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Game Coding Complete
Mike McShaffry - 2003
The best description of the first edition comes from two Amazon reviewers; the first proclaiming, "I got the same feeling of enlightenment when reading this one as I did all those years ago when I read the classic book "Code Complete" and the second stating "This is the first game book I have read that I was sorry when I got to the end because there wasn't any more."For Game Coding Complete, Second Edition, McShaffry returns with many more of his highly popular, shoot-from the hips war stories and expert game programming insight that only a real insider could provide. McShaffry uses his experience as a leading programmer for Origin Systems, Microsoft, and Ion Storm a division of Eidos, to illustrate real-world techniques and solutions, including examples from his recent work on the major game, Thief Deadly Shadows. Game Coding Complete, Second Edition takes programmers through the complete process of developing a professional quality game using hundreds of insider tricks and techniques developed and perfect by the author from over a decade of game development experience. It covers a range of topics that will appeal to the most discriminating programmers such as key "gotcha" issues that could trip up even veteran programmers. The new edition features expanded coverage of 3D programming, several new chapters on game interface design, game audio, game scripting, game engine technology, code optimization, production and scheduling, plus it now includes a CD-ROM packed with valuable source code and game development tools. The appendix offers solid advice on starting your own game company. The C++ language is used to explain specific programming concepts with added discussion of development with C# and Managed DirectX programming.
Frontend Architecture for Design Systems: A Modern Blueprint for Scalable and Sustainable Websites
Micah Godbolt - 2015
This practical book takes experienced web developers through the new discipline of frontend architecture, including the latest tools, standards, and best practices that have elevated frontend web development to an entirely new level.Using real-world examples, case studies, and practical tips and tricks throughout, author Micah Godbolt introduces you to the four pillars of frontend architecture. He also provides compelling arguments for developers who want to embrace the mantle of frontend architect and fight to make it a first-class citizen in their next project.The four pillars include:Code: how to approach the HTML, CSS, and JavaScript of a design systemProcess: tools and processes for creating an efficient and error-proof workflowTesting: creating a stable foundation on which to build your siteDocumentation: tools for writing documentation while the work is in progress
Learning Perl
Randal L. Schwartz - 1993
Written by three prominent members of the Perl community who each have several years of experience teaching Perl around the world, this edition has been updated to account for all the recent changes to the language up to Perl 5.8.Perl is the language for people who want to get work done. It started as a tool for Unix system administrators who needed something powerful for small tasks. Since then, Perl has blossomed into a full-featured programming language used for web programming, database manipulation, XML processing, and system administration--on practically all platforms--while remaining the favorite tool for the small daily tasks it was designed for. You might start using Perl because you need it, but you'll continue to use it because you love it.Informed by their years of success at teaching Perl as consultants, the authors have re-engineered the Llama to better match the pace and scope appropriate for readers getting started with Perl, while retaining the detailed discussion, thorough examples, and eclectic wit for which the Llama is famous.The book includes new exercises and solutions so you can practice what you've learned while it's still fresh in your mind. Here are just some of the topics covered:Perl variable typessubroutinesfile operationsregular expressionstext processingstrings and sortingprocess managementusing third party modulesIf you ask Perl programmers today what book they relied on most when they were learning Perl, you'll find that an overwhelming majority will point to the Llama. With good reason. Other books may teach you to program in Perl, but this book will turn you into a Perl programmer.
MongoDB: The Definitive Guide
Kristina Chodorow - 2010
Learn how easy it is to handle data as self-contained JSON-style documents, rather than as records in a relational database.Explore ways that document-oriented storage will work for your projectLearn how MongoDB’s schema-free data model handles documents, collections, and multiple databasesExecute basic write operations, and create complex queries to find data with any criteriaUse indexes, aggregation tools, and other advanced query techniquesLearn about monitoring, security and authentication, backup and repair, and moreSet up master-slave and automatic failover replication in MongoDBUse sharding to scale MongoDB horizontally, and learn how it impacts applicationsGet example applications written in Java, PHP, Python, and Ruby
Gamification by Design
Gabe Zichermann - 2011
This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment.Whether you're an executive, developer, producer, or product specialist, Gamification by Design will show you how game mechanics can help you build customer loyalty.Discover the motivational framework game designers use to segment and engage consumersUnderstand core game mechanics such as points, badges, levels, challenges, and leaderboardsEngage your consumers with reward structures, positive reinforcement, and feedback loopsCombine game mechanics with social interaction for activities such as collecting, gifting, heroism, and statusDive into case studies on Nike and Yahoo!, and analyze interactions at Google, Facebook, and ZyngaGet the architecture and code to gamify a basic consumer site, and learn how to use mainstream gamification APIs from Badgeville"Turning applications into games is a huge trend. This book does a great job of identifying the core lasting principals you need to inspire your users to visit again and again." —Adam Loving Freelance Social Game Developer and founder of Twibes Twitter Groups
