Best of
Technical
1996
Introduction to the Theory of Computation
Michael Sipser - 1996
Sipser's candid, crystal-clear style allows students at every level to understand and enjoy this field. His innovative "proof idea" sections explain profound concepts in plain English. The new edition incorporates many improvements students and professors have suggested over the years, and offers updated, classroom-tested problem sets at the end of each chapter.
Mathematical Circles: Russian Experience (Mathematical World, Vol. 7)
Dmitri Fomin - 1996
The work is predicated on the idea that studying mathematics can generate the same enthusiasm as playing a team sport - without necessarily being competitive.
Understanding Digital Signal Processing
Richard G. Lyons - 1996
This second edition is appropriate as a supplementary (companion) text for any college-level course covering digital signal processing.
The Conscientious Marine Aquarist: A Commonsense Handbook for Successful Saltwater Hobbyists
Robert M. Fenner - 1996
As a pragmatic, hands-on guide for beginning to intermediate hobbyists, The Conscientious Marine Aquarist demystifies the process of planning, setting up, stocking, and managing a beautiful, thriving slice of the tropical ocean. A leading advocate for the responsible collection and care of wild-caught specimens, Fenner starts with the basics -- "What is a fish?" -- and proceeds to give the reader the scientific background and expert-level secrets to being a smarter consumer, better steward, and more successful marine aquarium keeper.
Motorcycle Roadcraft the Police Rider's Handbook to Better Motorcycling
Penny Mares - 1996
It gives information on safe and effective methods of riding a bike. This edition reflects changes in advice and in regulations, and includes illustrations to explain the importance of correct positioning and hazard awareness, a chapter on motorway riding, and notes of main learning points and reviews and questions for each chapter.
The Data Warehouse Toolkit: The Complete Guide to Dimensional Modeling
Ralph Kimball - 1996
Here is a complete library of dimensional modeling techniques-- the most comprehensive collection ever written. Greatly expanded to cover both basic and advanced techniques for optimizing data warehouse design, this second edition to Ralph Kimball's classic guide is more than sixty percent updated.The authors begin with fundamental design recommendations and gradually progress step-by-step through increasingly complex scenarios. Clear-cut guidelines for designing dimensional models are illustrated using real-world data warehouse case studies drawn from a variety of business application areas and industries, including:* Retail sales and e-commerce* Inventory management* Procurement* Order management* Customer relationship management (CRM)* Human resources management* Accounting* Financial services* Telecommunications and utilities* Education* Transportation* Health care and insuranceBy the end of the book, you will have mastered the full range of powerful techniques for designing dimensional databases that are easy to understand and provide fast query response. You will also learn how to create an architected framework that integrates the distributed data warehouse using standardized dimensions and facts.This book is also available as part of the Kimball's Data Warehouse Toolkit Classics Box Set (ISBN: 9780470479575) with the following 3 books:The Data Warehouse Toolkit, 2nd Edition (9780471200246)The Data Warehouse Lifecycle Toolkit, 2nd Edition (9780470149775)The Data Warehouse ETL Toolkit (9780764567575)
Smalltalk Best Practice Patterns
Kent Beck - 1996
This author presents a set of patterns that organize all the informal experience successful Smalltalk programmers have learned the hard way. When programmers understand these patterns, they can write much more effective code. The concept of Smalltalk patterns is introduced, and the book explains why they work. Next, the book introduces proven patterns for working with methods, messages, state, collections, classes and formatting. Finally, the book walks through a development example utilizing patterns. For programmers, project managers, teachers and students -- both new and experienced. This book presents a set of patterns that organize all the informal experience of successful Smalltalk programmers. This book will help you understand these patterns, and empower you to write more effective code.
Purely Functional Data Structures
Chris Okasaki - 1996
However, data structures for these languages do not always translate well to functional languages such as Standard ML, Haskell, or Scheme. This book describes data structures from the point of view of functional languages, with examples, and presents design techniques that allow programmers to develop their own functional data structures. The author includes both classical data structures, such as red-black trees and binomial queues, and a host of new data structures developed exclusively for functional languages. All source code is given in Standard ML and Haskell, and most of the programs are easily adaptable to other functional languages. This handy reference for professional programmers working with functional languages can also be used as a tutorial or for self-study.
