Book picks similar to
Sea of Death by E. Gary Gygax
fantasy
greyhawk
fiction
dungeons-and-dragons
Spellfire
Ed Greenwood - 1987
It is the most sought-after magical power in all Faerun. And it is in the reluctant hands of Shandril of Highmoon, a young, orphaned kitchen-lass. Now she's on the run from half of the evil sorcerers in the land, not to mention their relentless minions. But with the help of a handsome young wizard, some rough-and-tumble Knights of Myth Drannor, and a certain old mage of Shadowdale, she just might manage to stay alive. At least until tomorrow. An all-new expanded version of Ed Greenwood's classic tale, including a new forward by the author. One of Ed Greenwood's most popular novels, Spellfire is being rereleased in an all-new trade paperback edition. This version has been completely reedited and contains added text and material that bring new excitement to the story. This edition also features new cover art and is classified as the first title in the brand-new Forgotten Realms series Shandril's Saga.
Azure Bonds
Kate Novak - 1988
One day she wakes up with blue, twisting and magical runes inscribed on her right arm, and with total amnesia about the circumstances that surround the tattoo. Ready to unveil the impenetrable mystery, Alias forms a group that integrates a series of heterogeneous characters. Ruskettle, halfling troubadour, magician Akabar and a strange, mute and introverted man-lizard whom Alias baptized with the name of Dragonbait. With the help of her friends, the warrior discovers that symbols hold the key to her own existence. Will she know the frightening secret of her origin? This is a new volume from the Forgotten Realms collection and, like all others, full of intrigue, adventure, and magic.
Player's Handbook
James Wyatt - 2014
It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?
Against the Giants
Ru Emerson - 1999
Enraged, the King of Keoland orders an aging warrior to lead a band of adventurers on a retaliatory strike. As they prepare to enter the heart of the monsters' lair, each knows only the bravest will survive. Against the odds. Against the giants.
Beyond the Moons
David Zeb Cook - 1991
With a dying alien's magical cloak and cryptic words, Teldin quickly discovers that he's a popular fellow with killers and cutthroats.
Darkwalker on Moonshae
Douglas Niles - 1987
Will the Balance of the Goddess, and the peace of the Ffolk, be destroyed by the Kazgaroth?Only Tristan Kendrick, troubled heir to the legacy of the High Kings, can rally the diverse people and creatures of the Isles of Moonshae to halt the spread of darkness...On the side of Evil: a relentless army of giant Firbolgs, dread Bloodriders, and preternatural incarnations of the Beast.On the side of Good: an uneasy alliance of halflings and dwarves, sister knights, bards and druids, and the powerful children of the Goddess--the Leviathan, the Unicorn and the Pack.
Dungeon Master's Guide
Mike Mearls - 2014
- An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts. - Created as part of a massive public playtest involving more than 170,000 fans of the game.
Shadowdale
Scott Ciencin - 1989
Malevolent Bane, power-hungry Mystra, and Helm, guardian of the heavens, all know the lost Tablets of Fate are the key.Possessing a mysterious amulet, four heroes, desperate to escape the dark elements of their pasts, find themselves drawn into this high-level power struggle, sought after by the fallen deities and their minions.But time is running out for the heroes--and the Realms. Caught in the crossfire, nature itself revolts: strange, deadly creatures stalk the land, and even magic becomes unpredictable. The heroes must find the sage Elminster, the only mortal who may know the secret of the tablets.And the search begins in Shadowdale.
The City of Towers
Keith Baker - 2005
Author Keith Baker's proposal for the exciting world of Eberron was chosen from 11,000 submissions, and he is the co-author of the Eberron Campaign Setting, the RPG product that launched the setting. The Eberron world will continue to grow through new roleplaying game products, novels, miniatures, and electronic games. AUTHOR BIO: Keith Baker is a freelance writer and game designer. In 2003 his proposal for the world of Eberron was selected as the winner in the Wizards of the Coast fantasy setting search.
The Second Generation
Margaret Weis - 1995
The people of Ansalon have rebuilt their lives, their houses, their families. The Companions of the Lance, too, have returned to their homes, raising children and putting the days of their heroic deeds behind them. But peace on Krynn comes at a price. The forces of darkness are ever vigilant, searching for ways to erode the balance of power and take control. When subtle changes begin to permeate the fragile peace, new lives are drawn into the web of fate woven around all the races. The time has come to pass the sword -- or the staff -- to the children of the Lance. They are the Second Generation. An all-new repackaged paperback edition of a classic Dragonlance novel. This book of five novellas bridges the gap between the Chronicles and Legends trilogies and "Dragons of Summer Flame," While detailing their adventures, "The Second Generation" also sets up key events and characters in future Dragonlance novels.
Daughter of the Drow
Elaine Cunningham - 1995
Amid treachery and murder that are the drow's daily fare, she feels something calling to her...something beyond this dusky world far removed from the sun. Yet as she ventures toward the surface and the lands of light, enemies pursue her unceasingly.And one enemy may offer her the only hope of salvation.A new version of one of Elaine Cunningham's most popular titles.This rerelease of a top-selling title from one of the most popular authors writing in the Forgotten Realms setting debuts a new look for the Starlight & Shadows series, complete with all-new cover art. The recover of this title and its sequel, Tangled Webs, will precede an all-new concluding title to the series, Windwalker.
Kindred Spirits
Mark Anthony - 1991
There he meets Tanis, a thoughtful youth born of a tragic union between elf and man. Tanis and Flint, each a misfit in his own way, find themselves unlikely friends. But a pompous elf lord is mysteriously slain, and another elf soon meets the same fate. Tanis stands accused, and if his innocence cannot be proven, the half-elf will be banished forever. Solving the mystery will be a perilous task. Time is on the murder's side, and he is not finished yet.
Legacy of the Drow
R.A. Salvatore - 2001
Contains four fantasy adventures with Drizzt Do'Urden and his allies as they fight the vengeance-driven Spider Queen Lolth and her drow followers.
Volo's Guide to Monsters
Wizards of the Coast - 2016
- A deep dive into the lore behind some of D&D's most popular and iconic monsters - Dozens of monsters new to the fifth edition to include in your epic adventures - New playable races to allow you to build characters to fit nearly any type of story in your D&D game.The esteemed loremaster Volothamp Geddarm is back and he's written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn't believe Volo gets some of the important details quite right. Don't miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let's not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.Research has never been so dangerous!