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Ashley Wood's Art of Metal Gear Solid


Ashley Wood - 2009
    And it's little wonder why. The story follows infiltration expert Solid Snake as he attempts to save the world.In addition to showcasing art from Ashley Wood's graphic novel adaptations of Metal Gear Solid and Metal Gear Solid: Sons of Liberty, this all-new collection features the work Ash did for the Metal Gear Solid: Mobile Portable Ops video game.

Supercade: A Visual History of the Videogame Age, 1971-1984


Van Burnham - 2001
    From Pong to Pac-Man, Asteroids to Zaxxon - more than 50 million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.

Rifts Sourcebook 2: The Mechanoids


Kevin Siembieda - 1992
    Source material, the Mechanoids, new equipment, monsters and adventure.Highlights Include- 40 Mechanoids and their bots with complete M.D.C. stats!- A.R.C.H.I.E. 3 and his new creations.- New weapons and equipment.- Five adventures, random encounter tables and adventure ideas. Optional Character sheets.- 120 pages

Hacks for Minecrafters: Command Blocks: The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You


Megan Miller - 2015
    As well as clearly explaining the commands and how to use them, this book has tons of fun tricks and projects for making your own custom maps and mini-games. Other tips cover:Giving and getting lootPutting any enchantment on a weaponCustomizing villagersSupercharging mobs with data tagsCreating a massive fireworks displayCombining command blocks to make programsPacked with expert tips, cheats, and hacks on command blocks, including a reference to commands, and block, item, and entity IDs, and exactly how you use them, and with over one hundred screenshots, Hacks for Minecrafters: Command Blocks shows exactly how the experts wield command blocks and make fun modifications to the Minecraft world.

Undertale: Art Book


Toby Fox - 2016
    UNDERTALE is no exception..." The art book features 228 full-color pages showing UNDERTALE from the very first concept sketches to the end of development. ♥Art from Toby Fox, Temmie Chang, Gigi D.G., and more♥Commentary from Toby Fox on the design and development process♥Gold debossed Annoying Dog on the back

BattleTech: The Warrior Trilogy


Michael A. Stackpole - 2008
    

Rogue Leaders: The Story of LucasArts


Rob Smith - 2008
    Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.

Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact

The Complete Minecraft Book Series


Grassroot Books - 2014
     - They do not need to be read in order! - These books are perfect for almost all Minecraft fans, starting from children ages 8 and up! The following books are included in this Minecraft Boxed Set: Trapped in Minecraft: Spud’s Thrilling Adventure in the Overworld Trapped in Minecraft starts with Spud, a perfectly normal kid, who gets home and plays his Minecraft game. Like most nights, he plays for as long as he can. But this time, he soon finds himself trapped inside the Minecraft game, fighting for his survival. Will Spud escape or become another victim to Minecraft? Stories from the Skylands This story starts with our main characters, Rozzie & Greyson, tricking their parents into letting them hunt for secret treasure on Shell Mountain. Once they reach the mountain, however, they are transported to a strange, dangerous world – the Skylands! Filled with floating islands, weird creatures and dangerous obstacles, the Skylands make Rozzie and Greyson wish they were back at home under the covers! Escape from Minecraft: Buck Descends into the Caves Buck was having another normal night, playing Minecraft in hopes that his mom would stop bothering him. The longer he plays, however, the more he realizes he is being transported into the game! Soon he is in the caves, battling angry creepers and scary zombies. Will Buck be able to lead his group through the spooky Minecraft caves and get back to the real world? Herobrine Invades the Overworld The Overworld has been swarmed and civilization destroyed by massive hordes of attacking Creepers. Someone is behind it – and some say it’s Herobrine. Our three heroes, Tone Dead, Fumbles, and Moose, form a deadly team and fight their way through horde after horde. Finally, they encounter the legendary Herobrine. But Herobrine wasn’t exactly who they thought… Click “Add to Cart” To Get This 4-in-1 Boxed Set Deal & Save BIG!

