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Slater's Bride
Patricia Thayer - 2016
Loretta Drennan learns about her stepfather’s plot to sicken her mother and take over the family business in Chicago. Letty flees to Montana in search of her brother, Johnny, to seek his help. Traveling alone, she meets Paul Slater who claims to own a ranch with Johnny as his partner. He offers to escort her on the two-day journey to their ranch in Morgan’s Crossing. Hoping to out-run a looming snowstorm, they instead get stranded in a cabin. Days later they finally reach their destination. Reunited with her brother she pleads her case for him to return home. Johnny wants to help but his share of stocks will not give him the needed votes to gain control of the family company. Letty can only get her shares when she turns twenty-five or by marrying. Paul steps in to help by offering to wed his friend’s sister. They plan a wedding, in name-only, but there are real underlying feelings. When left alone at the ranch house the truth begins to come out. But the honeymoon is interrupted when a stranger shows up and kidnaps the bride. Can Paul save the woman he’s fallen in love with before it’s too late?
Ben Bova's Grand Tour SciFi Series: Mars, Moonrise, Moonwar, Return to Mars
Ben Bova
Mars and Return to Mars follow the struggle of settling on Mars, and Moonrise and Moonwar follow the events of colonizing the Moon – all struggling against the limitations Earth would set on these bold innovators. Mars: A team of astronauts face many challenges on a mission to Mars—including subzero temperatures, violent meteor showers, and a deadly virus. Native American geologist Jamie Waterman must navigate political intrigue at home, team conflict on the base, and a harsh and unforgiving environment to protect his own life and those of his crewmembers.Moonrise: A private company has established the first permanent human settlement on the Moon. But all is not as it seems there. Facing internal conflict and external protest, the company threatens closure—and former astronaut Doug Stavenger must protect the base and its inhabitants from the Moon’s harsh environment and the threat of murder.Moonwar: The second of Ben Bova’s Moonbase Saga, Moonwar picks up seven years after the events of Moonrise—when Doug Stavenger succeeded in protecting his beloved lunar colony. But the nanotechnology that keeps the colony functioning is now illegal on Earth—and the settlers must defend themselves against new threats from Earth.Return to Mars: Six years after the first manned expedition to Mars, a second is being planned, and Native American geologist Jamie Waterman is assigned as commander. He must face deadly internal rivalries, dangerous "accidents" that look like sabotage, and an intense new attraction to one of the crew members—and keep his crew safe while exploring the secrets of the Red Planet.
Martial Power: A 4th Edition D&D Supplement
Rob Heinsoo - 2008
This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies.Martial Power is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters.
Nightblade
Liane Merciel - 2014
Now, his unique heritage makes him perfect for a dangerous mission into an ancient dungeon said to hold a magical weapon capable of slaying demons and devils by the thousands and freeing the world of their fiendish taint. Accompanied by companions ranging from a righteous paladin to mercantile mercenaries, Isiem will lead the expedition back into shadowed lands that are all too familiar. And what the adventurers find at the dungeon’s heart will change them all forever.From acclaimed author Liane Merciel comes a dark tale of survival, horror, and second chances, set in the award- winning world of the Pathfinder Roleplaying Game.
GURPS Space
Jon F. Zeigler - 2006
Design alien races and monsters.Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.
Pathfinder Roleplaying Game: Ultimate Campaign
Jason BulmahnTim Hitchcock - 2013
As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Ultimate Campaign includes:- A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.- Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!- A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.- New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.- Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.- Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves.... and much, much more!Cover art by Wayne Reynolds
Garfield: Snack Pack Vol. 1
Mark Evanier - 2018
This anthology collection contains some of Garfield’s wildest adventures! Included are Garfield’s team up with Pet Force, meeting a cat even more annoying than Nermal, and a Holiday showdown with the Lasagna Monster.
Videssos Cycle, Volume Two: The Legion of Videssos / Swords of the Legion
Harry Turtledove - 2013
Harry Turtledove’s brilliant re-imaginings of major world events have thrilled fans for decades, but he first captured readers’ attention with the Videssos Cycle, a unique blend of fantasy and speculative history. In this two-book volume, a Roman legion, thrown into another world, fights its way through sorcery, intrigue, and epic conflict. THE LEGION OF VIDESSOS Since the legion was mysteriously transported to this magical realm, Roman military tribune Marcus Aemilius Scaurus has valiantly served the rulers of the war-torn city of Videssos. However, Fortune is a fickle goddess. Returning in triumph after defeating a well-entrenched army of rebel mercenaries, Marcus is betrayed by a friend, seized as a traitor, and dragged before the Emperor. Only one person may be able to save him: the Emperor’s niece. But consorting with her could lead to exile . . . or worse. SWORDS OF THE LEGION As prisoner of the Emperor, Marcus Scaurus is in a desperate situation. He stands condemned for treason, unless he can reclaim a rebel province from a fanatic usurper—without the aid of his Romans. Now, with just one centurion by his side, Marcus sets out to once again do the impossible. Soon the fates conspire against the men, driving them toward the torture chambers of an evil, deathless wizard-prince. But an audacious last hope rallies behind them—the soldiers of the legion are on the march.
