Book picks similar to
Archaeology of Tomorrow by Travis Price
architecture
art-design
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101 Things I Learned in Architecture School
Matthew Frederick - 2006
It is also a book they may want to keep out of view of their professors, for it expresses in clear and simple language things that tend to be murky and abstruse in the classroom. These 101 concise lessons in design, drawing, the creative process, and presentation--from the basics of "How to Draw a Line" to the complexities of color theory--provide a much-needed primer in architectural literacy, making concrete what too often is left nebulous or open-ended in the architecture curriculum. Each lesson utilizes a two-page format, with a brief explanation and an illustration that can range from diagrammatic to whimsical. The lesson on "How to Draw a Line" is illustrated by examples of good and bad lines; a lesson on the dangers of awkward floor level changes shows the television actor Dick Van Dyke in the midst of a pratfall; a discussion of the proportional differences between traditional and modern buildings features a drawing of a building split neatly in half between the two. Written by an architect and instructor who remembers well the fog of his own student days, 101 Things I Learned in Architecture School provides valuable guideposts for navigating the design studio and other classes in the architecture curriculum. Architecture graduates--from young designers to experienced practitioners--will turn to the book as well, for inspiration and a guide back to basics when solving a complex design problem.
Headspace: The Psychology of City Living
Paul Keedwell - 2017
More and more of us are choosing to live in the man-made environment of the city. The mismatch between this artificial world and our nature-starved souls can contribute to the stresses of city living in a way that is barely noticed – but is crucially important.What does the science of architectural psychology tell us about how the world of brick and concrete affects how we think, feel and behave?In an increasingly crowded urban world, how does good urban design inspire, restore and bring us together? Conversely, how does bad architecture cause anxiety, alienation and depression?Starting with the home and reaching out to the street, neighbourhood and wider city landscape, Headspace teaches us how to see our cities differently, and how we can best adapt to our rapidly changing urban world.
A Pattern Language: Towns, Buildings, Construction
Christopher W. Alexander - 1977
It will enable making a design for almost any kind of building, or any part of the built environment. ‘Patterns,’ the units of this language, are answers to design problems: how high should a window sill be?; how many stories should a building have?; how much space in a neighborhood should be devoted to grass and trees?More than 250 of the patterns in this language are outlined, each consisting of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seems likely that they will be a part of human nature and human action as much in five hundred years as they are today.A Pattern Language is related to Alexander’s other works in the Center for Environmental Structure series: The Timeless Way of Building (introductory volume) and The Oregon Experiment.
Human Dimension and Interior Space: A Source Book of Design Reference Standards
Julius Panero - 1979
Its applicability to the design process is seen in the physical fit, or interface, between the human body and the various components of interior space.Human Dimension and Interior Space is the first major anthropometrically based reference book of design standards for use by all those involved with the physical planning and detailing of interiors, including interior designers, architects, furniture designers, builders, industrial designers, and students of design. The use of anthropometric data, although no substitute for good design or sound professional judgment should be viewed as one of the many tools required in the design process. This comprehensive overview of anthropometrics consists of three parts.The first part deals with the theory and application of anthropometrics and includes a special section dealing with physically disabled and elderly people. It provides the designer with the fundamentals of anthropometrics and a basic understanding of how interior design standards are established. The second part contains easy-to-read, illustrated anthropometric tables, which provide the most current data available on human body size, organized by age and percentile groupings. Also included is data relative to the range of joint motion and body sizes of children. The third part contains hundreds of dimensioned drawings, illustrating in plan and section the proper anthropometrically based relationship between user and space. The types of spaces range from residential and commercial to recreational and institutional, and all dimensions include metric conversions.In the Epilogue, the authors challenge the interior design profession, the building industry, and the furniture manufacturer to seriously explore the problem of adjustability in design. They expose the fallacy of designing to accommodate the so-called average man, who, in fact, does not exist. Using government data, including studies prepared by Dr. Howard Stoudt, Dr. Albert Damon, and Dr. Ross McFarland, formerly of the Harvard School of Public Health, and Jean Roberts of the U.S. Public Health Service, Panero and Zelnik have devised a system of interior design reference standards, easily understood through a series of charts and situation drawings. With Human Dimension and Interior Space, these standards are now accessible to all designers of interior environments.
Walrus: Brandon Graham's All Bum Album
Brandon Graham - 2013
Brandon Graham (born 1976) was widely acclaimed for his book "King City," with "Publishers Weekly" calling Graham "one of the most inventive action cartoonists working." "Walrus," his first art book, serves as a handbook to his visual and verbal world, a punning, humorous and sexy metropolis comprised of machines, logos, women and bumbling men, all cast in an alternate sci-fi universe.
