Book picks similar to
Ghost in the Shell Readme: 1995-2017 by Masamune Shirow
cyberpunk
manga
backburner
in-translation
Mirage
Boris Vallejo - 1982
This astounding volume showcases alluring paintings of sensuous women and strong men, set against mythical, otherworldly backgrounds, and contains over 40 color and black and white illustrations, as well as 8 full pages of new, never before seen or published art work.
Ways of the Samurai from Ronins to Ninja
Carol Gaskin - 1990
To the Western mind these fearsome warriors-samurai, the masterless ronin, and the assassin ninja-have always been a source of mystery and wonder, combining the idealism of chivalry with military fanaticism. The Ways Of The Samurai digs beneath the myth and reveals a truth even more amazing about the men who practiced a discipline drawn from Zen and Confucian ethics-bushido, the way of the warrior.
Saucer Wisdom
Rudy Rucker - 1999
That's an odd way to begin a work of popular science . . . . but amusing.Please heed the warning from the Introduction by Bruce Sterling: "If you are examining Saucer Wisdom imagining that Rudy (or some fictional 'Frank Shook') has been actually logging a lot of on board saucer time, well, you can knock that off right now. Rudy Rucker made up the flying saucer part. There is no actual flying saucer. The saucer is not an interplanetary faster-than-light device. Its what we professional authors like to call a narrative device."I'm going to spill the beans as directly as I can here: Saucer Wisdom is a work of popular science speculation. Its a nonfiction book in which Prof. Rucker takes a few quirky grains of modern scientific fact, drops them into the colorful tide pool of his own imagination, and harvests a major swarm of abalones, jellyfish, and giant anemones."Pop-science writers didn't used to treat 'science' in this boisterous way, but there might well be a trend here, there may be a real future in this. Saucer Wisdom is a book by a well-qualified mathematician and computer scientist, a veteran pop science writer, in which 'science' is treated, not as some distant and rarefied quest for absolute knowledge, but as naturally great source material for a really long, cool rant."Rucker, in character, describes, and illustrates with delightful cartoon sketches (the way he would use chalk and a blackboard while talking science), the world of the progressively more distant future as it is transformed by computer technology, biotechnology, and human evolution. He also describes a hell of a party in Berkeley. Popular science writing will never be the same.
Blade Runner: Origins, Vol. 1: Products
K. Perkins - 2021
What he uncovers is a conspiracy of silence so deadly it could change the world as he knows it. Set ten years before the events of the first Blade Runner film, this is the world on the cusp of environmental collapse, and the beginning of the mass Off-world migration to the Off-world colonies. Through its rain-soaked streets, LAPD Detective CAL MOREAU, a PTSD sufferer, must travel as he attempts to unravel the truth behind a seemingly routine suicide that soon reveals itself to be just the thin end of a vast conspiracy, one that runs to the very top of the Tyrell Corporation tower.
Ghost in the Shell: Stand Alone Complex 1
Yū Kinutani - 2010
The story follows the members of Public Security Section 9, a special-operations task-force made up of former military officers and police detectives. The manga presents individual cases that Section 9 investigates, along with an ongoing, more serious investigation into the serial killer and hacker known only as "The Laughing Man."When a high-ranking government official is kidnapped, the Prime Minister must call in his top crime fighting force known as Section 9. Lead by the beautiful (and deadly) Major Kusanagi, the cybernetically enhanced squad must use all their skill to take down the kidnappers and rescue the hostages. But that’s only half of the mission; can Kusanagi and company find out who’s behind the kidnapping, and, more importantly, just what they’re after? Find out in this thrilling first volume of The Ghost in the Shell: Stand Alone Complex!
Mobile Suit Gundam: Awakening, Escalation, Confrontation
Yoshiyuki Tomino - 2004
This second edition of creator Yoshiyuki Tomino's novelization is redesigned for a new generation of fans.Yoshiyuki Tomino is one of Japan's best known science-fiction directors.Frederik L. Schodt writes extensively on Japanese culture and lives in San Francisco, California.
NieR Automata World Guide Illustation Artbook
Square Enix - 2017
Contains artwork for its world along with comments from Yoko Taro and two novellas by Emi Nagashima. It has a big feature on concept art for all of the areas in the world of NieR: Automata, as well as some comments from director Yoko Taro about the characteristics of all the areas.ゲームソフト同時発売! ヨルハ部隊員達が旅する『NieR:Automata』の世界をアートとともにめぐるワールドガイド ◆『NieR:Automata』の世界を造る各地域のコンセプトアートを大きく掲載◆ディレクター・ヨコオタロウ氏自ら各地域の特徴を紹介◆世界をより深く楽しめる映島巡先生書き下ろし小説2作品を掲載◆見やすいマップで各地域の迷いがちな場所を詳しく解説
The Art of the Hunchback of Notre Dame
Stephen Rebello - 1996
The stunning art and evocative text of The Art of The Hunchback of Notre Dame take the reader on a fascinating journey through the making of the movie, the world of medieval France, the nineteenth-century Gothic literature that embraced that world, and the imaginations of the creative artists who have masterfully combined these challenging elements into a magnificent animated musical. The Art of The Hunchback of Notre Dame features the rarely seen spectrum of art created in the making of the film, as the story is imagined and re-imagined in a variety of media - from conceptual paintings, to story sketches and layout, drawings, through the many stages of animation and background painting, computer generated imagery, effects animation, and final art from the production. The range of artwork is both vital and luminous, capturing the beauty and splendor of this stunning realization of fifteenth-century Paris. The lively, informative text features background on the original Hugo novel, as well as the historical influences, inspirations, and ideas the creators of the film brought to the animation, story, and music.
