Book picks similar to
Biomimicry for Designers by Veronika Kapsali


design
engineering
art-design
biological-technology

Good Bones, Great Pieces: The Seven Essential Pieces That Will Carry You Through a Lifetime


Suzanne McGrath - 2012
    Suzanne and Lauren McGrath, a mother–daughter team, operate the popular blog Good Bones, Great Pieces. At the core of their philosophy is the belief that every home should have seven essential pieces that can live in almost any room and will always be stylish. The authors explain how to place iconic items of furniture like the love seat and the dresser and rotate them throughout the home as the style or need changes.Illustrated with photographs of homes and apartments that the McGraths have designed, as well as apartments by some iconic designers, this book is a wonderful resource, whether you are starting out with your first apartment or rethinking the design of your home.Praise for Good Bones, Great Pieces:“The mother and daughter team of Suzanne and Lauren McGrath have created an excellent and useful book for both beginners and more experienced home decorators. Making use of cherished family furniture and objects in combination with affordable and available pieces, the team encourages us all to be both carefree and careful in our creation of a comfortable and comforting home.” —Martha Stewart "A must-read for first-timers and seasoned home decorators alike." – Traditional Home “Fail-proof guides to insider sources, suggestions on how to reincarnate tired pieces of furniture, and expert weigh-ins from iconic designers like Miles Redd and Robert Couturier are the gloss on the paint.” —ArchitecturalDigest.com

City: A Story of Roman Planning and Construction


David Macaulay - 1974
    With black and white illustrations and detailed explanations, this comprehensive and visual resource is perfect for young readers interested in history, architecture, and Roman civilization.

Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It


Mike Monteiro - 2019
    Guns, which lead to so much death, work exactly as they’re designed to work. And every time we “improve” their design, they get better at killing. Facebook’s privacy settings, which have outed gay teens to their conservative parents, are working exactly as designed. Their “real names” iniative, which makes it easier for stalkers to re-find their victims, is working exactly as designed. Twitter’s toxicity and lack of civil discourse is working exactly as it’s designed to work.The world is working exactly as designed. And it’s not working very well. Which means we need to do a better job of designing it. Design is a craft with an amazing amount of power. The power to choose. The power to influence. As designers, we need to see ourselves as gatekeepers of what we are bringing into the world, and what we choose not to bring into the world. Design is a craft with responsibility. The responsibility to help create a better world for all.Design is also a craft with a lot of blood on its hands. Every cigarette ad is on us. Every gun is on us. Every ballot that a voter cannot understand is on us. Every time social network’s interface allows a stalker to find their victim, that’s on us. The monsters we unleash into the world will carry your name.This book will make you see that design is a political act. What we choose to design is a political act. Who we choose to work for is a political act. Who we choose to work with is a political act. And, most importantly, the people we’ve excluded from these decisions is the biggest (and stupidest) political act we’ve made as a society.If you’re a designer, this book might make you angry. It should make you angry. But it will also give you the tools you need to make better decisions. You will learn how to evaluate the potential benefits and harm of what you’re working on. You’ll learn how to present your concerns. You’ll learn the importance of building and working with diverse teams who can approach problems from multiple points-of-view. You’ll learn how to make a case using data and good storytelling. You’ll learn to say NO in a way that’ll make people listen. But mostly, this book will fill you with the confidence to do the job the way you always wanted to be able to do it. This book will help you understand your responsibilities.

Visual Merchandising: Windows and In-Store Displays for Retail


Tony Morgan - 2008
    Using examples from a range of stores from fashion emporia to supermarkets, the book offers practical advice on the subject, supported by hints and tips from established visual merchandisers. It reveals the secrets of their tool kit, and information on the use of mannequins, the latest technology, how to construct and source props, and explains the psychology behind shopping and buyer behavior.Presented through color photographs, diagrams of floor layouts, and store case studies, and includinginvaluable information such as a glossary of terms used in the industry, Visual Merchandising is an essential handbook for anyone working in and learning about this exciting area.

Work for Money, Design for Love: Answers to the Most Frequently Asked Questions about Starting and Running a Successful Design Business


David Airey - 2012
    In fact, the book was inspired by the many questions David receives every day from the more than 600,000 designers who visit his three blogs (Logo Design Love, Identity Designed, and DavidAirey.com) each month. How do I find new clients? How much should I charge for my design work? When should I say no to a client? How do I handle difficult clients? What should I be sure to include in my contracts? David's readers-a passionate and vocal group-regularly ask him these questions and many more on how to launch and run their own design careers. With this book, David finally answers their pressing questions with anecdotes, case studies, and sound advice garnered from his own experience as well as those of such well-known designers as Ivan Chermayeff, Jerry Kuyper, Maggie Macnab, Eric Karjaluoto, and Von Glitschka. Designers just starting out on their own will find this book invaluable in succeeding in today's hyper-networked, global economy.

New Masters of Poster Design: Poster Design for the Next Century


John Foster - 2006
    The poster has now become a postcard and e-mail blast, leaving many to long for the lost age when posters were not only major promotional vehicles, but also artwork worthy of framing.Some of the world's best designers just could not stand idle while the poster fell by the wayside. They turned to the poster for personal expression and as an outlet from more restrictive mediums.This book showcases their breathtaking artwork, which has proven that the poster can still serve as a worthy communications tool. In doing so, they've brought the poster back to prominence. In this book, the author has compiled the world's finest new work at the height of this rebirth. There is currently no book on the market that can claim it features a "definitive" poster collection.

