Book picks similar to
Destiny Limited Edition Strategy Guide by Phillip Marcus


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game-guide
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The Masters of Limitation: An ET's Observations of Earth


Darryl Anka - 2020
    

Minecraft: Redstone Handbook


Nick Farwell - 2013
    With builds including redstone traps and arrow launchers you never need fear creepers again!Plus, see some of the most amazing community creations from the very best redstone builders - they'll blow your mind!

Dragon Age: The World of Thedas Volume 1


David Gaider - 2013
    The definitive guide!

Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game


Patrick Chapin
    Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.

Displaced: A Memoir


Esther Wiebe - 2020
    In the span of her early childhoodthrough adulthood, Esther takes you on a journey of unspeakable losses, survival,resilience and strong family bonds.For Esther, the youngest of fourteen siblings born into a conservative Mennonite Colony in the heart of South America, everyday life revolves around rules, routine and monotonous chores on a family farm without so much as electricity and running water. As she sees it, her childhood is normal and ordinary. That is until one catastrophic day when everything changes. Suddenly, eleven-year-old Esther must leave behind everything she’s ever known.This is the true, heartbreaking account of growing up in a Mennonite family and theharrowing events that eventually lead to her and her three youngest siblings’ dramatic escape to Canada. Everything Esther has ever known about her identity is left behind as she struggles to find a place for herself in a new country, a new culture, and a new language.

Resistance: A Hole in the Sky


William C. Dietz - 2011
    July 1953. In this official prequel to Resistance 3, prospects are not looking up for planet Earth or Lieutenant Joseph Capelli. With the Chimera invasion in full swing, America has crumbled under the fierce alien juggernaut, its defenses overrun, millions dead, the rest left to fend for themselves. Many try to avoid the alien virus that turns humans into Chimeran killing machines.Capelli may be a pariah to the army for killing hero Nathan Hale, but he is still a patriot fighting to save the country and its citizens. However, some soldiers are ready to shoot him on sight—not to mention that Hale’s beautiful sister has every reason in the world to want him stone dead. But Capelli’s used to being in dangerous situations and taking crazy risks. And the next move he intends to make is pure suicide.

Silent Hill: The Terror Engine


Bernard Perron - 2012
    P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

Nexus Uprising


Jason M. Hough - 2017
    The new game will take the story in a dramatic new direction and is set in a new region of space, with a new and deadly enemy.Titan is publishing four unmissable Mass Effect novels. The novels will act as prequel and sequels to the events in the games and will become part of the overarching Mass Effect saga. These new stories, developed in close collaboration with the Bioware game team, weave directly into the action of the new game--and will reveal events kept secret over the course of game play--and will add to the canonical Mass Effect saga.

Jail Blazers: How the Portland Trail Blazers Became the Bad Boys of Basketball


Kerry Eggers - 2018
    For almost a decade, they won 60 percent of their games while making it to the Western Conference Finals twice. However, what happened off-court was just as unforgettable as what they did on the court. When someone asked Blazers general manager Bob Whitsitt about his team’s chemistry, he replied that he’d “never studied chemistry in college.” And with that, the “Jail Blazers” were born. Built in a similar fashion to a fantasy team, the team had skills, but their issues ended up being their undoing. In fact, many consider it the darkest period in franchise history. While fans across the country were watching the skills of Damon Stoudamire, Rasheed Wallace, and Zach Randolph, those in Portland couldn’t have been more disappointed in the players’ off-court actions. This, many have mentioned, included a very racial element—which carried over to the players as well. As forward Rasheed Wallace said, “We’re not really going to worry about what the hell [the fans] think about us. They really don’t matter to us. They can boo us every day, but they’re still going to ask for our autographs if they see us on the street. That’s why they’re fans and we’re NBA players.” While people think of the Detroit Pistons of the eighties as the elite “Bad Boys,” the “Jail Blazers” were actually bad. Author Kerry Eggers, who covered the Trail Blazers during this controversial era, goes back to share the stories from the players, coaches, management, and those in Portland when the players were in the headlines as much for their play as for their legal issues.

XCOM 2: Resurrection


Greg Keyes - 2015
    Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM 2: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.

The Art of Alien: Isolation


Andy McVittie - 2014
    Taking players back to the survival horror atmosphere of the first film, ALIEN: ISOLATION features Amanda Ripley as the hero trying to survive on a decommissioned space station. The Art of ALIEN: ISOLATION is the ultimate gallery of the eagerly anticipated game, featuring extensive concept and development art, and creator and artist commentary throughout.

Warhammer 40,000: Rulebook


Adam Troke - 2012
    No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.

Tales from the Loop: Roleplaying in the '80s That Never Was


Nils Hintze - 2017
    The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop.Acclaimed scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien.Now, for the first time, YOU will get the chance to step into the amazing world of the Loop. With your help, we will be able to create a beautiful printed RPG book about the Tales from the Loop.This game is our third international RPG, after the critically acclaimed Mutant: Year Zero and Coriolis - The Third Horizon. The lead writer is the seasoned Swedish game writer Nils Hintze, backed up by the entire Free League team who handle project management, editing, and graphic design.Additional writing in the game will be done by the award-winning and best-selling game writer and author Matt Forbeck, with twenty-seven novels and countless games published to date. Matt will be writing the alternative US campaign setting (read more below).All art in the game is of course done by Simon Stålenhag himself. Most of the art will be drawn from the pages of the Tales from the Loop artbook - many scenarios in the game are based directly on illustrations in the artbook - but the RPG will contain some new original art as well, including the cover image.

Assassin's Creed: Limited Edition Art Book


Ubisoft Entertainment - 2007
    To gather interedt and understanding of the project, a wealth of materials were created, fleshing out a new heroic adventurer who turned from a prince to an assassin. A ballet of new moves were imagined for this stealth-slayer, and the traversing of giant cityscapes, populated by crowds of individually intelligent citizens, was proposed. The four years of building Assassin's Creed from the ground up had begun.

21 Months a Captive: Rachel Plummer and the Fort Parker Massacre (Annotated)


Rachel Plummer - 2016
    Some residents were brutally murdered, others taken prisoner.Among those captured was eleven year old Cynthia Parker, who would remain with the Comanche for 24 years and give birth to famed Chief Quanah.Another captive was 17-year-old Rachel Plummer, mother of one, pregnant with her second child. She would soon have her first-born ripped from her arms, never to be seen again, and later watched as her second-born was killed before her eyes.After twenty-one months of captivity that destroyed her health, she was purchased and returned to her family. In this extraordinary account, her father tells of that horrible day when the fort was attacked, and his desperate efforts to find and retrieve the captives. Rachel details her terrible enslavement and how she eventually fought back.For the first time, this long out-of-print volume is available as an affordable, well-formatted book for e-readers, tablets, and smartphones. Be sure to LOOK INSIDE by clicking the cover above or download a sample.