Life in Moving Fluids: The Physical Biology of Flow
Steven Vogel - 1996
In this revised edition, Vogel continues to combine humor and clear explanations as he addresses biologists and general readers interested in biological fluid mechanics, offering updates on the field over the last dozen years and expanding the coverage of the biological literature. His discussion of the relationship between fluid flow and biological design now includes sections on jet propulsion, biological pumps, swimming, blood flow, and surface waves, and on acceleration reaction and Murray's law. This edition contains an extensive bibliography for readers interested in designing their own experiments.
Textbook of Machine Design
R.S. Khurmi - 1996
It is also recommended for students studying btech, be, and other professional courses related to machine design. The book is systematic and is presented in clear and simple language. The syllabus of the book is in line with the course at nmims. It is good reference book for students of other colleges too. The book explains the life cycle of engineering design, with respect to machines beginning from identifying a problem, defining it in relatively simpler terms, considering the environment in which it operates, and finding a solution to solve problems or improvise methods. It includes more than 30 chapters like shafts, levers, chain drives, power screws, flywheel, springs, clutches, brakes, welding joints, pressure vessels, spur gears, internal combustion engine parts, bevel gears, pipes and pipe joints, worms gears, columns and struts, riveted joints, keys and coupling, and more. S chand publishing is the publisher of a textbook of machine design, and it was published in 2005. This 25th revised edition book is available in paperback. Key features: this is a multi-coloured edition with pictures, illustrations, diagrams, and graphics to support the concepts explained. About the authorsj k gupta and r s khurmi have authored the book. Dr r s khurmi worked as a professor in delhi university, and now he writes books on engineering. J k gupta is also a technical writer, and writes mostly in collaboration with r s khurmi. They have their individual authored books as well like strength of material, life and work of ramesh chunder dutta c. I. E, and history of sirsa town. Some of the books that have been authored by both of them are refrigeration tables with chart, textbook of refrigeration and airconditioning (m. E.
Concurrent Programming in Java(tm): Design Principles and Pattern
Doug Lea - 1996
Thread programming enables developers to design applications that are more responsive to user demands, faster, and more easily controlled. This book offers comprehensive coverage of this vital aspect of the Java language. The book is completely up-to-date with the new thread model that is now incorporated into the most recent version of the Java Virtual Machine. All Java programmers interested in doing concurrent programming must understand these new concepts. The book approaches the topic from a design pattern point of view. It introduces and summarizes Java's concurrency support, shows readers how to initiate, control, and coordinate concurrent activities, and offers numerous recipe-like techniques for designing and implementing Java structures that solve common concurrent programming challenges. Specifically, the book presents important strategies for avoiding the inconsistencies that can crop up in multi-threaded programs, addresses the concept of liveness-how to ensure that all threads in use are kept active simultaneously, examines state-dependent action, and demonstrates effective methods for handling user requests in a multi-threaded environment.
History of Programming Languages II
Thomas J. Bergin, Jr. - 1996
The book looks at successful languages, as well as those which aren't so well known.
An Introduction to Computational Fluid Dynamics: The Finite Volume Method Approach
Henk Kaarle Versteeg - 1996
Although the material has been developed from first principles wherever possible, the book should be of greatest benefit to those who are familiar with the ideas of calculus, elementary vector and matrix algebra and basic numerical methods. Furthermore, we assume a knowledge of the conservation laws for mass, momentum and energy and an awareness of their application to fluid flow problems.
