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How to Read Nancy: The Elements of Comics in Three Easy Panels
Paul Karasik - 2010
Paul Karasik and Mark Newgarden’s groundbreaking work How to Read Nancy ingeniously isolates the separate building blocks of the language of comics through the deconstruction of a single strip. No other book on comics has taken such a simple yet methodical approach to laying bare how the comics medium really works. No other book of any kind has taken a single work by any artist and minutely (and entertainingly) pulled it apart like this. How to Read Nancy is a completely new approach towards deep-reading art. In addition, How to Read Nancy is a thoroughly researched history of how comics are made, from their creation at the drawing board to their ultimate destination at the bookstore. Textbook, art book, monogram, dissection, How to Read Nancy is a game changer in understanding how the “simplest” drawings grab us and never leave. Perfect for students, academics, scholars, and casual fans.
Walking Your Octopus: A Guidebook to the Domesticated Cephalopod
Brian Kesinger - 2013
Thirty panoramic, full-page illustrations humorously chronicle the duo's home and social activities that include (among other things) bathing, biking, dating, cooking, playing croquet, and pumpkin carving. Accompanying text explains the "do"s and "don't"s of living with a large land octopus. The book's art is extremely detailed, and each illustration tells its own visual story. The Victorian era characters and period-influenced design elements combine to create a wonderful, collectible art-object for those who still value the classic elegance of ink-on-paper. The hardcover binding is plussed with two-layer embossing and spot varnish, and the interior is printed on extra heavy paper. An exquisite volume for lovers of books, art and pets.
Are You Dissing Me?: What Animals Really Think
Simon Winheld - 2015
A cardinal has roommate problems. A hummingbird is eager to join a social network. A bush baby teeters on the edge (You wanna throw down?!) Here for the first time are the innermost thoughts of our furry and feathered friends, who—it is finally revealed—humorously share the same anxieties, frustrations, and preoccupations as we do. Whether it's a raccoon fretting about his judgmental friends, a buffalo impatiently waiting for his dumplings, or a sloth contemplating a career in stand-up comedy, each colorfully illustrated critter captures a moment of modern flux—and together they create an irresistibly funny portrait of a kingdom both wild and amusingly familiar.
Fuck This Book
Bodhi Oser - 2005
Addictively hilarious, the results show a world persuasively transformed. Please Don't Fuck the Pigeons, indeed. What happens if one triggers the Automatic Sprinkler Fuck Off Valve? And is it any wonder The Fuck Depot is so popular? All photographs are unretouchedthe result of countless hours on the hunt for the almost perfect sign, in need of just the slightest improvement. This is not social commentary. There is no message. It's not meant to offend, exploit, or embarrass anyone. All real stickers. All real signs. All in fun.
Late Bloomer
Carol Tyler - 2005
Thus each rare new story from her pen has been greeted with hurrahsas well they should be, because she's one of the most skillful, caustic, and emphatic cartoon storytellers of her generation. This new book presents the biggest, richest and most delightful collection of Tyler's work to date featuring many new and previously unpublished works.In "Migrant Mother" Tyler tells the grueling story of a cross-country trip with the flu and her terrible twos toddler using her trademark combination of rueful humor and emphathy. The full-color "Just A Bad Seed" is a meditation on a problem child who might not be such a problem after all, while "The Return of Mrs. Kite" chronicles a family crisishow her widowed grandmother fell in with a beau of questionable character. "Gone" (also in full color) is a stirring meditation on all kinds of loss, and "Why I'm A-gin' Southern Men" is a classic rant that dissects that particular breed of maleor at least a certain subspecies of "ex"eswith pitiless wit.Other stories include "Sweet Miss Lee" (a reminiscence of an immigrant roommate and her fate), "There's Something Wrong with a Perfect Lawn" (a tale of suburban obsessiveness), "Little Crosshatch Mind" (where artistic impulses come from), and "Uncovered Property" (discovering the power of sexuality at an early age).Tyler works equally well in delicately crisp black-and-white penstrokes and lushly watercolored paintings (this book will feature 60 pages of her stunning full-color work). All told, the three-dozen stories here will cement Tyler's reputation as a cartoonist to be reckoned with. 136 pages, 60 pages in color.
Silly Me
Ruby Elliot - 2021
Now, a selection of her new work is brought together in this one-off collection, which reminds us...Sometimes it is OK to be silly.Silly Me is The Pound Project's first book written and drawn entirely by an illustrator.
The Lord of the Rings Sketchbook
Alan Lee - 2005
These images would prove so powerful and evocative that they would eventually define the look of Peter Jackson's movie trilogy and earn him a coveted Academy Award.The book is filled with more than 150 of his sketches and early conceptual pieces showing how the project progressed from idea to finished art. It also contains a selection of full-page paintings reproduced in full color, together with numerous examples of previously unseen conceptual art produced for the films and many new works drawn specially for this book.The Lord of the Rings Sketchbook provides a fascinating insight into the imagination of the man who painted Tolkien's vision, first on the page and then in three dimensions on the movie screen. It will also be of interest to many of the thousands of people who have bought the illustrated Lord of the Rings as well as to budding artists who want to unlock the secrets of book illustration.
