The End of Iraq: How American Incompetence Created a War Without End


Peter W. Galbraith - 2006
    The USA invaded Iraq with grand ambitions to bring democracy & thereby transform the Middle East. Instead, Iraq has disintegrated into three constituent components: a pro-western Kurdistan in the north, an Iran-dominated Shiite entity in the south & a chaotic Sunni Arab region in the center. The country is plagued by insurgency & is in the opening phases of a potentially catastrophic civil war. George W. Bush broke up Iraq when he ordered its invasion in '03. The USA not only removed Saddam Hussein, it also smashed & later dissolved the institutions by which Iraq's Sunni Arab minority ruled: its army, its security services & the Baath Party. With these institutions gone & irreplaceable, the basis of an Iraqi state has disappeared. This book describes the administration's strategic miscalculations behind the war as well as the blunders of the occupation. There was the failure to understand the intensity of ethnic & religious divisions. This was followed by incoherent & inconsistent strategies for governing, the failure to spend money for reconstruction, the misguided effort to create a national army & police, then the turning over of the country's management to Republican political loyalists rather than qualified professionals. As a matter of morality the Iraqi Kurds are no less entitled to independence than are Lithuanians, Croatians or Palestinians. If the country's majority Shiites want to run their own affairs, or even have their own state, on what democratic principle should they be denied? If the price of a unified Iraq is another dictatorship it's too high a price to pay. The USA must focus now, not on preserving or forging a unified Iraq, but on avoiding a spreading civil war. It must accept the reality of Iraq's breakup & work with Iraq's Shiites, Kurds & Sunni Arabs to strengthen the already semi-independent regions. If they're properly constituted, these regions can provide security, tho not all will be democratic. There's no easy exit from Iraq. We have to relinquish present strategy--trying to build national institutions when there is in fact no nation. That effort is doomed. It will only leave the USA with an open-ended commitment in circumstances of uncontrollable turmoil. Galbraith has been in Iraq many times over the last 21 years during historic turning points for the country: the Iran-Iraq War, the Kurdish genocide, the '91 uprising, the immediate aftermath of the '03 war & the writing of Iraq's constitutions. In The End of Iraq, he offers 1sthand observations of the men who are now Iraq's leaders. He draws on his nearly two decades of involvement in Iraq policy working for the US government to appraise what has occurred & what will happen. This book is a definitive account of the war & its ramifications.

Hold'em Wisdom for all Players: Simple and Easy Strategies to Win Money


Daniel Negreanu - 2007
    The book is designed for those players who want to learn 'right now' and enjoy instant success at the tables. Fifty quick sections focus on key winning concepts, making learning both easy and fast.

The Unforgiving Minute: A Soldier's Education


Craig M. Mullaney - 2009
     One haunting afternoon on Losano Ridge in Afghanistan, U.S. Army Captain Craig Mullaney and his infantry platoon were caught in a deadly firefight with Al Qaeda fighters, when a message came over the radio: one of his soldiers had been killed by the enemy. Mullaney’s education,the four years he spent at West Point, and the harrowing test of Ranger School, readied him for a career in the Army. His subsequent experience as a Rhodes Scholar at Oxford couldn’t have been further from the Army and his working-class roots, and yet the unorthodox education he received there would be surprisingly relevant as a combat leader. But despite all his preparation, the hardest questions remained. When the call came to lead his platoon into battle and earn his soldiers’ salutes, would he be ready? Was his education sufficient for the unforgiving minutes he’d face? Years later, after that excruciating experience in Afghanistan, he would return to the United States to teach history to future Navy and Marine Corps officers at the Naval Academy. He had been in their position once, not long ago. How would he use his own life-changing experience to prepare them? Written with unflinching honesty,The Unforgiving Minute is an unforgettable portrait of a young soldier grappling with the weight of his hard-earned knowledge, while at last coming to terms with what it really means to be a man.

Elegy


Christie Golden - 2018
    This limited edition hardback version collects two new World of Warcraft novellas from the point of view of the Alliance (Elegy, by Christie Golden) and the Horde (A Good War, by Robert Brooks). These two tales explore the Horde and the Alliance versions of a fateful event, but only you can decide which faction tells it best. Each story includes original artwork exclusive to this edition.

