Mathematics of Classical and Quantum Physics


Frederick W. Byron Jr. - 1969
    Organized around the central concept of a vector space, the book includes numerous physical applications in the body of the text as well as many problems of a physical nature. It is also one of the purposes of this book to introduce the physicist to the language and style of mathematics as well as the content of those particular subjects with contemporary relevance in physics.Chapters 1 and 2 are devoted to the mathematics of classical physics. Chapters 3, 4 and 5 — the backbone of the book — cover the theory of vector spaces. Chapter 6 covers analytic function theory. In chapters 7, 8, and 9 the authors take up several important techniques of theoretical physics — the Green's function method of solving differential and partial differential equations, and the theory of integral equations. Chapter 10 introduces the theory of groups. The authors have included a large selection of problems at the end of each chapter, some illustrating or extending mathematical points, others stressing physical application of techniques developed in the text.Essentially self-contained, the book assumes only the standard undergraduate preparation in physics and mathematics, i.e. intermediate mechanics, electricity and magnetism, introductory quantum mechanics, advanced calculus and differential equations. The text may be easily adapted for a one-semester course at the graduate or advanced undergraduate level.

Vector Mechanics for Engineers: Statics


Ferdinand P. Beer - 1977
    Following on the success of the first six editions of the series, this work introduces theoretical and pedagogical innovations in statics, dynamics, and mechanics of materials education.

Barron's AP World History


John McCannon - 2008
    An extensive subject review covers the following general areas: Foundations of World Civilization (8000 B.C.–1000 A.D.) World Cultures Maturing (1000–1450) World Cultures Interacting (1450–1750) World Cultures in the Modern Era (1750–1914) The 20th Century and Contemporary World Cultures (1914–2009)

Integrated Electronics: Analog And Digital Circuits And Systems


Jacob Millman - 1971
    

Bonsai: A beginners guide


Bonsai Empire - 2014
    Our beginners guide contains all the essential information you need in order to succeed. It covers the basic techniques, well illustrated with over a hundred images, and explains everything you need to know in an understandable way. Bonsai Empire is the world's most visited Bonsai website and has provided beginners with quality information for over a decade. We have developed this guide to help you get a taste of this fascinating and living art, and hope you'll enjoy it as much as we do! This book includes: - Over 100 stunning images - Over 80 pages - Explanations of the basic techniques - Care guides on the 10 most popular tree species - Background on the history, definition and styles Walter Pall: "Now here is the ultimate book to lead beginners. I am happy to have been able to contribute to this" Mauro Stemberger "Very clear" and "With great quality drawings and pics"

Basic Engineering Circuit Analysis


J. David Irwin - 1984
    Now in a new Ninth Edition, this reader-friendly book has been completely revised and improved to ensure that the learning experience is enhanced. It's built on the strength of Irwin's problem-solving methodology, providing readers with a strong foundation as they advance in the field.

Elementary Solid State Physics: Principles and Applications


M. Ali Omar - 1975
    I also hope that it will serve as a useful reference too for the many workers engaged in one type of solid state research activity or another, who may be without formal training in the subject.

Solid State Physics


Neil W. Ashcroft - 1976
    This book provides an introduction to the field of solid state physics for undergraduate students in physics, chemistry, engineering, and materials science.

Mind Mapping Secrets - FreeMind Basics: Using Free Software to Create your Mind Maps (Strategies for Success - Mind Maps)


Katie Darden - 2014
     FreeMind is a premier mind mapping software written in Java. It is a high-productivity tool that can make all your online mind mapping simple. Organize, prioritize, know where you are, where you've been and where you're heading with FreeMind. Mind mapping can be used for brainstorming, goal planning, product design, event planning, and so much more - the only limit is your own creativity. Use this guide's step-by-step instructions and screenshots to learn how to create your own digital mind maps. THIS BOOK DOES NOT TEACH YOU MIND MAPPING CONCEPTS OR BASICS. It ONLY shows you how to use the FreeMind software that creates digital mind maps. If you are new to mind maps, you may want to pick up Mind Mapping Secrets - Achieving Your Goals for a quick primer on how to create mind maps using pen and paper. Then take your maps to a new level with this easy to master How To guide today.

Guitarmaking: Tradition and Technology


William Cumpiano - 1987
    Over 450 photographs, drawings, and diagrams reveal in exquisite detail the hows, whys, and how-to's of the traditional craft of guitarmaking, all accompanied by fascinating historical and technical notes. A comprehensive bibliography; a list of tools, materials, and supply sources; and a full index complete this uniquely authoritative reference -- and essential acquisition -- for guitar and craft enthusiasts, woodworkers, and students of instrument making everywhere.

Origami Design Secrets: Mathematical Methods for an Ancient Art


Robert J. Lang - 2003
    Lang, one of the worlds foremost origami artists and scientists, presents the never-before-described mathematical and geometric principles that allow anyone to design original origami, something once restricted to an elite few. From the theoretical underpinnings to detailed step-by-step folding sequences, this book takes a modern look at the centuries-old art of origami.

Discrete Mathematical Structures with Applications to Computer Science


Jean-Paul Tremblay - 1975
    

Thermodynamics


Enrico Fermi - 1956
    Based on a course of lectures delivered by the author at Columbia University, the text is elementary in treatment and remarkable for its clarity and organization. Although it is assumed that the reader is familiar with the fundamental facts of thermometry and calorimetry, no advanced mathematics beyond calculus is assumed.Partial contents: thermodynamic systems, the first law of thermodynamics (application, adiabatic transformations), the second law of thermodynamics (Carnot cycle, absolute thermodynamic temperature, thermal engines), the entropy (properties of cycles, entropy of a system whose states can be represented on a (V, p) diagram, Clapeyron and Van der Waals equations), thermodynamic potentials (free energy, thermodynamic potential at constant pressure, the phase rule, thermodynamics of the reversible electric cell), gaseous reactions (chemical equilibria in gases, Van't Hoff reaction box, another proof of the equation of gaseous equilibria, principle of Le Chatelier), the thermodynamics of dilute solutions (osmotic pressure, chemical equilibria in solutions, the distribution of a solute between 2 phases vapor pressure, boiling and freezing points), the entropy constant (Nernst's theorem, thermal ionization of a gas, thermionic effect, etc.).

Fractals


John P. Briggs - 1992
    Describes how fractals were discovered, explains their unique properties, and discusses the mathematical foundation of fractals.

Game Theory


Drew Fudenberg - 1991
    The analytic material is accompanied by many applications, examples, and exercises. The theory of noncooperative games studies the behavior of agents in any situation where each agent's optimal choice may depend on a forecast of the opponents' choices. "Noncooperative" refers to choices that are based on the participant's perceived selfinterest. Although game theory has been applied to many fields, Fudenberg and Tirole focus on the kinds of game theory that have been most useful in the study of economic problems. They also include some applications to political science. The fourteen chapters are grouped in parts that cover static games of complete information, dynamic games of complete information, static games of incomplete information, dynamic games of incomplete information, and advanced topics.--mitpress.mit.edu