The Lewis Chessmen Unmasked


David Caldwell - 2010
    She came from what is perhaps the world's most mysterious and imaginatively-crafted chess set -- 73 carved pieces probably dating to the 1200's. The famous Chess men (and women) comprise the world's oldest complete chess set (or parts of several sets). The treasure trove was discovered 15 feet deep in the sand in Lewis in Scotland's northern Outer Hebrides in the late 19th century. Scandinavian outposts were known to be there as early as the 1200's when the pieces were probably crafted. That chess was played in the Middle Ages with such extraordinary works of art tantalizes the imagination. Who were these people whose likenesses have been so whimsically and realistically depicted that they come alive for us today? Who played the game? These kings and queens, bishops with miters on their heads, knights mounted on rather small horses and holding spears and shields, rooks with shields and a wild expression, and pawns in the shape of obelisks -- all so very human. Some of the pieces contain red stains, suggesting perhaps that the sets had some colorings unlike modern black and white pieces. "This is the first forensic account of modern research into the Chessmen," according to Ancientchess.com. The "unmasked" in the book's title refers to new controversies about their origin and about who might have owned - and lost - them - and about the trade and state of society where they were crafted.

Missing: Missing Without Trace in Ireland


Barry Cummins - 2003
    Looking at who may be responsible for these disappearances, this book outlines the fact that some of Ireland's most cold and calculating killers have not been caught.

Itil for Dummies, 2011 Edition


Peter Farenden - 2012
    It breaks down the 5 stages of the service lifecycle into digestible chunks, helping you to ensure that customers receive the best possible IT experience. Whether readers need to identify their customers' needs, design and implement a new IT service, or monitor and improve an existing service, this official guide provides a support framework for IT-related activities and the interactions of IT technical personnel with business customers and users.Understanding how ITIL can help you Getting to grips with ITIL processes and the service lifecycle Implementing ITIL into your day to day work Learn key skills in planning and carrying out design and implementation projects

On Writing and Worldbuilding, Volume I


Timothy Hickson - 2019
    In On Writing and Worldbuilding, we will discuss specific and applicable ideas to consider, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire.

World History: Ancient History, United States History, European, Native American, Russian, Chinese, Asian, Indian and Australian History, Wars including World War 1 and 2


Adam Brown - 2016
    You will be astonished to learn about some of the events that have occurred! Here is a Sneak Peek of What you will Learn: - Ancient History - Asian History - European and Russian History - American History - Australian History - World Wars I & II, and the Vietnam War - And much, much, more Here is what other readers say about this book: "This book is packed with really important information about the world's history." "I was surprised how much I learned from this. I really like how everything is laid out, it makes it very easy to follow. I especially like the section on Native Americans" "I couldn't put this book down, and not because I'm a nerdy avid reader (I am) but because it's filled with so much about our world history without the facts jumping all over the place like some history books I've read." "I am highly impressed by the content of this book and I would recommend this to all my colleagues as well" Subjects include: Ancient Greece, Ancient Egypt, The Roman Empire, Constantine and Christianity, India, Ancient Korea, Chinese Dynasties, Napoleonic Europe, Foundation of USA, The 1812 War, Australia and Wars, World War I, World War II, The Ottoman Empire, Greece and North Africa, The Diem Regime, Pearl Harbor and much more! All Continents As Known Today Are Covered: North America, Europe, Asia, Africa and Australia. Take action and get this book now!

Eberron Player's Guide: A 4th Edition D&D Supplement


Wizards of the Coast - 2009
    This product includes everything a player needs to create their character for a D&D(R) campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer!

Practical Shamanism, A Guide for Walking in Both Worlds


Katie Weatherup - 2006
    The knowledge to simply, powerfully journey to these worlds, to connect with your spirit guides, to build a vision of yourself as healthy, intuitive and psychically alive, is within this book. Whether you are just beginning to seek a truer and more meaningful existence, or you are an experienced traveler of worlds, this book provides a reliable, straightforward, friendly and practical guide to basic shamanic practices, including more advanced instruction in past life healing, shadow work, and soul retrieval.Review:Excellent guide that blends modern views with time-honored shamanic traditions by Midwest Book Review"Written by shamanic practitioner, Reiki master, and mechanical engineer Katie Weathercup, Practical Shamanism: A Guide for Walking in Both Worlds is a guide to the metaphysical power of exploring worlds beyond the mundane, building a bond with spirit guides, past-life healing, shadow work, soul-retrieval, and the search for a more meaningful existence. Written to be accessible to readers of all backgrounds, Practical Shamanism guides both novices and experienced shamans with sensible advice and provides numerous anecdotes of other individuals' mystic experiences. A bibliography rounds out this excellent guide that blends modern views with time-honored shamanic traditions."

