Book picks similar to
Theoretical Kinematics by O. Bottema
home-office
physics
programming
science
Problems & Solutions In Engineering Mechanics
S.S. Bhavikatti - 2009
It then provides several well developed solved examples which illustrate the various dimensions of the concept under discussion. A set of practice problems is also included to encourage the student to test his mastery over the subject. The book would serve as an excellent text for both Degree and Diploma students of all engineering disciplines. AMIE candidates would also find it most useful.
Calculus [with CD]
Howard Anton - 1992
New co-authors--Irl Bivens and Stephen Davis--from Davidson College; both distinguished educators and writers.* More emphasis on graphing calculators in exercises and examples, including CAS capabilities of graphing calculators.* More problems using tabular data and more emphasis on mathematical modeling.
Understanding Thermodynamics
Hendrick C. Van Ness - 1983
Language is informal, examples are vivid and lively, and the perspectivie is fresh. Based on lectures delivered to engineering students, this work will also be valued by scientists, engineers, technicians, businessmen, anyone facing energy challenges of the future.
Explorations: Introduction to Astronomy
Thomas T. Arny - 1994
This new edition continues to offer the most complete technology/new media support package available. That technology/new media package includes: Interactives, Animations, and introducing Connect - online homework and course management.
Problem Solving with C++: The Object of Programming
Walter J. Savitch - 1995
It introduces the use of classes; shows how to write ADTs that maximize the perfomance of C++ in creating reusable code; and provides coverage of all important OO functions, including inheritance, polymorphism and encapsulation.
The Theoretical Minimum: What You Need to Know to Start Doing Physics
Leonard Susskind - 2013
In this unconventional introduction, physicist Leonard Susskind and hacker-scientist George Hrabovsky offer a first course in physics and associated math for the ardent amateur. Unlike most popular physics books—which give readers a taste of what physicists know but shy away from equations or math—Susskind and Hrabovsky actually teach the skills you need to do physics, beginning with classical mechanics, yourself. Based on Susskind's enormously popular Stanford University-based (and YouTube-featured) continuing-education course, the authors cover the minimum—the theoretical minimum of the title—that readers need to master to study more advanced topics.An alternative to the conventional go-to-college method, The Theoretical Minimum provides a tool kit for amateur scientists to learn physics at their own pace.
The Lifebox, the Seashell, and the Soul: What Gnarly Computation Taught Me About Ultimate Reality, the Meaning of Life, and How to Be Happy
Rudy Rucker - 2005
This concept is at the root of the computational worldview, which basically says that very complex systems — the world we live in — have their beginnings in simple mathematical equations. We've lately come to understand that such an algorithm is only the start of a never-ending story — the real action occurs in the unfolding consequences of the rules. The chip-in-a-box computers so popular in our time have acted as a kind of microscope, letting us see into the secret machinery of the world. In Lifebox, Rucker uses whimsical drawings, fables, and humor to demonstrate that everything is a computation — that thoughts, computations, and physical processes are all the same. Rucker discusses the linguistic and computational advances that make this kind of "digital philosophy" possible, and explains how, like every great new principle, the computational world view contains the seeds of a next step.
Numerical Recipes in C: The Art of Scientific Computing
William H. Press - 1988
In a self-contained manner it proceeds from mathematical and theoretical considerations to actual practical computer routines. With over 100 new routines bringing the total to well over 300, plus upgraded versions of the original routines, the new edition remains the most practical, comprehensive handbook of scientific computing available today.
Game Development Essentials: An Introduction
Jeannie Novak - 2004
This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
Atlas of Human Anatomy, Volume 1: Head, neck, upper limb
Johannes Sobotta
Volume One covers the head, neck, and upper extremities. Volume 2 covers the trunk and lower extremities. Many of the black-and-white illustrations have been converted to color in this edition, and chapter figures include orientational diagrams to give students much needed structural references.
Vibrations and Waves
Anthony P. French - 1971
Generous support from a number of foundations provided the means for assembling and maintaining an experienced staff to co-operate with members of the Institute's Physics Department in the examination, improvement, and development of physics curriculum materials for students planning careers in the sciences. After careful analysis of objectives and the problems involved, preliminary versions of textbooks were prepared, tested through classroom use at M.I.T. and other institutions, re-evaluated, rewritten, and tried again. Only then were the final manuscripts undertaken.
Quantum Physics for Beginners in 90 Minutes without Math: All the Major Ideas of Quantum Mechanics, from Quanta to Entanglement, in Simple Language
Modern Science - 2017
This behavior is very much different from what we humans are used to dealing with in our everyday lives, so naturally this subject is quite hard to comprehend for many. We believed that the best way to introduce the subject reliably is to start at the beginning, presenting the observations, thoughts and conclusions of each of the world’s greatest physicists through their eyes, one at a time. In this way we hope that the reader may take an enjoyable journey through the strange truths of quantum theory and understand why the conclusions of these great minds are what they are. This book starts with the most general view of the world and gradually leads readers to those new, unbelievable but real facts about the very nature of our universe.
Electrical Engineering: Principles and Applications
Allan R. Hambley - 1996
Emphasizing the basic concepts of the field, this book covers circuit analysis, digital systems, electronics, and electromechanics. This book develops theoretical and experimental skills and experiences in the following areas: basic circuit analysis and measurement, first- and second-order transients, steady-state ac circuits, resonance and frequency response, digital logic circuits, microcontrollers (68HC11), computer-based instrumentation, diode circuits, electronic amplifiers, field-effect and bipolar junction transistors, operational amplifiers, ac and dc machines, and more. For engineers or any other professionals who need a solid foundation in the basics of circuits, digital systems, analog electronics, and electromechanics.
Operational Amplifiers and Linear Integrated Circuits
Robert F. Coughlin - 1982
It provides many detailed, practical design and analysis examples intended to relate theory to the workplace. Chapter topics include first experiences with an op amp; inverting and noninverting amplifiers; comparators and controls; selected applications of op amps; signal generators; op amps with diodes; differential, instrumentation, and bridge amplifiers; DC performance: bias, offsets, and drift; AC performance: bandwidth, slew rate, noise; active filters; modulating, demodulating, and frequency changing with the multiplier; integrated-circuit timers; digital-to-analog converters; analog-to-digital converters; and power supplies. For design engineers rs
Designing Sound
Andy Farnell - 2010
Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data--an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects