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Assassin's Creed Encyclopedia
Ubisoft Entertainment - 2011
A must-have for fans new to the game world as well as those who have been fascinated with the series since day one.This encyclopedia features new information and amazing artwork, updated content from the upcoming monster Assassin’s Creed III game and upcoming graphic novel Assassin’s Creed: The Chain.Initially intended as an art book, the project gathered so much material that Ubiworkshop decided to expand it into an encyclopedia.Artists like Craig Mullins, Tavis Coburn, 123Klan, Gabz, James NG, David Alvarez and many others were given free reign to draw an Assassin from the period and style of their choice, of which the artworks were included in the Encyclopedia. There was also a "cartes blanches" section that featured artwork by other professional artists and fans of the series.A Black Edition was released with the Animus Edition of Assassin's Creed: Revelations.A White Edition was released through UbiWorkshop and with the Ultimate Edition of Assassin's Creed: Revelations.A Second Edition was released in October 2012 to coincide with the release of Assassin's Creed III. The Second Edition features 120 new pages of content that include information on Assassin's Creed III, Assassin's Creed III: Liberation and Assassin's Creed: The Chain along with new cartes blanches.A Third Edition was released in October 2013 to coincide with the release of Assassin's Creed IV: Black Flag. The Third Edition contains over 390 pages of content revised and updated with information from Assassin's Creed IV: Black Flag and Assassin's Creed: Brahman.The Assassin's Creed Encyclopedia is divided into four sections:1) Factions2) Story3) Characters4) Places
Family Dog: A Simple and Time-Proven Method
Richard A. Wolters - 1999
Family Dog was the first book written for any member of the family, from age six to sixty, who wants to train a dog fast. By following the book's simple instructions, anyone can have a well-trained dog in just sixteen weeks. In Family Dog Wolters teaches: * How to choose the right dog for your family and lifestyle * The benefits of play and relaxation * Talking with your dog-- it's not what you say, but how you say it * All the fundamentals of training-- house-breaking, basic commands, and tricks * Tips on grooming * The best dog diet in the world * First-aid and medical advice, and much more More than 200 all-new pictures in chronological, step-by-step sequence illustrate exactly what to do with your pet in a way that takes the frustration out of training and works for all breeds and any age.
Sketching Light: An Illustrated Tour of the Possibilities of Flash
Joe McNally - 2011
The exploration of new technology, as well as the explanation of older technology. No matter what equipment Joe uses and discusses, the most important element of Joe's instruction is that it is straightforward, complete, and honest. No secrets are held back, and the principles he talks about apply generally to the shaping and quality of light, not just to an individual model or brand of flash.He tells readers what works and what doesn't via his let's-see-what-happens approach, he shows how he sets up his shots with plentiful sketches and behind-the-scenes production shots, and he does it all with the intelligence, clarity, and wisdom that can only come from shooting in the field for 30 years for the likes of National Geographic, Time, Life, and Sports Illustrated--not to mention the wit and humor of a clearly warped (if gifted) mind.
Monopoly: The World's Most Famous Game--And How It Got That Way
Philip E. Orbanes - 2006
Countless special and national editions of the game are now published in over sixty countries. But while Monopoly has global appeal, it is distinctly American--a symbol of America's system of economic "opportunity." In Monopoly: America's Game, Philip Orbanes, the leading expert on all things Monopoliana, tells the remarkable history of the game, from its predecessor's birth as a teaching tool for an economics class in the first decade of the twentieth century through its explosive growth in the postwar decades to it being a ubiquitous fixture in just about every American home today. Orbanes includes fascinating Monopoly personality portraits, little-known Monopoly legends and lore, and the extraordinary variety of advertising used throughout the twentieth century. This is the first and only book to cover comprehensively the origin, growth, and global impact of the game that has become a cultural icon. This book is not endorsed by Hasbro Games
A Nation and not a Rabble: The Irish Revolution 1913–23
Diarmaid Ferriter - 2015
World War One, the rise of Sinn Féin, intense Ulster unionism and conflict with Britain culminated in the Irish war of Independence, which ended with a compromise Treaty with Britain and then the enmities and drama of the Irish Civil War.Drawing on an abundance of newly released archival material, witness statements and testimony from the ordinary Irish people who lived and fought through extraordinary times, A Nation and not a Rabble explores these revolutions. Diarmaid Ferriter highlights the gulf between rhetoric and reality in politics and violence, the role of women, the battle for material survival, the impact of key Irish unionist and republican leaders, as well as conflicts over health, land, religion, law and order, and welfare.