Halo 2: The Official Guide


Microsoft Corporation - 2004
    The Official Halo 2 Guide: Strategy Evolved Developed on-site at Bungie studios and written by the elite Piggyback team, this guide includes an encyclopedic appraisal of Halo 2's multiplayer mode; a full, highly accessible walkthrough for the epic Campaign mode; and everything on basic play, all in one book.The product of over four months of writing, research, and design, this guide includes:·Detailed annotated maps: outwit multiplayer opponents with your intimate knowledge of level architecture ·Study all features of multiplayer maps, from power-up locations to "secret" areas, attack routes, and more ·Includes and exhaustive rundown of preset and custom game types—design your own multiplayer match and attract the best crowd ·Features hundreds of digital screenshots to illustrate key points ·Packed with tips, tactics, and techniques from the Bungie team ·Learn about every adversary, vehicle, and weapon—their strengths and shortcomings and how you can exploit these ·Confidently negotiate the huge Campaign mode with our exclusive maps and step-by-step walkthrough ·Designed to enhance the Halo 2 experience for newcomers and Halo: Combat Evolved veterans alike

The Talk of Pram Town


Joanna Nadin - 2020
    . .It’s 1981. Eleven-year-old Sadie adores her beautiful and vibrant mother, Connie, whose dreams of making it big as a singer fill their tiny house in Leeds. It’s always been just the two of them. Until the unthinkable happens.Jean hasn’t seen her good-for-nothing daughter Connie since she ran away from the family home in Harlow – or Pram Town as its inhabitants affectionately call it – aged seventeen and pregnant.But in the wake of the Royal Wedding, Jean gets a life-changing call: could she please come and collect the granddaughter she’s never met?We all know how Charles and Diana turned out, and Jean and Sadie are hardly a match made in heaven – but is there hope of a happy ending for them?Written in Joanna Nadin’s trademark dazzling prose, The Talk of Pram Town tells the story of three generations of Earnshaws and asks whether it always has to be like mother, like daughter . .

Iraq: A History


John Robertson - 2012
    Grounded in extensive research, this balanced account of a country and its people explores the greatness and grandeur of Iraq’s achievements, the brutality and magnificence of its ancient empires, its contributions to the emergence of the world’s enduring monotheistic faiths, and the role the great Arab caliphs of Baghdad played in the medieval cultural flowering that contributed so much to the European Renaissance and the eventual rise of the West.Fascinating and thought-provoking, Robertson’s work sheds light on a remarkable story of world history, one that has been too often overlooked. Wide-ranging and extensive in approach, it is sure to be greatly appreciated by historians, students and all those with an interest in this diverse and enigmatic country.

Forbidden Lands Player's Handbook


Tomas Härenstam - 2018
    Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.

Game Development Essentials: An Introduction


Jeannie Novak - 2004
    This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

