Book picks similar to
Beyond the Wall and Other Adventures by John Cocking
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Dark Awakening
Michael Von Werner - 2009
His home of Gadrale Keep, once merely a border fortress that has long since come to serve as a mage academy must now face its greatest trial.Strange deaths and disappearances plague the people of the nearby city and the authorities have been unable to learn anything about who or what may be behind it. When tragedy befalls someone close to him, he finds himself at the center of a terrible secret that will shake the very foundations of his world...The Storm of ProphecyBook I Dark AwakeningBook II Pillar of LightBook III Flames of RetributionBook IV Cage of MistBook V * Pyres of Sacrifice *Book VI * Gathering Clouds *Book VII * The Living Fire *Book VIII * Tides of Chaos *Book IX * Captive Souls *Book X * Edge of Fate ** Forthcoming *
Chillin’ in Another World with Level 2 Super Cheat Powers: Volume 1
Miya Kinojo - 2021
Banaza is one of those heroes, summoned from the Royal Capital Paluma, but something’s not right—Banaza is only an average merchant. He has no magic, no fighting ability, and his stats are abysmal. Worse, a mishap leaves him unable to return home! Rejected as a hero and stranded in another world, abandoned to the far reaches of the kingdom by a cruel king who just wants him gone, Banaza’s fate looks pretty bleak. But what will happen once the failed hero candidate finds himself with super cheat powers once he hits level two?
Dungeon Master for Dummies
Bill Slavicsek - 2006
It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....
The Anunnaki (The Chronicles of the Guardians Book 1)
Martin I. Henry - 2010
On the base, deep within a mountain, they discover a library which records earth's history. Maps in the library lead them to discover the legendary Hall of Records in Egypt. However, historical information found during their expedition is controversial and threatens all organised religions of the world. In a world full of power, greed, politics and vested interests, the race is on between those wanting to reveal the truth and those who will stop at nothing to prevent the information being released.A book of discovery that answers the eternal question: Where did we come from and why are we here?
Legend of the Five Rings RPG
John Wick - 1997
The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures.Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as thenon-player characters (also called "NPCs"). An aspect that sets Legend of the Five Rings apart from other games is the inclusion of courtiers and other non-combatant character types as valid player character types. Most role-playing games focus heavily on combat and non-combatants are generally only given as non-player characters, whereas in Legend of the Five Rings it is possible (although unlikely) to play an entire game with no scenes of combat at all.In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997.
Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement
Matt Sernett - 2011
Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.
Steading of the Hill Giant Chief
E. Gary Gygax - 1978
It provides a complete module for play of ADVANCED DUNGEONS & DRAGONS, and it can be used alone or as the first of a three-part expedition adventure which also employs DUNGEON MODULE G2 (GLACIAL RIFT OF THE FROST GIANT JARL) and DUNGEON MODULE G3 (HALL OF THE FIRE GIANT KING).
Complete Ninja's Handbook
Aaron Allston - 1995
This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.
Legends of Dimmingwood Series: Books 4-6
C. Greenwood - 2015
But when Ilan, Terrac, and the Fists in their command enter Skeltai territory through a magic portal, they find themselves in more danger than they bargained for. Their only hope of returning home alive may lie in sacrificing the thing Ilan values most -- her enchanted bow. * * * * *Book 5: Journey of Thieves -- Upon leaving Dimmingwood, Ilan thinks she has finally escaped the influence of her old enemy, the Praetor. But the secrets of her past catch up to her when she and her friends are trailed across the provinces by a mysterious assassin with a haunting connection to her childhood. * * * * *Book 6: Rule of Thieves -- Returning home, Ilan finds nothing is as she left it. After a year of peace, Skeltai raiders are once again threatening the province, even as the Dimmingwood thieves find themselves betrayed by the praetor. From within the castle in Selbius Ilan must guard against an unknown enemy plotting her assassination, while uncovering a mage's secret that could help her protect the province. When old friends turn against her, will a new alliance prove powerful enough to defend against the dark magic of the enemy? Or will the coming battle be Ilan's last? --- Books 1, 2, and 3 sold separately --
Monsterhearts
Avery Alder - 2012
When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.
Fable III Signature Series Guide
Doug Walsh - 2010
A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.
Apprentice to Master: The Complete Epic Fantasy Trilogy
James A. Eggebeen - 2020