Don't Rest Your Head


Fred Hicks - 2006
    days? Or is it weeks now? It's hard to remember. You've been so busy with... well, whatever it is that's been keeping you awake. Then one night you're walking down the block toward your apartment, when you realize there's a new building on your street. A new building, somehow... in between two buildings that used to be side by side... that's impossible, isn't it? You pause to take a closer look. It's a bar. The sign says "Serious Moonlight", and a bright white moon blinks through the phases from new to full and back again, waxing and waning with the buzz of neon. It's been a stressful week. Or is it month now? It's hard to remember. But you could sure use a drink. So you cross the street and step inside.The citizens of The City welcome you with open arms. After all, you're one of them now. With all the gifts and curses that come with being Awake in a world of sleepers.Just be careful. The Nightmares you've been dodging haven't forgotten about you. They're waiting, just around the corner; waiting for you to nod off- and then they'll have you.They won't wait much longer.Whatever you do... don't rest your head.

The Art of Halo


Eric Trautmann - 2004
    This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!

Mastering Hand Building: Techniques, Tips, and Tricks for Slabs, Coils, and More


Sunshine Cobb - 2018
    In this book, Sunshine Cobb covers all the foundational skills, with lessons for constructing both simple and complex forms from clay. Ceramic artists will also find a variety of next-level techniques and tips: designing templates and replicating pieces, lidded vessels, using molds, a variety of decorative techniques, and other avenues of exploration are all inside.Artist features and inspirational galleries include work from today's top working artists, such as Bryan Hopkins, Lindsay Oesterritter, Liz Zlot Summerfield, Bandana Pottery, Shoko Teruyama, Courtney Martin, Sam Chung, Deborah Schwartzkopf, and many more.  Take your hand building skills—and your artwork—to the next level with Mastering Hand Building. The Mastering Ceramics series is for artists who never stop learning. With compelling projects, expert insight, step-by-step photos, and galleries of work from today’s top artists, these books are the perfect studio companions. Also available from the series: Mastering the Potter's Wheel and Mastering Kilns and Firing.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

The Witcher 3: Wild Hunt Artbook


CD Projekt Red - 2015
    It contains art work from the game, along with commentary by the developers for each piece of art and style approach.

Almost Free Money: How to Make Significant Money on Free Items That You Can Find Anywhere, Including Garage Sales, Scrap Metal, and Discarded Items


Eric Michael - 2012
    This 119-page document (which is all information content, and no extraneous illustrations) is a compilation of ten years of research into materials that can easily be found in any location around the world for free or under $1. The book teaches readers methods for effectively reselling items online on eBay and at the Amazon marketplace with extremely high profit rates. The author has successfully used the research relayed in this book to locate and sell over 12,000 items at an average profit of over 500%. Here are the Top Ten Benefits from reading Almost Free Money:Learn how to get your hands on tons of free items and materials that can be sold on the internet from home, or at physical locations if you prefer. Readers are provided with appendices containing over 520 such items, and the eBay categories where the items may be listed for maximum profit. Identify items that already exist in your home that can be sold for great money. We will take a tour through your home and property and discuss items that can make you money instantly! Find gold, silver and platinum for free in a variety of sources. Gold currently has a spot price of about $1700 a troy ounce. If you are an internet seller, and only selling on eBay, you are missing the boat! You will learn where to effectively sell your treasure.Learn what to look for while you are at garage sales, thrift stores, and flea markets. You will learn how to sell scrap metal - the ultimate free money. You will take a virtual trip to a scrap metal dealer. Selling scrap is easy and fun. Launch your home business for peanuts, and organize your business effectively, including record keeping and income tax issues.Learn how to research on the internet, the most important skill for an entrepreneur. Make money from home at any time of the day or night. You will build an inventory and make money while you sleep. Find inventory anywhere in the world. Anybody can do this! We are confident that you will enjoy the accounts of finding treasure for free, and benefit from the information provided in this book. Come on and in and join several thousand fellow savers, garage sale shoppers and scrappers who have ordered Almost Free Money.