Book picks similar to
Capturing the Essence: Techniques for Bird Artists by William Thomas Cooper
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birds
art-instruction
art-how-to
Who I Am and What I Want
David Shrigley - 2003
In this mock autobiographical collection his mischievous drawings capture life's anxieties and ambitions from the mundane to the surreal. Here, at last, is The Truth about beer, doctors, shadow puppets, lunch, dolphins, boredom, and supernatural forces. Seductively strange and addictively amusing, this edgy little book welcomes the uninitiated and rewards the faithful.
Juxtapoz Illustration
Roger Gastman - 2007
In this volume artists such as Mode 2, KozynDan, Mike Giant, James Jean, Evan Hecox, Grotesk, Alex Pardee and Morning Breath are briefly profiled, then allowed the space to let their work do the talking.
How to Draw Lifelike Portraits from Photographs
Lee Hammond - 1995
After you've got the basics down, you'll learn how to use the same techniques to portray every feature of the human face. You'll also discover how to figure out what the features of your photographed model really look like so you can draw them from different angles. Then Hammond shows you how to put all those features together to create a lifelike portrait that truly captures the individuality of your subject.After you've completed these easy-to-do drawing exercises, you'll soon be turning the memories frozen in your old snapshots into warm, beautiful works of art.
The Fundamentals of Drawing: A Complete Professional Course for Artists
Barrington Barber - 2002
More than 350 illustrations and comprehensive instructions teach all the basic techniques. Other lessons focus on still life, plants, landscapes, animals, figure drawing and portraiture, and composition. From capturing perspective and motion to adding details, you’ll be able to create beautiful, realistic drawings.
Figure Drawing for Artists: Making Every Mark Count
Steve Huston - 2016
Though there are many books on drawing the human figure, none teach how to draw a figure from the first few marks of the quick sketch to the last virtuosic stroke of the finished masterpiece, let alone through a convincing, easy-to-understand method.That changes now!In Figure Drawing for Artists: Making Every Mark Count, award-winning fine artist Steve Huston shows beginners and pros alike the two foundational concepts behind the greatest masterpieces in art and how to use them as the basis for their own success.Embark on a drawing journey and discover how these twin pillars of support are behind everything from the Venus De Milo, to Michelangelo's Sibyl, to George Bellow's Stag at Sharkey's, and how they're the fundamental tools for animation studios around the world. Not to mention how the best comic book artists since the beginnings of the art form use them whether they know it or not.Figure Drawing for Artists: Making Every Mark Count sketches out the same two-step method taught to the artists of DreamWorks, Warner Brothers, and Disney Animation, so pick up a pencil and get drawing. The For Artists series expertly guides and instructs artists at all skill levels who want to develop their classical drawing and painting skills and create realistic and representational art.
Blue and Yellow Don't Make Green: Or How to Mix the Color You Want-Every Time
Michael Wilcox - 1989
Wilcox casts away theory and looks at how pigments really work -- so artists can mix their own colors and get the most out of those greenish blues and purplish reds.
The Polymer Clay Cookbook: Tiny Food Jewelry to Whip Up and Wear
Jessica Partain - 2009
Styled as a cookbook for the beginning miniaturist "chef," the introductory chapters discuss the "basic ingredients" and techniques used for polymer clay and jewelry-making. The remainder of the book offers 20 "recipes" grouped by category: fruits, breakfast, lunch and dinner, sweets and snacks, and holiday foods. Each recipe has a list of "ingredients," step-by-step directions with photographs, and suggested variations. Each piece is presented as a particular finished jewelry item, such as a necklace, but readers are encouraged to adapt the piece into any type of jewelry they choose. Each chapter also includes one of the authors' own cherished recipes for real food, including Sunday Morning Cinnamon Rolls, Grandma's Pasta Sauce, Decadent Raspberry Chocolate Cupcakes, and Mom's Holiday Sugar Cookies. Throughout, the authors--who are sisters--share their enthusiasm for family, sisterhood, and the tradition and feelings surrounding our favorite foods.
Brave Intuitive Painting-Let Go, Be Bold, Unfold!: Techniques for Uncovering Your Own Unique Painting Style
Flora S. Bowley - 2012
This inspiring and encouraging book for both novice and experienced painters teaches how to create colorful, exciting, expressive paintings through a variety of techniques, combining basic, practical painting principles with innovative personal self-expression.Flora S. Bowley's fun and forgiving approach to painting is based on the notion that “You don't begin with a preconceived painting in mind; you allow the painting to unfold.” Illustrating how to work in layers, Flora gives you the freedom to cover up, re-start, wipe away, and change courses many times along the way. Unexpected and unique compositions, color combinations, and subject matter appear as you allow your paintings to emerge in an organic, unplanned way while working from a place of curiosity and letting go of fear.—Learn techniques for working with vibrant color and avoiding mud.—Make rich and varied marks with a variety of unexpected tools.—Break compositional rules.—Embrace nonattachment as a way to keep exploring.—Keep momentum by moving your body and staying positive.—Work with what's working to let go of struggle.—Connect more deeply to the world around you to stay inspired.—Embrace layers to create rich complex paintings.—Find rhythm by spiraling between chaos and order.