Distributed Algorithms
Nancy A. Lynch - 1996
She directs her book at a wide audience, including students, programmers, system designers, and researchers.Distributed Algorithms contains the most significant algorithms and impossibility results in the area, all in a simple automata-theoretic setting. The algorithms are proved correct, and their complexity is analyzed according to precisely defined complexity measures. The problems covered include resource allocation, communication, consensus among distributed processes, data consistency, deadlock detection, leader election, global snapshots, and many others.The material is organized according to the system model--first by the timing model and then by the interprocess communication mechanism. The material on system models is isolated in separate chapters for easy reference.The presentation is completely rigorous, yet is intuitive enough for immediate comprehension. This book familiarizes readers with important problems, algorithms, and impossibility results in the area: readers can then recognize the problems when they arise in practice, apply the algorithms to solve them, and use the impossibility results to determine whether problems are unsolvable. The book also provides readers with the basic mathematical tools for designing new algorithms and proving new impossibility results. In addition, it teaches readers how to reason carefully about distributed algorithms--to model them formally, devise precise specifications for their required behavior, prove their correctness, and evaluate their performance with realistic measures.
Black Scholes and Beyond: Option Pricing Models
Neil A. Chriss - 1996
The Black-Scholes equation is discussed as well as other methods that have built upon the success of Black-Scholes, including Cox-Ross-Rubinstein binomial trees, the Derman-Kani theory on implied volatility trees and Mark Rubenstein's implied binomial trees. Other topics covered include, pricing and hedging options, volatility smiles and how to price options in the presence of a smile, pricing barrier options and current theoretical developments from Wall Street.
Accuracy and Stability of Numerical Algorithms
Nicholas J. Higham - 1996
It combines algorithmic derivations, perturbation theory, and rounding error analysis, all enlivened by historical perspective and informative quotations. The coverage of the first edition has been expanded and updated, involving numerous improvements. Two new chapters treat symmetric indefinite systems and skew-symmetric systems, and nonlinear systems and Newton's method. Twelve new sections include coverage of additional error bounds for Gaussian elimination, rank revealing LU factorizations, weighted and constrained least squares problems, and the fused multiply-add operation found on some modern computer architectures. This new edition is a suitable reference for an advanced course and can also be used at all levels as a supplementary text from which to draw examples, historical perspective, statements of results, and exercises. In addition the thorough indexes and extensive, up-to-date bibliography are in a readily accessible form.
LSP: The Liskov Substitution Principle
Robert C. Martin - 1996
The articles that will appear in this column will focus on the use of C++ and OOD, and will address issues of software engineering. I will strive for articles that are pragmatic and directly useful to the software engineer in the trenches. In these articles I will make use of Booch's and Rumbaugh's new unified notation (Version 0.8) for documenting object oriented designs. The sidebar provides a brief lexicon of this notation.My last column (Jan, 96) talked about the Open-Closed principle. This principle is the foundation for building code that is maintainable and reusable. It states that well designed code can be extended without modification; that in a well designed program new features are added by adding new code, rather than by changing old, already working, code. The primary mechanisms behind the Open-Closed principle are abstraction and polymorphism. In statically typed languages like C++, one of the key mechanisms that supports abstraction and polymorphism is inheritance. It is by using inheritance that we can create derived classes that conform to the abstract polymorphic interfaces defined by pure virtual functions in abstract base classes.What are the design rules that govern this particular use of inheritance? What are the characteristics of the best inheritance hierarchies? What are the traps that will cause us to create hierarchies that do not conform to the Open-Closed principle? These are the questions that this article will address.FUNCTIONS THAT USE POINTERS OR REFERENCES TO BASE CLASSES MUST BE ABLE TO USE OBJECTS OF DERIVED CLASSES WITHOUT KNOWING IT.
Engineering Materials Volume 1
Michael F. Ashby - 1996
This is a broad introduction to the properties of materials used in engineering applications and is intended to provide a course in engineering materials for engineering students with no previous background in the subject.
An Introduction to Combustion: Concepts and Applications
Stephen R. Turns - 1996
This is a text that is useful for junior/senior undergraduates or graduate students in mechanical engineering and practicing engineers. The third edition updates and adds topics related to protection of the environment, climate change, and energy use. Additionally, a new chapter is added on fuels due to the continued focus on conservation and energy independence.