Node: Up and Running: Scalable Server-Side Code with JavaScript
Tom Hughes-Croucher - 2011
You'll learn hands-on how Node makes life easier for experienced JavaScript developers: not only can you work on the front end and back end in the same language, you'll also have more flexibility in choosing how to divide application logic between client and server.Written by a core contributor to the framework, Node: Up and Running shows you how Node scales up to support large numbers of simultaneous connections across multiple servers, and scales down to let you create quick one-off applications with minimal infrastructure. Built on the V8 JavaScript engine that runs Google Chrome, Node is already winning the hearts and minds of many companies, including Google and Yahoo! This book shows you why.Understand Node's event-loop architecture, non-blocking I/O, and event-driven programmingDiscover how Node supports a variety of database and data storage toolsLearn best practices for writing easy-to-maintain code for NodeGet concrete examples of how to use the various Node APIs in practiceTake advantage of the book’s complete API reference
Perl in a Nutshell
Nathan Patwardhan - 1998
This book covers all the core features of the language. It ranges widely through the Perl programmer's universe, gathering together in convenient form a wealth of information about Perl itself and its application to CGI scripts, network programming, database interaction, and graphical user interfaces. It also gives detailed coverage about using Perl within a Win32 environment.This book assembles more information about the language in one place than any other reference work. Here are just some of the topics covered in the book:Basic language reference Introduction to using Perl modules Perl and CGI: CGI basics, CGI.pm, mod_perl DBI, the database-independent API for Perl Sockets programming in Perl LWP, the library for World Wide Web programming in Perl The Net::* modules As part of the successful "in a Nutshell" series of books from O'Reilly & Associates, Perl in a Nutshell is for readers who want a single reference for all their needs.
HTML 5 Black Book : Covers Css3, Javascript,XML, XHTML, Ajax, PHP And Jquery
Kogent Learning Solutions Inc - 2011
It will help you to master various Web technologies, other than HTML5, including CSS3, JavaScript, XML, and AJAX. If you are a Web designer or developer, then this book is your introduction to new features and elements of HTML5, including audio and video media elements, the canvas element for drawing, and many others. In this book, you will learn how to use HTML5 and other Web technologies in the latest versions of modern browsers to develop Web applications.
High Performance Web Sites
Steve Souders - 2007
Author Steve Souders, in his job as Chief Performance Yahoo!, collected these best practices while optimizing some of the most-visited pages on the Web. Even sites that had already been highly optimized, such as Yahoo! Search and the Yahoo! Front Page, were able to benefit from these surprisingly simple performance guidelines.The rules in High Performance Web Sites explain how you can optimize the performance of the Ajax, CSS, JavaScript, Flash, and images that you've already built into your site -- adjustments that are critical for any rich web application. Other sources of information pay a lot of attention to tuning web servers, databases, and hardware, but the bulk of display time is taken up on the browser side and by the communication between server and browser. High Performance Web Sites covers every aspect of that process.Each performance rule is supported by specific examples, and code snippets are available on the book's companion web site. The rules include how to: Make Fewer HTTP RequestsUse a Content Delivery NetworkAdd an Expires HeaderGzip ComponentsPut Stylesheets at the TopPut Scripts at the BottomAvoid CSS ExpressionsMake JavaScript and CSS ExternalReduce DNS LookupsMinify JavaScriptAvoid RedirectsRemove Duplicates ScriptsConfigure ETagsMake Ajax CacheableIf you're building pages for high traffic destinations and want to optimize the experience of users visiting your site, this book is indispensable.If everyone would implement just 20% of Steve's guidelines, the Web would be adramatically better place. Between this book and Steve's YSlow extension, there's reallyno excuse for having a sluggish web site anymore.-Joe Hewitt, Developer of Firebug debugger and Mozilla's DOM InspectorSteve Souders has done a fantastic job of distilling a massive, semi-arcane art down to a set of concise, actionable, pragmatic engineering steps that will change the world of web performance.-Eric Lawrence, Developer of the Fiddler Web Debugger, Microsoft Corporation
Implementing Lean Software Development: From Concept to Cash
Mary Poppendieck - 2006
These principles have revolutionized manufacturing and have been adopted by the most innovative product companies including Toyota and 3M. In 2003 the Poppendieck's published Lean Software Development: An Agile Toolkit which showed how these same lean principles can be successfully applied to software development. Since that publication the authors have increased their understanding of Lean and Agile problems faced by large organizations and have emerged as leading advocates for bringing Lean production techniques to software development. While their first book provides an introduction, theoretical advice and a reference to Lean, this follow-up incorporates their gained knowledge and understanding of what works and goes steps further to provide hands-on guidance for implementing a Lean system. Using historical case studies from prominent companies such as Polaris, Lockheed and Fujistu the authors prove the overall value of Lean practices and shows how to effectively apply these methods to software production.
An Introduction to APIs
Brian Cooksey - 2016
We start off easy, defining some of the tech lingo you may have heard before, but didn’t fully understand. From there, each lesson introduces something new, slowly building up to the point where you are confident about what an API is and, for the brave, could actually take a stab at using one.