Conquering Gotham: A Gilded Age Epic: The Construction of Penn Station and Its Tunnels
Jill Jonnes - 2007
Now, in this gripping narrative, Jill Jonnes tells this fascinating story?a high-stakes drama that pitted the money and will of the nation's mightiest railroad against the corruption of Tammany Hall, the unruly forces of nature, and the machinations of labor agitators. In 1901, the president of the Pennsylvania Railroad, Alexander Cassatt, determined that it was technically feasible to build a system of tunnels connecting Manhattan to New Jersey and Long Island. Confronted by payoff-hungry politicians, brutal underground working conditions, and disastrous blowouts and explosions, it would take him nearly a decade to make Penn Station and its tunnels a reality. Set against the bustling backdrop of Gilded Age New York, "Conquering Gotham" will enthrall fans of David McCullough's "The Great Bridge" and Ron Chernow's "Titan."
Naked City
Weegee - 1944
But his profound influence on other photographers, most famously on Diane Arbus, derives not only from his sensational subject matter and his use of the blinding, close-up flash, but also from his eagerness to photograph the city at all hours, at all levels: coffee shops at three in the morning, hot summer evenings in the tenements, debutante balls, parties in the street, lovers on park benches, the destitute and the lonely. No other photographer has better revealed the non-stop spectacle of life in New York City.Weegee's first book, Naked City (1945), was a runaway success and made him a celebrity who suddenly had assignments from Life and Vogue. By the publication of his second book, Weegee's People (1946), he had cut the wires to his police radio and had begun to photograph the furred and bejeweled grandes dames at the Metropolitan Opera as well as his beloved street people. Naked Hollywood (1953) and Weegee by Weegee (1961) feature portraits of Marilyn Monroe, Andy Warhol, John F. Kennedy, Nikita Khruschev, and Liberace -- many of them viewed through the distorted lens of his Weegee-scope.Regarded as some of the most powerful images of twentieth-century photography, Weegee's work now resides in the permanent collection of the Museum of Modern Art.
Creating Architectural Theory: The Role of the Behavioral Sciences in Environmental Design
Jon Lang - 1987
Appleseed: Databook
Masamune Shirow - 1995
Collected in this 128-page volume is the two-issue series Appleseed Databook, containing detailed descriptions of the people, places, machines, and organizations that populate this fascinating world, plus a previously unreleased twenty-five-page story featuring all of those people, places, machines, and organizations! Appleseed Databook is an absolute must for established fans of the Appleseed saga!
Dead Children Playing
Stanley Donwood - 2007
Containing paintings they have produced in the last decade, this book also contains a cornucopia of never-before-seen artwork. Featuring the apocalyptic scenes of the OK Computer album, the startling, sinister shadow of memory cast onto the present in the Kid A paintings, and the overwhelming information overload of Hail to the Thief's landscapes of conflict, Dead Children Playing presents some of the most iconic artwork of our time.
Michelangelo : The Complete Sculpture, Painting, Architecture
William E. Wallace - 1998
In a rich weave of images and text, each chapter offers an intimate look at the artist's expression in a different medium. This volume includes beautiful photographs of Micheangelo's works but here also are never before seen details of his sculpture and architecture that invite us to linger. The black-and-white photographs printed in lush doutones that add depth, show in the marks of the chisel, the hand of Michangelo at work - the rough but deliberate strokes of a man struggling to express himself in an unyielding and unforgiving medium.
Drawing and Designing with Confidence: A Step-By-Step Guide
Mike W. Lin - 1993
His method emphasizes speed, confidence, and relaxation, while incorporating many time-saving tricks of the trade.
Design for the Real World: Human Ecology and Social Change
Victor Papanek - 1972
Translated into twenty-three languages, it is one of the world's most widely read books on design. In this edition, Victor Papanek examines the attempts by designers to combat the tawdry, the unsafe, the frivolous, the useless product, once again providing a blueprint for sensible, responsible design in this world which is deficient in resources and energy.
Atomic Ranch Midcentury Interiors
Michelle Gringeri-Brown - 2012
It features the exceptional interiors of eight houses, discusses successes and challenges, and shows how to live stylishly. Tips are shared on color, flooring, window coverings, furniture arrangements, and how off-the-shelf components can be turned into custom features. The homeowners' stories explain why these rooms work, and provide you with resources and ideas for everything from garage doors to the art on the wall.
Citizens of No Place: An Architectural Graphic Novel
Jimenez Lai - 2012