OCP: The Open-Closed Principle
Robert C. Martin - 1996
The articles that will appear in this column will focus on the use of C++ and OOD, and will address issues of software engineering. I will strive for articles that are pragmatic and directly useful to the software engineer in the trenches. In these articles I will make use of Booch's notation for documenting object oriented designs. The sidebar provides a brief lexicon of Booch's notation.There are many heuristics associated with object oriented design. For example, "all member variables should be private", or "global variables should be avoided", or "using run time type identification (RTTI) is dangerous". What is the source of these heuristics? What makes them true? Are they always true? This column investigates the design principle that underlies these heuristics—the open-closed principle.As Ivar Jacobson said: "All systems change during their life cycles. This must be borne in mind when developing systems expected to last longer than the first version." How can we create designs that are stable in the face of change and that will last longer than the first version? Bertrand Meyer gave us guidance as long ago as 1988 when he coined the now famous open-closed principle. To paraphrase him:SOFTWARE ENTITIES (CLASSES, MODULES, FUNCTIONS, ETC.) SHOULD BE OPEN FOR EXTENSION, BUT CLOSED FOR MODIFICATION.
Just Java 2
Peter van der Linden - 1996
Fully updated and revised, this sixth edition is more than an engaging overview of Java 2 Standard Edition (J2SE 1.5) and its libraries: it's also a practical introduction to today's best enterprise and server-side programming techniques. Just Java(TM) 2, Sixth Edition, reflects both J2SE 1.5 and the latest Tomcat and servlet specifications. Extensive new coverage includes:New chapters on generics and enumerated typesNew coverage of Web services, with practical examples using Google and Amazon Web servicesSimplified interactive I/O with printf()Autoboxing and unboxing of primitive typesStatic imports, foreach loop construct, and other new language features Peter van der Linden delivers expert advice, clear explanations, and crisp sample programs throughout--including dozens new to this edition. Along the way, he introduces:The core language: syntax, objects, interfaces, nested classes, compiler secrets, and much moreKey libraries: date and calendar, pattern matching, network software, mapped I/O, utilities and generic collectionsServer-side technology: network server systems, a complete tiny HTML Web server, and XML in JavaEnterprise J2EE: Sql and JDBC(TM) tutorial, servlets and JSP and much moreClient-side Java: fundamentals of JFC/Swing GUI development, new class data sharing details Companion Web Site All the book's examples and sample programs are available at http: //afu.com.
Software Engineering with Java
Stephen R. Schach - 1996
While it stresses the essentials of software engineering including in-depth coverage of the Capability Maturity Model,CASE,and metrics,it does so using the language Java instead of C++. This text is appropriate for junior,senior,or first-year graduate courses in Software Engineering,Software Analysis and Design,Software Development,Advanced Programming,and Systems Analysis.
Algorithms and Programming: Problems and Solutions
Alexander Shen - 1996
It is structured in a problem-solution format that requires the student to think through the programming process, thus developing an understanding of the underlying theory. Although the author assumes some moderate familiarity with programming constructs, the book is easily readable by a student taking a basic introductory course in computer science. In addition, the more advanced chapters make the book useful for a course at the graduate level in the analysis of algorithms and/or compiler construction. Each chapter is more or less independent, containing classical and well-known problems supplemented by clear and in-depth explanations. While program examples are written in Pascal, any other procedural language (e.g., Modula, Oberon, C) may be used instead. Problems at all different levels progress in difficulty. Some problems are somewhat loosely connected to one another, and others are devoted to one specific algorithm (e.g., section on LR-parsing). The material covered includes such topics as combinatorics, sorting, searching, queues, grammar and parsing, selected well-known algorithms, and much more. Students and teachers will find this both an excellent text for learning programming and a source of problems for a variety of courses.
Dan Appleman's Visual Basic 5.0 Guide to the WIN32 API with CD
Daniel Appleman - 1996
It is intended to be a definitive reference for Visual Basic Programmers using the Win32 API's.
