Book picks similar to
a|state by Malcolm Craig
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Shadow Dragon
Wade Coleman - 2015
He can move along a shadows edge, taking him from one place to another in seconds flat, a talent he has perfected as a master thief. Just before a big score, he meets Kim, a telepathic hooker on the run from the Inner City Gang. She has vital information regarding a virus scientifically engineered to kill off the entire mutant population. Together, they uncover a sinister plot that takes them into high society, the military's elite, Asian traditions, and into the very hands of a human monster who is willing to stop at nothing to make his vision a reality. Still, there is more going on than Hermes and Kim can understand. The lure of the Kukan Dragon - a rare and priceless artifact that holds and even rarer and more priceless gem - is calling to Hermes. He cannot resist showcasing his talent to obtain it. And between the shadows, another world has begun to reveal itself...
How To Be A Badass Vigilante: Book Three
Michael Anderle - 2021
Because the other way lies a painful end.
Pathfinder Roleplaying Game: Advanced Class Guide
Jason BulmahnTim Hitchcock - 2014
Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds
Don't Read This Book
Chuck WendigRyan Macklin - 2012
Here, then, is a book from that place.Within these recovered pages are the tales of the Awake, insomniacs who've walked those perilous streets, bringing a bit of the power of dream with them to fight back the night - always at a terrible cost. For many, it will not end well. For a few, they might just become heroes - or at least find their way back home. For you, a choice. Turn away. Don't read this book. And maybe you'll continue to rest easy. Or open the cover and enter a world unlike any you've ever dared to imagine! Don't Read This Book introduces 13 forbidden tales from the Mad City and the world of the Don't Rest Your Head RPG.
Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement
Matt Sernett - 2011
Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.
Changeling: The Dreaming
Ian Lemke - 1997
Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains.We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real.The storytelling game of modern fantasy. The Kithain are heirs to Earth's secret kingdom of faerie. And yet they are only part fae; they are forced to adopt mortal guises to survive disbelief in magic. The fae must strive to forestall the coming Winter and bring about an endless Spring lest Banality consume all and the Dreaming be lost.Changeling Second Edition features a clarified and expanded setting and cosmology, as well as completely new and revised rules. Yet it's fully compatible with first edition and the rest of the Storyteller games. A full-color, hardcover book with art and graphics like you've never seen before.
Vengeance In Blood
Thomas A. Watson - 2015
Criminals don’t have to abide by rules and laws that the State does as it pursues them. Meet Besseta, a being of legend that has roamed the land for over six centuries with her mind set on one thing: Vengeance in Blood for the innocent. While human traffickers, gang-bangers, and serial killers pursue their next victim, she hunts them down and ensures that they meet a violent end. But when her kills come to light, the FBI, and worse, a secret organization starts to connect the dots. When Besseta takes down a string of “Average Joe’s” who sponsored the production of child snuff porn, LA Detective Kenneth Terrell is brought in to find their killer. A master tracker and a protector of innocents in his own right, Kenneth is tasked to find the serial killer that no one really wants to stop. Will Besseta manage to stay one step ahead while dispensing her unique justice, or will the existence of legends: vampires, finally be exposed? Justice is for the State. Vengeance In Blood: is for the people.
GURPS Ultra-Tech
David L. Pulver - 2007
It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.
Under a Killing Moon
Aaron Conners - 1994
He sits around, drinks beer, and waits for something to happen. But this time, what happened was the colonel. He could have brought Tex the case, but instead he brought a warning for Tex to keep his nose out of it. Problem is, Tex has never been very good at keeping his nose out of things.
