Three-body problem series 3 books collection set - the dark forest, death's end


Cixin Liu
    Description:- The Three-Body Problem 1967: Ye Wenjie witnesses Red Guards beat her father to death during China's Cultural Revolution. This singular event will shape not only the rest of her life but also the future of mankind. Four decades later, Beijing police ask nanotech engineer Wang Miao to infiltrate a secretive cabal of scientists after a spate of inexplicable suicides. Wang's investigation will lead him to a mysterious online game and immerse him in a virtual world ruled by the intractable and unpredicatable interaction of its three suns. The Dark Forest Crossing light years, they will reach Earth in four centuries' time. But the sophons, their extra-dimensional agents and saboteurs, are already here. Only the individual human mind remains immune to their influence. This is the motivation for the Wallfacer Project, a last-ditch defence that grants four individuals almost absolute power to design secret strategies, hidden through deceit and misdirection from human and alien alike. Three of the Wallfacers are influential statesmen and scientists, but the fourth is a total unknown. Death's End Half a century after the Doomsday Battle, the uneasy balance of Dark Forest Deterrence keeps the Trisolaran invaders at bay.Earth enjoys unprecedented prosperity due to the infusion of Trisolaran knowledge and, with human science advancing and the Trisolarans adopting Earth culture, it seems that the two civilizations can co-exist peacefully as equals without the terrible threat of mutually assured annihilation. But peace has made humanity complacent.

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981
    

Blue Note Records: The Biography


Richard Cook - 2001
    With record-collector zeal, Cook analyzes everything from Sidney Bechet's 78s to Norah Jones' recent chart-topper.

Deadlands Reloaded (Savage Worlds; S2P10200)


Shane Lacy Hensley - 2006
    The guns of the Civil War are silent thanks to a tense cease fire between North and South. California is shattered by the Great Quake of '68, a new superfuel called ghost rock is revealed in the flooded channels and buried in the cliff faces that loom above. Powerful Rail Barons strive to be the first to complete a transcontinental railroad, and the Great Rail Wars exact a bloody toll on an American frontier divided between not only the Union and Confederacy, but the Sioux Nation, the Mormon state of Deseret, and the Independent Commonwealth of California. Amid the chaos, fortunes can be made by those bold enough to make their way West. These brave souls have more than plain old human violence to contend with. Something's going on in the West, something downright nasty. Fear stalks the land like a hungry beast, and abominations from man's myths and nightmares haunt the High Plains. Legends tell of ancient and powerful beings that thrive on the fear created by these horrific creatures. All around, the night grows darker and the shadows grow longer as evil twists the land. Arrayed against the forces of darkness are the heroes of the Weird West: Grim gunslingers, spell slinging hucksters, brilliant mad scientists, and wizened Indian shamans stake their souls and fortunes on the battle against the evils of the frontier, and often lay down their very lives for the cause of righteousness and light. And sometimes, death is not the end. Back in the Saddle! Deadlands: The Weird West returns, with the popular Savage Worlds game engine under the hood. Within these pages, you'll find all the rules you need to build a posse of heroes, and all the dirt the Marshal (that's the game master, partner) needs to bury 'em. We've also got a whirlwind tour of the Weird West, complete with a whole passel of nasty varmints and critters to vex adventurous souls. If your posse's the ambitious t

STOP! 10 Things Good Poker Players Don't Do


Ed Miller - 2015
    They use plays that are outdated, they make the same mistakes over and over, and they leave heaps of money on the table. This book was written to help you STOP! making those same mistakes. STOP! making the same mistakes as your opponents. STOP! getting crushed in your game. STOP! leaving stacks of chips on the table.

Harrington on Cash Games: How to Win at No-Limit Hold 'em Money Games, Volume II


Dan Harrington - 2008
    Recently, however, players have been gravitating to another, even more complex form of hold 'em - no-limit cash games. Harrington on Cash Games: Volume II continues where Volume I left off. In sections on turn and river play, Harrington explains why these are the most important streets in no-limit hold 'em, and shows how to decide when to bet or check, when to call or fold, and when to commit all your chips. In later sections, Harrington shows how to play a looser and more aggressive style, how to make the transition from online to live games, and how to extract the maximum profit from very low-stakes games. Volume II concludes with an interview with Bobby Hoff, considered by many the best no-limit cash game player of all times, who shares some of his secrets and insights.Dan Harrington won the gold bracelet and the World Champion title at the {dollar}10,000 buy-in No-Limit Hold 'em Championship at the 1995 World Series of Poker. And he was the only player to make the final table in 2003 (field of 839) and 2004 (field of 2,576) - considered by cognoscenti to be the greatest accomplishment in WSOP history. In Harrington on Cash Games, Harrington and two-time World Backgammon Champion Bill Robertie have written the definitive books on no-limit cash games. These books will teach you what you need to know to be a winner in the cash game world.