Interface Design with Photoshop
Scott Hamlin - 1996
That's why Interface Design with Photoshop focuses on creating not only attractively designed web and multimedia interface work, but elements that are truly functional as well. Step-by-step projects, technical tips and tricks, and expert advice on topics such as creating interface elements, choosing colors, and organizing content will have you creating work that is a cut above the competition.
DIP: The Dependency Inversion Principle
Robert C. Martin - 1996
The articles that will appear in this column will focus on the use of C++ and OOD, and will address issues of software engineering. I will strive for articles that are pragmatic and directly useful to the software engineer in the trenches. In these articles I will make use of Booch's and Rumbaugh's new unified Modeling Langage (UML Version 0.8) for documenting object oriented designs. The sidebar provides a brief lexicon of this notation.My last column (Mar, 96) talked about the Liskov Substitution Principle (LSP). This principle, when applied to C++, provides guidance for the use of public inheritance. It states that every function which operates upon a reference or pointer to a base class, should be able to operate upon derivatives of that base class without knowing it. This means that the virtual member functions of derived classes must expect no more than the corresponding member functions of the base class; and should promise no less. It also means that virtual member functions that are present in base classes must also be present in the derived classes; and they must do useful work. When this principle is violated, the functions that operate upon pointers or references to base classes will need to check the type of the actual object to make sure that they can operate upon it properly. This need to check the type violates the Open-Closed Principle (OCP) that we discussed last January.In this column, we discuss the structural implications of the OCP and the LSP. The structure that results from rigorous use of these principles can be generalized into a principle all by itself. I call it "The Dependency Inversion Principle" (DIP). A. HIGH LEVEL MODULES SHOULD NOT DEPEND UPON LOW LEVEL MODULES. BOTH SHOULD DEPEND UPON ABSTRACTIONS.B. ABSTRACTIONS SHOULD NOT DEPEND UPON DETAILS. DETAILS SHOULD DEPEND UPON ABSTRACTIONS.
Foundations of Neural Networks, Fuzzy Systems, and Knowledge Engineering
Nikola K. Kasabov - 1996
This text combines the study of these two subjects, their basics and their use, along with symbolic AI methods to build comprehensive artificial intelligence systems.
What Every Programmer Should Know about Object-Oriented Design
Meilir Page-Jones - 1996
Partial ContentsChapter 1: What Does It Mean to Be Object-Oriented, Anyway?1.1 Encapsulation1.2 Information/Implementation Hiding1.3 State Retention1.4 Object Identity1.5 Messages1.6 Classes1.7 Inheritance1.8 Polymorphism1.9 GenericityChapter 2: Object-Orientation--Who Ordered That?Chapter 3: The Basic Notation for Classes and MethodsChapter 4: Inheritance and Aggregation DiagramsChapter 5: The Object-Communication DiagramChapter 6: State-Transition DiagramsChapter 7: Additional OODN DiagramsChapter 8: Encapsulation and ConnascenceChapter 9: Domains, Encumbrance, and CohesionChapter 10: Properties of Classes and SubclassesChapter 11: The Perils of Inheritance and PolymorphismChapter 12: Class InterfacesAppendix A: Checklist for an Object-Oriented Design WalkthroughAppendix B: The Object-Oriented Design Owner's ManualAppendix C: Blitz Guide to Object-Oriented Terminology
Inside 3D Studio Max
Steven D. Elliott - 1996
The best-selling 3D Studio book of all time -- updated to give readers the most complete coverage of MAX.-- Users will master the details of creating expert animation's and outputting them to all types of media-- Shows how to optimize Windows NT for 3D Studio MAX-- Highlights tips and tricks used by the industry's hottest animation specialists
Chaos: An Introduction to Dynamical Systems
Kathleen T. Alligood - 1996
Intended for courses in nonlinear dynamics offered either in Mathematics or Physics, the text requires only calculus, differential equations, and linear algebra as prerequisites. Along with discussions of the major topics, including discrete dynamical systems, chaos, fractals, nonlinear differential equations and bifurcations, the text also includes Lab Visits, short reports that illustrate relevant concepts from the physical, chemical and biological sciences. There are Computer Experiments throughout the text that present opportunities to explore dynamics through computer simulations, designed to be used with any software package. And each chapter ends with a Challenge, which provides students a tour through an advanced topic in the form of an extended exercise.
