Gears of War Book Two


Joshua Ortega - 2010
    Don’t miss a moment in the brutal adventures of Marcus Fenix and Delta Squad’s battle against the Locust.From the Hardcover edition.

Mass Effect 3 Collector's Edition: Prima Official Game Guide


Fernando Bueno - 2012
    Learn how the team created the Mass Effect universe from Cinematics to Characters, Art, Audio, and more• BONUS Digital Guide Access - With interactive multiplayer maps and video strategy• See Mass Effect 3 like never before - Discover environments and parts of the game you won't see anywhere else. Panoramic views will leave you amazed With this guide you will: • Fight YOUR Way - Multiple approaches to every key battle• Dominate in Multiplayer - Comprehensive maps prepare you for battle and help you survive• Choose the Best Gear - Every weapon and piece of armor revealed, including mods and upgrades• Take Earth Back - Class breakdowns and build recommendations give you the advantage you need against the reapers• Avoid Spoilers - Special callouts strategically placed and text turned upside down at critical story moments ensure your experience won't be spoiled

Artistic Anatomy of the Human Figure


Henry Warren - 1852
    The skeleton, muscles and joints are covered with descriptions of differences between female and male anatomy.This is a reproduction of a 1852 British publication and may contain non-standard spellings and characters. The work has been proof-read and edited to remove typographical errors and reformat the text for the Kindle. All images have been cleaned and resized.

The Art and Making of The Expanse


Titan Books - 2019
    

The Art of Persona 5


Prima Games - 2017
    Character Gallery: Includes compelling artwork of the main characters and their personas, plus personal data never before released in English!Concept Art: Loaded with initial character concepts, rough sketches, original drafts, and illustrations-a must-have for Persona fans!Game Visuals: Chronicles the inspiration behind graphics seen in the game, including setting illustrations, story scenarios, and other key images.Illustration Gallery: Magazine covers and posters collected in one convenient location.Creator Commentary: Interspersed with exclusive details and little-known tidbits straight from character creator Shigenori Soejima!

Fable III Signature Series Guide


Doug Walsh - 2010
    A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.

Rogue Leaders: The Story of LucasArts


Rob Smith - 2008
    Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.

Jean Haines' World of Watercolour


Jean Haines - 2015
    Jean's loose, expressive paintings are filled with colour and personality, and embrace a range of subjects that includes flowers, animals, people and places, all influenced by the countries and cities she's lived in and the people she's met during her life. This beautiful book contains easy-to-follow and inspiring introductory sections such as ‘an artist’s treasure chest’ and ‘the colour gym’, offering practical guidance and in-depth exercises in an innovative and accessible way, and the numerous examples of Jean’s work will inspire and encourage novice as well as experienced artists. After this introductory section, the book shows the reader how to put the skills they've learned into practice with gorgeous step-by-step projects packed full of expert tips and advice, encouraging them to move forward and develop their own style of working. Like her painting, Jean's writing is filled with passion and enthusiasm, transporting the reader through a world of watercolour that will not fail to excite and inspire.

Halo: The Essential Visual Guide


Jeremy Patenaude - 2011
    Halo: The Essential Visual Guide delves even deeper into the phenomenon that is Halo. Covering material from Halo, Halo 2, Halo 3, Halo Wars, and the latest game, Halo: ODST, the book provides amazing images and insightful information making you feel as if you yourself are part of the game! (c)2011 Microsoft Corporation. All Rights Reserved.

The Art of Assassin's Creed IV: Black Flag


Paul Davies - 2013
    With intricately detailed environments and finely honed and evocative historical re-imaginings, The Art of Assassin’s Creed® IV Black FlagTM includes the game’s vast nautical gameplay, and its amazing range of locations, characters and action.

The Art of Ranma 1/2


Rumiko Takahashi - 2001
    The book includes paintings and designs that show why this martial arts/teenage romance/sex comedy was one of the most popular shows ever.

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.

i am 8-bit: Art Inspired by Classic Videogames of the '80s


Jon M. Gibson - 2006
    Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.

Dragon Ball: The Complete Illustrations


Akira Toriyama - 1997
    • The Dragon Ball & Dragon Ball Z series combined have sold through more than one million GNs in the U.S. to date (BookScan). • Over 11.7million Dragon Ball and Dragon Ball Z videos & DVDs have sold through in the U.S. to date (VideoScan). • Every volume of the Dragon Ball series is still selling to this day.  There are 42 volumes total and they debuted in the U.S. in 2000! • Toriyama has a strong fan base in the U.S. • Dragon Ball & Dragon Ball Z have also spawned numerous video games, which consistently rank in the top ten in national sales. • A live action Dragon Ball Z movie is currently in production to be released theatrically in Spring 2009.Dragon Ball: The Complete Illustrations   A seminal series from a legendary creator. Dragon Ball, a wry update on the Chinese "Monkey King" myth, introduces us to Son Goku, a young monkey-tailed boy whose quiet life is turned upside-down when he meets Bulma, a girl determined to collect the seven "Dragon Balls." If she gathers them all, an incredibly powerful dragon will appear and grant her one wish. But the precious orbs are scattered all over the world, and to get them she needs the help of a certain super-strong boy...

Guitarmaking: Tradition and Technology


William Cumpiano - 1987
    Over 450 photographs, drawings, and diagrams reveal in exquisite detail the hows, whys, and how-to's of the traditional craft of guitarmaking, all accompanied by fascinating historical and technical notes. A comprehensive bibliography; a list of tools, materials, and supply sources; and a full index complete this uniquely authoritative reference -- and essential acquisition -- for guitar and craft enthusiasts, woodworkers, and students of instrument making everywhere.