The Art of Mass Effect: Andromeda
BioWare - 2017
The award-winning Mass Effect series captured the renegade hearts and paragon souls of gamers everywhere with it's memorable characters, stunning visuals, and visceral combat! Now, journey to a new galaxy with Dark Horse's The Art of Mass Effect Andromeda- featuring never-before-seen art of the hotly anticipated game's characters, arsenal, locations, vehicles, and more! This deluxe hardcover is an essential addition to any gamer's collection!Exclusive never before seen concept art from the making of Mass Effect Andromeda!The comprehensive companion to the wildly anticipated Mass Effect Andromeda!
Catnip: A Love Story
Michael Korda - 2018
They loved and acquired cats—a habit written about previously in their book, Cat People—and the few in residence at this time would serve as inspiration for the drawings. These are no ordinary cat illustrations, though. Korda’s cats read newspapers and books; go ice skating in the small country town where they live; comfort Margaret’s horse, Monty, after a stressful vet visit; sell fried mice at the Farmer’s Market, and undertake (on paper, at least) whatever fanciful endeavors their keeper conjures up. The result is a collection of magical pieces, filled with joy, that represent a year in the life of a couple in love with one another, and certainly with their cats.
Star Trek: TNG: Mirror Broken #2
Scott Tipton - 2017
Unfortunately, one obstacle stands in his way—and his name is William T. Riker!
The Art of Discworld
Terry Pratchett - 2004
It's a world bursting with magic, a land of contrasts and extremes, from the bustling metropolis of Ankh-Morpork, the oldest city on the Disc (now ruled with an iron hand in a velvet glove by the Patrician, Lord Vetinari), to the ancient empire of Klatch, where there are fifteen words for assassination. There's the mysterious continent XXXX, or Foureks, about which nothing anyone has ever heard is really an exaggeration, the tiny kingdom of Lancre and the dark country of Uberwald, where things do go bump in the night. And then there are the inhabitants: the witches Granny Weatherwax, Nanny Ogg, Magrat Garlick (now a Queen, of course). There are wizards galore, Archchancellor Mustrum Ridcully, the Librarian, Rincewind, the Bursar . . . there are the History Monks and the ancient Vampyre families. There are great heroes, like Cohen the Barbarian and his Silver Horde, Sam Vimes, Captain Carrot and the men* of the City Watch . . . and there are the ordinary folk like Cut-Me-Own-Throat Dibbler, Foul Ole Ron, the Igors . . . and there's Death.The Discworld might have started out in the imagination of its Creator, Terry Pratchett, but over the past 30 or more books, it has taken on a life of its own.Here, gathered together for the first time, is artist Paul Kidby's own voyage through the Disc, in glorious color and intricate black and white: a cornucopia of characters that have won the hearts of millions of adoring readers the world over:Here is The Art of Discworld. werewolves, zombies, gargoyles, dwards - in fact, menof the Watch are actually few and far between these days.
Sketching from the Imagination: An Insight into Creative Drawing
3dtotal Publishing - 2013
Whether scribbled in a sketch pad or on a napkin, concepts are a way for artists to develop their skills and discover interesting shapes and forms that can be developed into their next masterpiece. In Sketching from the Imagination, 50 talented traditional and digital artists have been chosen to share their sketchbook works, from doodled concept sketches to fully rendered drawings. A visually stunning collection packed full with useful tips, Sketching from the Imagination is an excellent value resource for concept design to inspire artists of all abilities.
Drawing Cutting Edge Comics
Christopher Hart - 2001
The heroes are grittier. The women are sexier. The pages are designed for maximum impact.Heroes have been turned into highly cool antiheroes, such as the famous characters Spawn and War Blade. Cutting-edge comics venture beyond the traditional boundaries to extreme anatomy, extreme costuming, extreme special effects, and extreme methods of storytelling.Drawing Cutting Edge Comics is the first-ever guide that shows readers, step by step, how to draw the radical characters and cutting-edge techniques that are the gold standard for designing extreme comics.Dozens of fantastic, how-to illustrations demonstrate the basics as well as how to create such intense coloring techniques as knockouts and glows. Plus, several leading cutting-edge artists describe how they spin original character designs, many created exclusively for this book.
Cartooning: Philosophy and Practice
Ivan Brunetti - 2011
. . Keep it right next to your desk where you can find it at a moment’s notice."—Tim O’Neil, PopMatters.comThe best cartooning is efficient visual storytelling—it is as much a matter of writing as it is of drawing. In this book, noted cartoonist and illustrator Ivan Brunetti presents fifteen distinct lessons on the art of cartooning, guiding his readers through wittily written passages on cartooning terminology, techniques, tools, and theory. Supplemented by Brunetti's own illustrations, prepared specially for this book, these lessons move the reader from spontaneous drawings to single-panel strips and complicated multipage stories.Through simple, creative exercises and assignments, Brunetti offers an unintimidating approach to a complex art form. He looks at the rhythms of storytelling, the challenges of character design, and the formal elements of comics while composing pages in his own iconic style and experimenting with a variety of tools, media, and approaches. By following the author's sophisticated and engaging perspective on the art of cartooning, aspiring cartoonists of all ages will hone their craft, create their personal style, and discover their own visual language.
Assassin's Creed: Limited Edition Art Book
Ubisoft Entertainment - 2007
To gather interedt and understanding of the project, a wealth of materials were created, fleshing out a new heroic adventurer who turned from a prince to an assassin. A ballet of new moves were imagined for this stealth-slayer, and the traversing of giant cityscapes, populated by crowds of individually intelligent citizens, was proposed. The four years of building Assassin's Creed from the ground up had begun.