Book picks similar to
Shadow Lords & Get of Fenris by Gherbod Fleming


world-of-darkness
urban-fantasy
white-wolf
fantasy

Shadowrun: Doc Wagon 19


Jennifer Brozek - 2015
    Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.

Tome of Magic (Advanced Dungeon & Dragons: Accessory Rulebook)


David Zeb Cook - 1991
    For priests, whole new spheres have been discovered - spheres of chaos, law, numbers, thought, time, war, and wards - and powerful new quest spells lie waiting to be tapped.All characters will experience the thrill of discovering new magical items such as the claw of magic stealing, dimensional mine, crystal parrot, ring of randomness, and staff of the elements. Tome of Magic is an invaluable expansion for all the spellcasting classes.

The Complete Ranger's Handbook


Rick Swan - 1993
    Until now. Come learn the innermost secrets of one of the most popular AD&D character classes. Details on every part of the Ranger's life, from allied forest brethren to unusual outdoor equipment. With 15 new and exciting character kits, this book is an information-packed accessory for the AD&D 2nd Edition Game. A special appendix gives the rules for the original AD&D ranger class.

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.

The Lost City


Tom Moldvay - 1981
    Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings.This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEONS & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules.

Laws of the Night


Jason Carl - 1999
    However, this volume includes two cloth bookmarks to record important rules, and an extra eight pages of previously lost text from the Book of Nod "TM" itself. An excellent in-game prop

The Market Arcanum


Margaret Dunlap - 2015
     When a mysterious invite arrives in the mail and Father Menchu responds by whisking Sal off to Lichtenstein, the former cop is left on very new ground as she gets more than a glimpse at the broader world of magic users. Unfortunately, they are immediately confronted by a wealthy business man who is less upset about them blowing up his boat two episodes ago, as he is about them stealing his (sludge-demon releasing) book. When the three remaining Team members back in Rome suddenly find themselves under attack, Sal and Menchu are left scrambling for how to help and have to turn to the peculiar techno-cultists whose computers run on seahorses and have a pointed interest in the cop sister of their acquaintance Perry. Welcome to the Market Arcanum. This episode is brought to you by team-writer Margaret Dunlap who shows us that the Society is far from the only fish in the magic-hunting sea—and certainly isn’t the biggest. "Bookburners is sheer enormous fun! Energetic, intense, vivid prose. More soon please." --Naomi Novik, author of Uprooted and the New York Times bestselling Temeraire series "Bookburners is the breathless, hallucinogenic love child of Torchwood, the Librarians, and the Laundry Files. More soon, please." --Ian Tregillis, author of The Mechanical and Bitter Seeds "Bookburners is an exciting new take on urban fantasy. Love the premise, love the characters, love the unique (and sometimes wonderfully disturbing) spin on the dangers of magic!" --Cassandra Rose Clarke, author of The Assassins Curse "Bookburners has everything I want from episodic storytelling - strong writing, a rich premise, and memorable characters that will keep me coming back week after week." --Mike Underwood, author of the Ree Reyes Geekomancy series "Bookburners satisfies my craving for pulpy, demonic chaos with sharp writing, deliciously sinister magic, stellar black humor, and a kick-ass cast. The serialized story perfectly suits a sorcerer’s codex of baddies while the plucky Sal digs for deeper truths in her work with the Black Archives squad." --Lindsay Smith, author of the Sekret Series

Call of Cthulhu D20 Roleplaying Game


Monte Cook - 2002
    Since the early 1900's, H.P. Lovecraft has been considered one of the top writers in the entire horror genre. Elements of his work have appeared over the years in numerous horror arenas, but now roleplayers can delve into a campaign centered around the author's popular Cthulhu Mythos. The Call of Cthulhu Roleplaying Game contains everything needed to play or narrate a roleplaying campaign, including all core-game rules for the d20 game system.

Shadowrun 15: Burning Bright


Tom Dowd - 1994
    His father hires the best tracker money can buy to find his son--but will the vast Truman fortune be enough to destroy the terrible power spreading throughout Chicago?

The Complete Druid's Handbook


David L. Pulver - 1994
    This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!

Vampire: The Dark Ages


Jennifer Hartshorn - 1995
    In the WORLD OF DARKNESS series, this book includes everything necessary for playing the Damned of the Middle Ages, allowing characters to experience the events that have influenced our age.

Dreaming Darkness: Volume One


Kelley Armstrong - 2020
    All four stories in this volume have been previously published.Volume One Contents•The Girl in the Carnival Gown•Last Stand•Nos Galan Gaeaf•A Haunted House of Her Own

Worlds without End


Caroline Spector - 1995
    Spawned in the realm between the worlds, a Horror comes. Defeated in battle centuries before by the elven mage Aina, it walks again, seeking vengeance on the mortal lands. If Aina fails to convince the courts of Tir na nOg and Tir Tairngire of the danger, she will have to face the Horror alone once more, or watch the world end.

Lone Wolf


Nigel Findley - 1994
    On one hand, he's about to blow his deep cover in the explosively violent Cripp gang. And on the other, his "friends" at his agency have refused to rescue him. Now assassins from both sides are after him.

Volo's Guide to Waterdeep (Forgotten Realms)


Ed Greenwood - 1992
    Where Waterdeep's ghosts walk. Legends and clues about famous, as-yet-unrecovered treasures. A typical Waterdhavian menu. The best moon-kissed spots to meet Waterdhavians of the opposite sex. Waterdeep's best shops and craftsmen. The best places to dine, stay, see -- and, of course, avoid!