The City
Stella Gemmell - 2013
Once a thriving metropolis, it has sprawled beyond its bounds, inciting endless wars with neighboring tribes and creating a barren wasteland of what was once green and productive.In the center of the City lives the emperor. Few have ever seen him, but those who have recall a man in his prime, though he should be very old. Some grimly speculate that he is no longer human, if he ever was. A small number have come to the desperate conclusion that the only way to stop the war is to end the emperor’s unnaturally long life.From the mazelike sewers below the City, where the poor struggle to stay alive in the dark, to the blood-soaked fields of battle, where few heroes manage to endure the never-ending siege, the rebels pin their hopes on one man—Shuskara. The emperor’s former general, he was betrayed long ago and is believed to be dead. But, under different aliases, he has survived, forsaking his City and hiding from his immortal foe. Now the time has come for him to engage in one final battle to free the City from the creature who dwells at its heart, pulling the strings that keep the land drenched in gore.
Call of Cthulhu D20 Roleplaying Game
Monte Cook - 2002
Since the early 1900's, H.P. Lovecraft has been considered one of the top writers in the entire horror genre. Elements of his work have appeared over the years in numerous horror arenas, but now roleplayers can delve into a campaign centered around the author's popular Cthulhu Mythos. The Call of Cthulhu Roleplaying Game contains everything needed to play or narrate a roleplaying campaign, including all core-game rules for the d20 game system.
Starfinder: Alien Archive
Jason KeeleySteve Kenson - 2017
What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost
Oliver's Wishes
Cory Gaffner - 2018
Last week I had an IQ so low that I sometimes forgot how to get home, and could barely stumble through sentences. This week I am the owner of the most advanced space station in the known universe and I wield powers that can alter reality itself. If I have the energy that my power is dependent upon... You see I get more energy every day, it's a set amount. I can stockpile it or burn it all up on one giant "upgrade" as I like to call it. This power comes from one of the wishes I made, yes, on a magical genie's lamp. I know that sounds crazy. So what do a Viking woman from 800AD, a U.S. Army combat veteran, and a fat gaming nerd have in common? Well, they're my team, and if I can save up enough energy I can use my new power to give them superpowers of their own. That's the plan at least. The problem with my plan is that I have some shadow organization looking for me. They'll kill me, my family, my friends, and everyone I have ever loved to get the lamp. What do they want? As far as I can tell they want to rewrite our universe into some kind of communist paradise where freewill comes second to safety and the government. I have to find some way to keep the lamp from the organization going after it that involves more than just hiding up in my space station. I refuse to be a hermit coward. I also have an ingrained need to help people, and now I have the power to do that. I have more resources at my disposal than any law enforcement agency on earth, and a team of people willing to help me. I want to be a hero, but I have no idea what I'm doing. Did I mention I was a barely functioning idiot last week? Content Warning: This book contains foul language, mild gore, and fictional politics.
Guide to the Technocracy
Phil Brucato - 1999
We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone uses a tool. We create the advancements that protect and comfort humanity. We decide how tomorrow improves beyond today. If you are ready to shape the world and willing to sacrifice yourself for humanity, you can be one of us.One World, One UnionAll the information needed to run a Technocracy - based Chronicle: Technocracy characters, new Abilities, Devices and Procedures, Technocratic organization and more. Explore the defenses of Technocratic bases, their corridors of political power and their hopes for the future. Discover how they deal with supernatural threats and what wonders they uncover. Learn the Union's beliefs and goals, and how it plans to empower all of humanity.
Culture Shock
M.G. Herron - 2020
The target he’s chasing may be wanted for murder, but his bills aren’t going to pay themselves.As it turns out, he probably should've been more selective. When he tracks down Cameron Kovak, the wanted man turns out to be no man at all.Gunn finds himself face to face with a tentacled creature out of Ridley Scott’s worst nightmare - a baby Cthulhu, wearing his target's skin like a onesie. And that's just the start of it. Aliens have their eyes on us, and Gunn finds himself swept up in their mysterious plans.Experience the start of The Gunn Files, a sci-fi thrill ride that will have you wondering if aliens truly walk among us. It's perfect for fans of Men in Black and The X-Files.Also available on Audible, narrated by Oliver Wyman (Monster Hunter International).