DNS and BIND
Cricket Liu - 1996
This book brings you up-to-date with the latest changes in this crucial service.The fifth edition covers BIND 9.3.2, the most recent release of the BIND 9 series, as well as BIND 8.4.7. BIND 9.3.2 contains further improvements in security and IPv6 support, and important new features such as internationalized domain names, ENUM (electronic numbering), and SPF (the Sender Policy Framework).Whether you're an administrator involved with DNS on a daily basis or a user who wants to be more informed about the Internet and how it works, you'll find that this book is essential reading.Topics include:What DNS does, how it works, and when you need to use it How to find your own place in the Internet's namespace Setting up name servers Using MX records to route mail Configuring hosts to use DNS name servers Subdividing domains (parenting) Securing your name server: restricting who can query your server, preventing unauthorized zone transfers, avoiding bogus servers, etc. The DNS Security Extensions (DNSSEC) and Transaction Signatures (TSIG) Mapping one name to several servers for load sharing Dynamic updates, asynchronous notification of change to a zone, and incremental zone transfers Troubleshooting: using nslookup and dig, reading debugging output, common problems DNS programming using the resolver library and Perl's Net::DNS module
The Latex Companion
Frank Mittelbach - 1993
This completely updated edition brings you all the latest information about LaTeX and the vast range of add-on packages now available--over 200 are covered! Full of new tips and tricks for using LaTeX in both traditional and modern typesetting, this book will also show you how to customize layout features to your own needs--from phrases and paragraphs to headings, lists, and pages. Inside, you will find: Expert advice on using LaTeX's basic formatting tools to create all types of publications--from memos to encyclopedias In-depth coverage of important extension packages for tabular and technical typesetting, floats and captions, multicolumn layouts--including reference guides and discussions of the underlying typographic and TeXnical concepts Detailed techniques for generating and typesetting contents lists, bibliographies, indexes, etc. Tips and tricks for LaTeX programmers and systems support New to this edition: Nearly 1,000 fully tested examples that illustrate the text and solve typographical and technical problems--all ready to run! An additional chapter on citations and bibliographies Expanded material on the setup and use of fonts to access a huge collection of glyphs, and to typeset text from a wide range of languages and cultures Major new packages for graphics, "verbatim" listings, floats, and page layout Full coverage of the latest packages for all types ofdocuments--mathematical, multilingual, and many more Detailed help on all error messages, including those troublesome low-level TeX errors Like its predecessor, The LaTeX Companion, Second Edition, is an indispensable reference for anyone wishing to use LaTeX productively. The accompanying CD-ROM contains a complete plug-and-play LaTeX installation, including all the packages and examples featured in the book.
Let Us C++
Yashavant P. Kanetkar - 2003
A CD-ROM with demos, code, compiler, executables, and MATLAB examples has been added to the book. Simplicity and an easy narration style are the hallmarks of the book, which have made its previous seven editions immensely successful. Today s C programmer (still the language of choice in science, engineering, game programming and for handheld devices) has to master the complexities of the language and contend with its usage in environments like Windows, Linux, and for the Internet. This book covers these three aspects of C programming and doesn t assume any programming background. It begins with the basics and steadily builds the pace, so the reader finds it easy to handle more complicated topics later. This popular author has crafted hundreds of excellent programming examples and exercises for every aspect of C programming. ++++Features +Self-study format provides hundreds of step by step examples and exercises + Assumes no programming knowledge; starts with the basics and progresses to more difficult topics +Includes a CD-ROM with demos, code, compiler, executables, and MATLAB examples +Covers the latest programming techniques for Windows, Linux, and the Internet ++++++Selected Topics Traditional C Programming; Pointers; Complete Build Process; Low-level File I/O; Structures, Unions, Bit-fields; Bitwise Operators. C Under Linux; Signals and Signal Handling; Blocking of Signals; Event Driven Programming; Process; PIDs; Zombies; GNOME Programming Using GTK Library. C Under Windows. Windows Programming Model; Windows Messaging Architecture; Mouse Programming; GDI. Internet Programming. CP/ IP model; Windsock Library; Building Time Clients; Whois and HTTP Clients; Sending & Receiving emails
Django for Beginners: Learn web development with Django 2.0
William S. Vincent - 2018
Proceed step-by-step through five progressively more complex web applications: from a "Hello World" app all the way to a robust Newspaper app with a custom user model, complete user authentication flow, foreign key relationships, and more. Learn current best practices around class-based views, templates, urls, user authentication, testing, and deployment. The material is up-to-date with the latest versions of both Django (2.0) and Python (3.6). TABLE OF CONTENTS: * Introduction * Chapter 1: Initial Setup * Chapter 2: Hello World app * Chapter 3: Pages app * Chapter 4: Message Board app * Chapter 5: Blog app * Chapter 6: Forms * Chapter 7: User Accounts * Chapter 8: Custom User Model * Chapter 9: User Authentication * Chapter 10: Bootstrap * Chapter 11: Password Change and Reset * Chapter 12: Email * Chapter 13: Newspaper app * Chapter 14: Permissions and Authorizations * Chapter 15: Comments * Conclusion