Book picks similar to
Call of Catthulhu, Book II: Unaussprechlichen Katzen (The Cat Herder's Guide) by Joel Sparks
horror
rpg
rpg-books
so-let-it-be-kitten
Street Samurai Catalog
Tom Dowd - 1990
A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.
The Complete Masks of Nyarlathotep
Larry DiTillio - 1984
Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.
Call of Cthulhu D20 Roleplaying Game
Monte Cook - 2002
Since the early 1900's, H.P. Lovecraft has been considered one of the top writers in the entire horror genre. Elements of his work have appeared over the years in numerous horror arenas, but now roleplayers can delve into a campaign centered around the author's popular Cthulhu Mythos. The Call of Cthulhu Roleplaying Game contains everything needed to play or narrate a roleplaying campaign, including all core-game rules for the d20 game system.
Werewolf: The Wild West: A Storytelling Game of Historical Horror
Richard Kane Ferguson - 1997
Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.Werewolf: The Wild West is a complete rulebook, containing everything you need to play the Garou of the Savage West, whether Pure One or newcomer, human-born or wolf-blood. Fight the undead parasites who maneuver to control fledgling towns, or tear into the corrupt humans who have gone where nobody should. The frontier is a savage battleground, where both glory and death await you. Welcome to the Wild Times.
Gehenna
Dean Shomshak - 2004
The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailer the events of The End to their own chronicles, this book places the final accounting for the curse of Cain in the hands of the players' characters. Part of the Time of Judgement series. Hardcover. See also: Vampire: Gehenna, The Final Night (ISBN 1588468550).
Pathfinder Adventure Path #1: Burnt Offerings
James JacobsAndrew Hou - 2007
Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds
Hunter: The Vigil
Russell Bailey - 2008
A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.
Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement
Matt Sernett - 2011
Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.
Awake in the Dark Box Set
Tim McBain - 2015
A 27 year old slacker has seizures during which he may or may not be astral projecting. What he learns might have the power to change the world. One second JEFF GROBNAGGER is standing in line at the grocery store, and the next he's in an alley where a hooded figure strangles him to death. So that sucks. This happens over and over again, every time Grobnagger has a seizure. Alley. Choking. Death. Repeat. What for? Why would anyone want to kill him repeatedly? Is it just a recurring seizure dream? When a sniper's bullet shatters his apartment window, he realizes two things: he's in serious danger, and there's no way he's getting his security deposit back. Who is the hooded man? And who tried to kill Grobnagger in real life? His quest for answers leads to a missing girl, cults obsessed with astral projection, an arcane puzzle sphere, an evil book, a private detective named Louise and a mustached man named Glenn that makes the most delicious food he's ever tasted. No one he meets is who they seem, and every answer leads to more questions, more seizures and more horrific deaths that may or may not be transpiring on some mysterious plane beyond the physical world.
Scroll up and hit LOOK INSIDE to check out the first few chapters.
BLED WHITE (Book 2) All Jeff Grobnagger wanted was to be left alone. The events of Fade to Black (Awake in the Dark #1) shifted his goal from a life of solitude to figuring out what the hell is happening to him ASAP, so he can, you know, get back to the solitude. His journey takes another twist when a burned corpse sporting a League of Light robe turns up in a vacant lot. Working undercover to solve the murder reveals bigger and bigger clues about his seizures. Solve the murder, solve the seizures? Maybe. He meets new people and is shown new places on the other side. But who and what can he trust? Just as he realizes that someone close may be working against him, he gets blindsided by the biggest shock yet. RED ON THE INSIDE (Book 3) The events of the first two books leave Grobnagger drained, often struggling to stay awake. He shuffles through life half awake, half tethered to reality. He still has no idea what is happening to him, but he's not sure he even cares anymore. When those that mean him harm finally begin to assert themselves, however, Grobnagger finds himself and his friends under direct threat of death. Plans are made to cross over and rescue Amity once and for all from her vulnerable position in the other world. But his adversaries are one step ahead and a violent spectacle becomes inevitable. Praise for the Awake in the Dark series: "Fade to Black is the funniest book I've read in... I can't remember how long. Seriously funny. I think I laughed out loud roughly once every three pages. That's a lot of funny packed into one book! And not just an internal chuckle here and there, but an honest to goodness laugh out loud that made my significant other call, 'What?' from the next room repeatedly." - Lisbeth Ames "(FADE TO BLACK) weirdly resonates with me. It is sneaky in a way – it holds the things we fear up to the light – opening the reader up to honesty – to love and hope and the truths of our souls found in the darkest of nights.
Critical Failures IX (Caverns and Creatures Book 9)
Robert Bevan - 2021
Legend of the Five Rings RPG
John Wick - 1997
The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures.Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as thenon-player characters (also called "NPCs"). An aspect that sets Legend of the Five Rings apart from other games is the inclusion of courtiers and other non-combatant character types as valid player character types. Most role-playing games focus heavily on combat and non-combatants are generally only given as non-player characters, whereas in Legend of the Five Rings it is possible (although unlikely) to play an entire game with no scenes of combat at all.In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997.
Delta Green: Alien Intelligence
Bob Kruger - 1998
Lovecraft. Beyond being modern updates of the pulp horror of the 1930s, these stories seamlessly intertwine the Cthulhu Mythos into modern day conspiracy theory and the myths of alien abduction and visitation.
The Erciyes Fragments
C.S. Friedman - 1999
There he finds fragments of the original Book of Nod in a language that has been dead for thousands of years. Who has led him to this place? What has he uncovered? And why has he been chosen to transcribe the words of one who could be Caine himself?Who Found it and Why?Written by noted science-fiction novelist C.S. Friedman, The Erciyes Fragments is a version of the Book of Nod that has never been seen before by mortal eyes. The most sage of vampiric scholars provide their commentary for your enlightenment. Revealed now for the first time are the prophecies of Nod and of Gehenna!
The Afterlife Coach
Susan E. Paul - 2017
For Claire Anderson, this crosses the line. To make matters worse, they’re on the lam and can’t be returned to sender until In Between, the afterlife way station, can arrange transportation to pick them up. In the meantime, Claire tries to contain this motley crew, hoping to stave off an international incident. How do they manage to walk among us? Will Claire succeed in repatriating them? And at what cost? The Afterlife Coach is a humorous tale of second chances, self-awareness and, for those among us who make bad choices, demonstrates just how hard it is to die happily ever after.