Legend of the Five Rings RPG


Shawn Carman - 2010
    Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.

Skinwalkers


Wendy N. Wagner - 2014
    Now, many years later, she’s forsaken her buccaneer ways and returned home in search of a simpler life, where she can raise her young son Kran in peace. When a strange clan of shapeshifting raiders pillages her home, however, there’s no choice for Jendara but to take up her axes once again to help the islanders defend all that they hold dear.From author Wendy N. Wagner comes a new adventure of vikings, lycanthropes, and the ties of motherhood, set in the award-winning world of the Pathfinder Roleplaying Game.

Tuesdays with Morrie & the Five People You Meet in Heaven


Mitch Albom - 2007
    

The Best of Louisa May Alcott: Little Women, Good Wives, Little Men, Jo's Boys, An Old-Fashioned Girl, Eight Cousins, Rose in Bloom (Annotated) (7 great books in one)


Louisa May Alcott
    The collection includes a foreword and historical notes about each of the books. This volume is sure to delight any fan of Alcott's fiction. Included are:Little WomenGood WivesLittle Men: Life at Plumfield with Jo's BoysJo's Boys and How They Turned OutAn Old-Fashioned GirlEight CousinsRose in BloomThis material was NOT merely scanned from an ink-and-paper book, like many Kindle e-books are. All e-books offered by Di Lernia Publishers are hand-edited and checked for spelling and punctuation errors.

A Mother's Love


Mary Morris - 1993
    Abandoned by her mother at age seven, Ivy is a new single mother who must cope with financial difficulties and a demanding infant.

Preternatural Affairs, Books 4-7: Shadow Burns, Deadly Wrong, Ashes and Arsenic, and Once Darkness Falls


S.M. Reine - 2016
    From steamy Los Angeles to post-apocalyptic Reno, Cèsar's getting deeper into preternatural trouble by the moment. A collection of four New York Times bestselling author SM Reine's books. Included are Shadow Burns, Deadly Wrong, Ashes and Arsenic, and Once Darkness Falls. ABOUT SHADOW BURNS When more than a dozen people die at a retirement home, the official story is carbon monoxide poisoning. Cèsar Hawke is convinced the reason is less mundane and more infernal. But that’s his job. As an agent working for the Office of Preternatural Affairs, he’s always looking for supernatural answers to deadly questions. Isobel Stonecrow agrees to help him find the truth. With her powers of necrocognition, she can speak to the dead and get the real story. But when they return to the crime scene, they find a lot more than cadavers. They find a nightmare that they can’t escape—a nightmare from Isobel’s past, which even she can’t completely remember thanks to the contract that signed away her soul. Cèsar will have to disinter Isobel’s secrets to save her. He’ll learn who Isobel used to be, what she’s done, and the price she paid…no matter how deadly the knowledge might be. ABOUT DEADLY WRONG Isobel Stonecrow’s life has an expiration date: One month, two weeks, four days, and six hours remaining. Not that she’s counting. When she signed a contract giving her soul and memories to a demon named Ander, she didn’t expect that she would ever have to face termination. But now Ander is dead and she’ll be following suit if she can’t find a way to dissolve the deal. Too bad she can’t remember anything from the time before she signed the contract. Fritz Friederling, a billionaire demon hunter who owns several businesses in Hell, isn’t ready to give up on Isobel. But she isn’t sure that working with Fritz is better than dying. She doesn’t know much about her past life, but she knows that she signed Ander’s contract for a reason—and that getting away from Fritz was a significant part of it. Escaping her contract means remembering the life that she chose to forget. And it means trusting Fritz Friederling, who Isobel fears might be the biggest danger of all… ABOUT ASHES AND ARSENIC Agent Cèsar Hawke is in his element when he’s investigating magical crime. And with his boss out of town, Cèsar gets to pick which cases he works on. He’s bent on doing nothing involving demons, zombies, or fallen angels this time. Instead, he’s going to find the witch who used magic to rob a bank. Easy stuff. Cèsar plans to catch the perp before his boss gets home. But when he digs into the robbery, he finds much more than missing money. He also finds a deadly turf battle between two covens and a trail of bloody violence. A trail that leads directly to his brother, Domingo Hawke. Domingo wants Cèsar’s help taking down his enemies. Forget that Cèsar works for the Office of Preternatural Affairs, forget allegiances, forget pesky “contracts” and “conduct.” Domingo is calling in a favor and the Hawke family is too tight to refuse. Blood is the most powerful ingredient in any witch’s spell, after all… ABOUT ONCE DARKNESS FALLS The worst case scenario has happened: Reno NV has fallen to d

