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Chess: The Complete Guide To Chess - Master: Chess Tactics, Chess Openings and Chess Strategies


Logan Donovan - 2015
    Logan Donovan tracks the spread of chess across history—from India to Persia to Europe and worldwide. You can take your place in a long line of chess masters - even if you’ve never played the game before! Do you want to get started out right? Would you like an advantage over your opponents—from the very first moves? The Complete Guide to Chess - Master: Chess Tactics, Chess Openings and Chess Strategy explains how you can easily memorize popular chess “openings” (the first few turns of a game). If you’re a beginner, you can amaze your friends by learning the tricks and traps of the Grandmasters —and using them on your unsuspecting foes! Ruy Lopez Italian Game Sicilian Defense French Defense Caro-Kann Defense Pirc Defense Queen’s Gambit English Opening Alekhine’s Defense Modern Defense King’s Indian Defense King’s Indian Attack The Dutch Defense and many more! Read this book for FREE on Kindle Unlimited - Download Now! It’s easy to learn the tactics of chess! The Complete Guide to Chess - Master: Chess Tactics, Chess Openings and Chess Strategy explains powerful concepts such as “forks” and “pins” in simple, easy-to-understand language. With the help of this book, you’ll be ready to “turn the tables” on your opponents! Remember - You don't need a Kindle device to read this book. Just download a FREE Kindle reader for your computer, tablet, or smartphone! You'll also learn key principles of chess strategy, such as: King Safety Center Control Pawn Structure Piece Quality and When to Play for a Draw! You’ll even find out how to “Seal the Deal” with Logan Donovan’s 14 Tips for the End Game! Don’t keep losing games through trial and error—get the tips and strategies you need to WIN! FREE BONUS AT THE END OF THE BOOK! GET IT TODAY AS IT’S ONLY AVAILABLE FOR A LIMITED TIME! Download The Complete Guide to Chess - Master: Chess Tactics, Chess Openings and Chess Strategy TODAY—you’ll get everything you need to start winning a LOT more games!&

By the Grace of the Game: The Holocaust, a Basketball Legacy, and an Unprecedented American Dream


Dan Grunfeld - 2021
    The boy who escaped to America with them, who was bullied as he struggled to learn English and cope with family tragedy, was now a young man who had discovered and secretly honed his basketball talent on the outdoor courts of New York City. That young man was Ernie Grunfeld, who would go on to win an Olympic gold medal and reach previously unimaginable heights as an NBA player and executive. In By the Grace of the Game, Dan Grunfeld, once a basketball standout himself at Stanford University, shares the remarkable story of his family, a delicately interwoven narrative that doesn't lack in heartbreak yet remains as deeply nourishing as his grandmother's Hungarian cooking, so lovingly described. The true improbability of the saga lies in the discovery of a game that unknowingly held the power to heal wounds, build bridges, and tie together a fractured Jewish family. If the magnitude of an American dream is measured by the intensity of the nightmare that came before and the heights of the triumph achieved after, then By the Grace of the Game recounts an American dream story of unprecedented scale.From the grips of the Nazis to the top of the Olympic podium, from the cheap seats to center stage at Madison Square Garden, from yellow stars to silver spoons, this complex tale traverses the spectrum of the human experience to detail how perseverance, love, and legacy can survive through generations, carried on the shoulders of a simple and beautiful game.

Ars Magica, Third Edition, First Printing


Ken Cliffe - 1992
    

Ten Candles


Stephen Dewey - 2015
    It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Ninja: Get Good: My Ultimate Guide to Gaming


Tyler "Ninja" Blevins - 2019
    “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—TimePacked with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to:• Build a gaming PC• Practice with purpose• Develop strategy• Improve your game sense• Pull together the right team• Stream with skill• Form a community online• And much moreVideo games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good“If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times“It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

