Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games


David L. Craddock - 2015
    Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics.Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks introduces you to the visionaries behind some of the most popular roguelikes of all time, and shows how their creations paved the way for the blockbuster video games of today—and beyond.

Works of Robert Frost (150+). Includes A Boy's Will, North of Boston, Mountain Interval and other poems


Robert Frost
    Table of Contents: List of Works by Collection and TitleList of Works in Alphabetical OrderRobert Frost BiographyA Boy's Will :: North of Boston :: Mountain Interval :: Miscellaneous PoemsA Boy's Will (1913)Into My OwnGhost HouseMy November GuestLove and a QuestionA Late WalkStarsStorm FearWind and Window FlowerTo the Thawing WindA Prayer in SpringFlower-gatheringRose PogoniaAsking for RosesWaiting--Afield at DuskIn a ValeA Dream PangIn NeglectThe Vantage PointMowingGoing for WaterRevelationThe Trial by ExistenceIn Equal SacrificeThe Tuft of FlowersSpoils of the DeadPan with UsThe Demiurge's LaughNow Close the WindowsA Line-storm SongOctoberMy ButterflyReluctanceNorth of Boston (1914)The Pasture Mending WallThe Death of the Hired ManThe MountainA Hundred CollarsHome BurialThe Black CottageBlueberriesA Servant to ServantsAfter Apple-pickingThe CodeThe Generations of MenThe HousekeeperThe FearThe Self-seekerThe Wood-pileGood HoursMountain Interval (1916; revised 1920)The Road Not Taken Christmas Trees An Old Man's Winter Night The Exposed Nest A Patch of Old Snow In the Home Stretch The Telephone Meeting and Passing Hyla Brook The Oven Bird Bond and Free Birches Pea BrushPutting in the Seed A Time to Talk The Cow in Apple Time An Encounter Range-finding The Hill Wife The Bonfire A Girl's Garden Locked Out The Last Word of a Bluebird "Out, Out—" Brown's Descent, or the Willy-nilly Slide The Gum-gatherer The Line-gang The Vanishing Red Snow The Sound of the Trees Miscellaneous Poems to 1920 "The Ax-Helve" "Fire and Ice" "The Flower Boat" "For Once, Then, Something" "Fragmentary Blue""Good-by and Keep Cold" "The Lockless Door""The Need of Being Versed in Country Things" "Not to Keep""Place for a Third" "Plowmen""The Runaway""To E.T.""The Valley's Singing Day""Wild Grapes"

Because of Winn-Dixie Movie Scrapbook


Jean K. Kwon - 2004
    In this companion to the film, which includes photographs from the movie set and recipes, the dog Winn-Dixie describes how he met ten-year-old India Opal Buloni and all the good things that happened to them as a result.

JPod


Douglas Coupland - 2006
    Ethan Jarlewski and five co-workers whose surnames begin with "J" are bureaucratically marooned in jPod, a no-escape architectural limbo on the fringes of a massive Vancouver game design company. The jPodders wage daily battle against the demands of a boneheaded marketing staff, who daily torture employees with idiotic changes to already idiotic games. Meanwhile, Ethan's personal life is shaped (or twisted) by phenomena as disparate as Hollywood, marijuana grow-ops, people-smuggling, ballroom dancing, and the rise of China. JPod's universe is amoral, shameless, and dizzyingly fast-paced like our own. Praise for JPod: "JPod is a sleek and necessary device: the finely tuned output of an author whose obsolescence is thankfully years away."-New York Times Book Review"It's to [Coupland's] credit that in JPod he's still nimble enough to take the post-modern man-too young for Boomer nostalgia and too old for youthful idealism-and drown his sorrows in a willful, joyful satire that revels in the same cultural conventions that it sends up."-Rocky Mountain News "It's time to admire [Coupland's] virtuoso tone and how he has refined it over 11 novels. The master ironist just might redefine E. M. Forster's famous dictate 'Only connect' for the Google age."-USA Today "Zeitgeist surfer Douglas Coupland downloads his brain into JPod."-Vanity Fair

No Limits: My Autobiography


Ian Poulter - 2014
    Here he tells his inspirational story, from his early rejection as an Spurs youth player, right through to his match-winning contributions to successive European Ryder Cup Triumphs. Poulter went from an Assistant Professional staffing the club shop to a global superstar, turning pro when he still had a handicap of 4 but the drive and self-belief to make it to the top. His infectious optimism, will power and flair have ensured he remains one of the biggest names on the tour. As well as insights into the crucial moments in his career, and the life of a professional golfer, he talks about his passions outside the game, including his own riotous brand of clothing. Just as Poulter's appearance on the scene came as a refreshing antidote to a sport that was staid and stuffy, so his own book is as forthright and passionate as Poults himself.

