My Dead World


Jacqueline Druga - 2016
    In her teenage years she believed it to be a prison. As an adult it became her sanctuary and means to survive. When a mysterious outbreak occurs in India, Nila’s brother, Bobby, a virologist with the CDC, places the family on a precautionary alert to be ready to bug out. Unlike anything he’s ever seen, the rabies-like virus is not only deadly but causes extreme violent behavior in anyone who becomes infected. Following her brother’s advice, Nila begins to stockpile. After months of preparing, just as it seems the virus is over, everything implodes and Bobby informs them to leave the city. With her family, Nila heads to the mountains and to her father’s isolated cabin. There she is eventually joined by friends and strangers, all hoping to safely stay clear of the virus that grips the world. While there, the group forms a tight bond, feeling secure that they will beat the extinction event and in due course return home. As time moves on, Nila quickly learns there are things they cannot run from.

Fiend


Peter Stenson - 2013
    As a longtime meth addict, he’s no stranger to horrifying, drug-fueled hallucinations.  But as he and his fellow junkies soon discover, the little girl is no illusion. The end of the world really has arrived.  The funny thing is, Chase’s life was over long before the apocalypse got here, his existence already reduced to a stinking basement apartment and a filthy mattress and an endless grind of buying and selling and using. He’s lied and cheated and stolen and broken his parents’ hearts a thousand times. And he threw away his only shot at sobriety a long time ago, when he chose the embrace of the drug over the woman he still loves.  And if your life’s already shattered beyond any normal hopes of redemption…well, maybe the end of the world is an opportunity. Maybe it’s a last chance for Chase to hit restart and become the man he once dreamed of being. Soon he’s fighting to reconnect with his lost love and dreaming of becoming her hero among civilization’s ruins.  But is salvation just another pipe dream?  Propelled by a blistering first-person voice and featuring a powerfully compelling antihero, Fiend is at once a riveting portrait of addiction, a pitch-black love story, and a meditation on hope, redemption, and delusion—not to mention one hell of a zombie novel.

Breakdown


Katherine Amt Hanna - 2011
    But unresolved grief over his dead wife and baby and the horrors he witnessed as he traveled through a changed world have damaged him. He struggles to let go of his past, accept the healing kindness of those around him, and let love back into his life.Approximately 103,000 words, or 425 printed pages.

The End of the World Running Club


Adrian J. Walker - 2014
    When the sky begins to fall and he finds himself alone, his best hope is to run – or risk losing what he loves forever.When the world ends and you find yourself forsaken, every second counts. No one knows this more than Edgar Hill. Stranded on the other side of the country from his wife and children, Ed must push himself across a devastated wasteland to get back to them. With the clock ticking and hundreds of miles between them, his best hope is to run -- or risk losing what he loves forever.

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

The Withering


Joshua Jacobs - 2015
    Unlike the millions before her, she survives. Afraid she is a carrier of the disease, Alice abandons her family and disappears into what remains of the world. Bodies litter the streets. Cities lie in waste. The government ceases to exist. What the Withering doesn't destroy, the Clan kills, cleansing the world of those they hold responsible. Those like Alice.Then one night Alice meets Brandon. He brings word of a rural town untouched by the sickness. He promises a future. He reminds her of what it means to feel... of what it means to love.Yet the Clan is watching. They're always watching.

The Shock


Scott Nicholson - 2012
    While the remaining humans are struggling to adapt and survive, they notice that some among them have...changed.Rachel Wheeler finds herself alone in the city, where violent survivors known as "Zapheads" roam the streets, killing and destroying. Her only hope is to reach the mountains, where her grandfather, a legendary survivalist, established a compound in preparation for Doomsday.Other survivors are fleeing the city, but Zapheads aren't the only danger. Rogue bands of military soldiers want to impose their own order in the crumbling ruins of civilization. When Rachel discovers a 10-year-old boy, she vows to care for him even at the risk of her own life.And the Zapheads are evolving, developing communal skills even as they lay waste to the society they will eventually replace.