Fizban's Treasury of Dragons
Wizards RPG Team - 2021
Dungeon Masters will discover a rich hoard of new tools and information for designing dragon-themed encounters, adventures, and campaigns. Discover a host of new dragons and other creatures. Learn about the lairs and hoards of each type of dragon, and how hoards focus the magic that suffuses dragons and connects them to the myriad worlds of the Material Plane. Discover everything there is to know about the most iconic monsters of D&D with help from Fizban, your expert advisor on dragonkind!Introduces gem dragons to fifth edition!Reveals the story of the First World and the role Bahamut and Tiamat played in its creation and destruction.Adds new player character options, including unique draconic ancestries for dragonborn, dragon-themed subclasses for monks and rangers, and new feat and spell options.Offers everything a Dungeon Master needs to craft adventures inspired by dragons across the worlds of D&D, with new dragon lair maps and details on 20 different kinds of dragons.Presents a complete dragon bestiary and introduces a variety of new dragons and dragon-related creatures, including aspects of the dragon gods, dragon minions, and more.On the CoverFizban the Fabulous protects a group of innocents as a crystal dragon and a red dragon clash in the sky, in this painting by Chris Rahn.
Starfinder: Alien Archive
Jason KeeleySteve Kenson - 2017
What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost
Hammerhal & Other Stories
David Annandale - 2017
A great warhost of Tzaangor beastkin, creatures devoted to Tzeentch, the Architect of Fate, defile the once-verdant lands of Ghyran. All that opposes them are the noble Stormcast Eternals of the Hallowed Knights. Reforged in resplendent sigmarite and wielding the lightning of Azyr, few can stand against these heroes. But Tzeentch's followers are cunning, and as the Hallowed Knights wage bloody war, a second attack on the city of Hammerhal, which the Stormcasts are oath-sword to defend, is coming to pass. Both the warriors without and the hunters within the city must act fast or the truth about the Hexwood will undo everything they have fought so hard to protect.Also within this book is a host of awesome short stories giving you a flavour of the many warring armies that exist within the worlds of Warhammer Age of Sigmar.CONTENTSThe Keys to Ruin by David AnnandaleBeneath the Black Thumb and Great Red by David GuymerHeartwood by Robbie MacNivenAssault on the Mandrake Bastion, Hammerhal and The Prisoner of the Black Sun by Josh ReynoldsVengeance Eternal by Matt Westbrook
Spider Kiss
Harlan Ellison - 1961
One of the first -- and still one of the best -- dissections of the wildly destructive rock-and-roll lifestyle, Spider Kiss isn't about giant cockroaches that attack Detroit or space invaders that smell like chicken soup. Instead, it's the story of Luther Sellers, a poor kid from Louisville with a voice like an angel who's renamed Stag Preston by a ruthless promoter. Preston's meteoric rise on the music scene is matched only by the rise in his enormous appetites -- and not just for home cooking -- and soon the invisible monkey named Success is riding him straight to hell. This raucous early novel reinforces Ellison's reputation as one of America's most dynamic writers.
GURPS Ultra-Tech
David L. Pulver - 2007
It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.
Warhammer 40,000
Games Workshop - 2017
No forgiveness. No respite. There is only war.The Dark Millenium takes a horrific toll upon Mankind's realm, for the galaxy is beset by the flames of war. In this nightmare future, Humanity faces utter damnation. The galaxy has split along its length, torn by apocalyptic acts of violence to disgorge the horrors of the warp. Every one of the Imperium's million worlds is beset by Chaos incarnate. Scenting blood, warmongering alien races descend to conquer even as the enemy within rises up, utter disaster stayed only by the daily sacrifice of untold billions. Only the armies of the Immortal Emperor stand between Humanity and midnight-black oblivion. Foremost amongst them are the Space Marines of the Adeptus Astartes, dauntless champions forged anew as the ultimate protectors of Mankind.You can enter this universe of horrors, today, if you dare. But remember this is a a more terrible era than ever before, and there is no peace amongst the stars...The Games Workshop hobby allows you to collect, build, paint and play within worlds of boundless creativity and imagination. Warhammer 40,000 is a tabletop game for two or more players, where you control an army of Citadel Miniatures representing the Imperium of Man or one of its many enemies. As well as telling the story of the Dark Millenium, this books provides all the rules you need to fight a variety of battles in this dystopian setting, and has essential information about collecting, painting and gaming with Citadel Miniatures.(publisher's description)
The Collected Short Stories
Dana Stabenow - 2013
This genre-spanning collection of 16 short stories features familiar characters like Kate and Jim, Liam and Wy, and Bill and Moses, but also ranges farther afield than many readers will expect, leaping from modern-day Anchorage to 22nd-century Mars to the fantasy kingdom of Mnemosynea. Remarkably disparate, but indisputably Stabenow, whose fertile imagination is anything but predictable.Titles in this collection: "Nooses Give," "Conspiracy," "Under the Influence," "Wreck Rights," "Cherchez la Femme," "Siren Song," "The Eyak Interpreter," "Any Taint of Vice," "On the Evidence," "Missing, Presumed…," "The Perfect Gift," "Gold Fever," "Cheechako," "No Place Like Home," "Justice is a Two-edged Sword," and "A Woman’s Work."