Chess Openings: Traps And Zaps


Bruce Pandolfini - 1989
    Unfortunately, though, many openings are not completed successfully, partly because until now most opening instruction has consisted of tables of tournament level moves that offer no explanations for the reasons behind them. Consequently, these classical opening patterns can serve as little more than references to the average player. In Chess Openings: Traps and Zaps, Bruce Pandolfini uses his unique "crime and punishment" approach to provide all the previously missing explanation, instruction, practical analyses, and much, much more. The book consists of 202 short "openers" typical of average players, arranged according to the classical opening variations and by level of difficulty. Each example includes: -the name of the overriding tactic -the name of the opening -a scenario that sets up the tactic to be learned -an interpretation that explains why the loser went wrong, how he could have avoided the trap, and what he should have done instead -a review of important principles and useful guidelines to reinforce each lesson Also included are a glossary of openings that lists all the classical "textbook" variations for comparison and reference and a tactical index. Chess Openings: Traps and Zaps is a powerful, pragmatic entry into a heretofore remote area of chess theory that will have a profound influence on every player's game.

Hey! Listen!: A journey through the golden era of video games


Steve McNeil - 2019
    He took a Nintendo Wii with him on his honeymoon (obviously), and spent so much time playing smartphone games in bed in the dark that he got eye strain and had to wear an eye patch. The locals nicknamed him 'the pale pirate'.Steve's obsession with video games can be traced back to the golden period from the early 70s to the late 90s. In this book he will delve into these games - from the appallingly bad to the breathtakingly good. He will also take us through the nerdy geniuses who created them, their fierce rivalries and risks often leading to some of the most farcical moments in the history of entertainment.This is a story of obsession, full of tales of Space Invaders, Donkey Kong, Mario, Sonic, Wolfenstein 3D, Worms and many more. It will also answer important questions about the golden age. Questions like: Why did Namco feel they had to change the name of Puck-Man to Pac-Man because they were worried about graffiti, when Nintendo were more than happy to bring out Duck Hunt?Joysticks at the ready. Let's Play!

The Psychology of Poker


Alan N. Schoonmaker - 2000
    To be successful, you must be able to master all of them and then apply them at the appropriate times. They include proper hand selection, appropriate aggression, bluffing, semi-bluffing, understanding tells and telegraphs, choosing the right games, and reading hands. These skills do not come easily since they require unnatural actions. You cannot win just by "doing what comes naturally." This book does not provide strategic advice; you should get it from other Two Plus Two books. Dr. Schoonmaker is concerned only with the way that psychological factors affect your own and your opponents� ability to play properly. For example, have you ever wondered why some players seem extremely aggressive while others are passive? Why some are tight and others loose? Furthermore, have you ever wondered why some tactics seem to come naturally to you while others don�t? This text will answer many of these questions. It will explain why you and your opponents play the way you do. Many people know how to play properly, but play poorly. Simply learning strategy does not mean that you will apply it properly. The author also suggests strategic adjustments that you should make to improve your results against different kinds of players, and he suggests personal adjustments that will help you to play better and enjoy the game more.

Two Tribes: Liverpool, Everton and a City on the Brink


Tony Evans - 2016
    Pumped with pride and passion, the two best teams in Europe are about to engage in a gladiatorial battle in front of 100,000 fanatical supporters. But this is not just another match, another cup final. On this warm day in May, the future of English football – and a city’s reputation – is on the line. A year before this momentous Cup Final, Liverpool fans had been involved in the Heysel disaster. Thirty-nine people had died in the decaying stadium – a tragedy which cast a long, dark shadow over the sport. English clubs were banned from Continental competition, and football reached its lowest point. Tony Evans’s Two Tribes recalls the tumultuous 1985/86 season and the titanic struggle for supremacy between the two great Merseyside clubs. Set against a backdrop of social and political turmoil, it reveals the full impact of Thatcher’s policies, the vibrant northwest music scene and the burgeoning anti-establishment vibe on the streets and on the terraces. Giving voice to players, managers, politicians and musicians, Two Tribes follows the remarkable twists and turns of a season and how Merseysiders took over London for one unforgettable day with deafening chants of ‘Merseyside! Merseyside!’ ringing around Wembley Stadium. Ultimately, this is the story of Liverpool’s renaissance and Everton’s private agony, masked by a show of solidarity and communal spirit on the day, and how a season which began in shame ended in pride.

