Coppelion 1


Tomonori Inoue - 2008
    

Pumpkin Scissors 1


Ryōtarō Iwanaga - 2004
    Can the Imperial Army State Section III, aka Pumpkin Scissors, stop a renegade force with chemical weapons? And who is the mysterious stranger helping Pumpkin Scissors?

Elisha's Bones


Don Hoesel - 2009
    Even if just for a week or two. But this year, his plans are derailed when he's offered almost a blank check from a man chasing a rumor. Billionaire Gordon Reese thinks he knows where the bones of the prophet Elisha are--bones that in the Old Testament brought the dead back to life. A born skeptic, Jack doesn't think much of the assignment but he could use the money, so he takes the first step on a chase for the legendary bones that will take him to the very ends of the earth. But he's not alone. Joined with a fiery colleague, Esperanza Habilla, they soon discover clues to a shadowy organization whose long-held secrets have been protected . . . at all costs. As their lives are threatened again and again, the real race is to uncover the truth before those chasing them hunt them down.

Things We Think About Games


Will Hindmarch - 2008
    It is essential reading for designer, critic, and straight-up rank 'n' file gamer alike." --Robin D. Laws, creator of HeroQuest and Feng Shui Will Hindmarch and Jeff Tidball think a lot about games. At their commentary website, Gameplaywright.net, they think out loud about what it means to play games, make games, sell games, and love games. They are gamers. Here, with fellow game designers and notable game players, they think out loud on paper in the first Gameplaywright book. Things We Think About Games collects dozens on dozens of bite-sized thoughts about games. From the absurd to the magnificent, the demonstrable to the dogmatic, this collection spans both the breadth of games--board, card, roleplaying and more--and the depth of gaming, offering insights about collecting, playing, critiquing, designing, and publishing.

Marley's Ghost


Harvey Kurtzman - 2017
    Kurztman's ambitious concept for Marley's Ghost began in the 1950s—as an early "graphic novel"—but was never realized. Now, over 60 years later, writers Josh O'Neill and Shannon Wheeler expand upon Kurtzman's extensive adaptation notes while illustrator Gideon Kendall's outstanding artwork utilizes Kurtzman's breakdowns and stylistic choices to make this long-lost vision a reality!

Coroner


Thomas T. Noguchi - 1983
    Noguchi recounts his colorful and stormy career, explains his innovative techniques, and reveals the full story behind his most fascinating investigations, including the deaths of Marilyn Monroe, Robert F. Kennedy, Sharon Tate, Janis Joplin, William Holden, Natalie Wood, John Belushi, and many more.

Japanese Homes and Their Surroundings


Edward S. Morse - 1886
    The work of Edward S. Morse, a groundbreaking and imaginative inventor, academic, author and museum curator, this edition of Japanese Homes and Their Surroundings features an introduction by David and Michiko Young placing the book in its historical context and explaining its continued relevance.Containing over 300 detailed illustrations and revealing important historical and cultural sources, Japanese Homes and Their Surroundings is a time-tested resource for architects and landscape designers alike. Chapters include:House ConstructionCarpenters' Tools and AppliancesCity and Country HousesTearoomsPortable ScreensHousehold ShrinesVestibule and HallFlowersBridgesViews of Private GardensHouses of the Aino

A Game of Thrones: The Graphic Novel, Volume One


Daniel Abraham - 2012
    R. Martin • early renderings of key scenes and favorite characters from the novels • a walk-through of the entire creative process, from auditioning the artists to tweaking the scripts to coloring the final pages • behind-the-scenes commentary from Daniel Abraham, Tommy Patterson, and series editor Anne GroellYou’ve read the books. You’ve watched the hit series on HBO. Now acclaimed novelist Daniel Abraham and illustrator Tommy Patterson bring George R. R. Martin’s epic fantasy masterwork A Game of Thrones to majestic new life in the pages of this full-color graphic novel. Comprised of the initial six issues of the graphic series, this is the first volume in what is sure to be one of the most coveted collaborations of the year.   Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season.   Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms.   Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.

Complete Kobold Guide to Game Design


Wolfgang Baur - 2012
    The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get time-tested advice from the top designers in the industry. This compilation includes all three volumes of the Kobold Guide to Game Design series—now with all-new material by Wolfgang Baur, Mike Stackpole, and others! From core rules and magic systems to fantasy adventures, monster design, playtesting, and much more, these 40 essays cover every aspect of RPG design in clear, accessible language, to show you what it takes. The City Book Review called it "highly recommended for gaming nerds everywhere"! Pick up the Complete KOBOLD Guide to Game Design today, and starting designing your RPG tonight! Winner, 2012 Gold ENnie Award, Best RPG-Related Accessory

Bee and PuppyCat, Vol. 1


Natasha AllegriT. Zysk - 2015
    You might already love it if you're one of the thousands who supported the Kickstarter campaign, but for those of you just joining us, if you like stories that feature magical girls like SAILOR MOON, MADOKA MAGICA, and POWERPUFF GIRLS, you will enjoy BEE AND PUPPYCAT! It's a slice-of-life story with a twist, and it has so much comedy and enchantment you can't help but be swept up. Natasha Allegri is simply amazing. She built up a big fan-following on Tumblr while working on the Adventure Time cartoon, then created gender-swapped characters (FIONNA AND CAKE) that became so popular they put them into the show. Then, she created BEE AND PUPPYCAT and it became the most funded web series project in Kickstarter history. How could we NOT publish it?Collects Bee and PuppyCat #1-4.

