Monster of the Week


Michael Sands - 2012
    There are monsters out thereAnd you are mean enough, smart enough, crazy enough, or hurt enough, to fight them.Maybe you'll defend your hometown from evil.Maybe you'll take to the road and hunt them down.Maybe you have magic powers to fight with.Maybe your name appears in an ancient prophecy.One thing's for sure.You aren't going back to your old, safe life.Monster of the Week is an action-horror roleplaying game for 3-5 people.

Bali: Heaven and Hell


Phil Jarratt - 2014
    Bali: Heaven and Hellis a tale begging to be told - a story of survival in the face of genocide, natural disaster, terrorism, cultural imperialism and corruption on a grand scale. Go behind the smiling face presented to generations of tourists and expats with Phil Jarratt, the award-winning author of over 20 books including Surfing Australia: A Complete History of Surfboard Riding in Australia and That Summer at Boomerang. Phil has first-hand experience of the glorious island at the morning of the world, having spent the past 40 years falling in and out of love with our favourite holiday destination.Jarratt weaves a page-turning story of treachery, deceit, debauchery and wholesale slaughter, set against the idyllic backdrop of a paradise on Earth, then cleverly segues into a modern-day tale of jaw-dropping surf, karma, sexual abandon, and a fusion of East and West that created the modern tourist hot spot.David Hill, Chairman, National Geographic Channels US

Monster Manual II: Dungeons & Dragons Accessory


Ed Bonny - 2002
    Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign. This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm. Along with updated and expanded monster creation rules, "Monster Manual II" provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives. To use this supplement, a Dungeon Master also needs the "Player's Handbook" and the "Dungeon Master""'s Guide." A player needs only the "Player's Handbook."

4th Edition Core Rulebook Collection


Wizards of the Coast - 2008
    In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf.

The Psychology of Survivor: Leading Psychologists Take an Unauthorized Look at the Most Elaborate Psychological Experiment Ever Conducted . . . Survivor!


Richard J. Gerrig - 2007
    What has this pop culture phenomenon shown us — by placing a few hundred people on islands around the world — about the psychological make-up of the average American? In Psychology of Survivor, the third installment of BenBella Books's Psychology of Popular Culture series, leading psychologists — and fans of Survivor — unite to offer up their expertise on the show that started the reality show craze. From why macho alpha males rarely win to stress and body image, from situational ethics to the dreaded Rob Cestaries factor, Psychology of Survivor is a broad look at cutting-edge psychological issues through the lens of Survivor. The tribe has spoken — Psychology of Survivor is the best book for Survivor fans and psychology enthusiasts alike!

The Legend of Zelda: Breath of the Wild — Creating a Champion


Nintendo - 2017
    Witness the making of a champion!This book features: * Nearly 50 pages of sketches and official illustrations from Takumi Wada * 296 Pages of design artwork and commentary about the making of the game from creators * 55 Page historical section that divulges an in-depth history of the Hyrule of Breath of the Wild. * Interviews with key members of the development team including Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji AonumaMake sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia, The Legend of Zelda: Art & Artifacts, and The Legend of Zelda: Encyclopedia which detail the first 30 years of this historic video game franchise!

Guide to the Superior Hiking Trail: Exploring the 300-Mile Footpath on Minnesota's North Shore


Superior Hiking Trail Association - 1993
    Much of the trail is on the rocky ridgeline overlooking Lake Superior with sweeping vistas of Lake Superior and inland forests, cascading waterfalls and remote lakes. Mile-by-mile descriptions lead the casual hiker or ardent backpacker through forests of birch, maple, spruce, pine and fir—a region thriving with spectacular wildflowers and diverse wildlife. Whether you have two hours or two weeks, an afternoon or a weekend, this guide will enhance your hiking experience. Provided is detailed information on trailhead parking, 90+ backcountry campsites located every five to ten miles that require no fees, permits, or reservations, and a mile-by-mile description of the trail as you hike along. The Superior Hiking Trail goes to numerous scenic spots including Ely's Peak, Hawk Ridge, Bean and Bear Lakes, Mount Trudee, Baptism High Falls, Egge Lake, Sonju Lake, Manitou River, Caribou Falls, Cross River, Carlton Peak, Britton Peak, Oberg Mountain, Cascade River, and Pincushion Mountain. The trail travels through eight Minnesota state parks: Jay Cooke, Gooseberry Falls, Split Rock Lighthouse, Tettegouche, Crosby-Manitou, Temperance River, Cascade River, and Judge Magney. Complete trail maps are included in each section. In addition, it includes a "how-to" chapter on backpacking the trail and a chart with services in the towns close to the trail. It also includes informational chapters on wildflowers, birds, geology, and area history. The trail starts south of Duluth, MN in Jay Cooke State Park, travels through Duluth for 43 miles, and then heads northeast along the North Shore for 255 miles to Canada. Backpacking opportunities with backcountry campsites start at the northern boundary of Duluth. The Guide is written so each section of 5-12 miles can be hiked separately, a longer segment can be hiked, or the entire trail can be thru-hiked.

Teamwork II: A Dog Training Manual for People with Disabilities


Stewart Nordensson - 1998
    Book by Stewart Nordensson, Lydia Kelley

Nikon D3100 for Dummies


Julie Adair King - 2010
    Say you?re already an experienced photographer? The helpful tips and tricks in this friendly book will get you quickly up to speed on the D3100's new 14-megapixel sensor, continous video/live focus, full HD video, expanded autofocus, and more. As a seasoned instructor at the Palm Beach Photographic Center, Julie anticipates all questions, whether you?re a beginner or digital camera pro, and offers pages of easy-to-follow advice.Helps you get every bit of functionality out of the new Nikon D3100 camera Walks you through its exciting new features, including the 14-megapixel sensor, continous video/live focus, full HD video, expanded autofocus, and the updated in-camera menu Explores shooting in Auto mode, managing playback options, and basic troubleshooting Explains how to adjust the camera's manual settings for your own preferred exposure, lighting, focus, and color style Covers digital photo housekeeping tips?how to organize, edit, and share your files Tap all the tools in this hot new DSLR camera and start taking some great pix with Nikon D3100 For Dummies.

The Essential Mormon Cookbook: Green Jell-O, Funeral Potatoes, and Other Secret Combinations


Julie Badger Jensen - 2004
    This is the perfect source for these hard-to-find recipes you remember from your childhood, such as Christmas Morning Casserole, Pot Roast with Gravy, and Fresh Peach Cobbler. Also included are recipes to feed a crowd, compassionate service casseroles, and a conference-weekend brunch. More than 200 recipes, gathered from four generations of family cooks, are divided by seasons and event in this unique collection of Mormon comfort food.

The Art of Point-and-Click Adventure Games


Steve Jarrett - 2018
    It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).Interviewees for the book include (in no particular order) Tim Schafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Noah Falstein, Mark Ferrari, Dave Gibbons, Jane Jensen, Simon Woodroffe, Steve Stamatiadis, Louis Castle, Gregg Barnett, Al Lowe, Brian Moriarty, Charles Cecil and Paul Cuisset - plus plenty more…As you can see from the list, the book covers titles such as King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Official Dsa Theory Test for Car Drivers


Driving Standards Agency - 2012
    It is written in an easy-to-remember way which links the theory back to your practical driving experience to help you really understand.

The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World


Steven L. Kent - 2001
    The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

Dread: A game of horror and hope


Epidiah Ravachol - 2005
    This book contains all that is needed for two or more play, except for paper, pencil, and a block-stacking puzzle like Jenga.Winner of the 2006 Gold ENnie for Innovation.