The Course: Serious Hold 'Em Strategy For Smart Players


Ed Miller - 2015
    It’s written for players who are smart and who know that to succeed, you have to be different. Because in poker, if you play and think like everyone else, you’ll also get results just like everyone else. There’s a saying in the golf world that you don’t worry about the other players. You just play the course. It doesn’t matter if you’re playing in a big tournament against a hundred other players or against just one. It doesn’t matter if you’re playing against Tiger Woods or against Woody the Woodpecker. You can’t control what they do, so they can only be a distraction. All that matters is the course. And the only thing you can control is how you play it. This is a powerful idea, and it applies just as well in poker. Poker is full of distractions, and most players get hung up worrying about all the wrong things. The things they can’t control. The things that ultimately don’t matter. The Course: Serious Hold ‘Em Strategy For Smart Players, cuts through all the noise. It’s a practical and effective, step-by-step guide to winning consistently at no-limit hold ’em. It teaches the game as a series of skills. The first skill is the most important, but also the most fundamental. Each subsequent skill builds upon the last. Master the first few skills, and you can win at the 1-2 or 1-3 level. Master the next few, and you can win at 2-5. And master the final skills, and you can hang at 5-10 among the best players at your local card room. The Course focuses on the most important concepts that determine who wins and moves up and who doesn’t. And it ignores the distractions. It doesn’t waste your time and attention with ideas that don’t apply to the games you play. Unlike many other books, this book is ruthlessly practical. The ideas in The Course transfer directly from the page to the felt. The book starts out by showing you where and how money is available to win. Everything after teaches you how to go get it. Skill by skill, you will learn to win more money and win it faster. The Course meets you where you are. If you’re just beginning to get serious about hold ‘em, the book starts you with a sound foundational strategy. If you’re an experienced player looking to get over the next hump, the book lays bare the challenge and teaches you what you need to do. Unless you’re already the boss player at your local card room, The Course is the perfect companion to help take you to where you want to go.

Live It, Love It, Earn It: A Woman's Guide to Financial Freedom


Marianna Olszewski - 2009
    Strapped-for-cash beginnings motivated her to strive for abundance and financial independence-goals she exceeded by age thirty as the founder of a multimillion-dollar business.Now she reveals the lessons she learned and the savvy strategies of other amazing women like designer Diane von Furstenberg and Congresswoman Marsha Blackburn. She shows how to: Say Yes to Yourself: Turn toward people and situations that enhance your well-being, and away from those that don't. Fall in Love with Your Money: When you treat your money with respect, keep track of it, and spend and save wisely, your money will always love you back. Act as If: Start your transformation by acting as if you already are as successful, intelligent, and prosperous as you want to be.

AMERICA The Story of Us Book 1: The World Comes To America


Kevin Baker - 2012
    

Battletech: Technical Readout 3050. Revised Edition.


Andrew Keith - 1994
    It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.

Dr. Halsey's Journal (Halo: Reach Special Edition Exclusive)


Eric S. Nylund - 2010
    Halsey's personal journal is a booklet co-written by Eric Nylund and is included with the Halo: Reach Limited and Legendary editions. It covers various elements from the Halo universe and is written through the eyes of Catherine Elizabeth Halsey herself.

Bonsai


Peter Warren - 2014
    Now DK brings this ancient practice into the 21st century, explaining how to grow and care for bonsai trees with a clear step-by-step approach.Offering easy-to-follow advice and simple photography, Bonsai demystifies the art of bonsai with sequences covering the traditional styles of Chokkan, Moyogi, Shakan, and Kengai, as well as deadwood bonsai styles such as Ishizuki, Yose Uye, and Sharimiki.For bonsai enthusiasts in search of fresh ideas, innovative techniques, and new ways to display their living art, Bonsai is the must-have book of the season.

Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact

Toy Wars: The Epic Struggle Between G.I. Joe, Barbie, and the Companies That Make Them


G. Wayne Miller - 1998
    Joe, the collapse of a $45 million virtual-reality game, and a takeover attempt by arch rival Mattel. 448 pp. Author tour. National ads. 30,000 print.