Guardians of the Garden (Guardians Book I)


Theresa Pocock
    At least there she would be free from the garden’s magic, free to lead her own life, and free to never again think about ancient apples, or duty, or life unending. Seth Johnson's sister is losing her battle with cancer, and his parents seem to have given up on trying to save her. He cannot let her die. He will do anything to stop it including cutting a deal with a mercenary. Neither Seth nor Miriam want to be caught up in the tide of fate and feelings destined for them, but with such harshly opposing goals their worlds are bound to collide. If Miriam and Seth cannot find a way to have faith in each other this will end with the death of a beloved sister, a destroyed relationship, and the secret of immortality revealed to a pre-apocalyptic world.Pocock takes her readers to a land where myth, folklore and reality merge, where love is strong, fear runs deep, and the end of the world is coming.

Power-Up: How Japanese Video Games Gave the World an Extra Life


Chris Kohler - 2004
    Just some of the features readers will find in this book include:Profiles of some of the most fascinating Japanese video game designers in the industry, along with a critical look at Japanese video games from their earliest beginnings to new, exciting trends that ride the bleeding edge of popular culture.Explanations on why Japanese video games are unique and why they resonate so well with young American players.Fresh insight into classic Japanese video games and the elements that made them so different from American games, the origin of Nintendo, Japan's oldest and largest video game producer, Japanese Role-Playing Games, and much more!In addition, the future of the Japanese gaming industry is also explored.This product is available for sale worldwide.

Uprising


Micky Neilson - 2000
    Each species struggles for survival in a war heralding mankind's greatest chapter or foretelling its bloody end. The Zerg Queen of Blades, once Sarah Kerrigan, was a human -- the unwilling subject of an experiment. Now her name is a legend. This is the story of her origins, and of the war that was fought for her soul.

The Tour


Denise Scott - 2012
    Never in my wildest imaginings did I expect it would happen when I was on all fours vomiting my guts out beside a sugar cane field in far north Queensland on Mother’s Day.” And so begins another brilliantly funny instalment in the true and chaotic life of middle-aged stand up comic, Denise Scott. This time Denise is on tour through the back blocks and remote country towns of regional Australia with a bunch of young male comics on a tiny bus… Although old enough to be their mother, Denise in true form manages to keep up with the partying and outrageous behaviour (and many times leading it) on tour. However, although that tiny bus took her many miles away from her real life, life has a habit of catching up with you. It was mid journey on those long, long stretches of empty road that Denise confronts her own issues of ageing, motherhood, sex, intimacy, regret, and wearing your bathing suit in public.

The Great Book of Badass Women: 15 Fearless and Inspirational Women that Changed History


Rachel Walsh - 2020
    

Hooked


Cathy Yardley - 2015
    But dashing, devilish Englishman Rodney Charles seems determined to change her mind.But when she realizes he’s been keeping a secret from her — and lying about who he really is — will she be able to trust him with her heart?

A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design


Anna Anthropy - 2013
    We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). We don't learn from history. It's too hard to improve.The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need--whether we create games, study them, review them, or build businesses on them.Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level.Liberate yourself from stale cliches and genres Tell great stories: go way beyond cutscenes and text dumps Control the crucial relationships between game "verbs" and "objects" Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and "talk back" to you Effectively use resistance and difficulty: the "push and pull" of games Design holistically: integrate visuals, audio, and controls Communicate a design vision everyone can understand

Guns, Bullets, and Gunfights: Lessons and Tales from a Modern-Day Gunfighter


Jim Cirillo - 1996
    Read about the stress and intensity of an actual shoot-out and how to maximize your training, ammo and weapons to prevail.

Catch All The Girlfriends!


K.J. Harlow - 2019
    For the rest of you...) What If Instead Of Pocket Monsters, You Caught Monster Girls? For Yoshi Soysauce, this is his life. Like all trainers, his goal is to build his dream team of six, powerful girlfriends, take on the Merah League and become the greatest girlfriend master that ever lived. The day he's meant to leave his hometown of Topaz, he sleeps in. The starters Vara, Charmaine and Bubblina are claimed by other trainers. He absolutely cannot live with his parents for another year, so he begs Professor Poke for a spare girlfriend. Poke lends him Starlotte, a quiet interstellar-type with no attacking moves or memory of how she was captured. The deal? Find his lab assistant in the next town, make the delivery then return her. No using her for battles, period. If he sees a wild girlfriend, he must escape. From the very first wild girlfriend he faces, Yoshi quickly finds out that the only way he can become the trainer he wishes to be is not by escaping, but instead breaking the rules and running head-first into the battle.

Evading Babylon


Chad Daybell - 2012
    Natural disasters will lead to economic difficulties, leaving the United States on the edge of collapse. During this time of strife, members of the LDS Church will be invited by their leaders to survive the civil unrest by gathering to holy refuges. In the midst of the turmoil, recently returned missionary Nathan Foster joins a secret team of men who help the Saints escape modern society's implosion. Nathan is expected to devote all of his time and energy to this cause, but he faces a major personal obstacle in doing so - Marie Shaw. Nathan has admired Marie since their high school days, and now she's showing genuine interest in him as well. However, more national trouble erupts including acts of bioterrorism on U.S. soil that not only threatens to tear apart their relationship, but puts their lives in deep peril.