Voyageur: Across the Rocky Mountains in a Birchbark Canoe
Robert Twigger - 2006
Mackenzie travelled by bark canoe and had a cache of rum and a crew of Canadian voyageurs, hard-living backwoodsmen, for company. Two centuries later, in a spirit of organic authenticity, Robert Twigger follows in Mackenzie's wake. He too travels the traditional way, having painstakingly built a canoe from birch bark sewn together with pine roots, and assembled a crew made up of fellow travellers, ex-tree-planters and a former sailor from the US Navy. After the ice has melted, Twigger and his crew of wandering spirits finally nose out into the Athabasca River . . . Three Years . . . two thousand miles . . .over one thousand painfully towing the canoe against the current . . . several had tried before them but they were the first people to successfully complete Mackenzie's diabolical route over the Rockies in a birch bark canoe since 1793. Subsisting on a diet of porridge, elk and jackfish, supplemented with whisky and a bag of grass for the tree planters, and with an Indian medicine charm bestowed by the Cree People of Fox Lake, the voyageurs embark on an epic road trip by canoe . . . a journey to the remotest parts of the wilderness, through Native American reservations, over mountains, through rapids and across lakes, meeting descendants of Mackenzie and unhinged Canadian trappers, running out of food, getting lost and miraculously found again, disfigured for life (the ex-sailor loses his thumb), bears brown and black, docile and grizzly. Voyageur is a moving tale of contrasts from the bleak industrial backwaters of Canada to the desolate wonder of the Rocky Mountains.
100 Puzzle Quizzes (Interactive Puzzlebook for E-readers)
The Grabarchuk Family - 2012
In this brand-new puzzle collection you will find 100 pictorial, hand-crafted puzzle quizzes in different themes: logic, visual, spatial, counting, geometry, matchstick, coins, searching, and much more. Hot News Over 700 000 downloads for the Puzzlebook series! Discover why thousands of Kindle users are addicted to Puzzlebooks. Novelty All puzzle quizzes are original creations by the Grabarchuk Family and delivered exclusively for Kindle. Interactivity You can interactively answer and check a puzzle quiz by clicking the respective answer. Only the correct answer leads to the solution page. Learn more how to play Puzzlebook on different devices. Made Specially for E-readers Puzzlebook works fast on e-readers, graphic is sharp and simple. Images are black-and-white and specially optimized for e-ink devices. Enjoy it in Color and HD Too! Get 100 Puzzle Quizzes HD to enjoy entire new colorful experience playing Puzzlebook on Kindle Fire, Kindle Fire HD, iPad, iPhone, Android, PC, Mac, or other devices using a free Kindle app. For the first time Kindle Puzzlebook contains color high-definition images - four times bigger images compared to the previous version. Now each puzzle looks perfectly sharp and detailed with richer colors. Play Anywhere! Puzzlebook is specially designed for playing on any Kindle e-reader or tablet, as well on any other devices using a free Kindle app. Be sure to play it on different devices for more fun and comfort. Ranking The collection is specially created for all kinds of solvers - beginners, skillful, and experts alike. The puzzles are arranged so that you start with the easiest (*) puzzles and progress to the hardest (*****) puzzles. Happy Puzzling!
