Book picks similar to
Write or Wrong : A Writer's Guide to Creating Comics by Dirk Manning
comics
how-to
writing
educational
Kirby: King of Comics
Mark Evanier - 2007
More significantly, he created much of the visual language for fantasy and adventure comics. There were comics before Kirby, but for the most part their page layout, graphics, and visual dynamic aped what was being done in syndicated newspaper strips. Almost everything that was different about comic books began in the forties on the drawing table of Jack Kirby. This is his story by one who knew him well—the authorized celebration of the one and only “King of Comics” and his groundbreaking work.“I don’t think it’s any accident that . . . the entire Marvel universe and the entire DC universe are all pinned or rooted on Kirby’s concepts.” —Michael Chabon
The Fundamentals of Illustration
Lawrence Zeegen - 2005
Pub Date: 2006 Pages: 176 Publisher: Ava Publishing. SA Click on the Google Preview image above to the read some pages of this book! Creating great illustration work the requires specialist skills and knowledge. and in addition to practical applications. this text teaches a comprehension of basic communication theory and creative strategies. Contents: IntroductionContentsp. 4How to Get the Most from this Bookp. 6Forewordp. 8Introductionp. 10Communicating IdeasThe Blank Sheet of Paperp. 18Why ??Ideasp. 20The iefingp. 24Investigation of the Subject Matterp. 26Gathering Inspirationp . 30ainstormingp. 34Explaining the Visualp. 38Longevityp. 44The Medium is the MessageThe Power of the Pencilp. 50Material Worldp. 55Art School Ethosp. 60Illustration as a Disciplinep. 65A Demanding Lifep. 70Mixing Mediap. 72The Digital Dividep. 74The New Wave of Illustratorsp. 80From Outc...
Start writing fiction
Open University - 2015
You will also be able to look at the different genres for fiction.
The Amazing World of Gumball #1
Frank Gibson - 2014
Gumball thinks he’s the coolest kid on the block, but his little sister Anais begs to differ, and Darwin just wants to keep them all out of trouble.
The Secret Language of Sleep: A Couple's Guide to the Thirty-Nine Positions
Evany Thomas - 2006
Unsure couples waste years looking for answers in each other's eyes, or in the offices of behavioral therapists. And yet, each night their sleeping bodies reveal more than any doctor or private detective could ever discover.With this book, a couple can unlock the meaning of their chosen pose. All thirty-nine poses (including Classic Spoons, the Tobogganer, and Softserve Swirl) come with easy-to-identify illustrations, detailed descriptions, and training tips. Handy icons indicate which positions are most therapeutic for snorers, outdoorsmen, or those who work on their feet.
Selfish or Selfless: Which One Are You?
Eric Watterson - 2011
Every act can be categorized as either a selfish act or a selfless act. “Selfish or Selfless: Which One Are You?,” discusses how you can discover whether or not you are doing things that are selfish (about your own wants, your own need, and your own desires) or whether you are doing things that are selfless (things that are about other people’s wants, other people’s needs and you do things that benefit others). Do you know which one you are? Have you thought about why you do what you do and how it impacts the people around you? Learn how to discover whether you are selfish or selfless and how to change sides if you need to.
Training in Necessity
J. Clevenger - 2015
However, they each have two things in common, super powers and their recent admittance to the Citadel program. As members of the Citadel’s newest class of recruits, they will be taught to utilize their powers, and their bodies, to their utter limits. The Citadel’s mission is simple. Halt the world’s slow slide into ruin. They each have a part to play, but will it be enough?
ResurrXion Free Previews Spotlight #1
Various
Get an exclusive, behind-the-scenes at the incredible RESURRXION titles including X-MEN GOLD, ROYALS, X-MEN BLUE, and so much more!
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
My New York Marathon
Sebastien Samson - 2016
Along the way, he transforms into the man he always wanted to be. PUBLICATION IN 1 VOLUME -- COMPLETED WORK. Sebastien, a quiet and shy teacher, gets lost in the memories of his boyhood, when he was a strong and successful runner. On a whim, he decides to challenge his aging body and crumbling spirit and run the New York Marathon! From the streets of France to the streets of Brooklyn, Sebastien pushes himself past limits he didn't even know he had. A humorous and poignant autobiographical tale. A love letter to the landscapes and panoramas of New York. And a testament to the triumph of the human spirit.
Batman and Psychology: A Dark and Stormy Knight
Travis Langley - 2012
Why does this superhero without superpowers fascinate us? What does that fascination say about us?
Batman and Psychology
explores these and other intriguing questions about the masked vigilante, including: Does Batman have PTSD? Why does he fight crime? Why as a vigilante? Why the mask, the bat, and the underage partner? Why are his most intimate relationships with “bad girls” he ought to lock up? And why won't he kill that homicidal, green-haired clown?Gives you fresh insights into the complex inner world of Batman and Bruce Wayne and the life and characters of Gotham CityExplains psychological theory and concepts through the lens of one of the world’s most popular comic book charactersWritten by a psychology professor and “Superherologist” (scholar of superheroes)
How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans
Jared Blando - 2015
Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold.All the skills necessary to create awe-inspiring maps are covered! Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. Heraldry and shield design. Depict cultural and political boundaries with shields and colors. Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Too Much Coffee Man Omnibus
Shannon Wheeler - 2009
Who would have ever guessed that ten years later, he would have multiple volumes of critically acclaimed cartoons under his belt and a rich, satisfying career? The Too Much Coffee Man Omnibus gathers all of the cartoons from four hilarious volumes of work, bringing together all of Wheeler's signature satire and sweetness in one convenient package. Essential for Too Much Coffee Man fans, and sure to convert new ones!
No Plot? No Problem!: A Low-Stress, High-Velocity Guide to Writing a Novel in 30 Days
Chris Baty - 2004
. . just haven't gotten around to it. No Plot? No Problem! is the kick in the pants you've been waiting for.Let Chris Baty, founder of the rockin' literary marathon National Novel Writing Month (a.k.a. NaNoWriMo), guide you through four exciting weeks of hard-core noveling. Baty's pep talks and essential survival strategies cover the initial momentum and energy of Week One, the critical "plot flashes" of Week Two, the "Can I quit now?" impulses of Week Three, and the champagne and roar of the crowd during Week Four. Whether you're a first-time novelist who just can't seem to get pen to paper or a results-oriented writer seeking a creative on-ramp into the world of publishing, this is the adventure for you.So what are you waiting for? The No Plot? approach worked for the thousands of people who've signed up for NaNoWriMo, and it can work for you! Let No Plot? No Problem! help you get fired up and on the right track.