Color Drawing: Design Drawing Skills and Techniques for Architects, Landscape Architects, and Interior Designers


Michael E. Doyle - 1993
    Design drawing is drawing used during the early part of the design process for the communication of ideas - from conception through to late schematics - before the design process is closed.

Microinteractions: Designing with Details


Dan Saffer - 2013
    With this practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message?Through vivid, real-world examples from today’s devices and applications, author Dan Saffer walks you through a microinteraction’s essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. You’ll quickly discover how microinteractions can change a product from one that’s tolerated into one that’s treasured.Explore a microinteraction’s structure: triggers, rules, feedback, modes, and loopsLearn the types of triggers that initiate a microinteractionCreate simple rules that define how your microinteraction can be usedHelp users understand the rules with feedback, using graphics, sounds, and vibrationsUse modes to let users set preferences or modify a microinteractionExtend a microinteraction’s life with loops, such as “Get data every 30 seconds”

Citizens of No Place: An Architectural Graphic Novel


Jimenez Lai - 2012
    

The Story of Buildings: From the Pyramids to the Sydney Opera House and Beyond


Patrick Dillon - 2014
    We make our homes in them. We go to school in them. We work in them. But why and how did people start making buildings? How did they learn to make them stronger, bigger, and more comfortable? Why did they start to decorate them in different ways? From the pyramid erected so that an Egyptian pharaoh would last forever to the dramatic, machine-like Pompidou Center designed by two young architects, Patrick Dillon’s stories of remarkable buildings — and the remarkable people who made them — celebrates the ingenuity of human creation. Stephen Biesty’s extraordinarily detailed illustrations take us inside famous buildings throughout history and demonstrate just how these marvelous structures fit together.

The Simple Home: The Luxury of Enough


Sarah Nettleton - 2007
    One response to high levels of complexity and overstimulation is to look for yet another gadget or closet organizer to simplify our lives. But the answer lies somewhere else. The road to a simpler more satisfying life begins with a clear-eyed examination of the choices we are making for our time--and that includes choices about where we want to live.The Simple Home presents six paths to simplicity, each illustrated by human-scaled, unadorned homes with straightforward floor plans and forms. These are open, light-filled homes (with rooms or spaces that are often multipurpose) that express their beauty in their utility and practicality. Simple homes are low maintenance and often green, designed for homeowners who wish to embody a different set of values in their housing choices than the run-of-the-mill starter castles littering the landscape.The 6 Paths to Simplicity: 1. Simple is Enough 2. Simple is Thrifty 3. Simple is Flexible 4. Simple is Timeless 5. Simple is Sustainable 6. Simple is Refine

The Complete Japanese Joinery


Hideo Sato - 2000
    Book by Sato, Hideo, Nakahara, Yasua

Elegantissima: The Design and Typography of Louise Fili


Louise Fili - 2012
    In 1989 Fili founded her own graphic design studio, Louise Fili Ltd, and branched out into the fields of restaurant and food packaging design. Her lavish and elegant typography, often hand drawn, helps advertise and market such well-known brands as Sarabeth's, Bella Cucina, Jean-Georges, and Good Housekeeping, among many others. Known for her intense attention to detail, her fresh reinterpretation of vintage sources, and her passion for all things Italian, Fili has won numerous awards. Elegantissima, the first monograph on her work, covers the breadth of her nearly forty-year design career and is a must-have for graphic design students and professionals, as well as anyone interested in advertising, food, restaurants, Italy, and books.

The Art of Tinkering: Meet 150+ Makers Working at the Intersection of Art, Science Technology


Karen Wilkinson - 2013
    Join 150+ makers as they share the stories behind their beautiful and bold work—and use the special conductive ink on the cover to do some tinkering yourself!Brought to you by the Exploratorium’s Tinkering Studio.

Threadless: Ten Years of T-shirts from the World's Most Inspiring Online Design Community


Jake Nickell - 2010
    It pioneered the online business model of crowd-sourced or community-driven design, in which people submit designs that are voted on by the site’s 1 million users and printed. Over the past 10 years, the company has amassed a vast archive of very cool, very hip, and often very entertaining designs, and Threadless is a spectacular showcase of 400 of the very best T-shirts created by the community—a barometer of art and design over the past decade.   Much more than a book of extraordinary graphics, Threadless tells the extremely interesting story that inspired Inc. magazine to hail Threadless.com as “the most innovative small company in America.” There are also profiles of individual designers and “think pieces” from influential admirers, including design guru John Maeda, Jeff Howe of Wired, and bestselling business/marketing writer Seth Godin.Praise for Threadless:"If you page through this book, you'll see example after example of love, art, and joy." -Seth Godin, author of twelve international bestsellers "With its message of passion, creativity and fearlessness, the Threadless book is more than just a visually stimulating flip-through. Its 224 pages of design, artwork, and creativity make for an inspirational read for any entrepreneurial start-up." -Coolhunting.com "Page after page of awesome designs." -Wired.com "The Threadless book is a treat-more informative than an art book, less boring than a Harvard Business Review case-study, a sweet-spot between commercialism and passion, like the site itself." -Cory Doctorow, BoingBoing.net