The Way of the Strangers: Encounters with the Islamic State


Graeme Wood - 2016
    To them, its violence is beautiful and holy, and the caliphate a fulfillment of prophecy and the only place on earth where they can live and die as Muslims.The Way of the Strangers is an intimate journey into the minds of the Islamic State’s true believers. From the streets of Cairo to the mosques of London, Wood interviews supporters, recruiters, and sympathizers of the group. We meet an Egyptian tailor who once made bespoke suits for Paul Newman and now wants to live, finally, under Shariah; a Japanese convert who believes that the eradication of borders—one of the Islamic State’s proudest achievements—is a religious imperative; and a charming, garrulous Australian preacher who translates the group’s sermons and threats into English and is accused of recruiting for the organization. We also learn about a prodigy of Islamic rhetoric, now stripped of the citizenship of the nation of his birth and determined to see it drenched in blood. Wood speaks with non–Islamic State Muslim scholars and jihadists, and explores the group’s idiosyncratic, coherent approach to Islam. The Islamic State is bent on murder and apocalypse, but its followers find meaning and fellowship in its utopian dream. Its first caliph, Abu Bakr al Baghdadi, has declared that he is the sole legitimate authority for Muslims worldwide. The theology, law, and emotional appeal of the Islamic State are key to understanding it—and predicting what its followers will do next.Through character study and analysis, Wood provides a clear-eyed look at a movement that has inspired so many people to abandon or uproot their families. Many seek death—and they will be the terror threat of the next decade, as they strike back against the countries fighting their caliphate. Just as Lawrence Wright’s The Looming Tower informed our understanding of Al Qaida, Graeme Wood’s The Way of the Strangers will shape how we see a new generation of terrorists.Advance praise for The Way of the Strangers “Indispensable and gripping . . . Graeme Wood’s quest to understand the Islamic State is a round-the-world journey to the end of the night. As individuals, the men he encounters are misfits, even losers. But their millenarian Islamist ideology makes them the most dangerous people on the planet.”—Niall Ferguson, senior fellow, Hoover Institution, Stanford University, author of The War of the World “Over the course of its short life, the Islamic State has inspired millions, thousands of whom have rallied to its cause in search of a glorious death. But why? Are its devotees nothing more than sadists and two-bit mafiosi for whom religion is a fig leaf and who will fade away in the face of military defeat? In this essential book, Graeme Wood draws on more than a decade of reporting to demolish these and other comforting deceptions.”—Reihan Salam, executive editor, National Review “Graeme Wood is America’s foremost interpreter of ISIS as a world-historical phenomenon. In The Way of the Strangers, he has given us the definitive work to date on the origins, plans, and meaning of the world’s most dangerous terrorist organization.

The Art of Mass Effect


Dan Birlew - 2007
    The challenge of creating a plausible vision for humanity and a galaxy of ancient and exotic alien races was given to BioWare's talented art and design teams. They began in a formless void and shaped their worlds, their races, and their civilizations to finish with a living breathing setting exclusive to the Xbox 360.From a massive space citadel whose origins are lost in time to the utilitarian clothing of frontier colonists, each component, whether small or colossal, anomalous or common, within Mass Effect's universe need to be brought to detailed life.In this stunning volume, take an exclusive step back to when this universe was still forming in this compilation of art, images, and commentary taken directly from the artists' sketchbooks as they created the universe of Mass Effect.

The Islamist Phoenix: The Islamic State (ISIS) and the Redrawing of the Middle East


Loretta Napoleoni - 2014
      In The Islamist Phoenix, world-renowned terrorism expert Loretta Napoleoni takes us beyond the headlines, demonstrating that while Western media portrays the Islamic State as little more than a gang of thugs on a winning streak, the organization is proposing a new model for nation building. Waging a traditional war of conquest to carve out the 21st-century version of the original Caliphate, IS uses modern technology to recruit and fundraise while engaging the local population in the day-to-day running of the new state. Rising from the ashes of failing jihadist enterprises, the Islamic State has shown a deep understanding of Middle Eastern politics, fully exploiting proxy war and shell-state tactics. This is not another terrorist network but a formidable enemy in tune with the new modernity of the current world disorder. As Napoleoni writes, “Ignoring these facts is more than misleading and superficial, it is dangerous. ‘Know your enemy’ remains the most important adage in the fight against terrorism.”From the eBook edition.

Little Nightmares #2


John Shackleford - 2017
    Inspired by the smash hit video game of 2017, adventurer ‘Six’ – trapped in the mysterious, deadly Maw – encounters others captured by the ferryman… but do their stories offer a way out?

Joey Drew Studios Employee Handbook (Bendy and the Ink Machine)


Cala Spinner - 2019
    Drew's legacy of iconic characters like Bendy, Boris the Wolf, and Alice Angel! In this handy guidebook, you'll learn how to get around the studio, operate our state-of-the-art Ink Machine, and work well with our dedicated staff of creatives and crew members. Mr. Drew himself has even included a walk-through of all the tasks you'll need to complete to make it out of your first week alive, as well as an excerpt from his memoir The Illusion of Living, to inspire you to carry our company mission forward.In time, we hope you'll find a home here at our studios. Who knows? After a while, you may never want to leave!Don't miss this terrifying in-world guidebook, your key to unlocking the mysteries of Bendy and the Ink Machine!