SmallTalk, Objects, and Design
Chamond Liu - 1996
Thus it is more than a guide to the language; it also examines Smalltalk in its technical and historical setting, and along the way addresses the questions that every Smalltalk developer sooner or later naturally wonders about. Assuming nothing more than general programming experience, it begins with what objects and classes are, and eventually progresses to subtle matters such as the distinction between types and classes. Going beyond typical programming language books, it also covers the most important design patterns and how to write them in Smalltalk. The thrust then is not merely programming in Smalltalk with objects, but thinking and designing effectively with objects. This edition is a reprint of the original 1996 edition. Although the intervening years have brought the accustomed rapid changes in the computing industry, the principles presented here remain as relevant now as then. "Three of my favorite topics are Smalltalk, objects, and design. Chamond Liu's book is the perfect blend of these topics. I heartily recommend this book to practitioners who don't want to read a dry treatment on design methodology or yet another programming book. You will be treated to elements of good design, a historical perspective, design patterns demystified and coded in Smalltalk, and just the right mix of Smalltalk programming and object concepts."?Rebecca Wirfs-Brock, author of Designing Object-Oriented Software "Well-written and well-thought-out. . . . The chapter on design patterns especially is first-rate."?Doug Lea, author of Concurrent Programming in Java, and Object-Oriented System Development "One of those rare books that rewards both beginners and experts with insights appropriate to their levels. In addition, the writing style?combining incisiveness and grace?makes it a real pleasure to read."?Dave Collins, author of Designing Object-Oriented
Lancaster's Active Filter Cookbook
Don Lancaster - 1996
Practical elements covered include working circuits, ready-to-use design tables, tuning and real-world applications. Illus.
Bob Cowart's Windows NT 4.0 Unleashed: Professional Reference Edition
Robert Cowart - 1996
It includes: Windows NT server networks; managing single or multiple domains; improving system security and data integrity; optimizing network performance; and Internet Information server 2.0.
Graphical Models
Steffen L. Lauritzen - 1996
The use of graphical models instatistics has increased considerably in these and other areas such as artificial intelligence, and the theory has been greatly developed and extended. This is the first comprehensive and authoritative account of the theory of graphical models. Written by a leading expert in the field, it containsthe fundamentals graph required and a thorough study of Markov properties associated with various type of graphs, the statistical theory of log-linear and graphical models, and graphical tables with mixed discrete-continuous variables in developed detail. Special topics, such as the application ofgraphical models to probabilistic expert systems, are described briefly, and appendices give details of the multivariate normal distribution and of the theory of regular exponential families.
Applying Software Metrics
Paul Oman - 1996
The book details the importance of planning a successful measurement program with a complete discussion of why, what, where, when, and how to measure and who should be involved. Each chapter addresses these significant questions and provides the essential answers in building an effective measurement program. The book differs from others on the market by focusing on the application of the metrics rather than the metrics themselves. The author's provide information based on actual experience with successful metrics programs. Each chapter includes a case study focusing on technology transfer and a set of recommended references. The book serves as a guide on the use and application of software metrics in industrial environments. It is specially designed for managers, product supervisors, and quality assurance personnel who want to know how to implement a metrics program.
