he thought.When a secret research colony is discovered by a ruthless enemy, Elias must take command of a small battlegroup.Outclassed and outgunned, Elias must find a way to stop a superior enemy fleet from enslaving his people, but how can he succeed where every other star union in the galaxy has failed?Acheron Rising is a military science fiction novella that introduces the Federation Chronicles universe by Ken Lozito.

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

Robledo Mountain


P.C. Allen - 2018
     Driving down the road in the Mesilla Valley of southern New Mexico, sandwiched in the few hundred yards between the Robledo Mountains to the West and the Rio Grande to the East, Paul loses consciousness while returning home from a gun show. An hour later, he regains consciousness finding himself swept away on the tides of time. Is he really in the past? Is he dreaming? Is he in the midst of a psychotic episode? So begins his journey of discovery. Along the way, he battles Apache, Comanche, and Navajo warriors, fights bushwackers, discovers his roots, mines gold, finds love and friendship, and makes powerful enemies, all while establishing a home in the Mesilla Valley on the banks of the Rio Grande.

The Killing Ground: A World War 3 Techno-Thriller Action Event (Nick Ryan's World War 3 Military Fiction Technothrillers)


Nick Ryan - 2021
    

The Messengers Menagerie


Joey Anderle - 2017
      Now, Sterling Booker Wells hasn't been in charge of her for 24 hours and they have already busted up one effort on her life, and even worse, there is a crossbow bolt hole in Alphonse's prized, painstakingly accurate, exquisitely restored, vintage replica of Steve McQueen's 1968 Mustang from the hit movie Bullitt.However, Booker argues in his defense, the Princess hasn't suffered a scratch. The Messengers Menagerie continues the first weekend when Sterling Booker Wells meets the Royal Elven Princess Auralee, what (else) could possibly go wrong? How about a new crew sent to do him in? And the Princess who will be by his side. Join Runner Sterling Booker Wells as he attempts to keep the Elven Princess out of harm's way... Again.

All Flesh Must Be Eaten


Al Bruno - 2003
    In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.

Tilted Axis


David Ryker - 2019
     To who, Michael 'Ward' Miller isn't exactly sure. Whoever killed his partner was a pro. She was shot at an impossible distance, by a weapon that isn't supposed to exist. But Sadler wasn't just his partner, she was the best person he knew. Now she's dead, and Ward won't rest until he finds out who was responsible. But on Mars, 2342 AD, anyone could be the killer. The Solar System is awash with spies, mercenaries and powerful, unaccountable corporations. After powerful aliens arrived a hundred years before, colonizing the red planet, our system was thrown into chaos. The Martians were stronger, more advanced, and remorseless. They could have wiped us out. Instead we struck a fragile, uneasy truce. And now someone wants to blow the whole thing up. And maybe, take humanity with it. Ward was supposed to be out of the espionage business. Now he has seven days to uncover the conspiracy that killed his partner. Or let the entire system go up in flames...

GURPS Space


Jon F. Zeigler - 2006
    Design alien races and monsters.Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.

Their Darkest Hour


Christopher G. Nuttall - 2014
    Swiftly, the aliens take control of Britain’s cities and force the remainder of the British military to go on the run. With the government destroyed, the population must choose between fighting and collaborating with the alien overlords. This is truly Britain’s darkest hour. Caught up in these events are a handful of ordinary people, struggling to survive. The Prime Minister, forced into hiding, and an unscrupulous politician looking to find fame and power by serving the aliens. Soldiers fighting an insurgency and senior officers trying desperately to find the key to driving the aliens away from Earth; police officers faced with a choice between collaboration or watching the aliens brutalise the civilian population. And ordinary citizens, trying to survive a world turned upside down. But resistance seems futile and the aliens appear unstoppable – and the entire population is caught in the middle. As the alien grip tightens, the last best hope for freedom lies with those who will never surrender...and are prepared to pay any price for the liberation of Earth.

GURPS Ultra-Tech


David L. Pulver - 2007
    It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.

DC Adventures Hero's Handbook: Super-Hero Roleplaying in the DC Universe


Steve Kenson - 2010
    This handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information.