The Walkthrough: Insider Tales from a Life in Strategy Guides


Doug Walsh - 2019
    For eighteen years, Doug Walsh was one of the most prolific authors of officially licensed video game strategy guides. And now he's ready to talk. One part memoir and one part industry tell-all, The Walkthrough takes players on an entertaining march through gaming’s recent history, from the dawn of the PlayStation to the Xbox 360 and Nintendo Switch. Follow along as Walsh retraces his career and reveals how the books were made, what it was like writing guides to some of the industry’s most celebrated — and derided — titles, and why the biggest publishers of guidebooks are no longer around. Walsh devotes entire chapters to many of gaming’s most popular franchises, including Tony Hawk’s Pro Skater, Gears of War, and Diablo, among others. From inauspicious beginnings with Daikatana to authoring the books for the entire Bioshock trilogy, with plenty of highs, lows, and Warp Pipes along the way, Walsh delivers a rare treat to twenty-first century gamers. The Walkthrough is sure to satisfy the curiosity of anyone who grew up with the works of BradyGames and Prima Games sprawled across their laps. With over one hundred books to his credit, and countless weeks spent at many of the most famous studios in North America, he is uniquely qualified to give an insider’s perspective of a little-known niche within the multi-billion-dollar industry.

The Scarlet Letter


Stacy King - 2015
    Faithfully adapted by Crystal Chan from the original novel, this new edition features stunning artwork by SunNeko Lee (Manga Classics: Les Miserables) which will give old and new readers alike a fresh insight into the Nathaniel Hawthorne's tragic saga of Puritan America. Manga Classics editions feature classic stories, faithfully adapted and illustrated in manga style, and available in both hardcover and softcover editions. Proudly presented by UDON Entertainment and Morpheus Publishing.

Lord of the Silver Bow


David Gemmell - 2005
    Some call him the Golden One; others, the Lord of the Silver Bow. To the Dardanians, he is Prince Aeneas. But to his friends, he is Helikaon. Strong, fast, quick of mind, he is a bold warrior, hated by his enemies, feared even by his Trojan allies. For there is a darkness at the heart of the Golden One, a savagery that, once awakened, can be appeased only with blood.Argurios the Mykene is a peerless fighter, a man of unbending principles and unbreakable will. Like all of the Mykene warriors, he lives to conquer and to kill. Dispatched by King Agamemnon to scout the defenses of the golden city of Troy, he is Helikaon's sworn enemy.Andromache is a priestess of Thera betrothed against her will to Hektor, prince of Troy. Scornful of tradition, skilled in the arts of war, and passionate in the ways of her order, Andromache vows to love whom she pleases and to live as she desires.Now fate is about to thrust these three together; and, from the sparks of passionate love and hate, ignite a fire that will engulf the world.Readers who know the works of David Gemmell expect nothing less than excellence from this author, whose taut prose, driving plots, and full-bodied characters have won him legions of fans the world over. Now, with this first masterly volume in an epic reimagining of the Trojan War, Gemmell has written an ageless drama of brave deeds and fierce battles, of honor and treachery, of love won and lost.From the Hardcover edition.

Elegant Yokai Apartment Life, Vol. 1


Hinowa Kouzuki - 2011
    Now sixteen and eager to make it on his own, he hopes to move into dorm upon entering high school. But by a cruel twist of fate, the dorm burns to the ground! After searching high and low, Yushi finally manages to find an apartment at the too-good-to-be-true price of 25,000 yen per month! Sure enough, there's one condition: the apartment is haunted! Surrounded by a gaggle of colorful tenants, Yushi's "normal" high school life begins! Waka Miyama delivers an elegant comic based off of the popular novel series by Hinowa Kozuki.

Rurouni Kenshin, Volume 01


Nobuhiro Watsuki - 1994
    Set against the backdrop of the Meiji Restoration, it tells the saga of Himura Kenshin, once an assassin of ferocious power, now a humble rurouni, a wandering swordsman fighting to protect the honor of those in need. A hundred and fifty years ago in Kyoto, amid the flames of revolution, there arose a warrior, an assassin of such ferocious power he was given the title Hitokiri: Manslayer. With his bloodstained blade, Hitokiri Battosai helped close the turbulent Bakumatsu period and end the reign of the shoguns, slashing open the way toward the progressive Meiji Era.  Then he vanished, and with the flow of years became legend. In the 11th year of Meiji, in the middle of Tokyo, the tale begins. Himura Kenshin, a humble rurouni, or wandering swordsman, comes to the aid of Kamiya Kaoru, a young woman struggling to defend her father's school of swordsmanship against attacks by the infamous Hitokiri Battosai. But neither Kenshin nor Battosai are quite what they seem...