The Essence of Watercolour: The secrets and techniques of watercolour painting revealed


Hazel Soan - 2011
     In The Essence of Watercolour Hazel shows how wonderfully versatile and beguiling the medium of watercolour is and how to get the most out of it. Hazel stresses how important it is to understand the characteristics of the medium in order to exploit it to the full.  She encourages the reader to explore the properties of watercolour and to be unafraid of strength of colour and brushstroke.Hazel shows through demonstration and projects that tone is king in watercolour and illustrates how to paint light with the use of shade. Armed with this understanding she demonstrates that watercolour is not such an unforgiving medium after all: accidents and mistakes can be disguised, overridden and corrected.The Essence of Watercolour is a culmination of many years of Hazel's teaching and demonstrating, in which she offers inspirational insights into the secrets of watercolour painting and encourages artists to take their art to the next level.

Texas Hold'em for Dummies


Mark Harlan - 2006
    It's a game that's deceptively simple, yet within its easy framework you'll find truth and trickery, boredom and fear, skill and misfortune—in other words, all the things that make life fun and worth living! Texas Hold'em For Dummies introduces you to the fundamental concepts and strategies of this wildly popular game. It covers the rules for playing and betting, odds, etiquette, Hold'em lingo, and offers sound advice to avoid mistakes. This handy reference guide gives new and even seasoned players winning strategies and tactics not just for playing the game, but for winning. You'll learn: —Rules and strategies for limit, no-limit, tournament, and online play—How to play the other players—The importance of your bankroll—recommended sizes and more—Hands you should and should not play—How to camouflage your play and dodge traps—When, who, and how to bluff—How to maximize your win with check-raising and trapping—The different approaches for playing in private games, casinos, card rooms, tournaments, and on the Internet—How to use mathematics to your advantageTexas Hold 'Em is a game of both skill and chance. But it's a game that can be beaten, and whether you want to make money, sharpen your game, or just have a good time, Texas Hold 'Em for Dummies will give you the winning edge.

The Simple Solution to Rubik's Cube


James G. Nourse - 1981
    Unlike other solutions, this solution is both easy to follow and is deliberately presented without reference to the colors on the faces of the cube. (Take a closer look, all cubes are not colored alike!) Try it with just a few hints or with the quick and complete, step-by-step solution which follows. Amaze your friends! master that infernal cube once and for all!

Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement


Mike Mearls - 2010
    Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.

The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character


James D’Amato - 2018
    But before you begin your adventure, there’s so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!

Succeeding as a Management Consultant


Kris Safarova - 2020
    Readers can view the templates used in consulting studies and how they are used. All the foundational strategy and business analyses tools are taught along with the soft skills and practical tools to solve any business problem. This is the only book of its kind walking the reader step-by-step through a complete consulting study.This book follows an engagement team as they assist a large company in diagnosing and fixing deep and persistent organizational issues over an 8-week assignment. Readers will learn how they successfully navigate a challenging client environment, frame the problem and limit the scope, develop hypotheses, build the analyses and provide the final recommendations.We have placed the explanation of management consulting techniques within a lively and engaging storyline, which allows the reader to truly understand the challenges faced on consulting engagements, connect with the characters, and understand both how and why they debated elements of the study.It is written so that the reader may follow, understand, and replicate a strategic engagement using the same techniques used by the leading firms, such as McKinsey, Bain, and BCG. To make the story realistic and useful, we have worked with one client engagement throughout the book. Using different examples and different clients to explain concepts would have made it difficult for readers to see the data linkages and development of the final recommendations. The client and engagement are fictitious. The data presented are also fictitious, but they are based on actual consulting engagements and the experiences of the author and the contributing McKinsey, BCG, et. al. partners at FIRMSconsulting.com & StrategyTraining.com.

