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Dark Ages Vampire
Mark Rein-Hagen - 2002
The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire Revised Edition is your complete guide to this time.
Serenity Role Playing Game
Jamie Chambers - 2005
The Earth got used up, and we found a new solar system and used terraforming technology to create hundreds of new Earths. The central planets formed the Alliance and decided that all worlds should unite under their rule. There was some disagreement on that point. After the Unification War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies. A ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying. The Serenity Role Playing Game lets you re-create the action of the 'Verse, the science-fiction setting created by writer/director Joss Whedon. Fly a ship out in the black, take jobs as they come, and always make sure you get paid. Everything you need to get started is right here! All you need is dice, friends, and your imagination. - A self-contained role playing game. All the rules are provided for both players and Game Masters! - Full character creation rules, plus fifteen sample characters-including the crew of Serenity. - Complete details on spaceships, guns, and technology. - Emphasis on story, action, and character development with easy-to-learn rules. - Game details and descriptions of the characters and settings of the film!
Spirit of the Century
Robert Donoghue - 2006
Gorilla Khan stalks darkest Africa from conquered Atlantis... Mad scientists, strange sorcerors, and power-hungry dictators all seek to undo the fate of humanity. It's the final century of the second millennium – and you are our last hope!Spirit of the Century is a complete, stand-alone pulp role-playing game based on the award-winning Fate system (Indie RPG Awards include: Best Free Game of 2003, Best Support, and Andy's Choice). Spirit features a heavily revised, revisited, and reimagined vision of Fate. Character creation can be done as quickly as a few minutes, or expand to take up an evening; adventure design is a snap with three methods for creating relevant, flavorful, player-focused stories at a moment's notice. Spirit's mission is to deliver an evening of fun, a "pick-up" game that requires little preparation, but provides hours of entertainment. All you will need to play are some friends, some dice, and this book.
Monster Manual V (Dungeons & Dragons Supplement)
David NoonanWil Upchurch - 2007
This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings.
Discovering Chess Openings: Building a Repertoire from Basic Principles
John Emms - 2006
The key to successful opening play is not simply learning lines off by heart; instead it's the understanding of the basic principles, and here the reader is guided through the vital themes: swift development, central control and king safety.
Fiasco
Jason Morningstar - 2009
Maybe you and your girlfriend figured you could scare your wife into a divorce, but things went pear-shaped and now a gang of cranked-up Mexicans with latex gloves and a pit bull are looking for you.It seemed like such a good idea at the time.Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong - inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You'll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won't go well for them, to put it mildly, and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.Fiasco is a GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It's like making your own Coen brothers movie, in about the same amount of time it'd take to watch one.
The CRPG Book Project - Expanded Edition
Felipe Pepe - 2018
The completed ebook was first released as a free PDF in 2018, getting over 160,000 downloads. A deal was then made with Bitmap Books, which published a limited hardcover version of the book in 2019. All of the author’s profits (£20.992 as of January 2022) were donated to Vocação, a Brazilian NGO that helps kids and teenagers from poor areas to get a better education and find employment.In 2022, a new expanded edition was released, now with 160 extra pages, addressing issues with the previous release and expanding it to include games that were never released in English, as well as MMOs, MUDs, RPG Maker titles and more.This expanded edition is freely available for download at the project's website.