ISP: The Interface Segregation Principle
Robert C. Martin - 1996
The articles that will appear in this column will focus on the use of C++ and OOD, and will address issues of software engineering. I will strive for articles that are pragmatic and directly useful to the software engineer in the trenches. In these articles I will make use of Booch's and Rumbaugh's new unified Modeling Langage (UML Version 0.8) for documenting object oriented designs. The sidebar provides a brief lexicon of this notation.My last column (May 96) I discussed the principle of Dependency Inversion (DIP). This principle states that modules that encapsulate high level policy should not depend upon modules that implement details. Rather, both kinds of modules should depend upon abstractions. To be more succinct and simplistic, abstract classes should not depend upon concrete classes; concrete classes should depend upon abstract classes. A good example of this principle is the TEMPLATE METHOD pattern from the GOF book. In this pattern, a high level algorithm is encoded in an abstract base class and makes use of pure virtual functions to implement its details. Derived classes implement those detailed virtual functions. Thus, the class containing the details depend upon the class containing the abstraction.In this article we will examine yet another structural principle: the Interface Segregation Principle (ISP). This principle deals with the disadvantages of "fat" interfaces. Classes that have "fat" interfaces are classes whose interfaces are not cohesive. In other words, the interfaces of the class can be broken up into groups of member functions. Each group serves a different set of clients. Thus some clients use one group of member functions, and other clients use the other groups.The ISP acknowledges that there are objects that require non-cohesive interfaces; however it suggests that clients should not know about them as a single class. Instead, clients should know about abstract base classes that have cohesive interfaces. Some languages refer to these abstract base classes as "interfaces", "protocols" or "signatures". In this article we will discuss the disadvantages of "fat" or "polluted" interfaces. We will show how these interfaces get created, and how to design classes which hide them. Finally we will present a case study in which the a "fat" interface naturally occurs, and we will employ the ISP to correct it.CLIENTS SHOULD NOT BE FORCED TO DEPEND UPON INTERFACES THAT THEY DO NOT USE.
Simulation
Sheldon M. Ross - 1996
Readers learn to apply results of these analyses to problems in a wide variety of fields to obtain effective, accurate solutions and make predictions about future outcomes. This new edition provides a comprehensive, in-depth, and current guide for constructing probability models and simulations for a variety of purposes. It features new information, including the presentation of the Insurance Risk Model, generating a Random Vector, and evaluating an Exotic Option. Also new is coverage of the changing nature of statistical methods due to the advancements in computing technology.
Fundamentals of Physics, Part 5, Chapters 39-45
David Halliday - 1996
This text addresses the issue of building bridges of reason, so that students may move from qualitative understanding of any given physics concept to making decisions about how to solve a problem involving that concept.
Verilog Hdl [With CDROM]
Samir Palnitkar - 1996
This complete Verilog HDL reference progresses from the basic Verilog concepts to the most advanced concepts in digital design. KEY TOPICS: " Covers the gamut of Verilog HDL fundamentals, such as gate, RTL, and behavioral modeling, all the way to advanced concepts, such as timing simulation, switch level modeling, PLI, and logic synthesis. For Verilog HDL digital IC and system design professionals.
Statics and Mechanics of Materials: An Integrated Approach
Leroy D. Sturges - 1996
Furthermore, the authors have taken measure to ensure clarity of the material for the student. Instead of deriving numerous formulas for all types of problems, the authors stress the use of free-body diagrams and the equations of equilibrium, together with the geometry of the deformed body and the observed relations between stress and strain, for the analysis of the force system action of a body.
CLEP General Exams
Joseph A. Alvarez - 1996
Most titles are also offered with REA's exclusive TESTware software to make your practice more effective and more like exam day. REA's CLEP Prep guides will help you get valuable credits, save on tuition, and advance your chosen career by earning a college degree.
Curves and Surfaces for Cagd: A Practical Guide
Gerald Farin - 1996
Material has been restructured into theory and applications chapters. The theory material has been streamlined using the blossoming approach; the applications material includes least squares techniques in addition to the traditional interpolation methods. In all other respects, it is, thankfully, the same. This means you get the informal, friendly style and unique approach that has made Curves and Surfaces for CAGD: A Practical Guide a true classic.The book's unified treatment of all significant methods of curve and surface design is heavily focused on the movement from theory to application. The author provides complete C implementations of many of the theories he discusses, ranging from the traditional to the leading-edge. You'll gain a deep, practical understanding of their advantages, disadvantages, and interrelationships, and in the process you'll see why this book has emerged as a proven resource for thousands of other professionals and academics.
