Book picks similar to
Secrets of the Ruined Temple by Alexander Freed
rpg
wod
world-of-darkness
gaming
Skinwalkers
Wendy N. Wagner - 2014
Now, many years later, she’s forsaken her buccaneer ways and returned home in search of a simpler life, where she can raise her young son Kran in peace. When a strange clan of shapeshifting raiders pillages her home, however, there’s no choice for Jendara but to take up her axes once again to help the islanders defend all that they hold dear.From author Wendy N. Wagner comes a new adventure of vikings, lycanthropes, and the ties of motherhood, set in the award-winning world of the Pathfinder Roleplaying Game.
Tomb of Annihilation
Christopher Perkins - 2017
Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.
Haunted (The Harrowing / The Unseen / The Book of Shadows)
Alexandra Sokoloff - 2012
A haunted mansion. A haunted woman. Three unforgettable tales of terror. THE HARROWINGFive troubled college students left alone on their isolated campus over the long Thanksgiving break confront their own demons and a mysterious presence... that may or may not be real.Nominated for Bram Stoker and Anthony Awards for Best First Novel"Poltergeist meets The Breakfast Club as five college students tangle with an ancient evil presence." - Kirkus Reviews"Absolutely gripping... it is easy to imagine this as a film. Once started, you won't want to stop reading." - The London TimesTHE UNSEEN"A creepy haunted house, reports of a 40-year-old poltergeist investigation, and a young researcher trying to rebuild her life take the "publish or perish" initiative for college professors to a terrifying new level in this spine-tingling story that has every indication of becoming a horror classic. Based on the famous Rhine ESP experiments at the Duke University parapsychology department that collapsed in the 1960s, this is a chillingly dark look into the unknown." —Romantic Times Book ReviewBOOK OF SHADOWSA cynical Boston homicide detective and a mysterious witch from Salem must join forces in a race to solve a series of satanic killings."A wonderfully dark thriller with amazing 'Is-it-isn't-it?' suspense throughout." — Lee Child-----------------------------------------
City of Secrets
Nick Horth - 2017
Within its winding streets and shadowy back alleys, merchants deal in raw prophecy mined from an ancient fragment of the World That Was, and even the poorest man may earn a glimpse of the future. Yet not all such prophecies can be trusted. When Corporal Armand Callis of the city guard stumbles upon a dark secret, he finds himself on the run from his former comrades, framed for a crime he did not commit. Only the Witch Hunter Hanniver Toll knows the truth of his innocence. Together the pair must race against time to save Excelsis from a cataclysm that would drown the city in madness and fear.
Cthulhu by Gaslight: Horror Roleplaying in 1890s England
William A. Barton - 1986
Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay."Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.
Diablo III: Morbed
Micky Neilson - 2014
Joining together with a wizard, a druid, a necromancer, and a crusader, Morbed has arrived at a remote island to track down an elusive vagabond andreclaim valuable items pilfered from the city of Westmarch.But there is something loose on the island, something that has killed and is very close to killing again. In order to leave the island alive, Morbed will be forced to confront not only the terrifying creature that stalks the forests, but the darkest corners of his own spirit as well.
Dungeon Master's Guide Rules Supplement: Campaign Sourcebook and Catacomb Guide
Paul Jaquays - 1990
We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In addition, we've included a number of settings for unusual dungeons. In short, there's something for everybody in this exciting addition to the AD&D game system.
The Space Opera Megapack: 20 Modern and Classic Science Fiction Tales
John W. Campbell Jr. - 2014
"Doc" Smith and John W. Campbell, Jr. to modern interpretations by Jay Lake, Kristine Kathryn Rusch, Tim Sullivan, and more! Included are:BREATH’S DUTY, by Sharon Lee and Steve MillerSPAWN OF JUPITER, by E. C. TubbKILLER ADVICE, by Kristine Kathryn RuschTHE WORLD WITH A THOUSAND MOONS by Edmond HamiltonTHE SKYLARK OF SPACE, by E.E. “Doc” SmithDEADLINE IN SPACE, by John Russell FearnPLANETESIMAL DAWN, by Tim SullivanTHE WEIGHT OF HISTORY, THE LIGHTNESS OF THE FUTURE, by Jay LakeBIG PILL, by Raymond Z. GallunWHERE ARE YOU, MR. BIGGS?, by Nelson S. BondTHE SKY TRAP, by Frank Belknap LongCHANGE OF COMMAND, by Jean LorrahTULAN, by C.C. MacAppTHE BLACK STAR PASSES, by John W. Campbell, Jr.THE GALAXY PRIMES, by E.E. “Doc” SmithTARRANO THE CONQUEROR, by Ray CummingsTHE SARGASSO OF SPACE, by Edmond HamiltonSALVAGE IN SPACE, by Jack WilliamsonTHE ULTIMATE WEAPON, by John W. Campbell, Jr.INVADERS FROM THE OUTER SUNS, by Frank Belknap Long, Jr.
Ironsworn: A Tabletop RPG Of Perilous Quests
Shawn Tomkin - 2018
You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?
Sly Flourish's Dungeon Master Tips
Michael E. Shea - 2010
You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.
Tome of Beasts
Wolfgang Baur - 2016
Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!This richly-illustrated, 400+ page supplement for any 5E game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, and dangerous flavors of the fey--illustrated by some of the finest artists working in fantasy today.These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press's world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.