Happy Stories!: Real-Life Inspirational Stories from Around the World


Will Bowen - 2013
    The path to happiness is not determined by your circumstances, but by aligning your thoughts, words, and actions to focus on the goal of happiness. Now, through fifty true stories, Bowen shares how people have taken his philosophies to heart—and are becoming measurably happier!

Running the Table: The Legend of Kid Delicious, the Last Great American Pool Hustler


L. Jon Wertheim - 2007
    But in the world of pool, notoriety is the last thing a hustler desires. Such is the dilemma that faces one Danny Basavich, an affable, generously proportioned Jewish kid from Jersey, who flounders through high school until he discovers the one thing he excels at--the felt--and hits the road. Running the Table spins the outrageous tale of Kid Delicious and his studly--if less talented--set-up man, Bristol Bob. Never was there a more entertaining or mismatched pair of sidekicks, as together they go underground into the flavorfully seamy world of pool to learn the art of the hustle and experience the highs and lows of life on the road. Their four-year odyssey takes them from Podunk pool halls to slick urban billiard rooms across America, as they manage one night to take down as much as $30,000, only to lose so much the next night that they lack gas money to get home. With every stop, the action gets hotter, the calls get closer, and Delicious’s prowess with a cue stick becomes known more and more widely. Ultimately, Delicious sheds his cover once and for all and becomes professional pool’s biggest sensation since Minnesota Fats.In a book sure to appeal to fans of Bringing Down the House and Positively Fifth Street, Wertheim evokes a subculture full of nefarious but loveable characters and illuminates America’s fascination with games and gambling. He also paints a lasting portrait of an insanely talented and magnetic hustler, who is literally larger than life.

Tahoe beneath the Surface: The Hidden Stories of America's Largest Mountain Lake


Scott Lankford - 2010
    It helped in the American conquest of California, the launch of the Republican Party, and the ignition of the western Indian wars. And along the way, Lake Tahoe even found the time to invent the ski industry, spark the sexual revolution, and win countless Academy Awards. Tahoe beneath the Surface brings this hidden history of America s largest mountain lake to life through the stories of its most celebrated residents and visitors over the last ten thousand years. It mixes local Washoe Indian legends with tales of murderous Mafia dons, and Rat Pack tunes with Steinbeck novels. It establishes Tahoe as one of America s literary hot spots by tracing the steps of more than a dozen authors including Bertrand Russell, Maxine Hong Kingston, and Michael Ondaatje. Tahoe beneath the Surface reveals how the lake transformed the lives of conservationists like John Muir, humorists like Mark Twain, and Hollywood icons like Frank Sinatra. It even touches upon some of the darker aspects of American history, including anti-Chinese racism and the Kennedy assassination. Despite the impact Lake Tahoe has had on America, environmental threats loom large, and Tahoe Blue a term that Lankford uses to encompass the whole range of life, beauty, and meaning the lake represents grows increasingly vulnerable. In Tahoe beneath the Surface, human history and natural history combine in a most engaging way, one that will both inform and inspire all who would keep Tahoe blue.

The Grumpy Gardener: An A to Z Guide From the Galaxy's Most Irritable Green Thumb


Steve Bender - 2017
    Finally, the collected wit and wisdom of the magazine's most irreverent and beloved columnist can be found in a single A - Z volume, providing gardeners from coast-to-coast with his valuable tips for planting, troubleshooting, and growing flowers, vegetables, shrubs, trees and more, all delivered in his signature cantankerous style.Sidebars throughout the book - "Ask Grumpy" - help readers tackle common garden problems ("How do I get ride of little house ants?"), and readers from the past 35 years take part in the book when Grumpy shares his favorite reader's responses to some of his advice, his favorite rules for gardening, and Q & A's covering your favorite plants and flowers are all inside. Additionally, beautiful line-drawings and illustrations throughout make the book as beautiful to look at as well as entertaining to read.The Grumpy Gardener is sure to become the most trusted tool in your gardening shed!