How to Draw Comics the Marvel Way


Stan Lee - 1977
    Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples, Buscema graphically illustrates the hitherto mysterious methods of comic art. Stan Lee’s pithy prose gives able assistance and advice to the apprentice artist. Bursting with Buscema’s magnificent illustrations and Lee’s laudable word-magic, How to Draw Comics the Marvel Way belongs in the library of everyone who has ever wanted to illustrate his or her own comic strip.

The Art of Ray Harryhausen


Ray Harryhausen - 2005
    The fighting skeletons of Jason and the Argonauts. And, of course, the angry T. Rex of Island of the Gwangi. All these creations and many more, seared into our collective consciousness, are the work of one man—Ray Harryhausen. The father of special effects, Ray Harryhausen is revered among film historians, animators, special-effects designers, and everyone who’s ever seen his inspired stop-motion creations. In 2004, Watson-Guptill published Ray Harryhausen: An Animated Life to critical acclaim and sales of over 20,000 copies. Now WG is pleased to present a companion book: The Art of Ray Harryhausen. Concise essays and lavish illustrations look at each of Harryhausen’s many specialties, including aliens, prehistoric creatures, mythological monsters, and much more. At last, fans of Harryhausen can see the progression of his work over time, in a visual celebration of his art and artistry.

Gold: The Final Science Fiction Collection


Isaac Asimov - 1995
    The second section contains the grand master's ruminations on the SF genre itself. And the final section is comprised of Asimov's thoughts on the craft and writing of science fiction.

BLAME! and so on 弐瓶勉画集


Tsutomu Nihei - 2003
    

Dragon Web Online: Inception


S.R. Witt - 2016
    Play games, get rich. It seemed like the perfect way to make the cash my family needed to keep us off the streets. It seemed too good to be true.It was.I made a terrible mistake and stumbled into the truth behind the world’s most popular Virtual Reality game. Now I’m marked for death and the most powerful people in the world want to hang their crimes around my neck.They call me a thief. A murderer. The killer of worlds.The people who know the truth call me the Saint of Shadows.I didn’t set out to destroy the world, but somebody had to do it.Somebody had to set you free. Dragon Web Online: Inception kicks off the Electric Shadows LitRPG Adventure series. Meet the Saint of Shadows as he begins his journey into a virtual reality that threatens to consume the world as we know it.

In the Company of Others


Julie E. Czerneda - 2001
    The one thing they didn't find was intelligent life. And so the terraforming of worlds began, with eager immigrant families temporarily housed in space stations till their new home planets were ready.But the technicians made one all-important mistake by introducing the alien Quill to worlds where they did not belong. The Quill were supposed to be destroyed when the crews finished their work, but some survived, multiplied, and mutated till they were no longer harmless. They were deadly.Suddenly mankind was in retreat, leaving colonists stranded in space. In the ensuing chaos many stations failed. For the survivors, the only hope lay in finding a way to wipe out the Quill. Earth scientist, Dr. Gail Smith thought one special human, Aaron Pardell, might hold the answer. Found as a baby and raised by a stationer in the "Outsider" settlement that clung to Thromburg Station, Aaron may have survived Quill contact. Still, finding Aaron and winning his help might be the least of Dr Smith's problems...

The Book of Kells


R.A. MacAvoy - 1985
    A contemporary man, John Thornburn (a meek, non-violent and unpredictable artist) and woman, Derval (his tough, confrontational, strong and warrior-like lover) time travel to ancient Ireland to avenge a Viking attack. Packed with fascinating details of historical time and place in Irish history and delicately balanced on the border between realism and fantasy, the story centers around one of the most famous and beautiful illuminated manuscripts in history, the legendary but entirely real Book of Kells. Celtic history blends with magical fantasy for a strange and immersive tale of adventure.

Global Model Village


Slinkachu - 2012
    A tiny mother and child bustle through a dusty township in Cape Town, while a miniature informant whispers in a telephone booth in Beijing. Thumb-size riot police climb the Acropolis in Athens, while an inch-high woman pole-dances around a lamppost in a Hong Kong red-light district.Global Model Village collects the international works of Slinkachu, the London-based artist who as part of his “Little People Project” has been abandoning tiny model people on the mean streets of the world since 2006. Documented through photography, these little dramas of hope and tragedy, loneliness and humor, somehow get to the heart of what it means to be human, to be alone among millions of other people, all experiencing the melancholy and magic of life in the big city.

Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide


Howard Grossman - 2013
    Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes:    • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide   • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts    • Complete charts showing all information and metamorphous of each familiar    • Breakdown for all spells, alchemy formulas, and items    • Solve every puzzle, defeat every boss, and find all hidden treasures    • Features a hard cover with unique treatments for collectability.

Startoucher


C.J. Odle - 2018
    One species is found to be an extreme danger to itself and others – Humanity. Evidence for the continuation of the species hangs by a thread. Jake Connolly, talented up and coming LA lawyer, has a hidden psychic side long suppressed. When a series of intense visionary experiences threaten to derail his life, he is dragged unwillingly towards mysterious events deep in the Mojave Desert. What he discovers there changes him forever, and will affect the lives of everyone on the planet.As the world watches its destiny unfold, humanity is forced to fight for its survival in a Galactic court and justify its existence to far superior beings.A mystical, innovative, and intelligent novel that asks the biggest questions of all.Where are we from…where are we going...how much have we truly evolved?…Librarian's note: See alternate cover edition of ASIN B079QTKPML here.

Door Number Three


Patrick O'Leary - 1995
    If she can convince one person - and she has chosen him - that she is telling the truth, she can stay when they come back for her. And she exposes her breasts as evidence, revealing square nipples. His least profound response is to drop his cigarette into the crease in his chair. So begins the wildest SF novel since the passing of Philip K. Dick. Patrick O'Leary's Door Number Three is a constant wellspring of surprise and wonder, a novel about a young man of today and a woman from somewhere else who is out to love or kill him - or both. The whole, apparently real, world and everything in it can never be the same again.

Art of He-Man and the Masters of the Universe


Tim Seeley - 2015
    What followed was a cultural sensation that changed the landscape of children's entertainment forever! Join Mattel and Dark Horse in this comprehensive retrospective chronicling He-Man's decades-long epic journey from toy, to television, to film, to a true pop culture phenomenon!

Marvel Powers of a Girl


Lorraine Cink - 2019
    Where the personalities, powers, and straight-up legends of countless heroic women have captured readers for generations. This unique book is the perfect start—or addition—to any Marvel fan's collection! Using her in-depth knowledge and passion for Super Heroes, Lorraine Cink explores the lives of the exceptional and diverse women of the Marvel Universe. Filled with inspirational lessons and clever observations, each section digs into what these relatable women can teach us all about growth, bravery, and the true meaning of strength. Paired with over one hundred original, vibrant, and emotive illustrations from the talented Alice X. Zhang, this book balances the responsibility and the fun that comes with being a hero. Featuring popular characters including Captain Marvel, Black Widow, Shuri, Okoye, Squirrel Girl, and more, this book has something for everyone.

The Lord of the Rings: The Art of the Fellowship of the Ring


Gary Russell - 2002
    This official publication contains 500 exclusive images, from the earliest pencil sketches and conceptual drawings to magnificent full-color paintings that shaped the look of the film. All the principal locations, costumes, armor and creatures are covered in stunning detail, including concepts, storyboards and images that did not make it into the final film.As well as a wealth of sketches, paintings and digital images, The Art of The Fellowship of the Ring contains photographs showing how the creative process was realized and a number of stills from the film. Contributors include Alan Lee and John Howe, the two artists who inspired Peter Jackson's vision of Middle-earth and who worked with him to bring his trilogy to the big screen. They and a dozen other designers who created all of these diverse elements explain how they contributed to the development of the film, giving a fascinating insight into how Middle-earth was brought to life.With text compiled from exclusive interviews with director Peter Jackson, special effects supervisor Richard Taylor, designers Grant Major, Ngila Dickson, Paul Lasaine and others, this unique book celebrates the pivotal contribution made by a handful of people which help turn the first Lord of the Rings movie into an award-winning global success.

World of Warcraft Master Guide


Michael Lummis - 2006
    BradyGames’ World of Warcraft Master Guide, Second Edition includes the following: Class strategies, abilities and talents.Essential stats and updated strategies for each of the 8 races and 9 classes for both the Horde and Alliance.Updated must-have quest data--contacts, objectives, item rewards and more.Updated profession sections provide data on created items, requirements and item components.Weapon, armor and item tables, ability and spell lists, and bestiary.Updated maps of each city and region, with call outs for characters, quest locations, dungeons, and more.Platform: PC Genre: Role-Playing GameThis product is available for sale worldwide.