The Art of H.P. Lovecraft's the Cthulhu Mythos


Pat Harrigan - 2006
    In these pages are glimpses of the most terrible beings ever to exist, whose very names are spoken of in whispers, if at all: Mighty Cthulhu, Yog-Sothoth the Crawling Chaos Nyarlathotep and He Who Shall Not Be Named. Strange and alien races swarm here: the Fungi From Yuggoth, the star-headed Elder Things, the slithering Formless Spawn and awful chthonians. The Art of H.P. Lovecraft's The Cthulhu Mythos contains hundreds of full-color pieces of art, from fan favorites such as Patrick McEnvoy, Michael Komarck, Jean Tay, Thomas Denmark, John Gravato, Aaron Acevedo, James Ryman, Felicia Cano, Linda Bergkvist and dozens more. Once you see these blasphemous visions, you will never forget them.

Figure Fantasy: The Pop Culture Photography of Daniel Picard


Sideshow Collectibles - 2015
    This unique collection of meticulously composed images showcases a variety of comic book and movie icons in realistic and often hilarious everyday settings. Using fan-favorite figures from Sideshow Collectibles, Picard gives these classic characters a fresh twist, presenting them in perfectly arranged, to-scale environments that create believable scenes and tongue-in-cheek parodies. Among the gallery of memorable images are photographs of a Stormtrooper with a desk job, the Joker shopping for a Batman Halloween costume, and Harley Quinn taking a selfie. Featuring a foreword by Simon Pegg, an afterword by Kevin Smith, and an introduction from Daniel Picard detailing his one-of-a-kind take on pop culture parody, Figure Fantasy is a true treasure for fans, collectors, and photographers alike.

Too Much Horror Business


Kirk Hammett - 2012
    In Too Much Horror Business, Kirk finally unveils his near-mythical treasure trove of rare posters, props, costumes, and toys from the early silent classics to more modern fare. From Bela Lugosi’s annotated Dracula script to the creepy Donnie Darko bunny suit to cool model kits from the 1960s, Hammett has amassed hundreds of items over the years, including priceless international collectibles as well as the quirkier toys of his youth. Alongside scores of full-color, original photographs in this highly designed volume, Kirk offers up thoughts about his appreciation for all things scary and fantastic, shedding light on not only the collection of a lifetime, but the man himself.Praise for Too Much Horror Business:“Like a classic record, there are numerous layers to Too Much Horror Business: The Kirk Hammett Collection, and that’s what makes it so utterly rewarding. Plus, it’s damn beautiful to look at. Ultimately, this is one of the best books of the year and a true game-changer. Whether you’re a Metallica fan, a horror fan, or just a reader in general, you need it.” —ArtistDirect.com

100 Ideas That Changed Fashion


Harriet Worsley - 2011
    The book will be visually arresting, exciting to read and an inspiring fashion bible. Charting the incidents and ideas that changed the way women dress, it gives a unique perspective on the history of twentieth-century fashion. Rather than just documenting the changes in fashion, it also explains why these changes happened. From the invention of the bias cut and the stiletto heel to designers such as Coco Chanel who changed the way we think about clothes, the book will be entertaining, intelligent and a visual feast.

1000 Journals Project


Someguy - 2007
    Inspirational. Entertaining. One thousand blank journals are currently circulating throughout the world, beckoning contributors who find the journals by chance on trains, in cafés, and anonymously left on doorsteps. Artist Someguy shares more than 250 of the best entries: a collage of African countries repositioned into a new continent; the musings of a teen trapped in a drug- ravaged community; a student's humorous personal ad for his ideal girlfriend ("C-cup required!"). A faux leather cover and two beautifully embroidered pages bring the look and feel of the original journals to life. The perfect gift for journalists, aspiring artists, designers, and anyone who can't wait for one of the journals to magically appear in their lives.

The Art of Journey


Matthew Nava - 2012
    Written by Journey® Art Director, Matt Nava, the book shows the stylistic influences, narrative devices and game design goals that made Journey what it is. Inside, readers will discover the thoughtful evolution of Journey's landscapes, cut-scenes, and much-loved robed traveler.The Art of Journey comes bound as a debossed, hardcover book filled with gorgeous concept art, intricate pencil drawings, and 3D models printed in full color on art-quality paper. Additionally, the book pushes the bounderies of traditional print with its "augmented reality" feature, powered by the Daqri 4D platform. By downloading a free campaign app, readers will be able to point the camera of their smartphone or tablet at special images and see animated 3D models appear straight from the game. It's a truly unique and innovative way to more fully experience the artwork of Journey.

Wise Women


Joyce Tenneson - 2002
    Joyce Tenneson presents 80 portraits of women aged 65 to 100, who comment on their experiences of ageing.