Starfinder: Alien Archive


Jason KeeleySteve Kenson - 2017
    What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost

Borne


Jeff VanderMeer - 2017
    Mord once prowled the corridors of the biotech organization known as the Company, which lies at the outskirts of the city, until he was experimented on, grew large, learned to fly and broke free. Driven insane by his torture at the Company, Mord terrorizes the city even as he provides sustenance for scavengers like Rachel.At first, Borne looks like nothing at all—just a green lump that might be a Company discard. The Company, although severely damaged, is rumoured to still make creatures and send them to distant places that have not yet suffered Collapse.Borne somehow reminds Rachel of the island nation of her birth, now long lost to rising seas. She feels an attachment she resents; attachments are traps, and in this world any weakness can kill you. Yet when she takes Borne to her subterranean sanctuary, the Balcony Cliffs, Rachel convinces her lover, Wick, not to render Borne down to raw genetic material for the drugs he sells—she cannot break that bond.Wick is a special kind of supplier, because the drug dealers in the city don’t sell the usual things. They sell tiny creatures that can be swallowed or stuck in the ear, and that release powerful memories of other people’s happier times or pull out forgotten memories from the user’s own mind—or just produce beautiful visions that provide escape from the barren, craterous landscapes of the city.Against his better judgment, out of affection for Rachel or perhaps some other impulse, Wick respects her decision. Rachel, meanwhile, despite her loyalty to Wick, knows he has kept secrets from her. Searching his apartment, she finds a burnt, unreadable journal titled “Mord,” a cryptic reference to the Magician (a rival drug dealer) and evidence that Wick has planned the layout of the Balcony Cliffs to match the blueprint of the Company building. What is he hiding? Why won’t he tell her about what happened when he worked for the Company?

Changeling: The Lost


Ethan SkempTravis Stout - 2007
    Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.The Core Rulebook for Changeling: The Lost• A rulebook for playing the changelings, those humans changed by durance in Faerie to something more than human• A vivid imagining of the fae beings and places that hide unseen in the World of Darkness• Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on changelings aloneChangeling: The Lost is the fifth game in the World of Darkness.

Zodiac


Neal Stephenson - 1988
    He knows about chemical sludge the way he knows about evil -- all too intimately. And the toxic trail he follows leads to some high and foul places. Before long Taylor's house is bombed, his every move followed, he's adopted by reservation Indians, moves onto the FBI's most wanted list, makes up with his girlfriend, and plays a starring role in the near-assassination of a presidential candidate. Closing the case with the aid of his burnout roomate, his tofu-eating comrades, three major networks, and a range of unconventional weaponry, Sangamon Taylor pulls off the most startling caper in Boston Harbor since the Tea Party. As he navigates this ecological thriller with hardboiled wit and the biggest outboard motor he can get his hands on, Taylor reveals himself as one of the last of the white-hatted good guys in a very toxic world.

7th Sea Core Rulebook


John WickShen Fei - 2016
    Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.Save the Queen of Avalon from treacherous blackmail!Thwart a dastardly assassination attempt on the Cardinal of Castille!Raid the villainous fleets of Vodacce Merchant Princes!Free the Prince of the Sarmatian Commonwealth from a mysterious curse!Make decisions that alter the very course of Thean history!In 7th Sea, you are a Hero, an icon of Theah ready to live and die for causes that matter. You bravely take on a dozen thugs with swords, knives and guns all on your own. You are the trusted knight, a loyal bodyguard or even an adventuring queen herself.In other words—you are d’Artagnan, Milady de Winter, the Dread Pirate Roberts, Jack Sparrow, Julie d’Aubigney, and the Scarlet Pimpernel all rolled up in one!This is a game of high adventure, mystery and action. This is a game of intrigue and romance.This is 7th Sea.

The Werewolf Player's Guide


Justin AchilliEthan Skemp - 1998
    Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.At last! The long-awaited revision of the classic Werewolf Players Guide, this second edition is packed with information on the Garou, their packs, moots, caerns and duels. Also detailed are the other shapeshifters, from the merciless weresharks to the sagacious werecats. Includes plenty of Gifts, rites, fetishes, talens and totems, as well as expanded combat systems and essays on understanding the world of Werewolf: The Apocalypse.

Last Christmas


Heide Goody - 2018
     A short story in the Oddjobs universe that tries to answer the age-old question: what Christmas present do you get for the demon who has everything?

Reign of Blood


Alexia Purdy - 2012
    Vampires and hybrids have overrun my world, once vibrant with life, but now a graveyard of death shrouded in shadows. I fight to survive; I fight for my mother and brother. The journey is full of turns that I am quite unprepared for. And I'm just hoping to make it to the next Vegas sunrise..."In a post-apocalyptic world, a viral epidemic has wiped out most of the earth’s population, leaving behind few humans but untold numbers of mutated vampires. April is a seventeen-year-old girl who lives in the remains of Las Vegas one year after the outbreak. She has become a ferocious vampire killer and after her family is abducted, she goes searching for them. What she finds is a new breed of vampire, unlike any she has seen before. Unsure of whom she can trust, she discovers that her view of the world is not as black and white as she once thought, and she's willing to bend the rules to rescue her family. But in trying to save them, she may only succeed in bringing her fragile world crashing down around her.