The Art of The Last of Us


Rachel Edidin - 2013
    Featuring concept art, character designs, and astonishing settings and landscapes, The Art of The Last of Us provides a unique look at one of the gaming world’s most eagerly anticipated titles.

Donna Tartt's The Secret History: A Reader's Guide


Tracy Hargreaves - 2001
    A team of contemporary fiction scholars from both sides of the Atlantic has been assembled to provide a thorough and readable analysis of each of the novels in question. The books in the series will all follow the same structure:a biography of the novelist, including other works, influences, and, in some cases, an interview; a full-length study of the novel, drawing out the most important themes and ideas; a summary of how the novel was received upon publication; a summary of how the novel has performed since publication, including film or TV adaptations, literary prizes, etc.; a wide range of suggestions for further reading, including websites and discussion forums; and a list of questions for reading groups to discuss.

Ansel Adams: A Biography


Mary Street Alinder - 1996
    Here, Mary Street Alinder--who collaborated with Adams on his memoir and was his assistant in later life--is not reticent about the major emotional episodes in Adams's life, including his marriage and extramarital affairs, and his not-altogether-successful fatherhood. She explores the major artistic influences on his work and gives in-depth profiles of the significant figures in his circle. She also explains the technique and style Adams developed to obtain his unique vision, as well as his uneasiness at becoming a commodity. Ansel Adams: A Biography is an intimate and provocative portrait of the world's most famous photographer.

Frida Kahlo


Luis-Martín Lozano - 2001
    She endured a catastrophic set of physical calamities as a child and young woman, was an active member of the Communist Party, and survived a tempestuous marriage to the artist Diego Rivera. This book includes many photographs of her life alongside her extraordinary paintings, and presents commentary by leading Mexican art historians, stunning reproductions of her most seminal works -- some never before reproduced, and nine gate-folds allowing the reader to examine in detail aspects of her larger works.

The Art of the Mass Effect Universe


Casey Hudson - 2012
    Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.

Hitchcock


François Truffaut - 1966
    Here is a rare opportunity to eavesdrop on two cinematic masters from very different backgrounds as they cover each of Hitch's films in succession. Though this book was initially published in 1967 when Hitchcock was still active, Truffaut later prepared a revised edition that covered the final stages of his career. It's difficult to think of a more informative or entertaining introduction to Hitchcock's art, interests, and peculiar sense of humor. The book is a storehouse of insight and witticism, including the master's impressions of a classic like Rear Window ("I was feeling very creative at the time, the batteries were well charged"), his technical insight into Psycho's shower scene ("the knife never touched the body; it was all done in the [editing]"), and his ruminations on flops such as Under Capricorn ("If I were to make another picture in Australia today, I'd have a policeman hop into the pocket of a kangaroo and yell 'Follow that car!'"). This is one of the most delightful film books in print. --Raphael Shargel

EVE: Source


Ccp Games - 2014
    * A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!

Speccy Nation


Dan Whitehead - 2012
    The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.

The Patrol: Seven Days In The Life Of A Canadian Soldier In Afghanistan


Ryan Flavelle - 2011
    . . . Those who like war are aptly named warriors. Some, like me, are fated never to be warriors, as we are more afraid of war than fascinated by it. But I have the consolation that I have walked with warriors and know what kind of men and women they are. I will never be a warrior, but I have known war.” (The Patrol)In 2008, Ryan Flavelle, a reservist in the Canadian Army and a student at the University of Calgary, volunteered to serve in Afghanistan. For seven months, twenty-four-year-old Flavelle, a signaller attached to the Princess Patricia’s Canadian Light Infantry, endured the extreme heat, the long hours and the occasional absurdity of life as a Canadian soldier in this new war so far from home. Flavelle spent much of his time at a Canadian Forward Operating Base (FOB), living among his fellow soldiers and occasionally going outside the wire. For one seven-day period, Flavelle went into Taliban country, always walking in the footsteps of the man ahead of him, meeting Afghans and watching behind every mud wall for a sign of an enemy combatant.The Patrol is a gritty, boots-on-the-ground memoir of a soldier’s experience in the Canadian Forces in the twenty-first century. In the tradition of Farley Mowat’s The Regiment and James Jones’ The Thin Red Line, this book isn’t merely about the guns and the glory—it is about why we fight, why men and women choose such a dangerous and demanding job and what their lives are like when they find themselves back in our ordinary world.

