The Sunless Citadel


Bruce R. Cordell - 2000
    Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned." The" Sunless Citadel" is the first in a series of eight stand-alone adventures for the Dungeons & Dragons game. This carefully crafted adventure, designed to challenge 1st-level D& D heroes, follows a path to a mysterious dungeon where evil has taken root, and a terrible tree and its dark shepherd plot in darkness. To use this adventure, a Dungeon Master also needs the "Player's Handbook," the" Dungeon Master's ""Guide," and the "Monster Manual,"

Thor Games / Dogs and Suds


Barbra Annino - 2018
    The first, Dogs and Suds, combines the two worlds of Amethyst and Everafter as Thor—Stacy Justice’s Great Dane familiar—meets Beast—guardian of the five princesses of Enchantment—for the first time. The two magical Great Danes pair up again in THOR GAMES, where Thor is forced to face an old foe—and an old fear—when a leggy blonde asks for his help. Spun from the popular Stacy Justice Witch Mystery series and the enchanting Everafter series, this new take on familiars will captivate readers who enjoy magical fiction and four-legged heroes.

Dominion


Darius Hinks - 2021
    Little does he care for the war that rages between men and monsters beyond the city walls, despite portents of its encroaching threat. Mortal life in the Realm of Beasts is short enough, and to leave the shelter of civilisation is to surrender to certain death.But death is coming to Excelsis. The forces of Destruction are on the move and the realm quakes with each thunderous step. In the wildlands, a sinister new foe overwhelms even the mighty Stormcast Eternals. Yet just as all seems lost, an unexpected champion rises – one to whom Niksar is inextricably linked – ready to lead a crusade into the very heart of darkness. Embroiled in this harrowing journey, Niksar is forced to choose between loyalty and the chance of survival, and in so doing discover his true worth in the greatest battle yet against the savage forces of Destruction.

White Plume Mountain


Lawrence Schick - 1979
    WHITE PLUME MOUNTAIN is from the Special ("S") series; like others in this series, it is meant to stand on its own and is a complete ADVANCED DUNGEONS & DRAGONS adventure. The recommended number of players is four to ten, with levels ranging from fifth to tenth.Introduction:White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons & devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, & discovered the system of old lava-tubes that riddle the cone & the underlying strata.With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad reputation, & he could think of a few ways to make it worse. So, taking with him his fanatically loyal company of renegade gnomes, he disappeared below white Plume Mountain & vanished from the knowledge of men...

Legend of the Five Rings RPG


John Wick - 1997
    The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures.Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as thenon-player characters (also called "NPCs"). An aspect that sets Legend of the Five Rings apart from other games is the inclusion of courtiers and other non-combatant character types as valid player character types. Most role-playing games focus heavily on combat and non-combatants are generally only given as non-player characters, whereas in Legend of the Five Rings it is possible (although unlikely) to play an entire game with no scenes of combat at all.In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997.

The Madness Within


Steve Lyons - 2011
    Their only hope remains with a Librarian on the edge of sanity, a potentially tainted Astartes who they are forced to trust. His psychic abilities can lead them to the daemon, where Estabann and Cordoba can avenge their brothers’ deaths. But is the greatest threat a foul denizen of the warp, or the power contained within a psyker’s mind?

Winter's Last Chance


Stacey Wilk - 2018
    A decision that jeopardizes her brother and their guests when a killer dressed like Santa opens fire at their annual Christmas Eve party. Lincoln Smith spent his life guarding his country, his clients, and his heart. He denied himself everything else – including Serra. He only wants a glimpse of her at the party. Nothing more. But when Santa tries to kill the only woman he ever loved, Lincoln does what he was trained to do. Seeking refuge in his cabin in the town of Winter, Lincoln vows to protect Serra even if it means dropping the shield around his heart. She had never wanted to see him again, but Serra can’t escape her true feelings. Just as passion finds a new path the killer finds them. With only hours to spare, Lincoln must forgive himself for past mistakes or he and Serra will lose their last chance for survival – and love.

Weather Warden Collection


Rachel Caine - 2003
    

A Roald Dahl Selection


Roald Dahl - 1980
    Includes:Man from the South, Lamb to the Slaughter, The Landlady, The champion of the World, Galloping Foxley, Mrs Bixby and the Colonel's Coat, The Ratcatcher and The Hitchhiker.

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

Nightblade


Liane Merciel - 2014
    Now, his unique heritage makes him perfect for a dangerous mission into an ancient dungeon said to hold a magical weapon capable of slaying demons and devils by the thousands and freeing the world of their fiendish taint. Accompanied by companions ranging from a righteous paladin to mercantile mercenaries, Isiem will lead the expedition back into shadowed lands that are all too familiar. And what the adventurers find at the dungeon’s heart will change them all forever.From acclaimed author Liane Merciel comes a dark tale of survival, horror, and second chances, set in the award- winning world of the Pathfinder Roleplaying Game.

Lone Wolfe: De Wolfe Pack Connected World


Barbara Devlin - 2018
    Contracted to wed from birth, she welcomes a union with the love of her life, the greatest lancer in England, Titus Saint-Germain. When her father delivers news of her betrothed’s untimely demise, and demands she marry another, Desi must choose between her heart’s desire and family loyalty. Will Desi trust her instincts or yield to paternal authority? Harboring a secret, the truth of his parentage, imparted by his mother on her deathbed, Titus Saint-Germain finds himself trapped between two warring factions with no escape. A loyal Yorkist, the warrior knight serves with distinction and valor, until his own men, in the heat of battle, betray him. It is a scene eerily similar to the one that claimed the life of his father, the great Titus de Wolfe, at Towton, with a singular exception. Help arrives in the form of an unlikely ally—an uncle unaware of his brother’s progeny. Will Titus resist fate and deny his destiny, or will the Lone Wolfe, at long last, journey home to the Lair? Books in the Heirs of Titus de Wolfe series by Barbara Devlin: Lone Wolfe The Big, Bad de Wolfe Talk, Dark, and de Wolfe

Half a King: free sampler


Joe Abercrombie - 2014
    MARTINRead the first seven chapters of Joe Abercrombie’s fantastic new book!Prince Yarvi has vowed to regain a throne he never wanted. But first he must survive cruelty, chains and the bitter waters of the Shattered Sea itself. And he must do it all with only one good hand.Born a weakling in the eyes of his father, Yarvi is alone in a world where a strong arm and a cold heart rule. He cannot grip a shield or swing an axe, so he must sharpen his mind to a deadly edge.Gathering a strange fellowship of the outcast and the lost, he finds they can do more to help him become the man he needs to be than any court of nobles could.But even with loyal friends at his side, Yarvi’s path may end as it began – in twists, and traps and tragedy…

G.I. JOE: Origins Vol.1


Larry Hama - 2009
    It's a time of wars fought in city streets and in back alleys - not on open battle fields. There's no such thing as a civilian any more. To face these challenges, the United States military has forged a new group of the best of the best. To pull this team together, they've enlisted the help of their finest general: codenamed Hawk. And he's handpicked the finest fighting force the world has ever known: Duke, Scarlett, Stalker, Heavy Duty, and Snake Eyes! Together they are unbeatable! Together they are G.I. JOE! Now you can witness their origin and see how the world's best defense was forged!

Dungeon Master's Guide Rules Supplement: The Castle Guide


Grant Boucher - 1990
    Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.