The Best American Sports Writing 2015


Wright Thompson - 2015
    Wright Thompson, many times included in this volume over the years, takes his turn at the helm by curating this exceptional collection. The only shared trait among these diverse pieces is the extraordinarily high caliber of writing, but collectively they tap into the pure passion that can only come from sports. And for all aspiring sports writers, says Thompson, “these selections are both road map and compass.”  The Best American Sports Writing 2015 includesDon Van Natta Jr., Chris Ballard, Katie Baker, Christopher Beam, Wells Tower, Seth Wickersham, Ariel Levyand others WRIGHT THOMPSON, guest editor, started his sports writing career as a student at the University of Missouri, where he covered sports for the Columbia Missourian. He interned at the Times-Picayune in New Orleans and worked as the LSU beat writer. He then moved to the Kansas City Star, where he covered a wide variety of sports. In 2006 he joined ESPN.com and ESPN: The Magazine as a senior writer. He lives in Oxford, Mississippi. GLENN STOUT, series editor for The Best American Sports Writing since its inception, is the author of Young Woman and the Sea and Fenway 1912. He serves as the long-form editor for SB Nation and lives in Alburgh, Vermont.

Scouts Out: Books One and Two


Danny Loomis - 2016
    He and his team battle to drive the enemy from star systems under protection of the Confederation. His courage and fighting abilities are tested to their utmost, as he rises through the ranks of the LRS and beyond. Small unit skirmishes build to full-scale combat on planet surfaces, and serve as a counterpoint to violent conflict in space.

PPE Palaver (Clovenhoof: The Isolation Chronicles #6)


Heide Goody - 2020
    

Cheat


P.S. Power - 2015
    Take it, if you can. Mason Sims is a freelance three dimensional printing and nano design tech, one of the most complex jobs available. Most days he simply focuses on his work, his one friend, virtual reality, and lives a quiet life, untroubled by other people. Right up until his best friend, Sam, who lives life as a gender neutral person, gets him involved in a situation far more intense and dangerous than Mason would have ever dreamed possible. Ripped from his old life, he must now figure out how to save the world from certain destruction. Can he survive trying? Could anyone?

Lifting Shadows: The Authorized Biography of Dream Theater


Rich Wilson - 2007
    

Eurogames: The Design, Culture and Play of Modern European Board Games


Stewart Woods - 2012
    Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.

Star Realms: Rescue Run


Jon Del Arroz - 2016
    When a new client’s mission goes sideways, Joan finds herself caught in the middle of dueling gambits between the Star Empire and the Trade Federation. Recruited to perform the heist of a lifetime, the fate of the Star Empire rests in her hands. On the opposite side of the galaxy, Regency BioTech manager Dario Anazao sees an unsustainable situation brewing that promises a full-scale revolution. The megacorporations of the Trade Federation have kept the population in horrible working conditions, violating their human rights. With no one else to help, Dario must take it upon himself to rescue the workers of Mars. Can two heroes from warring factions come together to make a difference in the galaxy? Star Realms: Rescue Run is the first novelization of the critically acclaimed Star Realms spaceship combat deckbuilding game. You can check out the game here: http://www.starrealms.com. “I’ve long been a big fan of epic science fiction and space opera. I think Jon’s entry into this realm is an excellent and compelling read. Fans of the Star Realms deckbuilding game will appreciate this look into the Star Realms universe, with its fast-paced story and intriguing characters. From his strong female lead to her amusing AI, I think Star Realms fans and sci-fi fans in general will be eager for Jon to write a sequel.” —Darwin Kastle, Star Realms creator “Jon Del Arroz is a promising new writer with a knack for story and an interesting voice.” —Jody Lynn Nye, author of the Wolfe Pack series “This game-related novel is a lively, action-filled tale that should appeal to those who want a space adventure romp with intrigue and a touch of romance. A disgraced ex-military thief, the thief’s snide former shipmate, a special operative who isn’t that good with guns, and the resentful son of an arrogant corporate executive attempt an impossible mission... and there’s a humorously glitched portable AI in the mix, too, breaking into song at odd moments.” —Elizabeth Moon, author of the Paksenarrion novels

Closer You Are: The Story of Robert Pollard and Guided By Voices


Matthew Cutter - 2018
    Pollard was a longtime grade school teacher who toiled endlessly on his music, finding success only after adopting a do-it-yourself approach, relying on lo-fi home recordings for much of his and his band's career. A prolific artist, Pollard continues to churn out album after album, much to the acclaim of critics and his obsessive and devoted fans. But his story has never been faithfully told in its entirety. Until now. Author Matthew Cutter is a longtime friend of Pollard and, with Pollard's blessing, he's set out to tell the whole, true story of Guided By Voices. Closer You Are is the first book to take an in-depth look at the man behind it all, with interviews conducted by the author with Pollard's friends, family, and bandmates, along with unfettered access to Pollard himself and his extensive archives. Robert Pollard has had an amazing and seemingly endless career in rock music, but he's also established himself as a consummate artist who works on his own terms. Now fans can at long last learn the full story behind one of America's greatest living songwriters.

Total Baseball: The Ultimate Baseball Encyclopedia


John Thorn - 1989
    the eighth edition of Total Baseball: the ultimate baseball encyclopedia is the most striking, compelling and comprehensive single volume ever devoted to America's pastime.