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Star Wars Roleplaying Game Saga Edition Core Rulebook
Christopher Perkins - 2007
Immerse yourself in the excitement of the greatest space fantasy of all time!This new edition of the
Star Wars
Roleplaying Game encapsulates all six feature films while presenting a thorough revision of the rule, making the game easier to learn while improving the overall game experience.This new edition includes new character abilities and options, a world gazetteer, statistics for key characters from all six
Star Wars
films and the Expanded Universe, and guidelines on how to use
Star Wars
miniatures and battle maps in play.
Programming in Haskell
Graham Hutton - 2006
This introduction is ideal for beginners: it requires no previous programming experience and all concepts are explained from first principles via carefully chosen examples. Each chapter includes exercises that range from the straightforward to extended projects, plus suggestions for further reading on more advanced topics. The author is a leading Haskell researcher and instructor, well-known for his teaching skills. The presentation is clear and simple, and benefits from having been refined and class-tested over several years. The result is a text that can be used with courses, or for self-learning. Features include freely accessible Powerpoint slides for each chapter, solutions to exercises and examination questions (with solutions) available to instructors, and a downloadable code that's fully compliant with the latest Haskell release.
Christgau's Consumer Guide: Albums of the '90s
Robert Christgau - 2000
It was a fertile era for new genres, from alt-rock to Afropop, hip hop to techno. Rock critic Robert Christgau's obsessive ear and authoritative pen have covered it all-over 3,800 albums graded and classified, from A+s to his celebrated turkeys and duds. A rich appendix section ensures that nothing's been left out-from "subjects for further research" to "everything rocks but nothing ever dies." Christgau's Consumer Guide is essential reading and reference for any dedicated listener.
The Wrestlecrap Book of Lists!
R.D. Reynolds - 2007
The gloves are off as best-selling author RD Reynolds and his co-author Blade Braxton pull no punches in looking at some of wrestling’s biggest mistakes, most comical mishaps and most egotistical performers. Among the lists included in this cornucopia of wrestling nonsense are: • Sights Wrestling Fans Should Never Be Forced To See Again! • The Greatest Mullets in the History of the Game! • Porn Stars Who Moonlighted in Wrestling! • The Proof that DX is really, REALLY Gay! • The Greatest Mugshots — Featuring Your Favourite Wrestlers! • The Pieces of Definitive Evidence that WCW May Have Been Run By Nazis! • Pro Wrestling’s Stupidest Hometowns! • The Things That Vince McMahon Always Wants to Talk About (Half of Which Involve His Genitalia)! Of course, we’d be remiss if we didn’t mention the book’s craptastic main event: the 25 Worst Gimmicks of All Time. Irreverent, off-kilter, and certain to be offensive to all, The WrestleCrap Book of Lists! is pro wrestling’s very worst of the worst!
Agile Software Development with Scrum
Ken Schwaber - 2001
The Agile software process allows a company to implement eXtreme Programming quickly and immediately-and to begin producing software incrementally in as little as 30 days! Implementing eXtreme Programming is easier said than done. The process can be time consuming and actually slow down current software projects that are in process. This book shows readers how to use SCRUM, an Agile software development process, to quickly and seamlessly implement XP in their shop-while still producing actual software. Using SCRUM and the Agile process can virtually eliminate all downtime during an XP implementation.
Computational Geometry: Algorithms and Applications
Mark de Berg - 1997
The focus is on algorithms and hence the book is well suited for students in computer science and engineering. Motivation is provided from the application areas: all solutions and techniques from computational geometry are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. For students this motivation will be especially welcome. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement. All the basic techniques and topics from computational geometry, as well as several more advanced topics, are covered. The book is largely self-contained and can be used for self-study by anyone with a basic background in algorithms. In the second edition, besides revisions to the first edition, a number of new exercises have been added.
Spacetime Physics
Edwin F. Taylor - 1966
Written by two of the field's true pioneers, Spacetime Physics can extend and enhance coverage of specialty relativity in the classroom. This thoroughly up-to-date, highly accessible overview covers microgravity, collider accelerators, satellite probes, neutron detectors, radioastronomy, and pulsars. The chapter on general relativity with new material on gravity waves, black holes, and cosmology.
Nmap Network Scanning: The Official Nmap Project Guide to Network Discovery and Security Scanning
Gordon Fyodor Lyon - 2009
From explaining port scanning basics for novices to detailing low-level packet crafting methods used by advanced hackers, this book suits all levels of security and networking professionals. A 42-page reference guide documents every Nmap feature and option, while the rest of the book demonstrates how to apply those features to quickly solve real-world tasks. Examples and diagrams show actual communication on the wire. Topics include subverting firewalls and intrusion detection systems, optimizing Nmap performance, and automating common networking tasks with the Nmap Scripting Engine. Hints and instructions are provided for common uses such as taking network inventory, penetration testing, detecting rogue wireless access points, and quashing network worm outbreaks. Nmap runs on Windows, Linux, and Mac OS X.Nmap's original author, Gordon "Fyodor" Lyon, wrote this book to share everything he has learned about network scanning during more than 11 years of Nmap development. Visit http: //nmap.org/book for more information and sample chapters.
Introduction to Real Analysis
Robert G. Bartle - 1982
Therefore, this book provides the fundamental concepts and techniques of real analysis for readers in all of these areas. It helps one develop the ability to think deductively, analyze mathematical situations and extend ideas to a new context. Like the first two editions, this edition maintains the same spirit and user-friendly approach with some streamlined arguments, a few new examples, rearranged topics, and a new chapter on the Generalized Riemann Integral.
Calculus
Gilbert Strang - 1991
The author has a direct style. His book presents detailed and intensive explanations. Many diagrams and key examples are used to aid understanding, as well as the application of calculus to physics and engineering and economics. The text is well organized, and it covers single variable and multivariable calculus in depth. An instructor's manual and student guide are available online at http: //ocw.mit.edu/ans7870/resources/Strang/....
Mutants & Masterminds: RPG
Steve Kenson - 2005
Now the World's Greatest Super-hero Roleplaying Game is even better! Mutants & Masterminds, Second Edition, takes the best of the original edition and supercharges it to make it the most complete, detailed, and fun super-hero game yet! In this 256-page hardcover with a stunning new cover by Ramon Perez, you'll find a complete roleplaying game that's a perfect starting point for your own comic book adventures. Mutants & Masterminds, Second Edition, has everything you need to create your own super-heroes and villains. It also offers more than a dozen ready-made super-hero archetypes and even more ready-to-use super-villain archetypes, plus two introductory adventures so you can start playing right away. Don't let your super-powers fall behind! Mutants & Masterminds, Second Edition, will take your game (and your heroes) to the next level!
Barron's AP World History
John McCannon - 2008
An extensive subject review covers the following general areas: Foundations of World Civilization (8000 B.C.–1000 A.D.) World Cultures Maturing (1000–1450) World Cultures Interacting (1450–1750) World Cultures in the Modern Era (1750–1914) The 20th Century and Contemporary World Cultures (1914–2009)
Chemistry
Steven S. Zumdahl - 1986
They bring a conceptual approach to chemistry and integrate problem-solving skills throughout, helping students transition from theory to practice. A strong emphasis on models, real-world applications, and visual learning prevails throughout the text. The Seventh Edition seamlessly integrates the strengths of the Zumdahl approach through a comprehensive and interwoven print and technology program. Enhanced Sample Exercises, online homework problems, and Classroom Response System content help instructors assess conceptual understanding and problem-solving skills, while new animations and images support visual learning. In addition, Houghton Mifflin offers implementation services through our TeamUP program to help instructors and students get the most out of the text and its supplements.
Principles of Neural Science
Eric R. Kandel - 1981
It discusses neuroanatomy, cell and molecular mechanisms and signaling through a cognitive approach to behaviour. It features an expanded treatment of the nervous system, neurological and psychiatric diseases and perception.
Introduction to the Theory of Computation
Michael Sipser - 1996
Sipser's candid, crystal-clear style allows students at every level to understand and enjoy this field. His innovative "proof idea" sections explain profound concepts in plain English. The new edition incorporates many improvements students and professors have suggested over the years, and offers updated, classroom-tested problem sets at the end of each chapter.