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Rifts Ultimate Edition
David MartinFreddie E. Williams II - 2005
There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.
Don't Forget to Call Your Mama...I Wish I Could Call Mine
Lewis Grizzard - 1991
In this book, Grizzard turns his attention to his mother, and to all mothers, casting a loving, comic eye toward the most important and defining relationship of all.
A Quilter for Quint (Mail-Order Mama, #2)
Linda Carroll-Bradd - 2021
Where some artists see images in dabs of paints, Melisande imagines landscapes made from the fabric of the dresses worn at a tea party. After her refusal of the third man put forth by famed matchmaker Madame Treszka, she’s informed she must choose from three groom candidates arranged by her mother. Thinking Texas can’t be as bad as Newport, Rhode Island, for social engagements, Melisande pens her response and boards a westbound train.Widower Quinton Aznar has a six-year-old son who wants a mama. Since his late wife’s passing four years ago, Quint divides his days between breaking horses for the Army and parenting his son with no time for courting. His mother manages the household and tends to her youngest grandchild, although she would love to move to Galveston to live with her sister. The telegram announcing the arrival of his mail-order bride—a woman his mother corresponded with—on the next stagecoach is a shock. Quint drives the wagon into town, intending to pay for her return ticket. The beautiful, but disheveled, woman who disembarks the stage is too dazed to trust traveling on her own. What has his mother arranged for his life?
Island Dreams
Evangeline Kelly - 2020
I never won anything. But here I was, boarding a plane for an all-expenses paid trip to Makani Island. Alone. I wasn’t expecting anything more than a soul-soothing vacation.Then I met him. A total grouch, or so I thought. A guy I wouldn’t want to see again. Ever. But somehow, he convinced me to take a walk on the beach. The walk turned into an all-night conversation. A once in a lifetime connection. We both knew it, but his mega-wealthy parents had wedding plans set out for him already.He said he was his own man, but I refused to be a wedge between them. Could I really give him up? The bigger question was…would he let me?Island Dreams is a clean short read, and the first in a vacation romance series.
Secrets of the Short Game
Phil Mickelson - 2009
His ability with the sand wedge and putter are legendary not only among fans but his peers as well, and it is his skill with those clubs that is primarily responsible for his winning 34 tournaments on the PGA Tour, including three major championships. In his first-ever instruction book, Mickelson explains in detail how to master every phase of the short game.Mickelson maintains that any golfer of average ability can become a deadly short-game player by approaching the subject with a blend of science (proper mechanics and setup) and art (imagination and feel). Mickelson does a fine job explaining both; combining the wisdom of his great teachers with his own fertile imagination, cultivated from 34 years of experimentation, trial and error.No golfer can afford to miss out on Mickelson′s secrets and tips.
The WoW Diary: A Journal of Computer Game Development
John Staats - 2018
It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success.
Gamish: A Graphic History of Gaming
Edward Ross - 2020
For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The ScotsmanA thrilling illustrated journey through the history of video games and what they really mean to usPac-Man. Mario. Minecraft. Doom.Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special? Why do we play? And how do games shape the world we live in?This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.
The Purple Palace & other poems
Shayna Klee - 2021
The semi-autobiographical book is divided into two parts and takes place between two countries; Part I, “is a cloud a living thing?”, takes place during the Author’s tumultueuse teen years with tropical Florida as a backdrop. Part II, “Inside my Shell”, explores themes of transformation as the Author creates a new life in Paris, France. The poems in this collection explore the surreal rollercoaster of youth, the performance of identity, being an outsider and the tension between romantic idealism and the dystopic world in which the author finds herself. Her approach to her work as a visual artist is mirrored in her poetry style, which is accompanied by all original illustrations by the Author.
Just Ask: The Joy of Confident, Bold, Patient, Relentless, Shameless, Dependent, Grateful, Powerful, Expectant Prayer
J.D. Greear - 2021
The Monopolists: Obsession, Fury, and the Scandal Behind the World's Favorite Board Game
Mary Pilon - 2015
That story, however, is not exactly true. Ralph Anspach, a professor fighting to sell his Anti-Monopoly board game decades later, unearthed the real story, which traces back to Abraham Lincoln, the Quakers, and a forgotten feminist named Lizzie Magie who invented her nearly identical Landlord's Game more than thirty years before Parker Brothers sold their version of Monopoly. Her game--underpinned by morals that were the exact opposite of what Monopoly represents today--was embraced by a constellation of left-wingers from the Progressive Era through the Great Depression, including members of Franklin Roosevelt's famed Brain Trust.A fascinating social history of corporate greed that illuminates the cutthroat nature of American business over the last century, The Monopolists reads like the best detective fiction, told through Monopoly's real-life winners and losers.
Infinite Reality
Peter Meredith - 2017
When a judge declares it a monopoly, the co-creators become competitors and then very quickly become murder victims with one thing in common: they were all online when they died. Everything points to the sole-surviving creator, Atticus Arching. When the FBI can’t find Arching in the real world, they send Agent Daniel Roan and his team to the “other side” to track him down, only to find out that the game is more than just a game and Arching is more than just a computer programmer. He’s the most dangerous person in two worlds and can kill in both.
Chess: Top Beginners Tactics You Must Know - Including Images, Tips, Strategies, Openings and More (Chess, Chess Openings, Chess Books, Chess Tactics. Chess Strategies, Chess For Beginners)
Anton Romanov - 2018
Chess is one of the world’s most popular board games, and is played by millions of people from all walks of life in parks, homes, online and tournaments. This two-player game is played on a checkered board with 64 squares arranged in an eight by eight grid called a chessboard. The game begins with each player possessing 16 pieces, 8 pawns, two rooks (sometimes called castles), two bishops, two knights, a queen and a king. The different player’s pieces are colored differently and are usually either black or white, though colors may vary. Regardless of the color variation though, each ‘team’ is referred to as either black or white. The objective of the game is to ‘checkmate’ the opponent’s king by placing it in such a position that it cannot escape capture. There are other methods to winning the game, such as when an opponent forfeits or resigns from the match. Forfeitures are normally as a result of the opponent losing too many pieces, or if a checkmate is seen as inevitable. There are also circumstances where the game ends in a draw for various reasons, meaning that neither player wins. The first official world chess championship was held in 1886 between Wilhelm Steinitz and Johannes Zukerfort. The victor and thus the first official World Champion was Wilhelm Seinitz. Since the creation of the World Chess Federation in Paris in 1924, the best chess players in the world have been awarded the title of Grandmaster, which is the highest accolade a chess player can get apart from world champion. The latter half of the 20th century saw computers being programmed to play chess, with many home computers now being able to play with such a high level of sophistication that they can outwit some of the best human players. The first computer to ever beat a reigning world champion was the computer Deep Blue, which beat Garry Kasparov in a match in 1997. What You're Going to Learn:
Origins and History of Chess
Rules and Notations
Movements in the Game
The Pieces, Their Movements and Values
Chess Strategy and Tactics
Tips for Beginners
What Not to Do
More Tactics
...And Much More!
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Disneyland's Hidden Mickeys: A Field Guide to the Disneyland Resort's Best Kept Secrets
Steven M. Barrett - 2007
Searching for them adds extra fun to any visit and has become something of a mission for many Disney fans. At their request, Barrett, whose Hidden Mickeys field guide has been helping Disney World visitors hunt these elusive characters since 2003, now offers equal sleuthing aid to Disneyland visitors.