Book picks similar to
Heads On and We Shoot: The Making of Where the Wild Things Are by Michelle Quint
non-fiction
art-books
movie
film
The Art of the Hunchback of Notre Dame
Stephen Rebello - 1996
The stunning art and evocative text of The Art of The Hunchback of Notre Dame take the reader on a fascinating journey through the making of the movie, the world of medieval France, the nineteenth-century Gothic literature that embraced that world, and the imaginations of the creative artists who have masterfully combined these challenging elements into a magnificent animated musical. The Art of The Hunchback of Notre Dame features the rarely seen spectrum of art created in the making of the film, as the story is imagined and re-imagined in a variety of media - from conceptual paintings, to story sketches and layout, drawings, through the many stages of animation and background painting, computer generated imagery, effects animation, and final art from the production. The range of artwork is both vital and luminous, capturing the beauty and splendor of this stunning realization of fifteenth-century Paris. The lively, informative text features background on the original Hugo novel, as well as the historical influences, inspirations, and ideas the creators of the film brought to the animation, story, and music.
EVE: Source
Ccp Games - 2014
* A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!
The Pixar Theory
Jon Negroni - 2015
I explain how and possibly why.” These are the words that began the detailed essay now known as “The Pixar Theory,” which came out way back in 2013. It collected over 10 million views on Jon’s blog alone, and was syndicated on Buzzfeed, Mashable, Huffpost, Entertainment Weekly, and more – generating over 100 million impressions and now translated into a dozen languages. Now, these thoughts and ideas first written by Jon Negroni have been fully realized inside this book, aptly named The Pixar Theory. In this book, you’ll find an analysis of every single Pixar movie to date and how it tells a hidden story lurking behind these classic movies. You’ll learn about how the toys of Toy Story secretly owe their existence to the events of The Incredibles. You’ll learn about what truly happened to the civilization of cars from Cars before the events of WALL-E. And of course, you’ll find out the possible truth for why “Boo” of Monsters Inc. is the most important Pixar character yet. Welcome to the Pixar Theory. Don’t forget to fasten your imagination.
On Kubrick
James Naremore - 2007
This book argues that in several respects Kubrick was one of the cinema's last modernists.
In the Blink of an Eye: A Perspective on Film Editing
Walter Murch - 1995
The Cinematic Art of World of Warcraft: The Wrath of the Lich King
Blizzard Entertainment - 2009
Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.
Inception: The Shooting Script
Christopher J. Nolan - 2010
The story of a group of thieves who specialize in invading the mind through one’s dreams, Inception explores the Nolan’s signature psychological themes of memory, paranoia, and self-doubt as the protagonist, Dom Cobb, is pitted against a hostile subconscious spurred on by personal demons and regrets from the past. In a conversational preface, Nolan discusses with brother and frequent collaborator, Jonah, the genesis of the idea for the film and the decade-long process it took to write it. Detailing the results of Nolan’s efforts, Inception: The Shooting Script includes key storyboard sequences, full-color concept art, and an appendix on the workings of the mysterious Pasiv Device that Cobb and his fellow extractors use to initiate the dream-share. An exclusive exploration of a highly original concept, Inception: The Shooting Script is the record of a writer-director at the height of his craft.
Parasite: A Graphic Novel in Storyboards
Bong Joon-ho - 2020
As part of his unique process, Director Bong Joon Ho storyboarded each shot of PARASITE prior to the filming of every scene. Accompanied by the film's dialog, the storyboards he drew capture the story in its entirety. Director Bong has also written a foreword and provided early concept drawings and photos from the set which take the reader even deeper into the vision that gave rise to this stunning cinematic achievement. Director Bong's illustrations share the same illuminating power of his writing and directing. The result is a gorgeous, riveting read and a fresh look at the vertiginous delights and surprises of Bong Joon Ho's deeply affecting, genre-defying story.
Monsters in the Movies
John Landis - 2011
He also surveys the historical origins of the archetypal monsters, such as vampires, zombies, and werewolves, and takes you behind the scenes to discover the secrets of those special-effects wizards who created such legendary frighteners as King Kong, Dracula, and Halloween's Michael Myers. With more than 1000 stunning movie stills and posters, this book is sure to keep even the most intense fright-seekers at the edge of their seats for hours!
