Tiny Footprints


B. Kliban - 1978
    Visual jokes and puns, fantasies and long thoughts-taking the reader to here, there, and Nirvana (sometimes with a side trip to Portland). A New York Times bestseller. 248,000 copies in print.

Naïve: Modernism and Folklore in Contemporary Graphic Design


Robert Klanten - 2009
    This compilation introduces a new wave of young designers who are rediscovering the stylistic elements reminiscent of classic graphic design such as silkscreen printing, classical typography, hand lettering, woodcutting and folk art and integrating them into their work. Inspired by 20th Century American legends such as Saul Bass, Charley Harper and Alexander Girard, the burgeoning designers and their work showcased this in this book are inspiring, ranging from illustrations, poster art, editorials, book covers and record sleeves to stationary and textiles."

House of Coates


Brad Zellar - 2012
    Society may label them bums, homeless, or pariahs, but Zellar's empathetic writing allows the reader to get inside one broken man, and therefore all."—Jim Walsh, MinnPostWashed up in the shadow of a refinery, Lester B. Morrison, legendary recluse, documents his life in a series of photographs taken with a disposable camera. In a landscape of off ramps, warehouses, and SRO hotels occupied by terminally lonely men, love and faith break in, quietly offering human connection and the possibility of redemption.Brad Zellar has worked as a writer and editor for daily and weekly newspapers, as well as for both regional and national magazines. He is the author of Suburban World: The Norling Photos, The 1968 Project, Conductors of the Moving World, and House of Coates.Alec Soth is a photographer whose first monograph, Sleeping by the Mississippi, was published by Steidl in 2004. Since then Soth has published over a dozen books including Niagara (2006), Dog Days, Bogotá (2007), The Last Days of W (2008), and Broken Manual (2010). Soth's work has been exhibited at Jeu de Paume in Paris and Fotomuseum Winterthur in Switzerland.

How to Draw Comics the Marvel Way


Stan Lee - 1977
    Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples, Buscema graphically illustrates the hitherto mysterious methods of comic art. Stan Lee’s pithy prose gives able assistance and advice to the apprentice artist. Bursting with Buscema’s magnificent illustrations and Lee’s laudable word-magic, How to Draw Comics the Marvel Way belongs in the library of everyone who has ever wanted to illustrate his or her own comic strip.

In Pieces


Marion Fayolle - 2011
    A few pages later, a couple fight for the custody of their daughter until she's cut in two. In Pieces is a beautiful book of visual poetry, in which all common metaphors are explained through images only.

Visual Literacy: A Conceptual Approach to Graphic Problem Solving


Judith Wilde - 1991
    Nineteen challenging assignments and over one thousand pieces of solution art executed by the authors' students are presented. Each visual problem shows the actual assignment sheet given to the students and includes an analysis of the problem's underlying intent, addressing principles such as framal reference, negative-positive relationships, cropping techniques, and other important issues.

Rendering in Pen and Ink: The Classic Book on Pen and Ink Techniques for Artists, Illustrators, Architects, and Designers


Arthur L. Guptill - 1976
    Guptill's classic Rendering in Pen and Ink has long been regarded as the most comprehensive book ever published on the subject of ink drawing. This is a book designed to delight and instruct anyone who draws with pen and ink, from the professional artist to the amateur and hobbyist. It is of particular interest to architects, interior designers, landscape architects, industrial designers, illustrators, and renderers. Contents include a review of materials and tools of rendering; handling the pen and building tones; value studies; kinds of outline and their uses; drawing objects in light and shade; handling groups of objects; basic principles of composition; using photographs, study of the work of well-known artists; on-the-spot sketching; representing trees and other landscape features; drawing architectural details; methods of architectural rendering; examination of outstanding examples of architectural rendering; solving perspective and other rendering problems; handling interiors and their accessories; and finally, special methods of working with pen including its use in combination with other media. The book is profusely illustrated with over 300 drawings that include the work of famous illustrators and renderers of architectural subjects such as Rockwell Kent, Charles Dana Gibson, James Montgomery Flagg, Willy Pogany, Reginald Birch, Harry Clarke, Edward Penfield, Joseph Clement Coll, F.L. Griggs, Samuel V. Chamberlain, Louis C. Rosenberg, John Floyd Yewell, Chester B. Price, Robert Lockwood, Ernest C. Peixotto, Harry C. Wilkinson, Bertram Grosvenor Goodhue, and Birch Burdette Long. Best of all, Arthur Guptill enriches the text with drawings of his own.

Draw 50 Buildings and Other Structures: The Step-by-Step Way to Draw Castles and Cathedrals, Skyscrapers and Bridges, and So Much More...