Principles of Digital Design
Daniel D. Gajski - 1996
Rather than focusing on techniques for one particular phase of design, it covers the complete design process, from specification to manufacturing.
Facilities Planning
James Tompkins - 1996
It focuses on the determination of the requirements for people, equipment, space, and material in the facility. It presents concepts and techniques to facilitate the generation of alternative facilities plans and continues to focus on generating alternative facilities plans. It also presents a variety of quantitative approaches that can be used to model specific aspects of facilities planning problems and discusses the treatment of facilities planning.
Jim Blinn's Corner: A Trip Down the Graphics Pipeline
Jim Blinn - 1996
His many contributions include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. In addition, Blinn, the recipient of the first SIGGRAPH Computer Graphics Achievement Award, has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling.Blinn shares his insight and experience in Jim Blinn's Corner, an award-winning column in the technical magazine IEEE Computer Graphics and Applications in which he unveils his most useful graphics methods and observations. This book, a compendium of 20 of the column's articles, leads you through the graphics pipeline offering a wealth of tips and tricks. It explores common graphics problems, many of which have never before been addressed. An invaluable resource for any graphics professional In his entertaining and inspirational style, Blinn examines a variety of topics to help computer graphics software and application developers recognize and solve graphics programming problems. Focusing on geometry and the graphics pipeline, he shares: easy to understand explanations of difficult concepts gleaned from years of teachinginteresting examples of tricky special cases that cause conventional algorithms to failhighly refined algorithms for clipping, viewing, lighting, and rendering
ASM Handbook, Volume 19: Fatigue and Fracture
Nikki D. Dimatteo - 1996
Designed for materials and mechanical engineers with varying levels of ex
Learn Pascal In Three Days
Sam A. Abolrous - 1996
The sample programs included in the book can be used with any popular Pascal compiler. This second edition provides an expanded selection of examples and chapter drills including answers ideally suited for self-study for beginners and intermediates.
Fundamentals of Robotic Mechanical Systems: Theory, Methods, and Algorithms
Jorge Angeles - 1996
Since then, robotics has evolved to connect with many branches of science and engineering, and to encompass such diverse fields as computer vision, artificial intelligence, and speech recognition. This book deals with robots - such as remote manipulators, multifingered hands, walking machines, flight simulators, and machine tools - that rely on mechanical systems to perform their tasks. It aims to establish the foundations on which the design, control and implementation of the underlying mechanical systems are based. The treatment assumes familiarity with some calculus, linear algebra, and elementary mechanics, but the elements of rigid-body mechanics and of linear transformations are reviewed in the first chapters, making the presentation self-contained.
JavaScript for the World Wide Web
Ted Gesing - 1996
It goes further than the tagging functions performed by HTML. This guide to the JavaScript language is aimed at both users without a strong technical background, and experienced programmers, who may use it as a quick reference.
A Theory of Objects
Martín Abadi - 1996
An innovative and important approach to the subject for researchers and graduates.
Using Linux, Special Ed., with 2 CD-ROM
Jack Tackett Jr. - 1996
It goes beyond a simple tutorial reference and shows how to extend Linux.-- Features extensive information on getting connected to the Internet with Linux's built-in communications tools-- Shows how to create your own Web pages and your own Web site-- Two CD-ROMs contain Slackware 3.0, a complete version of the 32-bit Linux operating system, source code, and add-on tools and utilities, PLUS, the complete version of the Linux operating system from Red Hat
Introduction to Coding and Information Theory (Undergraduate Texts in Mathematics)
Steven Roman - 1996
It begins with a review of probablity theory as applied to finite sample spaces and a general introduction to the nature and types of codes. The two subsequent chapters discuss information theory: efficiency of codes, the entropy of information sources, and Shannon's Noiseless Coding Theorem. The remaining three chapters deal with coding theory: communication channels, decoding in the presence of errors, the general theory of linear codes, and such specific codes as Hamming codes, the simplex codes, and many others.