The Grip of Film
Richard Ayoade - 2017
He eats film, he drinks film, and sometimes he'll even watch a film. But most of all he loves talking to people about film: whether a comely student with low confidence and a father complex, a Studio 'development' exec who doesn't trust his own judgement, or the countless people Gordy LaSure's encountered in his capacity as the web moderator on an Excessive Sweating Discussion Forum. Gordy LaSure's alwaystalking about films and how they'd be a shit ton better if only people would pull their asses out of their ears and listen to Gordy LaSure.The voyage of this book can be categorised as an attempt to understand How In Hell Film Works. Why are some films bad, and some films terrible?How come just a handful of films (Titanic, Porky's, Dirty Harry) are any good at all? Gordy'll tell you How and Why, and he'll give you a slug of Wherefore on the side. And he doesn't shoot from the hip; he shoots from the gut.
Guillermo del Toro: At Home with Monsters: Inside His Films, Notebooks, and Collections
Jim Shedden - 2016
This book will be the perfect accompaniment to the exhibition, which focuses on del Toro’s creative process, including the well-defined themes that he obsessively returns to in all his films, the journals in which he logs his ideas, and the vast and inspiring collection of art and pop culture ephemera that he has amassed at his private “man cave,” Bleak House. Filled with imagery from the exhibit, including favorite pieces of art that del Toro has chosen for the exhibit, and pertinent journal pages, the book will further delve further into the director’s world through exclusive in-depth interviews and commentary from notable figures in the art world. Forming a perfect companion to the exhibition, this book will deliver an engrossing look into the mind of one of the great creative visionaries of our time.
Film Flam: Essays on Hollywood
Larry McMurtry - 1987
His experiences and thoughts on screenwriting, adapting novels, adapting one's own novels (a bad idea), and on the craft itself contain more useful information than a pile of how-to manuals. As in his novels, McMurtry is by turns witty, acerbic, and thoughtful; the pieces are surprisingly stylish in that the bulk of them (17 out of 21) were spun off on monthly deadlines (for American Film magazine, in 1975-77), and McMurtry admittedly can't remember writing most of them. A fine collection, from a fine writer.No Clue: Or Learning to Write for the Movies. --The Hired Pen. --The Deadline Syndrome. --The Telephone Booth Screenwriter. --The Fun of It All. --All the President's Men, Seven Beauties, History, Innocence, Guilt, Redemption, and the Star System. --The Screenplay as Non-Book: A Consideration. --Pencils West: Or a Theory for the Shoot-'Em Up. --"Mary Hartman, Mary Hartman" and the Movie-Less Novelists. --O Ragged Time Knit Up Thy Ravell'd Sleave. --The Situation in Criticism: Reviewers, Critics, Professors. --Character, the Tube, and the Death of Movies. --The Disappearance of Love. --Woody Allen, Keith Carradine, Lily Tomlin, and the Disappearance of Grace. --The Last Picture Shows. --The Seasons of L.A.. --The Last Movie Column. --The Last Picture Show: A Last Word. --Approaching Cheyenne ... Leaving Lumet. Oh, Pshaw!. --Movie-Tripping: My Own Rotten Film Festival. --A Walk in Pasadena with Di-Annie and Mary Alice
The Philosophy of the Coen Brothers
Mark T. Conard - 2008
They had already made films that redefined the gangster movie, the screwball comedy, the fable, and the film noir, among others. No Country is just one of many Coen brothers films to center on the struggles of complex characters to understand themselves and their places in the strange worlds they inhabit. To
Transformers Vault: The Complete Transformers Universe - Showcasing Rare Collectibles and Memorabilia
Pablo Hidalgo - 2011
Loaded with never-before-seen images, this book is a guide to the epic battle between the Autobots and Decepticons, as it began with toys and television, and continued to comics, film, games, and other media. There's something here for all generations, from classic toys that have become sought-after collectibles to the amazing, high-tech visuals of the three live-action films.Hasbro has opened its official archives, gathering more than 250 images and several featured pieces of memorabilia. Look inside for a sheet of Generation One tech specs with a secret revealer, a rare pencil sketch from comics artist Casey Coller, an unseen character profile for Hot Rod from the 1986 film, an animation cel, and much more. Exclusive photos of Japanese Transformer prototypes, archival development art, and brand-new information about the future of the Transformers make this the ultimate package for every fan.