Lee J. Ames - 1980
    From the Eiffel Tower to the Taj Mahal -- 50 man-made and natural structures from around the world are drawn here.

How to Draw Noir Comics: The Art and Technique of Visual Storytelling


Shawn Martinbrough - 2007
    In How to Draw Crime Noir, Martinbrough walks the reader step-by-step through layout, thumbnails, staging the action and working with actual scripts. Martinborough's art is cutting edge, has a 1940's vibe, but comes across contemporary, complelling, dramatic and urban. The book also contains twenty-two page original graphic novel, written and illustrated by Martinbrough.How to Draw Noir Comics: The Art and Technique of Visual Storytelling is an instructional book based on the cinematic, high contrast noir style of acclaimed comic book and graphic novel illustrator, Shawn Martinbrough.Martinbrough’s work has been published by DC Comics, Vertigo and Marvel Comics, illustrating stories ranging from Batman to the X-Men. This is his first book, released through Watson-Guptill Publications and The Nielsen Company.In How to Draw Noir Comics, Martinbrough shows how the expert use of the color black is critical for drawing noir comics. He demonstrates how to set a mood, design characters and locations, stage action and enhance drama, and discusses important topics like page layout, panel design, and cover design.How to Draw Noir Comics includes The Truce, an original graphic novel written and illustrated by Martinbrough which incorporates the many lessons addressed throughout the book, and has an introduction by critically-acclaimed novelist Greg Rucka, author of the graphic novel Whiteout, currently in production as a major motion picture.

Painting the Impressionist Landscape: Lessons in Interpreting Light and Color


Lois Griffel - 1994
    Together they provide a complete painting programme.

The Art of The Incredibles


Mark Cotta Vaz - 2004
    The sleekly designed settings and characters were conceptualized and developed by writer/director Brad Bird and Pixar's creative team of artists, illustrators, and designers, resulting in a celluloid sensation rich with detail. The Art of The Incredibles celebrates their talent, featuring concept and character sketches, storyboards, and lighting studies, and invites readers into the elaborate creative process of animation through interviews with all the key players at Pixar. With an 8-page gatefold and fabulous color art, this stunning bookthe only movie tie-in book for adultswill delight film-goers, artists, and animation fans alike.

Takashi Murakami


Takashi Murakami - 2007
    Drawing from street culture, high art, and traditional Japanese painting, Murakami takes the contemporary art trend of mixing high and low to an unprecedented level (critics call him the new Warhol), producing original paintings and sculptures as well as mass-produced consumer objects such as toys, books, and most famously, a line of handbags for Louis Vuitton. A committed supporter and spokesperson for Japanese artists and a powerful commentator on postwar culture and society, Murakami has organized influential exhibitions of Japanese art as well as a biannual art fair in Tokyo. Murakami has positioned himself as a new type of artist for the twenty-first century: a hybrid of creator, entrepreneur, and cultural ambassador.In conjunction with the first major retrospective of his work, Murakami traces Murakami’s global impact socially, culturally, and art historically. Essays focus on Murakami’s early works, which were based on a social critique of Japan’s rampant consumerism; the development of his characters; his work with anime, fantasy; otaku culture; and his engagement with global pop culture. Representing output from original works of art to mass-produced multiples, the catalogue also considers the implications of Murakami’s working methods within the tradition of the Western avant-garde.

The Design Method: A Philosophy and Process for Functional Visual Communication


Eric Karjaluoto - 2013
    It’s not a lofty book. It’s an affordable resource that feels like a sit-down with someone who has real answers to share.

Global Model Village


Slinkachu - 2012
    A tiny mother and child bustle through a dusty township in Cape Town, while a miniature informant whispers in a telephone booth in Beijing. Thumb-size riot police climb the Acropolis in Athens, while an inch-high woman pole-dances around a lamppost in a Hong Kong red-light district.Global Model Village collects the international works of Slinkachu, the London-based artist who as part of his “Little People Project” has been abandoning tiny model people on the mean streets of the world since 2006. Documented through photography, these little dramas of hope and tragedy, loneliness and humor, somehow get to the heart of what it means to be human, to be alone among millions of other people, all experiencing the melancholy and magic of life in the big city.

Amano: The Collected Art of Vampire Hunter D


Hideyuki Kikuchi - 2007
    Following on the heels of the highly successful retrospective Coffin, Dark Horse Books is pleased to present a new collection of paintings, line-art illustrations, and photography by internationally renowned artist and Vampire Hunter D character designer Yoshitaka Amano. This collection also includes a short story, "A Village in Fog" by Vampire Hunter D creator Hideyuki Kikuchi, unavailable elsewhere.