Naughty and Nice: The Good Girl Art of Bruce Timm


Bruce Timm - 2012
    Naughty and Nice: The Good Girl Art of Bruce Timm showcases over 350 full-color, line and pencil images of partially clothed and nude women of almost every conceivable description and temperament, some accompanied by Timm's comments.This substantial collection provides shapely forms and earthly delights throughout its pages. Be it a sophisticated city gal or a savage jungle queen, a hard-boiled dame or an elegant lady from the land of fantasy, a quietly smoldering sorceress or a wild-hearted adventuress, Timm's ladies are sure to please the eye.Over 150 new images have been prepared especially for this handsome book. Timm explores the female form with absolute creative freedom, and pure personal expression is the result. The artist has granted Flesk Publications unprecedented access to his archives to provide the best representation of his private works. These rarely seen images span the last 15 years and are showcased in a single collection for the first time.

The Art of Point-and-Click Adventure Games


Steve Jarrett - 2018
    It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).Interviewees for the book include (in no particular order) Tim Schafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Noah Falstein, Mark Ferrari, Dave Gibbons, Jane Jensen, Simon Woodroffe, Steve Stamatiadis, Louis Castle, Gregg Barnett, Al Lowe, Brian Moriarty, Charles Cecil and Paul Cuisset - plus plenty more…As you can see from the list, the book covers titles such as King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.

Street Photography Now


Sophie Howarth - 2010
    Four thought-provoking essays put the work into the wider context of what has gone before, while quotes from the photographers expand and illuminate their work and draw attention to their influences and ways of working.Included are luminaries such as Magnum grandmasters Bruce Gilden, Martin Parr, and Alex Webb, as well as an international group of emerging photographers whose views of New York or Tokyo, Mumbai or Bournemouth, Istanbul or Dakar, all record moments in time that will never be repeated.

Subway


Bruce Davidson - 1980
    Originally published in 1986, this dark, democratic environment provided the setting for photographer Bruce Davidson's first extensive series in color. Subway riders are set against a gritty, graffiti-strewn background, displayed in tones Davidson described as "an iridescence like that I had seen in photographs of deep-sea fish." Never before has the subway been portrayed in such detail, revealing the interplay of its inner landscape and out vistas. The images include lovers, commuters, tourists, families, and the homeless. From weary straphangers to languorous ladies in summer dresses to stalking predators, Davidson's compassionate vision illuminates the stubborn survival of humanity. From the spring of 1980 to 1985, Davidson explored and shot six hundred miles of subway tracks. In his own words, "I wanted to transform this subway from its dark, degrading, and impersonal reality into images that open up our experience again to the color, sensuality, and vitality of the individual souls that ride it each day." Now nearly 25 years later, and on the eve of the subway's 100th anniversary, St. Ann's Press is publishing a new edition of Davidson's classic book. This edition adds forty unseen images to the original book, and includes a new introduction by Arthur Ollman of the Museum of Photographic Art in San Diego, and a foreword by Fred Braithwaite (aka Fab Five Freddy), the original graffiti artist. It also includes Bruce Davidson and Henry Geldzahler's original essays.

On Reading


André Kertész - 1971
    This small volume, first published in 1971, became one of his signature works. Taken between 1920 and 1970, these photographs capture people reading in many parts of the world. Readers in every conceivable place—on rooftops, in public parks, on crowded streets, waiting in the wings of the school play—are caught in a deeply personal, yet universal, moment. Kertész's images celebrate the absorptive power and pleasure of this solitary activity and speak to readers everywhere. Fans of photography and literature alike will welcome this reissue of this classic work that has long been out of print.

Zentangle 3: With Rubber Stamps


Suzanne McNeill - 2010
    If you are new to the Zentangle process, you will enjoy other books in this series: 'Zentangle Basics', 'Zentangle 2', and 'Totally Tangled'. These intriguing patterns all begin by following the Zen of tangle basics - start with simple lines and fill in the spaces, one step at a time. There are no mistakes, only opportunities. Like life, the designs develop into something unique and beautiful as they grow. This inspiring book is packed with plenty of ideas for combining tangles to create rich and delightful graphics.

The Art of Captain America: The Winter Soldier


Marie Javins - 2014
    Jackson, Cobie Smulders and Sebastian Stan!

CCCP: Cosmic Communist Constructions Photographed


Frédéric Chaubin - 2011
    They reveal an unexpected rebirth of imagination, an unknown burgeoning that took place from 1970 until 1990. Contrary to the twenties and thirties, no “school” or main trend emerges here. These buildings represent a chaotic impulse brought about by a decaying system. Their diversity announces the end of Soviet Union. Taking advantage of the collapsing monolithic structure, the holes of the widening net, architects revisited all the chronological periods and styles, going back to the roots or freely innovating. Some of the daring ones completed projects that the Constructivists would have dreamt of (Druzhba sanatorium), others expressed their imagination in an expressionist way (Tbilisi wedding palace). A summer camp, inspired by sketches of a prototype lunar base, lays claim to its suprematist influence (Promethee). Then comes the speaking architecture widespread in the last years of the USSR: a crematorium adorned with concrete flames (Kiev crematorium), a technological institute with a flying saucer crashed on the roof (Kiev institute), a political center watching you like a Big Brother (Kaliningrad House of Soviet). This puzzle of styles testifies to all the ideological dreams of the period, from the obsession with the cosmos to the rebirth of privacy and it also outlines the geography of the USSR, showing how local influences made their exotic twists before bringing the country to its end.