Happiness: Ten Years of n+1


n+1 - 2014
    n+1 appeared in the fall of 2004, the brainchild of a group of writers working out of a small apartment. Intended to revive the leftist social criticism and innovative literary analysis that was the hallmark of the Partisan Review and other midcentury magazines, n+1 was a rejoinder to the consumerism and complacency of the Bush years. It hasn't slowed down since. n+1 has given us the most clear-eyed reporting on the 2008 crash and the Occupy movement, the best criticism of publishing culture, and the first sociological report on the hipster. No media, new or old, has escaped its ire as n+1's outspoken contributors have taken on reality TV, Twitter, credentialism, drone strikes, and Internet porn.Happiness, released on the occasion of n+1's tenth anniversary, collects the best of the magazine as selected by its editors. These essays are fiercely contentious, disconcertingly astute, and screamingly funny. They explore our modern pursuits of happiness and take a searching moral inventory of the strange times we live in. Founding lights Chad Harbach, Keith Gessen, Benjamin Kunkel, Marco Roth, and Mark Greif are featured alongside Elif Batuman, Rebecca Curtis, Emily Witt, and other young talents launched by n+1. This n+1 anthology is the definitive work of the definitive twenty-first century intellectual magazine.

GURPS Cyperpunk: High-Tech Low-Life Roleplaying


Lloyd Blankenship - 1990
    -- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.

Reality is Broken: Why Games Make Us Better and How They Can Change the World


Jane McGonigal - 2010
    The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.

Rare Books Uncovered: True Stories of Fantastic Finds in Unlikely Places


Rebecca Rego Barry - 2015
    In Rare Books Uncovered, expert on rare and antiquarian books Rebecca Rego Barry recounts the stories of remarkable discoveries from the world of book collecting.Read about the family whose discovery in their attic of a copy of Action Comics No. 1--the first appearance of Superman-saved their home from foreclosure. Or the Salt Lake City bookseller who volunteered for a local fundraiser--and came across a 500-year-old copy of the Nuremberg Chronicle. These tales and many others will entertain and inspire casual collectors and hardcore bibliomaniacs alike.

The Unofficial Guide to Walt Disney World 2018 (The Unofficial Guides)


Bob Sehlinger - 2017
    The Unofficial Guide to Walt Disney World 2018 explains how Walt Disney World works and how to use that knowledge to make every minute and every dollar of your vacation count. With advice that is direct, prescriptive, and detailed, it takes the guesswork out of travel by unambiguously rating and ranking everything from hotels, restaurants, and attractions to rental car companies. With an Unofficial Guide in hand, and authors Bob Sehlinger and Len Testa as guides, find out what’s available in every category, from best to worst, and use step-by-step detailed plans to help make the most of your time at Walt Disney World.

Explorer's Guide to Wildemount


Matthew Mercer - 2020
    The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder.Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign...- Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show.- Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy.- Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount.Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

The Luzhin Defense


Vladimir Nabokov - 1929
    Luzhin, a distracted, withdrawn boy, takes up chess as a refuge from everyday life. As he rises to the heights of grandmaster, the game of chess gradually supplants the world of reality as he moves inexorably towards madness.

William Wallace: A Life from Beginning to End (Scottish History Book 1)


Hourly History - 2019
     Free BONUS Inside! William Wallace; if ever there was a champion in the annals of Scottish history, he was it. Known as a proud Scot who rose through the ranks to challenge the English king, Wallace was a mere man who became larger than life—large enough even for the likes of Mel Gibson to play him in Braveheart for movie-going audiences on the silver screen. But who was William Wallace? What separates the real man from the myth? In this book, we will take a look at the life and the legend of Sir William Wallace in its entirety. Discover a plethora of topics such as A Country in Need of a Hero Early Life and Legend The Battle of Stirling Bridge Wallace’s Invasion of England Defeat at Falkirk Capture and Execution And much more! So if you want a concise and informative book on William Wallace, simply scroll up and click the "Buy now" button for instant access!

Kellogg on Marketing


Alice M. Tybout - 2000
    This is a must-have marketing reference.