Having Fun the Halal Way: Entertainment in Islam
Abu Muawiyah Ismail Kamdar - 2011
Combine this with the exponential advances in technology, and the result is an increasing number of ways to amuse ourselves.As a result of such advances, Muslim react in a variety of manners towards entertainment. Some label entertainment as completely forbidden. This sometimes includes parents who say no to almost everything that their young ones deem to be ‘fun’, without providing them with suitable alternatives. Others, who do not want to take this extreme approach, fall into the trap of excessive use of – and even addiction to – various sources of entertainment, without any limits.In
Having Fun the Halal Way,
Ismail Kamdar explores the teachings of Islam regarding entertainment. Drawing upon the Quran, the Sunnah and the understanding of the righteous scholars of Islam, he provides a detailed and balanced analysis of the topic. He not only explains the detriments of the current entertainment industry, but also suggests alternative means to have a good time with friends and family members.
Good Luck Have Fun: The Rise of eSports
Roland Li - 2016
A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Esports events have sold out Los Angeles’s Staples Center, Seoul’s World Cup Stadium, and Seattle’s KeyArena. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues.Follow Alexander Garfield as he builds Evil Geniuses, a modest gaming group, in his college dorm into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world’s most successful eSports league and most popular PC game, on track to make over $1 billion a year. See how Twitch pivoted from a video streaming novelty into a $1 billion startup on the back of professional gamers. And dive into eSports’ dark side: drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big. These are the stories of the rise of an industry and culture that challenge what we know about sports, games, and competition.
Stuff That Needs to Be Said: Essential Words on Life, Death, Faith, Politics, Love, and Giving a Damn
John Pavlovitz - 2020
This expansive, like-hearted community transcends race, orientation, gender, religious tradition, political affiliation, and nation of origin--and finds its affinity in the deeper place of our shared humanity, which is the True North of his writing. This collection lovingly pulls together some of John's most widely-read and most beloved essays on faith, politics, grief, and the elemental parts of being human. It is an encouraging, inspiring, challenging storehouse of "stuff that needs to be said."
Clipping Through: One Mad Week In Video Games
Leigh Alexander - 2014
The veteran game journalist takes you inside the curious experience of life and work in video games -- through the lens of one week spent at the incredible Game Developers Conference.Available in epub, mobi (kindle compatible), microsoft word, and pdf formats.
The Art of Destiny
Bungie - 2014
To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.
The Beatles: 365 Days
Simon Wells - 2005
Arranged chronologically, the photos trace the story of the band, from their emergence on the scene in England, through their rise to international superstardom, to their very public breakup in 1970. Every aspect of their evolution from mop-tops to legends is depicted, including their personal lives, performances, press conferences, recording sessions, public appearances, photo sessions, filmmaking, and more. The captions by Simon Wells are rich in detail and provide both band history and cultural context for the photographs, as well as quotes from members of the band and those associated with them that have never been published. The insatiable hunger for new books about the Beatles has never waned, and this arresting volume-with its wealth of never- and seldom-seen pictures that have long been embargoed at the Getty Images archive-will have a special appeal for all Beatles fans.
Skeleton Key
David Shenk - 1994
Along the way, Deadheads have built an original and authentic American subculture, with vivid jargon and rich love, and its own legends, myths, and spirituality.Skeleton Key: A Dictionary for Deadheads is the first map of what Jerry Garcia calls "the Grateful Dead outback," as seen through the eyes of the faithful, friends, and family, including Bill Walton, Elvis Costello, Tipper Gore, Al Franken, Bob Bralove, Dick Latvala, Blair Jackson, David Gans, Bruce Hornsby, Rob Wasserman, and Robert Hunter. Skeleton Key puts you on the Merry Pranksters' bus behind the real Cowboy Neal, uncovers the origins of Cherry Garcia, follows the dancing bear on its trip from psychedelic artifact to trademarked icon, and unlocks the Dead's own tape vault.Informative reading for the new fan or the most grizzled "tourhead," Skeleton Key shines throughout with Deadheads' own stories, wit, insiders' knowledge, sincere appreciation of the music of the "band beyond description," and the diverse and soulful culture it inspires.