The Naked Soldier: A True Story of the French Foreign Legion


Tony Sloane - 2005
    Well known as the most notorious, bloody, and ruthless band of mercenaries in the world, in 1998 the Legion accepted Tony Sloane at the age of 18, inviting him as an elite member of this secret and mysterious fighting force. The legend and the myths of the Legion captivated Sloane and he quickly learned that life as a legionnaire was not just about physical training, but also about pledging mind and soul to the missions and operations.

Swans: Sacrifice and Transcendence: The Oral History


Nick Soulsby - 2018
    You have to keep things close to your chest and be aware of what’s really important: the work, not everything around it. If you have faith in the work, then the people will come … it’s an artistic imperative, it has nothing to do with public perception or career or any of that crap. "The name, Swans, it’s synonymous with who I am, but it’s how it’s achieved and it’s achieved by people—those people need to have total commitment to making this sound and to making it utterly incisive and uncompromising. The work is everything and it has to—at least at the time—appear, to me, to be stellar. That’s the prerequisite. It’s an intangible thing where it really speaks and has some truth within it."—Michael Gira Over a span of some three and a half decades, Michael Gira’s Swans have risen from chaotic origins in the aftermath of New York’s No Wave scene to become one of the most acclaimed rock-orientated acts of recent years. The 1980s’ infamous ‘loudest band on the planet’ morphed repeatedly until collapsing exhausted, broken, and dispirited in the late 1990s. Swans returned triumphantly in 2010 to top end-of-year polls and achieve feted status among fans and critics alike as the great survivors and latter-day statesmen of the underground scene. Throughout, Gira’s desire has remained to create music of such intensity that the listener might forget flesh, get rid of the body, exist as pure energy—transcendent—inside of the sound. Through these pages, the musicians responsible tell the tale of one of the most significant bands of the US post-punk era. Drawing on more than 125 original interviews, Swans: Sacrifice And Transcendence is the ultimate companion to Swans and their work from the 1980s to the present day.

The Art of Dragon Age: Inquisition


BioWare - 2014
    The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare!Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.

Votes For Women!: The Pioneers and Heroines of Female Suffrage (from the pages of A History of Britain in 21 Women)


Jenni Murray - 2018
    Set against the backdrop of a world where equality is still to be achieved, it is a vital reminder of the great women who fought for change.

Life is Strange: Welcome to Arcadia Bay/Welcome to Blackwell Academy


Matt Forbeck - 2018
    This detailed book is a student guide to Blackwell Academy and Arcadia Bay. Overlaid onto the pages is graffiti: notes, doodles, sketches and photographs from the Blackwell students themselves, including contributions from the beloved protagonists Max and Chloe. Life Is Strange 2 is an upcoming episodic graphic adventure video game developed by Dontnod Entertainment and published by Square Enix. It will be the third entry of the Life Is Strange series and the second developed by Dontnod since the original. The five-episode series will begin in September 2018. Author BiographyMatt Forbeck has been a full-time creator of award-winning games and fiction since 1989. He has sixteen novels published to date, including the award-nominated Guild Wars: Ghosts of Ascalon and the critically acclaimed Amortals and Vegas Knights. His latest work includes the Magic: The Gathering comic book and the historical horror novel Carpathia. - Life Is Strange By Matt Forbeck (Hardback)

Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution


Heather Chaplin - 2005
    What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed? In Smartbomb, journalists Heather Chaplin and Aaron Ruby take the reader behind the scenes at gaming conventions, into powerhouse think tanks where new games are created, into the thick of the competition at cyberathlete tournaments, and into the homes of gamers for whom playing a role in a virtual world has assumed more relevance and reality than life in the real world.