Book picks similar to
Enemy in Shadows Companion by Graeme Davis


fantasy
gaming
warhammer
warhammer-4th-edition

Share Your Universe: Spider-Man


Paul Tobin - 2010
    To the media, he's a menace. To the Torino crime family, he's a possible million dollar payday. To Gwen Stacy, he's the subject of her latest school paper, and a way to become a reporter for the Daily Bugle. He's Peter Parker, the amazing Spider-Man.

Kodansha Comics Digital Sampler Unreal


Various - 2013
    6, Sankarea, and Until The Full Moon.

Levon Cade: The Complete Series


Chuck Dixon - 2019
    He just wants to live an anonymous life and be a good dad to his daughter. But when a local girl vanishes, he’s asked to return to the skills that made him a mythic figure in the shadowy world of counterterrorism.Follow Levon and his daughter while they go on the run from the feds and a growing army of enemies that Levon makes along the way.

The Lost City


Tom Moldvay - 1981
    Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings.This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEONS & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules.

Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.

Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set


James Wyatt - 2010
    Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice

Ghouls: Fatal Addiction


Ronni Radner - 1997
    It seems so easy. Just a sip, a taste, and you're better than all the rest. You can suck up a bullet wound to the gut. You can knock your enemies through walls with a shove. You can have all the night has to offer without sacrificing your body and soul to it. This deal is too good to be true. Yeah. That's what Faust said. And now the Damned want their due. ...You Know You Want It! Ghouls: Fatal Addiction is a Vampire: The Masquerade sourcebook detailing the half-human servants of the Kindred. Whether you need a few new whipping boys or just want to taste the lash yourself, this book has everything you need to create ghouls as player or Storyteller characters. Watch out, though. This book just might make Renfield wake up and smell his fix...and the master who lives by blood might die by it, too. Ghouls: Fatal Addiction includes:* Rules for creating vassal, independent and revenant characters.* New Merits, Flaws, Derangements and other Traits to help you roleplay a codependent blood-slave.* Secret societies, ghoul "games," and clan-specific information on how vampires treat their servitors.

The Book of Shadows


Phil Brucato - 1994
    We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks."Now if we could only cooperate, we'd be in business!"- Porthos, Drui'shi Master of the Order of HermesMagickal Lore of the AgesA Book of Shadows is a journal of the Path, a tome of revelations for the followers of magick. In this Book of Shadows, mage players and Storytellers will uncover lost secrets of the Traditions and their rivals. This is a valuable tome for mages everywhere!The Mage Players Guide includes:* New rotes, Talsimans, Abilities, Merits, Flaws, and details about the elusive Ahl-i-Batin;* in-depth truths about the factions of magick and the Path of Ascension;* Expanded rules for magick, foci, familiars and more!

Vampire: The Requiem


Ari Marmell - 2004
    Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.Welcome to Undeath Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play.

The Werewolf Player's Guide


Justin AchilliEthan Skemp - 1998
    Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.At last! The long-awaited revision of the classic Werewolf Players Guide, this second edition is packed with information on the Garou, their packs, moots, caerns and duels. Also detailed are the other shapeshifters, from the merciless weresharks to the sagacious werecats. Includes plenty of Gifts, rites, fetishes, talens and totems, as well as expanded combat systems and essays on understanding the world of Werewolf: The Apocalypse.

Dark Tower: Treachery #1


Robin Furth - 2008
    And what the young gunslinger sees brings him the darkest of nightmares.

Clanbook: Tremere Revised


Jess Heinig - 2000
    Bound not only by the traditions of the Camarilla but by those of her clan, the Tremere must find a place for herself in her own hierarchy and in the deadly world of vampires. Learn the magic of the Tremere and the rigors of earning status in the clan.The Ways of WarlocksAs part of the revised lineup of clanbooks, Tremere takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.

The Michael Crichton Collection: Jurassic Park / The Lost World / The Andromeda Strain


Michael Crichton - 2000
    These three audios are offered at 40% off the indivial retail price. ANDROMEDA STRAINRead by Chris North The Andromeda Strain sets forth the story of Project Wildfire - the crash mobilization of the nations highest scientific and medical resources when an unmanned research satellite returns to earth mysteriously and lethally contaminated. Four American scientists are summoned under conditions of total news blackout and utmost urgency to Wildfire's secret laboratory five stories below the Nevada desert. There - surrounded by the most sophisticated computer equipment, and sealed off from the outside world - they work against the threat of a worldwide epidemic. Step by step they begin to unravel the puzzle of the Andromeda Strain until, terrifyingly, their microbacterial adversary ruptures the hypersterile seal of the lab and their already desperate search for a biomedical answer becomes a split second race against time. JURASSIC PARKRead by John Heard A shroud of secrecy covers a privately-owned island off the coast of the Dominican Republic where an American bioengineering firm is quietly building a resort theme park. Even the expert consultants on the project don't know exactly what it is. And local doctors are mystified when an injured park worker arrives at the hospital with gashes on his body, as if he's been mauled by an animal of monstrous proportions. A year later, when the first invited guests to "Jurassic Park" attend a 4-day preview, the amazement, the shock, and finally, the terror they experience there offer a horrifying solution to this disturbing puzzle. Riveting scientific detail ad a driving, suspenseful narrative make this an unforgettable story - one of advanced technology versus prehistoric monsters . . . and of an extraordinary good idea gone extraordinary bad. THE LOST WORLDRead by Anthony Heald The sequel to Michael Crichton's bestselling "Jurassic Park." It is now six years since the secret disaster at Jurassic Park: six years since that extraordinary dream of science and imagination came to a crashing end - the dinosaurs destroyed, the part dismantled, the island indefinitely closed to the public. There are rumors that something has survived.

Rebirth


Chris Wraight - 2011
    But he is in more danger than he can possibly imagine.READ IT BECAUSEIt's a look at the shattered ruins of Prospero and how it feels to lose your Legion, your world and your identity. And speaking of identity, the guest star will make your jaw drop...THE STORYCaptain Kalliston of the Thousand Sons, taken captive in the shattered ruins of his homeworld, is tortured and interrogated by an unseen foe. He is sure that he knows the nature of his captor, and plays a dangerous game to get him to reveal himself. But the truth is very different and far more dangerous than he thinks, and he is in more danger than he could possibly imagine... This story also appears in Age of Darkness, book XVI of the Horus Heresy.

The Burning Shore


Robert Earl - 2004
    Posing as a veteran military commander, Florin's immediate concerns are to get his troops under control and survive the long, dangerous sea voyage. Once they arrive in Lustria steam jungles, the mercenaries find far more than they bargained for and a simple treasure hunt turns into a sinister expedition for forgotten lore. But the ancient guardians of the jungle will not let their secrets be plundered so freely...