An Introduction to Art Techniques (DK Art School)
Ray Campbell Smith - 1996
The subjects included are drawing, perspective, watercolor, pastels, oil painting, acrylics, and mixed media.Easy-to-follow projects -- from drawing natural forms to creating a photo collage -- teach you all the essentials of each subject and inspire you to go on to master more complex techniques. Close-up, step-by-step photographs show artworks being created before your eyes, revealing the secrets of how professional artists produce their work. And the book covers wide range of specific subjects -- from mixing watercolors to blockprintmaking, from tonal drawing to oil painting in layers -- to give a truly comprehensive overview of what you need to know to be a visual artist.Artists Ray Smith, Michael Wright, and James Horton specialize in each medium and have written clear and authoritative texts. With expert knowledge and accessible presentation, this is an top-quality art course in book form.
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation
Kit Laybourne - 1979
Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources.Using an innovative case-study approach, Kit deconstructs how a range of digital projects were carried out at some of today's hottest animation studios, including Wildbrain, Blue Sky, Protozoa, Fantome, Broderbund, Nicktoons, and Klasky Csupo. These step-by-step studies show how desktop animators can follow the same creative process in their own films.
Shojo Fashion Manga Art School: How to Draw Cool Looks and Characters
Irene Flores - 2009
Whether your story calls for a flashy drama queen or a mousy bookworm, this guide contains everything you need to know to create fabulous shojo manga characters with personality.The Figure. Follow these simple basics to draw the guys and girls of various body types, in any pose.The Face. Learn how to draw an endless variety of features. Get the feeling across with facial expressions from a subtle quirk of the mouth to all-out crocodile tears. Then add the perfect hairstyle--the icing on the cake.The Look. -Shop- from an illustrated gallery of clothing and accessories for every season and occasion, from formal dresses to bunny slippers, with demonstrations and tips on designing your own original fashions.The Setting. Portray your character's world with demonstrations on how to create classic hangouts like classrooms, coffee shops and bedrooms.Complete with 14 start-to-finish demonstrations for drawing a range of character types, from the girl next door to the punk guy, from single characters to couples and groups, this book will help you bring a world of unique and memorable characters to life...and have lots of fun doing it!
What They Didn't Teach You In Design School: The Essential Guide to Growing Your Design Career
Phil Cleaver - 2014
Though predominantly serving as a useful guide and bridge in the first year of your career as a designer, it should also be considered an essential tool that can be consulted when you're unsure of what to do next. Begin with the essentials of beginning your design career, like building your resume and portfolio, seeking out opportunities, and preparing for and securing interviews.More than just helping you get a job, however, this career guide serves to help you succeed in whichever design position you land. Learn how to effectively work with other designers and your own clients, keep up to date with the industry, hone your business skills, and much more. From the day after graduation to the completion of your first year as a design professional, this career guide will help you stay on top of your game.In What They Didn't Teach You in Design School you'll find:11 chapters covering topics ranging from software skills, print production, and designer relations, to good design practice, web skills, and working with external suppliersHelpful design advice that you'll want to return to again and againA word from the author:"Working in a studio is hugely different from studying; this book is aimed at helping you through the transition and giving you the ammo to climb this massive new learning curve." --Phil Cleaver
The Human Figure
John H. Vanderpoel - 1958
Every element of the body (such as the overhang of the upper lip; the puckering at the corners of the mouth; the characteristic proportions of the head, trunk, limbs, etc.; the tension between connected portions of the body; etc.) is carefully and concisely pointed out in the text. Even more helpful are the 430 pencil and charcoal drawings that illustrate each feature so that you are, in effect, shown what to look for by a master teacher. The result is the only art instruction book which not only illustrates details of the body but directs your attention at every stage to a host of subtle points of shading, curvature, proportion, foreshortening, muscular tension, variations due to extreme age or youth, and both major and minor differences in the structure and representation of the male and female figure. Comprehensive discussions and drawings cover the eyes; nose, mouth and chin; ear; head, trunk, back and hips; neck, throat, and shoulder; shoulder and arm; hand and wrist; leg; foot; the complete figure; and other interdependent groups of structures. This is the human figure as the artist, art student, and art teacher must know it in order to avoid many deceptive errors unfortunately common in much modern portraiture, painting, and illustrative art.
Force: Dynamic Life Drawing for Animators
Michael D. Mattesi - 2006
He has been a professional production artist and instructor for the last fifteen years with clients including Disney, Marvel Comics, Hasbro Toys, ABC, Microsoft, Electronic Arts, DreamWorks and Nickelodeon.Audience level: Intermediate to advanced
Taking Flight: Inspiration and Techniques to Give Your Creative Spirit Wings
Kelly Rae Roberts - 2008
Join her on a fearless journey into the heart of creativity as you test your wings and learn to find the sacred in the ordinary, honor your memories, speak your truth and wrap yourself in the arms of community.Along the way you'll be inspired by:Step-by-step techniques—learn the most-loved mixed-media methods of the author and seven talented contributing artists, and combine them in fresh and unexpected ways.Thought-provoking prompts and quotes—along with encouraging stories, insights and gentle guidance for finding your bliss, whatever your art or craft.Plenty of eye-candy—pages and pages of the author's endearing artwork, along with the varied works of the contributors.Of course, learning to fly isn't entirely a step-by-step process—sooner or later, you just need to take a deep breath and spread your wings. With "Taking Flight" as your guide, there's no doubt that when you do, your creativity will soar.