Nashville #1-10: The Complete Series


Inglath Cooper - 2017
    One thousand plus pages of contemporary romance set in the heart of country music. Ever thought a dream might pass you by? Nineteen-year old CeCe Mackenzie is determined to make her dreams come true. She heads for Nashville with not much more to her name than a guitar, a Walker Hound named Hank Junior and an old car she'd inherited from her grandma called Gertrude. But when Gertrude ends up on the side of I-40 in flames, Nashville has never seemed farther away. Help arrives in the form of two Georgia football players headed for the Nashville dream as well. When Holden Ashford and Thomas Franklin stop to offer CeCe and Hank Junior a ride, fate may just give a nod to serendipity and meant to be. Because while CeCe is chasing after her dream, she might find love as well. "Amazing and heartfelt! I couldn't stop reading! From the beginning till the end I was captured. Its like I know the characters personally. And to experience their passion of music is phenomenal. The dilemmas they go through is so realistic and easy to relate to. Definitely recommending this series!" - A. Mandy. "Sweet, easy, wonderful. Inglath Cooper draws you in with her words and her amazing characters. It is a joy to pick up these books. There is just the right amount of love and romance with the perfect dose of reality. The dialogue is relatable and you just fall in love with the story. Highly recommend you buy the box set. You won't want to wait a second to pick up the next book!" - Ready2Read. "I love this new series. Each installment is well written, great characters and plot. I can't wait for the next book in this series and will re-read this whole series again and again." - JoanneW.

The Best Of Robicheaux: In The Electric Mist With Confederate Dead / Cadillac Jukebox / Sunset Limited


James Lee Burke - 2000
    The Best Of Robicheaux: 'In The Electric Mist With Confederate Dead'; 'Cadillac Jukebox'; 'Sunset Limited'

Eye of the Needle / The Man from St. Petersburg / The Key to Rebecca


Ken Follett - 1983
    

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.

D20 Modern Roleplaying Game: Core Rulebook


Bill Slavicsek - 2000
    This product is designed to be the sole core rulebook for all modern roleplaying game settings using the d20 System, which is the basic rules system for the Dungeons & Dragons&reg roleplaying game. Thematically aligned with the highly popular heroic fantasy and horror genres, this book will build on the strength of the growing d20 System while attracting new players. The product contains everything needed to run an entire campaign, as well as four campaign models and adventure hooks to add to existing campaigns. Author Biography: Bill Slavicsek is the vice president and director of roleplaying game design at Wizards of the Coast, Inc. His most recent credits include the Star Wars&reg Roleplaying Game Revised Rulebook and the Dungeons & Dragons Clue&reg game for USAopoly. Jeff Grubb is an award-winning game designer whose recent credits include Manual of the Planes and Enemies and Allies for D&D and the Ice Age Cycle novels, which are set in the Magic: The Gathering&reg universe. Rich Redman is a member of R&D at Wizards of the Coast whose recent credits include Deities and Demigods, Defenders of the Faith, and the Monster Manual II.

Domains of Dread: Ravenloft Campaign:


Steve Miller - 1997
    Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)

Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)


Charlie Krank - 2008
    BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.

Pathfinder Roleplaying Game: Core Rulebook


Jason BulmahnDavid Eitelbach - 2009
    Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:- All player and Game Master rules in a single volume.- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs.- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more.- Streamlined and updated rules for feats and skills that increase options for your hero.- A simple combat system with easy rules for grapples, bull rushes, and other special attacks.- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more.- Hundreds of revised, new, and updated spells and magical treasures.- Quick-generation guidelines for nonplayer characters.- Expanded rules for curses, diseases, and poisons.- A completely overhauled experience system with options for slow, medium, and fast advancement.... and much, much more!Cover art by Wayne Reynolds

Street Samurai Catalog


Tom Dowd - 1990
    A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.