The Art of The Avengers
Jason Surrell - 2012
This keepsake volume is an experiential journey through the entire film from beginning to end - featuring stunning concept art; full-color photographs from the set, as well as the finished film; excerpts from the script; and exclusive interviews with the cast and crew, including writer/director Joss Whedon, producer Kevin Feige and, of course, the Avengers themselves. From costume and production design to visual effects and creature creation, THE ART OF THE AVENGERS is a lavish showcase of all the artistry and creativity that brings the Marvel Cinematic Universe to life onscreen. Avengers Assemble!
The Movie Art of Syd Mead: Visual Futurist
Syd Mead - 2017
His career boasts an incredible array of projects from designing cars to drafting architectural renderings, but he is most famous for his work as a concept artist on some of the most visually arresting films in the history of cinema. Since working on Star Trek: The Motion Picture in 1978 as a production illustrator Syd Mead has always aimed to render “reality ahead of schedule,” creating evocative designs that marry believable content with a neofuturistic form. It is this ability to predict technological potential that has helped Mead create such a distinctive and influential aesthetic. From his work with Ridley Scott on Blade Runner, to his striking designs for the light cycles in Tron, to his imposing concept art for the U.S.S. Sulaco in James Cameron’s Aliens, Syd Mead has played a pivotal role in shaping cinema’s vision of the future. The Movie Art of Syd Mead: Visual Futurist represents the most extensive collection of Mead’s visionary work ever printed, compiling hundreds of images, sketches and concept arts from a career spanning almost 40 years, many of which have never been seen in print before. Each entry provides a unique insight into the processes involved in Mead’s practice as well as illuminating the behind-the-scenes work involved in creating a fully realized, cinematic depiction of the future. With such a plethora of images from the many genre-defining films Mead has worked on, this is essential reading for film fans, artists and futurologists alike.
Anime: from Akira to Princess Mononoke, Experiencing Contemporary Japanese Animation
Susan J. Napier - 2001
However, anime is much more than children's cartoons. It runs the gamut from historical epics to sci-fi sexual thrillers. Often dismissed as fanciful entertainment, anime is actually quite adept at portraying important social and cultural issues like alienation, gender inequality, and teenage angst. This book investigates the ways that anime presents these issues in an in-depth and sophisticated manner, uncovering the identity conflicts, fears over rapid technological advancement, and other key themes present in much of Japanese animation.
The Art of Mad Max: Fury Road
Abbie Bernstein - 2015
Haunted by his turbulent past, the wandering Road Warrior becomes swept up with a group fleeing across the Wasteland in a War Rig driven by an elite Imperator, Furiosa. Seeking escape from the tyranny of Immortan Joe, what follows is a high-octane Road War - and a chance for redemption. The Art of Mad Max: Fury Road is the official companion to the highly anticipated movie.
The Art of The Secret World of Arrietty
Hiromasa Yonebayashi - 2012
Co-founded by the legendary filmmaker Hayao Miyazaki, Studio Ghibli films have enthralled and enchanted audiences across the world. The Art of series gives fans the opportunity to follow their favorite film from initial concept to the silver screen, thanks to hundreds of sketches, concept drawings, and animation cels, plus in-depth interviews with the creators.
The Dark Knight Manual: Tools, Weapons, Vehicles Documents from the Batcave
Brandon T. Snider - 2012
Here, for the first time, is an in-world exploration of Christopher Nolan's Batman: The Dark Knight Manual, the definitive guide to his tools, vehicles, and technologies. Following the destruction of Wayne Manor, Bruce Wayne began to assemble key sketches, diagrams, observations, and other top-secret documents germane to becoming Batman; he then entrusted this manual to his faithful butler, Alfred. Every defining moment is detailed here, charting Wayne's collaborations with Lucius Fox at Wayne Enterprises on the latest cutting-edge technology. This package features a distressed vintage cover design and includes removable documents, including the design and capability of the famed utility belt, the hi-tech functions of Batman’s cowl, and every detail of his amazing arsenal of weapons and gadgets, The Dark Knight Manual reveals how Bruce Wayne operates as Gotham's greatest protector. BATMAN and all related characters and elements are trademarks of and © DC Comics. (s12)
Travel
Yuichi Yokoyama - 2005
It takes the not unfamiliar plot backdrop of a train ride and turns it into a psychological meditation on the vehicle's architecture and passengers (rather than focusing on the usual narrative-driven concerns such as destination, distance or landscape). Bookforum has characterized Yokoyama's style thus: "Concerned with phenomena rather than character and narrative, his comics resemble the output of a drafting machine: sequences that present multiple views of an object in action and look like exploded product diagrams. Yokoyama seems to enjoy the resulting images as much for the strange shapes that are generated as for what they reveal."Yokoyama began his career in 1995, and has developed a body of work characterized in part by an omission of dialogue and speech (usually an indispensable part of manga storytelling); he relies instead on the power of his graphics and occasional onomatopoeia. Introduction by noted cartoonist and comics scholar Paul Karasik.