To the Stars and Back: Space Opera to Cyberpunk 5 Book Box Set
C.F. Barnes - 2015
If you like fun, adventure, and interesting tech, you’ll be sure to love something within this collection. Comprising three full length novels, and two novellas, these stories will keep you entertained for many hours. Warning: Readers might not want to come back to the real world after adventuring through these stories. Hollow Space: Venture Forced to hyperjump during a brutal ambush, Sara Lorelle, navigator of the the last human colony ship, discovers they’ve jumped to somewhere that shouldn’t exist. Trapped inside a pocket universe known only as Hollow Space, where technology inexplicably fails, Sara and her crew have to face the lethal politics of their only destination: Haven—a decrepit space station, home to hostile aliens and rival factions that soon sees the Venture crew up to their necks in trouble. With their only hope placed in Tairon Cauder, a reckless scoundrel, they will battle impossible species, confront their fears, and uncover ancient and terrible secrets. In a place where those who shoot first live the longest, the Venture crew will have to push their limits if they are to save themselves and the human race from extinction. Hollow Space: Shadowkill Kina wants to be an assassin—to join the mysterious Wraiths and secure her future on the space station of Haven. A place where it’s kill or be killed and career options are limited. But Haven is not your granddad’s space station. It’s rotten to the core and every scumbag is out for one thing only: themselves. With just her two daggers for protection, Kina is thrown into the darkness to confront a pack of bounty hunters eager to end her ambitions—and life. Code Breakers: Alpha In a post-apocalyptic future, humanity survives within a single domed city run by a shadowy benefactor known only as The Family. Each week the death lottery claims more lives and Gerry Cardle, head of the lottery, inexplicably finds himself the next on the list. Something's wrong with the system. A deadly artificial intelligence has breached security. Gerry has just 7 days to live. Forced off the grid, Gerry has to do the unthinkable: willingly leave the city. What he finds in the abandoned lands will shatter his perception of what it means to be human. Everything he had been told before was a lie. Code Breakers: Beta The fanatical Red Widows sweep destruction across the abandoned lands. Their aggression threatens to destroy the city Gerry had risked his life to save. Petal, the woman Gerry has come to love is dying. The despotic cabal, The Family, demand he brings her to them, but she's missing, running from the Widows, searching for the truth of her origins before it's too late. When their paths cross, Petal and Gerry will hold the fate of humankind in their hands—if they can survive the malevolent digital entity that stalks them from the shadows. The Daedalus Code When agents Phaedra and Aegeus of New Crete's Intelligent Data Enforcement Agency are tasked to find five missing Artificial Intelligence students, their single lead takes them to a notorious hacker known as 'The Cretian.' With his help, they uncover a terrible truth: Ariadne, one of the students, is involved with a rogue AI program called The Daedalus Project. The AI is out of control, people are going missing, and a great swathe of the world’s data is being secured within its digital labyrinth.
Starfinder: Core Rulebook
James L. SutterJason Keeley - 2017
Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost
Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set
James Wyatt - 2010
Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice
Picking Winners: A Horseplayer's Guide
Andrew Beyer - 1975
Just as football evolved with the introduction of the forward pass and basketball with the development of the jump shot, so too was handicapping forever changed by the use of speed figures ??—?? it all started with Andrew Beyer. Picking Winners is essential reading for both serious horseplayers and curious amateurs. It is often referenced by stock options traders for insight into the numbers game.
Shadowrun
Catalyst Game Labs - 2007
Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You're a shadowrunner-a deniable asset, a corporate pawn-using bleeding-edge science and magic to make your meat body and mind betterthan- flfl esh. Stay on the edge, and you may survive another 'run on the mean sprawl streets. The 20th Anniversary Edition is fully compatible with all Shadowrun, Fourth Edition books.
Brain Games #1: Lower Your Brain Age By Minutes a Day
Elkhonon Goldberg - 2007
The book is divided into five sections of puzzles, each progressively more difficult.Working the puzzles in this book can provide a vigorous mental workout for virtually everyone from teenagers to senior citizens.Like physical exercise, mental exercise needs to be varied for optimal results, and Brain Games #1 challenges you with puzzles of every type:* Anagrams * Crosswords * Cryptograms * Drawing Exercises * Language Puzzles * Logic Puzzles * Math Puzzles * Mazes * Memory * Observation and Perspective Puzzles * Sequencing * Visual Logic Puzzles * Word Searches *Self-assessment questionnaires help you gauge your progress.Solutions to all the puzzles are provided in the final section of the book.
The Handmaid's Tale (York Notes Advanced)
Coral Ann Howells - 2003
The "Handmaid's Tale" by Margaret Atwood (York Notes Advanced - NOT THE NOVEL)